Hey! I’m trying to setup an unidirectional assault game mode where attacking team gets to carry the ball to defender team’s goal. It works but for some damn reason defenders can also grab the ball. How do I fix this? Also my initial cinematics are not being shown despite of using the respective “Include” label.
Try having the goal/ goals set to the opposite of the carrier team.
And make the ball the carriers team.
- make it a ball spawn not ball object*
It helps to set up a trial, have 3 different ideas.
Place 3 sets of ball and goal with 1 idea on each.
Number or mark them and fin out which one works.
> 2533274983213185;2:
> Try having the goal/ goals set to the opposite of the carrier team.
>
> And make the ball the carriers team.
> * make it a ball spawn not ball object*
>
> It helps to set up a trial, have 3 different ideas.
> Place 3 sets of ball and goal with 1 idea on each.
> Number or mark them and fin out which one works.
I do set the ball spawn its set to the attacker team but also the defenders can grab it. I tried switching that and both teams can grab it as well.
> 2533274856994044;3:
> > 2533274983213185;2:
> > Try having the goal/ goals set to the opposite of the carrier team.
> >
> > And make the ball the carriers team.
> > * make it a ball spawn not ball object*
> >
> > It helps to set up a trial, have 3 different ideas.
> > Place 3 sets of ball and goal with 1 idea on each.
> > Number or mark them and fin out which one works.
>
> I do set the ball spawn its set to the attacker team but also the defenders can grab it. I tried switching that and both teams can grab it as well.
Yep just tried.
It forces the spawn to become neutral if there isn’t on for your team…
Maybe put a small invisible team barrior arround the bomb spawn?
And if it’s dropped, set it to instant return.
So only the right team can hold.