Forge and Gametype criticism

Here’s some creative criticism from my understanding of Halo 4 concerning Forge and Gametypes:

1: Zombies need hammmers, isn’t that obvious? It also would be nice if they could carry some weapons but seriously, no hammer for the zombies? What the heck? The new zombie model is amazing! But they need hammers! If not were does that leave the great zombie gametypes of the past like Fat Kid, Jenga, Icecream Man, Nascar and so much more! ZOMBIES NEED WEAPONS. Do we have to go back to the honor system of Halo 2?

2: Here’s a novel idea, if its set to “Normal” in forge than dang-it it should have the physics of a normal item in game.

3: Take out the stupid “Out of Bound” boundieries! There so annoying for forgers, especially when there just scattered in the map. Being near the water is the worst because you just blow up. So what if people get out of the map, you can’t do anything out there anyway. In halo 3 great maps were made because of getting out of the map, like in Black Out, everyone just forged above or to the side of the map. It isn’t a problem it was potential.

4: I’am really surprised there isn’t any maps with a shore? The water adds a nice effect to a map and it makes a forger’s map look better but now you can’t get anywhere near it.

These are just my intial problems and issues with simple little things that carry very heavy burdens. If the community has more please reply, I’m very curious to know. I would also like to know if anything can be done about this? Or are we forced to leave the grand times of these game types behind? With all thats in Halo 4 its hard to be mad but these issues can be VERY frustrating.

On a lesser note I am also annoyed that there is no “Structure” on maps other than forge maps in forge. Other maps have great potential but lack the tools. This just makes me sad and annoyed since there is also nothing that can be done about that.