Over the years, forge has grown to be a great part of the Halo games.
The addition of completely forge-made maps and the ease of sharing (among other things) has added a tremendous longevity to halo, espescially Halo: Reach.
Halo 4 will undoubtedly have its own version, but will it be bigger, smaller, the same or way different?
This thread is to post and comment on ideas for changes/additions to Forge mode in Halo 4. A lot of people have already posted great ideas in their own posts, but this is an attempt to gather several.
In the coming weeks, I’ll try to collect the ideas that get the most positive feedback here in the initial post, but first, I’ll start with my own wants/wishes:
1:Object Skins!
Forge items need skins. The initial batch of forge items to create maps with was/is awesome, but after a while, it gets kind of boring to look at the same repeating textures. The addition of skin sets for most/every item would do a lot to diversify the looks of maps people make, and allow creative souls to be even more creative. Alternatively, the option of customely shading building blocks with color, could do a lot.
2: Moveable objects/buttons.
Everything in forge is static, exept for relatively small crates that can bounce around when you shoot them. On in-game levels, you have moving elevators. Add the ability to set two or more positions for an object, and let us choose how long it takes the object of moving/cycling between the two positions.
With an added delay control, and trigger ability (object moves once, or starts/stops cycle every time a button is pressed) that the forger can link to a button or similar,
forgers can create moving platforms, elevators, snazzy looking doors in multiplayer levels, and levels that change topography over time (Slowly removing barriers throughout a round until a level becomes a warthog - and sniper-heaven, for instance)
3: Level browsing picture.
When we browse levels, we don’t want to download the level first to see it. Let the level start picture become the preview picture (or even let the preview cycle up to four images from a level) instead of just looking at the same forge world image every time. To download, load and start up every level with a funny name gets boring fast. Yes, the rating system works a lot, but browsing by pictures is really, really helpful.
4: Weapon options: When placing a weapon, the weapon mechanics can’t be fiddled with for balance. That is understandable. But. Adding effects on a weapon like the color of a rocket’s smoke trail, the glow of an assault rifle’s flame, the color of the weapon itself and so on, would probably add a lot for when the normal gamemodes just doesn’t seem interesting one day. Added variety is added longevity.
5: More lights! This has a lot to do with my first suggestion, the skins. Forgers are extremely creative with their limited light budget in Halo Reach, but it only goes so far. Colored lights (or even adding darkness) helps a forger create maps with distinctive, recognizeable zones, so that spawning players immediately know where they are. When a map is fully modeled, it can be very frustrating to have to add physical objects to it for the spawning player to recognize, when it can interfer with the physical layout.
So guys, what do you think about these suggestions, and what kind of suggestions do you have of your own? Remember, try to think realistically 