> My wish list for Halo 4 forge is:
> 1) Make it similar to Far Cry 2’s (make your own rivers, mountains, and such)
> 2) forgible bodies (for those machinima makers who want to make a battlefield look more realistic)
> 3) a snap and lock option (so when you’re trying to get two walls aligned perfectly, it will automatically snap into place and lock)
> 4) weather changer (such as make it snow, rain, etc)
> 5)Forklifts! and civilian vehicles
>
>
> What do you guys want for Forge 3.0?
These are all awesome =D
Although I doubt they’d put in terra-forming sadly =/
two or three variants of a map with different skies/weather would be awesome though =D
Personally, I’d like to see more environmental stuff rather than just rocks, like being able to place trees etc.
Also, the ‘Copy & Paste’ and ‘saving two merged pieces’ functions mentioned above I would LOVE =D
EDIT: Also, a change in colour scheme would be GREAT!!! Don’t make everything grey and make it so that when you choose a team it alters more than just a barely visible outline or the piece, for some reason I found that insanely annoying >=/
These ideas would all make forge better than it already is. But i think they should have different texture packs for the items so that everything doesn’t look the same. Also forge DLC would be great.
-Various habitats/terrains/climates. Rather than having all of Forge World be the same have an area that is like the current forge world, an area that is all sand, an area that is ice/snow, etc. The biggest problem most people have with all the community maps is that they all have the same green/gray look, and therefore get stale fairly quickly. Add some variety to the surroundings and it’s not so monotonous.
-Customizable pieces: think of having a few pieces that would work in the same way that hills/kill/safe zones work where you could select a height/length/width for a square/rectangular piece, or a radius and heigh for circular pieces. This would mainly help with building walls and floors for maps.
-A “copy and paste” feature that would let you select certain objects/structure and place them in another section of the map. This would not only help with time for forgers, but consistency as well.
-Skins: Similar to the change color option found in he current forge, but much better. Rather than just change the colors of details on pieces you can add an entire skin to the exterior of the piece. These skins can vary from vines/greenery, to stone, to water, etc. and would help forgers avoid that same dull grey look in a similar manner to the above mentioned climate areas.
-Frame rate. I’m no expert on this one, but I have seen some incredible maps that would be produce great gameplay if it wasn’t for frame rate problems. I have how to fix this, but I’m sure it’s being looked into and should be a top priority for Forge 3.0.
> Forgable AI:
> Infantry…always wanted it
> vehicles…always wanted it
> Air…this…will get a little tricky(phantom…pelican)
you could place the phantom/pelican etc. then have like a flag point where it would fly and drop of reinforcements. A to place go to where you want X for flag or something.
> > um, idea…how bout a water source that is forgable. Like so you could make underwater battles and stuff…
>
> Spartans are unable to go underwater because of their armour. Unless the Spartan 4 armour has been changed then I doubt it.
we are already able to make under water maps it just takes along time and gets frustrating cause if you fly to high in the water you die.
in forge world just fly out until you hit the “invisible wall” that marks the edge of the map drop a respawn point into the water (forget if it is supposed to be set on phased or fixed or normal?) but then die and respawn under water if it dosn’t work it is because the respawn flipped and you will have to do it again=)