Forerunner Vision-I think I've figured out how it works [THEORY]

PLEASE KEEP IN MIND THAT THIS IS ONLY A THEORY. DO NOT TAKE IT FOR GRANTED. THIS IS ONLY MY ASSUMPTION OF WHAT FORERUNNER VISION WILL BE LIKE.

Good afternoon (Or morning in some places) Halo community. After reading through
several discussions regarding Forerunner vision I think I’ve concluded my own opinion on the true purpose of Forerunner vision.

For those of you who have read Game Informer,you know there’s a screenshot in one of the multi-player sections. The Armor Ability in it looks like a contracted cube inside an expanded one with dots highlighting the outside of the expanded cube. It’s also shown to be in use by looking at the bar underneath it. Now,I’ve also noticed that the Radar shows a red arrow pointing upwards,coinciding with the opposing Blue Team player in a mid-air jump.

Before anyone comes in with an ‘Upgraded Radar’ theory,please hear me out. Frankie did mention that players who had a high sense of awareness would have no use for the AA on the NeoGaf thread. GameInformer also said that the AA Allowed use to see through walls,but not see players themselves- Frankie confirmed that we cannot literally see the players using the AAHowever,he only said we couldn’t physically see them,so their radar position as long as they are in range would be the only thing to give them away. Another poster on the Gaf forums asked would it be like CoD’s UAV system-But Frankie Confirmed it would be nothing like CoD’s system .

So,what’s my theory on Forerunner vision you say? I think it’s just a simple tool used to highlight players height on the radar. I’m garnering most of my evidence on the GI screenshot,and what Frankie has already said regarding Forerunner Vision. The game is still in testing so it would perhaps be prone to change from what we currently know. I know there were several complaints regarding Reach’s radar,seeing as you couldn’t tell if someone was above/on the same level as you and those below you were too dim to notice their dots. So why not implement something that upgrades the radar by highlighting the height of a players position. An arrow to say if they are above or below you,and the dot if they are on the same level. So,metaphorically we could see through walls,just not as we assumed we could.

Nice theory. This would make all of the haters shut up for sure if it was like this.

> Nice theory. This would make all of the haters shut up for sure if it was like this.

Thank you. Hopefully you’re right and people will relax over the whole scenario regarding Forerunner Vision.

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That is a little boring. I think it’s you can see heat signatures threw walls.

> Nice theory. I hope it’s something like this. However, if it is I don’t see why GI would have described it as “seeing through walls”. Maybe what you said is only part of it.

I figured they meant it metaphorically to be honest because my theory figures it would show if they are above or below you if you couldn’t see them physically behind/under a wall. By looking at Warhouse specifically there seems to be a lot of levels of height involved.

> Nice theory. I hope it’s something like this. However, if it is I don’t see why GI would have described it as “seeing through walls”. Maybe what you said is only part of it.

Someone above you with a wall between you? Where is he? Let me see… Bam. On your radar.

That’s seeing through a wall.

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> > > Nice theory. I hope it’s something like this. However, if it is I don’t see why GI would have described it as “seeing through walls”. Maybe what you said is only part of it.
> >
> > Someone above you with a wall between you? Where is he? Let me see… Bam. On your radar.
> >
> > That’s seeing through a wall.
>
> Yes, I get that. But GI likes to brag about what they know, the fact that they might have speaking metaphorically leads me to believe one of three things 1) they didn’t actually see the AA, 2) the wording about “see[ing] through walls” is a direct quote from 343 or 3) they weren’t speaking metaphorically.

I think Frankie debunked #2, so we’ll have to (patiently) wait and see. :slight_smile:

Only slightly on topic, but still: Omni-vision or VISR 2 both sound much better than the actual name.

> Only slightly on topic, but still: Omni-vision or VISR 2 both sound much better than the actual name.

Just a tad bit. :stuck_out_tongue:

But yeah I would have assumed the name would be alot more…Appealing tbh.

Nice theory man, it makes sense to what Frankie has said about it. If the Forerunner Vision truly is like this, I have no problem with it being in the game.

There was nothing wrong with Reach’s radar.
If they were below you, it was a dark red circle.
If they were above you, it was a bright red triangle.

Unless you have a standard definition TV. In that case, I couldn’t tell the difference between the red circle and red triangle. LOL

> > Nice theory. I hope it’s something like this. However, if it is I don’t see why GI would have described it as “seeing through walls”. Maybe what you said is only part of it.
>
> Someone above you with a wall between you? Where is he? Let me see… Bam. On your radar.
>
> That’s seeing through a wall.

If that was the case it wouldn’t of been mention because it’s been in all the Halos -_-

> > Only slightly on topic, but still: Omni-vision or VISR 2 both sound much better than the actual name.
>
> Just a tad bit. :stuck_out_tongue:
>
> But yeah I would have assumed the name would be alot more…Appealing tbh.

What if Forunner vision is just the VISR for spartans!?

> > > Only slightly on topic, but still: Omni-vision or VISR 2 both sound much better than the actual name.
> >
> > Just a tad bit. :stuck_out_tongue:
> >
> > But yeah I would have assumed the name would be alot more…Appealing tbh.
>
> What if Forunner vision is just the VISR for spartans!?

If it was do you think they would have said VISR instead? It has to be something different than VISR.

Frankie said “you cannot use it to see players anywhere on the map”.

That doesn’t mean you cannot use it to see players, just not see them through 20 walls or from a big distance and such. I’m sure you can see someone right next to you using Forerunner Vision. Past a single wall, possible as well.

But I don’t think it’s much to worry about.

I agree with OP’s theory I think forunner vision will just upgrade your radar, and i think forunner vision will also allow you to see players that are standing still on your radar, I think this is what frankie meant by putting an end to camping. In previous halo games people that were standing still or crouch walking were not visible on the radar.

The radar height arrow was already on the first Halo 4 Vidoc a couple of times, and i don’t remember seeing any ability being used there.

My theory on this would be that it would be like a radar improvement for a certain period of time that would bring the radar to your actual visor view. So in other words, when activated this ability would show all the players which are currently on your radar, as an outline through walls.
This WOULD NOT show the enemies at all times, but just when they are moving fast enough to appear on your regular radar. So if I’m seeing a guy through a wall and he suddenly stops moving, his outline would disappear from my FRvision view.
This would be useful to detect the exact position of careless enemies with precise eye measurements instead of an estimate from the radar.

> Nice theory. This would make all of the haters shut up for sure if it was like this.

No, if this theory is right, it’s almost as bad as being able to see enemies through walls.