Foreigners

You can fly clear over the map and ignore any semblance of map control or geometry. Okay
You can become invincible at the press of a button at any time you want with near no punishment. Okay
You can throw heaps of explosives at me with no time to react. Okay
You can fire faster than me, and still win by luck of the draw. Okay

But the one thing that annoys me most in Reach right now is the absolute broken host selection system.

Just today, in 3 different games, on 3 different playlists, I have matched entire teams of players from a foreign country. On every one of these occasions I have been getting monstrous amounts of lag, and the foreign players somehow pull host over 20 up/20 down connection. I am simply put at a massive disadvantage because Reach decides to bloom out on the host selection process, and give players from countries that get a clear advantage. It is borderline cheating when these players receive host.

Foreign players warp around better than any strafe imaginable, are able to shoot through reenforced concrete, equip the Martydom perk, and come back as a zombie to shoot me in the head after I clearly get a kill.

What went wrong with Reach? I had decent connection before Anniversary came out; I never matched so many players so far away. Just in the past week I have had over twice as many bad hosts as I did the entire first year of Reach.

Please don’t match me with these players anymore, 343, I beg you. It does not allow anybody in the game to have fun unless they are the other team. It is completely unfair, especially since there is nothing I can do against players warping around and shooting through walls.

Halo 4 needs a sort of “local” search option, where players only match within a certain ping. If players from different countries search(which I often do search with players from the UK), the ping should be average for all parties.

Most notorious are players from Mexico. I feel like they have the worst internet and somehow get host… They can be the worst players imaginable, but when they pull host they become Gods.

Yes make a feature that allows you to only match in your region. That or ban people from xbox with F-
Garbage internet.

I hope the packet loss rate isn’t so forgiving. There is a minimum number of packets per second that need to be exchanged for good gameplay and Reach is far too forgiving in regard to this matter. Players are allowed to stay in the game well past the point of acceptable packet loss.

Playing BTB last night in a party of 8, 5 of whom could host a perfect connection BTB game.

Kid on dial-up pulls host and holds everyone red bar.

And Halo 4 has Reaches netcode copy pasted…

> Playing BTB last night in a party of 8, 5 of whom could host a perfect connection BTB game.
>
> Kid on dial-up pulls host and holds everyone red bar.
>
> And Halo 4 has Reaches netcode copy pasted…

Lag is to be expected in BTB. I matched bad hosts in Snipers, Super Slayer, and Team Slayer. All in a row.

Worst connection always gets host. Been like that since day one in reach.

> Worst connection always gets host. Been like that since day one in reach.

Well, also the players with the most guests, and the most apt to quit.

> > Playing BTB last night in a party of 8, 5 of whom could host a perfect connection BTB game.
> >
> > Kid on dial-up pulls host and holds everyone red bar.
> >
> > And Halo 4 has Reaches netcode copy pasted…
>
> Lag is to be expected in BTB. I matched bad hosts in Snipers, Super Slayer, and Team Slayer. All in a row.

I get the exact same thing happen in every playlist bar MLG amazingly.

An “acceptable” host is a rarity in Reach.

> Lag is to be expected

This statement bothers me. People thinking that BTB automatically equals lag. They are not wrong to think it because it is true but there are obvious solutions that a company like Microsoft, especially Microsoft, can afford and should be willing to employ on Halo of all franchises.

> > Lag is to be expected
>
> This statement bothers me. People thinking that BTB automatically equals lag. They are not wrong to think it because it is true but there are obvious solutions that a company like Microsoft, especially Microsoft, can afford and should be willing to employ on Halo of all franchises.

With peer to peer, you would be hard pressed to have a game in which all 16 players are having a smooth experience.

> > > Lag is to be expected
> >
> > This statement bothers me. People thinking that BTB automatically equals lag. They are not wrong to think it because it is true but there are obvious solutions that a company like Microsoft, especially Microsoft, can afford and should be willing to employ on Halo of all franchises.
>
> With peer to peer, you would be hard pressed to have a game in which all 16 players are having a smooth experience.

That’s my point. Peer to peer shouldn’t be used as the primary hosting method. If the servers go down, fine, fall back on peer to peer but 99% of the time dedicated servers, placed all over the world, should be used.

> > > > Lag is to be expected
> > >
> > > This statement bothers me. People thinking that BTB automatically equals lag. They are not wrong to think it because it is true but there are obvious solutions that a company like Microsoft, especially Microsoft, can afford and should be willing to employ on Halo of all franchises.
> >
> > With peer to peer, you would be hard pressed to have a game in which all 16 players are having a smooth experience.
>
> That’s my point. Peer to peer shouldn’t be used as the primary hosting method. If the servers go down, fine, fall back on peer to peer but 99% of the time dedicated servers, placed all over the world, should be used.

I disagree to an extent. Whenever I play Battlefield on PC, Russian players still join US hosts, and have 500+ ping, and get an insane advantage because of it.

> > > > > Lag is to be expected
> > > >
> > > > This statement bothers me. People thinking that BTB automatically equals lag. They are not wrong to think it because it is true but there are obvious solutions that a company like Microsoft, especially Microsoft, can afford and should be willing to employ on Halo of all franchises.
> > >
> > > With peer to peer, you would be hard pressed to have a game in which all 16 players are having a smooth experience.
> >
> > That’s my point. Peer to peer shouldn’t be used as the primary hosting method. If the servers go down, fine, fall back on peer to peer but 99% of the time dedicated servers, placed all over the world, should be used.
>
> I disagree to an extent. Whenever I play Battlefield on PC, Russian players still join US hosts, and have 500+ ping, and get an insane advantage because of it.

Things like that are an easy fix if servers are placed all over the globe. Disallow pings over X milliseconds. The Russians will still be able to play on servers located closer to them without disrupting gameplay for others.

Now you know how i feel about “foreigners”. I have to put up with yankee hosts like 8/10 games. I just search for good connection and between like 6 and 11pm GMT and its not so bad. I dont come on forums complaining about foreigners tho, see how that works.

I cant work out if youre using the term simply as a synonym for “geographically distant people who pull host over me sometimes” or if you really dont like “foreigners” playing on xbox live or something :confused:

> Now you know how i feel about “foreigners”. I have to put up with yankee hosts like 8/10 games. I just search for good connection and between like 6 and 11pm GMT and its not so bad. I dont come on forums complaining about foreigners tho, see how that works.
>
> I cant work out if youre using the term simply as a synonym for “geographically distant people who pull host over me sometimes” or if you really dont like “foreigners” playing on xbox live or something :confused:

Geographically distant people being in the same game as me. I play in UK host all day long. When I am simply unable to find a decent connection without being shot through walls and enemies eating shots it is simply impossible to have fun.

> I dont come on forums complaining about foreigners

The fact is that no one should have to come on the forums to complain about foreign host. The known laws of physics prevent an even match between players located on opposite sides of the Earth. This problem should be solved by the design of the games networking structure, global dedicated servers, rather than forcing players to play admittedly uneven, unfair match ups.

> I disagree to an extent. Whenever I play Battlefield on PC, Russian players still join US hosts, and have 500+ ping, and get an insane advantage because of it.

Plays BF3

Realises opponent is behind

sprints behind cover

gets shot 10 times while behind cover and dies

FUUUUUUUUU!

> > I dont come on forums complaining about foreigners
>
> The fact is that no one should have to come on the forums to complain about foreign host. The known laws of physics prevent an even match between players located on opposite sides of the Earth. This problem should be solved by the design of the games networking structure, global dedicated servers, rather than forcing players to play admittedly uneven, unfair match ups.

At the very least we should have a region filter option. None of this good connection rubbish that thinks a 500ms euro host is “good”.

> At the very least we should have a region filter option.

> > Now you know how i feel about “foreigners”. I have to put up with yankee hosts like 8/10 games. I just search for good connection and between like 6 and 11pm GMT and its not so bad. I dont come on forums complaining about foreigners tho, see how that works.
> >
> > I cant work out if youre using the term simply as a synonym for “geographically distant people who pull host over me sometimes” or if you really dont like “foreigners” playing on xbox live or something :confused:
>
> Geographically distant people being in the same game as me. I play in UK host all day long. When I am simply unable to find a decent connection without being shot through walls and enemies eating shots it is simply impossible to have fun.

Youre east coast though. You will find yourself matching over the water a lot. Especially since you frequent the smaller playlists. Just like i have since halo 2. Seriously come to UK and try and play games, you dont know the meaning of the phrase “foreign host”. I doubt ive ever played a game with all players from my own country. I dont consider the game unplayable though.

Your best bet is search good connection, in the evening local time when people are getting out of school/work over there. These two things make the most difference for me.

FWIW, halo 3 good connection limited your matches to 200MS and under, and the distance over the oceanic fiber from LINX to NYIIX is about 120MS. So thats here to new york and a good chunk of eastern america too.

How fat your internet line is has no bearing on host selection past a threshold. 1MB up and down is enough to support a BTB host in theory. Its all about your line quality in reach not latency, thats what the in game bars are measuring. You could just have a terrible host record for some reason.

> now is the absolute broken host selection system.

The way you use now implies the host selection system was better in the past, it wasn’t. There were just more people geographically close to you that were pulling host and giving you a better connection and/or you were pulling host.

> Just today, in 3 different games, on 3 different playlists, I have matched entire teams of players from a foreign country. On every one of these occasions I have been getting monstrous amounts of lag

And you don’t think the reverse is true when you pull host over said foreign players?

> the foreign players somehow pull host over 20 up/20 down connection.

Reach only uses about ~80KB/sec upload for a BTB match with 16 players so even a player with 1mbps upload could provide a smooth experience to players that are close geographically to him provided his connection and networking hardware is in good order.

Higher bandwidth does not equal a better chance to pull host past a point.

> I am simply put at a massive disadvantage because Reach decides to bloom out on the host selection process, and give players from countries that get a clear advantage. It is borderline cheating when these players receive host.

A p2p system always gives certain players an advantage just like a server/client system.

> Foreign players warp around better than any strafe imaginable, are able to shoot through reenforced concrete, equip the Martydom perk, and come back as a zombie to shoot me in the head after I clearly get a kill.

Sounds like normal matchmaking to me.

Maybe try searching with the prefer good connection and language filters turned on although this sometimes results in a player from the same country as you with a garbage connection pulling host and putting everyone yellow or orange bar.

> Halo 4 needs a sort of “local” search option, where players only match within a certain ping. If players from different countries search(which I often do search with players from the UK), the ping should be average for all parties.

I agree but it’s pretty obvious 343i are going with Reach’s awful system of insane detection times and matching you with international players even when prefer connection is enabled. That’s why I also enable the launguage filter or else I am constantly playing on trashy Japanese hosts.

> Most notorious are players from Mexico. I feel like they have the worst internet and somehow get host… They can be the worst players imaginable, but when they pull host they become Gods.

Back when Anniversary BTB was around I played on Mexican hosts a lot and they were always putting everyone yellow to red bar and the first to quit if their team was losing. Hopefully in Halo 4 habititual quitters damage their host record by quitting as the amount of blackscreens in some Reach playlists from hosts quitting was beyond a joke.

> > Worst connection always gets host. Been like that since day one in reach.
>
> Well, also the players with the most guests, and the most apt to quit.

The stupid host selection system reads latency to local players as very low and throughput as very high as its splitscreen/LAN/WLAN so when multiple people are gaming on the same Xbox or have multiple Xboes with open NATs using the one connection getting host is more likely.

Reach has an unwritten law of >1mbps upload = a better chance to pull host in BTB, this is why one Japan can pull host over 15 American or Australian players. The average DSL connections upload will be under 1mbps and many cable providers suffer from congestion and prioritisation so their actual international throughput is much worse than domestic throughput.

> > Lag is to be expected
>
> This statement bothers me. People thinking that BTB automatically equals lag.

I’ve played plenty of BTB games that were perfectly playable on American and Australian hosts but what normally happens is a -Yoink!- pulls hosts and gives both the Americans and Australians poor connections.

This game really does strike me as odd as when I very rarely pull host Japanese players in the match will be full greenbar but when they pull host everyone outside of Japan will be missing some portion of their latency bar.

The Halo 3 latency meters were more consistent in my experience.

> > > Lag is to be expected
> >
> > This statement bothers me. People thinking that BTB automatically equals lag. They are not wrong to think it because it is true but there are obvious solutions that a company like Microsoft, especially Microsoft, can afford and should be willing to employ on Halo of all franchises.
>
> With peer to peer, you would be hard pressed to have a game in which all 16 players are having a smooth experience.

That depends on the hosts upload throughput and his latency to other peers.

America and Japan have good connectivity to most places in the world but since 99% of their traffic is domestic many American and Japanese ISPs under provision international bandwidth resulting in congestion in peak times.