For those who think the DMR Is not overpowerd

This post has been edited by a moderator. Please do not make nonconstructive posts and/or flame or attack other members. This includes stat-flaming.

*Original post. Click at your own discretion.

I guarantee you’re most used weapon is The DMR, selfish people who use there all powerful mini-sniper post thread’s saying it shouldn’t be nerfed just because they don’t want to loose there advantage of having the better gun every single time.

If you believe the DMR is not overpowered and is balanced with the other loadout weapons then unfortunately you are WRONG. I will not make another thread about why the DMR is overpowered because I’m sure we’ve all seen 50+ threads of hard facts on why the DMR is Overpowered, yet i still see People make threads with totally invalid arguments for the DMR being left the same.

The DMR IS overpowered it’s a FACT now people… Anyone who disagree’s just scroll through the MM or Halo 4 forum section and I’m sure you’ll find a thread on every page explaining exactly why this DMR IS OVERPOWERED. That is all.

DMR isn’t overpowered. People just have it in their mind it is. They are deluded.
I am quoting a monitor who has posted this in one of the Post dealing with a waypoint member saying the DMR being overpowered. I agree with him.
He wrote:

"I assume you have very little idea what you are talking about, that you have no idea what playing in a complete lack of bullet magnetism and aim assist means. You don’t understand how drastically they both help you to hit your shots, and if they were taken away from you, you’d be wasting whole clips to kill a single opponent.

You don’t have the reflexes to stop your reticule movement right at those few pixels that are the opponent. Your thumbs lack the precision to adjust your aim if the opponent moves away from the expected path. You can’t handle the difficulty brought by complete lack of any assistance to your aim.

So, either understand that you need assistance because you, like everyone else, aren’t good enough, or prove me wrong by, for example, giving me a clip of you fighting someone in custom games while you are both in the same team. Either way, I, unlike you, have first hand experience of this, and even if you were magically capable of playing just like normal, most people aren’t. Hence both are still needed no matter how awesome you are."

I’ve seen 50+ of these kinds of posts too…thank you for at least not copying and pasting the complaints against the DMR.

I don’t see the point of this post though lol…you were merely saying how the DMR was overpowered without all the details.
Not much different from the 50+
Others like it…

I kill users of the DMR a pretty decent amount. And go ahead and rush to see my most used weapon.
You’ll be sad when you find out it isn’t what you hope it is.

> <mark>I guarantee you’re most used weapon is The DMR</mark>, selfish people who use there all powerful mini-sniper post thread’s saying it shouldn’t be nerfed just because they don’t want to loose there advantage of having the better gun every single time.
>
> If you believe the DMR is not overpowered and is balanced with the other loadout weapons then unfortunately you are WRONG. I will not make another thread about why the DMR is overpowered because I’m sure we’ve all seen 50+ threads of hard facts on why the DMR is Overpowered, yet i still see People make threads with totally invalid arguments for the DMR being left the same.
>
> The DMR IS overpowered it’s a FACT now people… Anyone who disagree’s just scroll through the MM or Halo 4 forum section and I’m sure you’ll find a thread on every page explaining exactly why this DMR IS OVERPOWERED. That is all.

Ahem… and what was the ToD of MOST people on H3? oh that’s right the BR! or how about H2… o that’s right the BR.

Halo has always had 1 weapon that is the best out of them all, I jut’s don’t see why they are making such a drama about it now.

So back then BR was overpowered basing on that logic, and yes I know some game types had BR as a pickup weapon but MANY also had it as a starting weapon.

And don’t say it was the only weapon, we had carbine which was very effective on H3 for example and yet the BR was still the best weapon or the “MOST used one”

By the way Light Rifle is way better than DMR if you know how to use it, AR is also a good weapon mid to close range.

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

> DMR isn’t overpowered. People just have it in their mind it is. They are deluded.
> I am quoting a monitor who has posted this in one of the Post dealing with a waypoint member saying the DMR being overpowered. I agree with him.
> He wrote:
>
> “I assume you have very little idea what you are talking about, that you have no idea what playing in a complete lack of bullet magnetism and aim assist means. You don’t understand how drastically they both help you to hit your shots, and if they were taken away from you, you’d be wasting whole clips to kill a single opponent.
>
> You don’t have the reflexes to stop your reticule movement right at those few pixels that are the opponent. Your thumbs lack the precision to adjust your aim if the opponent moves away from the expected path. You can’t handle the difficulty brought by complete lack of any assistance to your aim.
>
> So, either understand that you need assistance because you, like everyone else, aren’t good enough, or prove me wrong by, for example, giving me a clip of you fighting someone in custom games while you are both in the same team. Either way, I, unlike you, have first hand experience of this, and even if you were magically capable of playing just like normal, most people aren’t. Hence both are still needed no matter how awesome you are.”

You just sit there like yes I know all this stuff and I have 1st hand experience and you don’t… 1st off, i do… Seconds of all I wasn’t even talking about bullet magnetism and aim assist so shut up and get off my thread

> > <mark>I guarantee you’re most used weapon is The DMR</mark>, selfish people who use there all powerful mini-sniper post thread’s saying it shouldn’t be nerfed just because they don’t want to loose there advantage of having the better gun every single time.
> >
> > If you believe the DMR is not overpowered and is balanced with the other loadout weapons then unfortunately you are WRONG. I will not make another thread about why the DMR is overpowered because I’m sure we’ve all seen 50+ threads of hard facts on why the DMR is Overpowered, yet i still see People make threads with totally invalid arguments for the DMR being left the same.
> >
> > The DMR IS overpowered it’s a FACT now people… Anyone who disagree’s just scroll through the MM or Halo 4 forum section and I’m sure you’ll find a thread on every page explaining exactly why this DMR IS OVERPOWERED. That is all.
>
> Ahem… and what was the ToD of MOST people on H3? oh that’s right the BR! or how about H2… o that’s right the BR.
>
> Halo has always had 1 weapon that is the best out of them all, I jut’s don’t see why they are making such a drama about it now.
>
> So back then BR was overpowered basing on that logic, and yes I know some game types had BR as a pickup weapon but MANY also had it as a starting weapon.
>
> And don’t say it was the only weapon, we had carbine which was very effective on H3 for example and yet the BR was still the best weapon or the “MOST used one”
>
> By the way Light Rifle is way better than DMR if you know how to use it, AR is also a good weapon mid to close range.

Halo 3 had no DMR nor class system, it’s incomparable, i just don’t get you people, it’s like your very happy either using the DMR 24/7 or playing with a constant disadvantage… You can all disagree with me for the sake of it if you want but I’m merely trying to improve the game

> You just sit there like yes I know all this stuff and I have 1st hand experience and you don’t… 1st off, i do… Seconds of all I wasn’t even talking about bullet magnetism and aim assist so shut up and get off my thread

Right so instead of addressing things that matter like magnetism and aim assist you base your opinion just on the fact that the weapon Is the most used weapon among all players?

Again by this logic then the BR was OP on Halo 3 and Halo 2.

I have seen by your post history you really hate the DMR for whatever reason, but it is not the weapon’s fault, MAPS have very straight lines for shooting making it easy to cross map, there is little cover whatsoever.

So if you will get all angry when people that don’t share your opinion post in your threads id suggest you don’t make any threads then as this is a public forum and not everyone will agree with your point of view.

> Halo 3 had no DMR nor class system, it’s incomparable, i just don’t get you people, it’s like your very happy either using the DMR 24/7 or playing with a constant disadvantage… You can all disagree with me for the sake of it if you want but I’m merely trying to improve the game

No because DMR was introduced in Reach, I was just comparing your complaint (or basis on which you are basing your opinion about the DMR being OP just because it is the most used weapon)

So using YOUR own logic Halo 3’s BR WAS overpowered because even tho it did not have classes it was still the MOST used weapon counting both game types that did not have BR as a start up weapon and those that were.

I think you are just angry you get killed over and over by DMR, sorry but I have seen many kill DMR users with BR at close/mid range, same with AR, and also Light rifle is a good opponent for DMR.

You are not trying to improve the game, you just want to get rid of a weapon that you don’t like or want it nerfed because you are getting killed by it.

Then what? when BR becomes #1 used weapon it will be OP too?

> > > <mark>I guarantee you’re most used weapon is The DMR</mark>, selfish people who use there all powerful mini-sniper post thread’s saying it shouldn’t be nerfed just because they don’t want to loose there advantage of having the better gun every single time.
> > >
> > > If you believe the DMR is not overpowered and is balanced with the other loadout weapons then unfortunately you are WRONG. I will not make another thread about why the DMR is overpowered because I’m sure we’ve all seen 50+ threads of hard facts on why the DMR is Overpowered, yet i still see People make threads with totally invalid arguments for the DMR being left the same.
> > >
> > > The DMR IS overpowered it’s a FACT now people… Anyone who disagree’s just scroll through the MM or Halo 4 forum section and I’m sure you’ll find a thread on every page explaining exactly why this DMR IS OVERPOWERED. That is all.
> >
> > Ahem… and what was the ToD of MOST people on H3? oh that’s right the BR! or how about H2… o that’s right the BR.
> >
> > Halo has always had 1 weapon that is the best out of them all, I jut’s don’t see why they are making such a drama about it now.
> >
> > So back then BR was overpowered basing on that logic, and yes I know some game types had BR as a pickup weapon but MANY also had it as a starting weapon.
> >
> > And don’t say it was the only weapon, we had carbine which was very effective on H3 for example and yet the BR was still the best weapon or the “MOST used one”
> >
> > By the way Light Rifle is way better than DMR if you know how to use it, AR is also a good weapon mid to close range.
>
> Halo 3 had no DMR nor class system, it’s incomparable, i just don’t get you people, i<mark>t’s like your very happy either using the DMR 24/7</mark> or playing with a constant disadvantage… You can all disagree with me for the sake of it if you want but I’m merely trying to improve the game

And what exactly is the difference between that and using the BR 24/7 in 3 and the DMR 24/7 in Reach? AR starts were dubbed “derp starts” because you weren’t all using the best precision weapon in the game.

Is every one not capable of understanding the simplicity of this thread?
The OP only said that the DMR is overpowered and that the defenders of the weapon are the primary users.

There is plenty of proof to the weapon being the most dominant.

To all those saying that Halo has always had that one power weapon you are right and wrong to an extent.

Halo CE,2,3 all had that weapon but didn’t have diverse choices between precision weapons at the start of each game.

Halo Reach had some game starts that let you choose between the DMR the AR and the NR, and the DMR was the most powerful so everyone would choose it since it only had one weaker contender.

Halo 4 has custom loadouts for all game starts, and we all know that the DMR is the most powerful with the fastest kill time, and the most accuracy, with the smallest amount of finesse required.

Don’t defend something that should be fixed, otherwise the series will turn into CoD.

> > <mark>I guarantee you’re most used weapon is The DMR</mark>, selfish people who use there all powerful mini-sniper post thread’s saying it shouldn’t be nerfed just because they don’t want to loose there advantage of having the better gun every single time.
> >
> > If you believe the DMR is not overpowered and is balanced with the other loadout weapons then unfortunately you are WRONG. I will not make another thread about why the DMR is overpowered because I’m sure we’ve all seen 50+ threads of hard facts on why the DMR is Overpowered, yet i still see People make threads with totally invalid arguments for the DMR being left the same.
> >
> > The DMR IS overpowered it’s a FACT now people… Anyone who disagree’s just scroll through the MM or Halo 4 forum section and I’m sure you’ll find a thread on every page explaining exactly why this DMR IS OVERPOWERED. That is all.
>
> Ahem… and what was the ToD of MOST people on H3? oh that’s right the BR! or how about H2… o that’s right the BR.
>
> Halo has always had 1 weapon that is the best out of them all, I jut’s don’t see why they are making such a drama about it now.
>
> So back then BR was overpowered basing on that logic, and yes I know some game types had BR as a pickup weapon but MANY also had it as a starting weapon.
>
> And don’t say it was the only weapon, we had carbine which was very effective on H3 for example and yet the BR was still the best weapon or the “MOST used one”
>
> By the way Light Rifle is way better than DMR if you know how to use it, AR is also a good weapon mid to close range.

Without custom loadouts 1 overpowered weapon was somehow accteptable. Now it’s not, because it makes custom loadouts useless. After Reach I would never use DMR as my default weapon (especially when it’s as boring as in Halo 4 - without bloom mechanics etc.), but I’m forced to use it. Most people are and that turned BTB into annoying sniper fest.

Before you say something like “remove custom loadouts - it’s root of all evil” let me tell you that most people (myself included) likes custom loadouts very much. Since most kills comes from default weapons, it brings variety. Only choice in Halo 3/Reach was to vote if they want to play default Slayer or Slayer BR/DMR. Well, that’s really not a choice at all. Custom loadouts + balanced default weapons is the right way.

About LR: scoped LR is very powerful and will be probably next subject after (or if) DMR is finally balanced. However, it’s not a noob weapon (as DMR) and right now when I got shot from LR I don’t feel anger because I know it’s user earned it quite fair - DMR may have slower kill time, but with aim assist working on bigger distance and much less visible bullets it just owns LR, just like it owns any other precission rifle. When we go to stats, Carbine seems to be clearly better weapon than BR as well, but practice shows otherwise (until you’re one of those few people how are able to mash the trigger and efficiently aim at the same time).

The DMR isn’t overpowered, the rest of the loadout precision weapons are underpowered. I’d rather see them get a buff then the DMR get a nerf, but for the sake of ease, if anything happens, I expect it’ll be a DMR nerf as it’ll require less testing and sandbox balancing. I would like to see the DMRs Red Reticule Range switched to match the LightRifle though, along with a BR/Carbine/LR-Unscoped buff.

Until then OP, quit complaining and use the DMR.

> The DMR isn’t overpowered, the rest of the loadout precision weapons are underpowered. I’d rather see them get a buff then the DMR get a nerf, but for the sake of ease, if anything happens, I expect it’ll be a DMR nerf as it’ll require less testing and sandbox balancing. I would like to see the DMRs Red Reticule Range switched to match the LightRifle though, along with a BR/Carbine/LR-Unscoped buff.
>
> Until then OP, quit complaining and use the DMR.

Even if it take more effort to nerf, I’m for nerfing. With all this “let’s buff this and buff that” arms race attitude, we would all end up with CoD game, where most weapons are balanced because 1 shot = 1 kill.

> I’m sure you’ll find a thread on every page explaining exactly why this DMR IS OVERPOWERED.

And every single one of them is wrong.

Flinch is the main problem followed by the games generally ridiculous aim assist that is present on every single gun in the game.

Followed by the woeful LACK of power from the other precision weapons and you get an imbalanced game.

The DMR is balanced fine for kill times against the AR. It requires skill to win and it SHOULD win when skill is required. The BR, Carbine and LR all suck vs the AR at closer ranges.

Buff the other weapons so they match the DMR. Reduce aim assist so it actually requires skill to use them. Delete flinch and bring back descoping so moving around at mid to long ranges is actually possible.

Oh look, I balanced the load out weapons in less than 5 minutes…

the people the are defending the BR is in complete denial…

I don’t see how any Tool of Destruction argument holds any water. Halo 4 has longer average engagement ranges than all the halo’s. so naturally the DMR should be the tool of destruction for most/all players.

My only problem with the DMR is its Rate of Fire.

It kills slightly faster than the BR. This enables it to be very useful at all ranges. I propose that if it was slowed to the point that it killed at an equal speed to the BR… It will more properly be put in its place as a mid range/ long range gun. It will still be viable as a close range option but lose more consistently to weapons that are intended for close range fighting when engaging at their respective ranges.

This is a tiny change on the scale of tenths of a second. Not a drastic nerf, but a balancing.

> > I’m sure you’ll find a thread on every page explaining exactly why this DMR IS OVERPOWERED.
>
> And every single one of them is wrong.
>
> Flinch is the main problem followed by the games generally ridiculous aim assist that is present on every single gun in the game.
>
> Followed by the woeful LACK of power from the other precision weapons and you get an imbalanced game.
>
> The DMR is balanced fine for kill times against the AR. It requires skill to win and it SHOULD win when skill is required. The BR, Carbine and LR all suck vs the AR at closer ranges.
>
> Buff the other weapons so they match the DMR. Reduce aim assist so it actually requires skill to use them. Delete flinch and bring back descoping so moving around at mid to long ranges is actually possible.
>
> Oh look, I balanced the load out weapons in less than 5 minutes…

You are right about the assault rifles. People who use it just charge you and the you will either die or be left with little shields left. The assault rifles are able to tare you shields down from ranges that are a little longer then close range. The dmr does do good against them, but that does not make them balanced. The assault rifle should have been buffed a little bit more than reaches. The new 5 shot kill for the br and light rifle give assault rifles a chance. The dmr is a long range weapon that is between the sniper and br. This means that it should be accurate, but fire somewhat slower then the br.

Assault rifles are to easy to use, and all people do with the dmr is fire 3 shots before your first shot connects and spam the trigger when you are trying to get away.

> > > Halo 3 had no DMR nor class system, it’s incomparable, i just don’t get you people, it’s like your very happy either using the DMR 24/7 or playing with a constant disadvantage… You can all disagree with me for the sake of it if you want but I’m merely trying to improve the game
> >
> > You misunderstood the point of BerserkWolf’s post. The class/loadout system isn’t even relevant.
> >
> > If you really want to improve the game, you should apply for a job at 343i and go from there. Other than that, the DMR is fine the way it is. If it’s not broken, don’t fix it. If you cannot beat them, join them. Too many people complain about the DMR in Halo 4, but disregard the fact that other Halo games have had one or two weapons that were used the most.

> > And every single one of them is wrong.
> >
> > Flinch is the main problem followed by the games generally ridiculous aim assist that is present on every single gun in the game.
> >
> > Followed by the woeful LACK of power from the other precision weapons and you get an imbalanced game.
> >
> > The DMR is balanced fine for kill times against the AR. It requires skill to win and it SHOULD win when skill is required. The BR, Carbine and LR all suck vs the AR at closer ranges.
> >
> > Buff the other weapons so they match the DMR. Reduce aim assist so it actually requires skill to use them. Delete flinch and bring back descoping so moving around at mid to long ranges is actually possible.
> >
> > Oh look, I balanced the load out weapons in less than 5 minutes…
>
> Nice post.

It does at least need a RoF cap!..

Why? You shouldn’t be able to use such a precise tool, as fast as you can hit the trigger. Simple as that.

But as sum1 else has mentioned, H2/H3 the BR was the “IT” gun. It SHOULD be the IT gun of Halo 4. But, I knew once the BR and DMR had a chance to be in the same game together, something was bound 2 happen… LOL…

The thing that irritates ME the most? The fact the BR can’t even win a Medium-Close range battle against the DMR?! Why?

Because 343 thinks were playing Space Invaders…

> > > > Halo 3 had no DMR nor class system, it’s incomparable, i just don’t get you people, it’s like your very happy either using the DMR 24/7 or playing with a constant disadvantage… You can all disagree with me for the sake of it if you want but I’m merely trying to improve the game
> > >
> > > You misunderstood the point of BerserkWolf’s post. The class/loadout system isn’t even relevant.
> > >
> > > If you really want to improve the game, you should apply for a job at 343i and go from there. Other than that, the DMR is fine the way it is. If it’s not broken, don’t fix it. If you cannot beat them, join them. Too many people complain about the DMR in Halo 4, but disregard the fact that other Halo games have had one or two weapons that were used the most.
> >
> > I will admit that halo 3 was my first halo game, but the br did not dominate like everyone says. The carbine was a beast and every weapon had a chance, and while i respect that you think that that other guy had a good post, but no weapon should be buffed based on the dmr’s power.
> >
> > Aim assist and flinch are 50 percent of the overall problem but the dmr’s rate of fire would still allow it destroy people in little more then a second. All the precision rifles are all more then a 4 shot kill accept a scoped LR.This means that the AR could have stayed the same as it was in halo 3 or received less of a buff that it has now. I used to think the dmr was ok to, but when people start spamming it and when i saw entire teams camp in buildings with it during the whole match, my views changed.
> >
> > The simplest way to justify a nerf is like this: it had bloom on it in reach for a reason. It was never meant to be what it is now, and it should never be that.