For those who think CE multiplayer should be included with Anniversary

Halo: Combat Evolved multi-player was added as an afterthought. In fact, there was even a lot of debate at Bungie about whether or not they were even going to include multi-player at all. When they decided to include it they rushed it. Entire maps were made by a single person, some in a single day. Very little testing was possible. These multi-player modes were loved and cherished cause they were played over LAN, almost exclusively with close friends in very small networks of people. At the time it was completely magical and fresh and new.

But was it any good?

That all depends on the answer to the following question: Did Bungie, as an afterthought, while in a rush, somehow create the most perfect and balanced and enjoyable multi-player experience of the last two console generations?

Think about it for a minute. Think about the environment you played CE in. You had this brand new console that was capable of doing incredible new things. You were generally playing in split screen with people you cared about. There was never any lag. There was never any obnoxious trash talking. There were never millions of people exploiting the game’s faults and many unbalances, there were never millions of people breaking the maps. And for most people, you had very few similar experiences to compare it to. It’s almost impossible to look back on CE as anything but a perfect experience.

Think about the time Halo CE came out. It was the turn of the millennium. Hands down, Halo CE was the very beginning of the video game home console shooter experience. People had nothing to measure CE against.* Most people didn’t even know if it was good or bad, most people didn’t even know what was balanced/unbalanced. There weren’t terms like ‘casual’ and ‘hardcore’. The word noob wasn’t even invented yet. Face it, when CE came out there was no competitive console FPS scene. Halo WAS the console FPS scene. When CE came out most people weren’t judging things like spawn-weighting, kill times and net-code, most people were just staring at it with bulging anime-style eyes and love hearts floating above their heads.

Halo kicked off the arms race and these days it’s more competitive than ever and with so many high fidelity experiences available on the market, it’s not surprising people pick apart every detail with critical eyes. When most people first played Halo they were like a child that had been handed a triple choc ice cream. It was perfect. Now, after 10 years we’re all grown up and a whole lot less impressed and we react more like a food critic slowly chewing a mouthful of premium steak and deliberating over the ratio of basil to tarragon.

And this isn’t a bad thing, not by a long shot. As an older guy I can attest that when you look back through your life, most things from your past seem ideal. Nobody cooked muffins like your grandma, your first kiss was electrifying, your first car was incredible and chances are that movie from your childhood you thought was awesome is probably actually pretty bad (I was recently watching some of the original Transformers cartoons that dazzled me as a child and they are SO camp and tacky it’s utterly embarrassing). As you get older you get more mature and discerning. It’s natural to look back on things through rose tinted glasses. And so we should.

Halo CE wasn’t amazing because it had perfectly balanced maps, guns, and game play. It was amazing because it was your first love. It was amazing because it was the beginning of the journey. Back in 2000 CE had virtually no competition. When you stepped out onto Halo for the first time it launched the xbox, it started a console generation, it broke the graphical barrier and that’s why it blew your mind. When CE came out you couldn’t help but be filled with gooey feelings and perfect memories.

I’ll ask it one more time. Which is more likely?

A. That Bungie got to the end of the development of Halo CE and, at the last minute, decided to rush a multi-player mode with minimal resources and managed somehow to accidentally create the most perfectly balanced and enjoyable Halo multi-player to date. And the same people who created the ideal game couldn’t (despite having much more time, testing and resources) improve on their accidental genius formula.

or

B. The fond memories of your first steps into the incredible Halo universe have somewhat buffed your memories of the experience beyond what they really were.

disclaimers

  • I know goldeneye was a FPS before Halo. I have been playing video games since they came on cassette tapes. I don’t really consider Goldeneye competition to Halo cause it was only local play. And it had no second analogue stick and no frame rate. Actually Goldeneye is another good example of nostalgia. Most people talk about how incredible that game was but when they go to play it they can barely stand the experience cause it’s so gimped.

Also, I’m not saying that Reach is perfect by any means. It has many faults. In fact I think each Halo game has it’s fair share of faults.

This was very well said, but even beyond the fact that Halo CE’s multiplayer may not be as enjoyable today as Reach’s multiplayer, Think of what would happened if the current player base was split up into another game.

I wouldn’t be surprised if they tossed around the idea of including local multiplayer with updated graphics but knew they would only be set on fire by the fans for not giving it an online component as well.

I am glad they did what they did, Re-released a fun campaign experience and made Reach a more diverse game.

Wow this is the best thread I have seen in FOREVER. Thank you so much OP you are a true genius in the fact that you posted something a majority of REAL Halo fans. The guys/gals of the true fan base I’m sure will thank you for posting this. Your points are very validated. I completely 100% agree with everything you have said. I remember picking up the second controller annoying and begging my older brother to let me play with him. At the time when Halo: CE came out I was nine. I remember getting together with my best friend and our brothers, along with all their friends and playing this game. I don’t think any multiplayer experience will ever beat the person touch Halo: CE had. I wish we could hook up this re-release with four Xbox’s and four TV’s, it would be amazing to relive some awesome memories. However I understand where 343i went with this, and I thank them and people in the community who actually care.

Just because the MP was rushed doesn’t mean it lacked depth or balance. Halo ce was good, despite the fact that it was rushed and had a very quick development time. In fact, it seems as though the more time Bungie had to refine the multiplayer, the WORSE the series got.

CE is the deepest multi-player shooter ever released for the console. If it wasn’t, why do pro players still lan? Do you see pro’s lan halo 2 or halo 3? or praise them or hold them in the same regard as CE?

The answer is no. Its because they paled in comparison to CE and didn’t have nearly as much depth or replay value. The only thing later games have on CE is the level of customization, as far as gameplay goes, they have been getting consistently worse. It has nothing to do with the fact that the game was only playable on lan, or nostalgia, it all about the gameplay. The sandbox was solid, and the glitches actually added a ton of depth to the meta game, and it required the perfect balance of teamwork and individual skill.

The entire purpose of remaking a game is to satisfy the nostalgia of the fans.

These are all great posts with some valid points on all sides IMO. We could discuss gameplay and nostalgia all day but when it comes down to it we all loved the game for one reason or another. Some things IMO got better and worse through out the series, but we are all still here because of love for part or all of the series. For an idea or a product to remain at the top it must innovate at some point in its life and when it does it sometimes fails or takes it to the next level. Great mature post.

Well said, OP
However, CE (I did not play it at the time so experience no nostalgia) was and is a damn good game. I has a lot of depth missing in Halo 3 and pre-TU Reach, but I definitely agree, people seem to see CE as this magic game that is just isn’t.
Edit: Truth be told, I experience this reaction with Halo 3, my first FPS, even though I know it is not the best Halo.

You speak the truth my friend. Thanks for a good read. :slight_smile:

When the naysayers arrive, you will not see such a well thought out reply to support their beliefs…

> Just because the MP was rushed doesn’t mean it lacked depth or balance. Halo ce was good, despite the fact that it was rushed and had a very quick development time. In fact, it seems as though the more time Bungie had to refine the multiplayer, the WORSE the series got.
>
> CE is the deepest multi-player shooter ever released for the console. If it wasn’t, why do pro players still lan? Do you see pro’s lan halo 2 or halo 3? or praise them or hold them in the same regard as CE?
>
> The answer is no. Its because they paled in comparison to CE and didn’t have nearly as much depth or replay value. The only thing later games have on CE is the level of customization, as far as gameplay goes, they have been getting consistently worse. It has nothing to do with the fact that the game was only playable on lan, or nostalgia, it all about the gameplay. The sandbox was solid, and the glitches actually added a ton of depth to the meta game, and it required the perfect balance of teamwork and individual skill.
>
> The entire purpose of remaking a game is to satisfy the nostalgia of the fans.

Yes, as far as I’m aware there are still pros play Halo 2 LAN. I remember an event in which pros had a mock Halo 1 and 2 LAN tournament. The truth is though that pros play where the money is. I’m afraid that no one is getting sponsored to play Halo CE these days. But unless it exists somewhere I don’t know about, there’s not a gigantic groundswell of people dedicated to Halo CE LAN. There is however a thriving community of people dedicated to remember how good Halo CE was.

> [Consecutive Halo games] paled in comparison to CE and didn’t have nearly as much depth or replay value … CE is the deepest multi-player shooter ever released for the console … The sandbox was solid, and the glitches actually added a ton of depth to the meta game, and it required the perfect balance of teamwork and individual skill.

Strong words. If anything you are completely commited to your opinion.

Great post! We need more people like you in these forums.

> Just because the MP was rushed doesn’t mean it lacked depth or balance. Halo ce was good, despite the fact that it was rushed and had a very quick development time. In fact, it seems as though the more time Bungie had to refine the multiplayer, the WORSE the series got.

^This.

Halo 2 was again, a rushed multiplayer but still It was an amazing online experience ( Most played game on Xbox Live for 2.5 years in a row. ).

Then Halo 3 came along where MS gave Bungie alot of Dev time to make sure it was a great game, but In my opinion Halo 3 is where Halo really started to roll downhill.

I still LAN Halo CE every Thursday with 4-8 other people. I own every Halo game and have played through them all several times, and I can still say that Halo CE Multiplayer is still my favorite. I’m an active Reach player. But I still play Halo CE multiplayer on a weekly basis. I know this is just my opinion, but no other multiplayer experience even comes close to what CE offers.

> I still LAN Halo CE every Thursday with 4-8 other people. I own every Halo game and have played through them all several times, and I can still say that Halo CE Multiplayer is still my favorite. I’m an active Reach player. But I still play Halo CE multiplayer on a weekly basis. I know this is just my opinion, but no other multiplayer experience even comes close to what CE offers.

And there you have it, someone who speaks primarily from experience as opposed from memory. Well said.

MLG trash talked, MLG exploited CE’s glitches, and it was in MLG up till 2005 (I think, someone correct me). Just because MP was rushed doesn’t make it bad, it was good, and still is. I know many competitive players who still play it today too. Not to mention there’s still a ton playing CE online on the PC, with lag and all that other BS.

The truth is, the best things in life are flukes.

Excellent post my friend, very well thought out and articulated. Although I resonate with many of your points I must respectfully dissent from your conclusion and your primary supporting arguments. Though nostalgia is a persuasive emotion, you give it WAY too much credit in its ability to distort the opinion of an entire community. As many in this forum can attest, Halo CE is still actively played today and not just a memory with a halo affect (no pun intended). I can provide sound and sensible arguments as to why Halo 1 is, albeit debatably, a top contender for best FPS ever. I can’t say the same for Halo 2 or 3, and definitely not Reach. My reasons aren’t based on emotions or memories, but literally how the mechanics of the game changed after Halo CE such that replay value, excitement, and natural competition were all diluted. Halo 2 sucked so bad that we continue to play Halo CE LAN parties until Halo 3 came out. At that point we played Halo 3 extensively for several years. Reach was a total miss. But just this past year we went back to our roots and started throwing original Halo CE LANs with all original gear, including original CRT TV’s for no lag. Again I must say, Halo CE IS better and I have not found a game since to match. We now LAN fairly regularly and I don’t play any of the newer Halos. Sorry, but I don’t think nostalgia is that powerful. Bottom line is your arguments just don’t hold up to reality. Halo CE is the BEST!

True spoken words of wisdom there actually.