I see people complaining about this everywhere. I don’t know why any body else hasn’t thought about it but all you have to do is change the brightness settings. Seriously, stop complaining.
You do realize that brightness levels don’t change the brightness of the actual lights in-game right?
Naw duh, but it makes the game darker now doesn’t it.
> Naw duh, but it makes the game darker now doesn’t it.
As much as I wish the game was darker and would love to argue…It kinda makes sense.
You could always play it in Classic mode.
The only problem I had was with the trailer for 343 guilty spark without the defining fog, other than that these levels are looking sexier and sexier every time I see them
> You could always play it in Classic mode.
True that.
OP has no idea what he is talking about. Many people, myself included, were complaining about changes in the shadow and atmosphere of the remastered levels. The brightness setting will not correct these changes, rather it will simply make everything darker, including the areas that should be lit up, resulting in a loss of detail.
Also, just saying to use the classic graphics is a terrible argument. If we have to play with old graphics to get the full experience what’s the point of buying the game?
> The only problem I had was with the trailer for 343 guilty spark without the defining fog, other than that these levels are looking sexier and sexier every time I see them
And I agree with you there. I’m a little disappointed in how the made “Halo” (the second mission) look. Heh, also on how their doing Forerunner interior. It looks just like Covenant.
> OP has no idea what he is talking about. Many people, myself included, were complaining about changes in the shadow and atmosphere of the remastered levels. The brightness setting will not correct these changes, rather it will simply make everything darker, including the areas that should be lit up, resulting in a loss of detail.
>
> Also, just saying to use the classic graphics is a terrible argument. If we have to play with old graphics to get the full experience what’s the point of buying the game?
I know exactly what I’m talking about. When I want something darker I change the brightness settings. Hence Dead Space. Sure, It wont change how bright the flood lights are in the game, but it as I already said it will make the game darker.
> OP has no idea what he is talking about. Many people, myself included, were complaining about changes in the shadow and atmosphere of the remastered levels. The brightness setting will not correct these changes, rather it will simply make everything darker, including the areas that should be lit up, resulting in a loss of detail.
>
> Also, just saying to use the classic graphics is a terrible argument. If we have to play with old graphics to get the full experience what’s the point of buying the game?
Also, whats the point of having the generation switching feature if you’re not going to use it.
> > You could always play it in Classic mode.
>
> True that.
> > OP has no idea what he is talking about. Many people, myself included, were complaining about changes in the shadow and atmosphere of the remastered levels. The brightness setting will not correct these changes, rather it will simply make everything darker, including the areas that should be lit up, resulting in a loss of detail.
> >
> > Also, just saying to use the classic graphics is a terrible argument. If we have to play with old graphics to get the full experience what’s the point of buying the game?
>
> I know exactly what I’m talking about. When I want something darker I change the brightness settings. Hence Dead Space. Sure, It wont change how bright the flood lights are in the game, but it as I already said it will make the game darker.
The problem isn’t how bright/dark the levels are, the problem is the intensity of the shadows and fog effects. It’s about atmosphere, and the increased light levels have taken something from this atmosphere. The brightness setting controls the black levels of the picture, not the shadow levels. Lowering the brightness will darken the entire image, including areas that need to be bright, resulting in a loss of detail and a less enjoyable experience. The back button should not be necessary to get the full experience.
> > > OP has no idea what he is talking about. Many people, myself included, were complaining about changes in the shadow and atmosphere of the remastered levels. The brightness setting will not correct these changes, rather it will simply make everything darker, including the areas that should be lit up, resulting in a loss of detail.
> > >
> > > Also, just saying to use the classic graphics is a terrible argument. If we have to play with old graphics to get the full experience what’s the point of buying the game?
> >
> > I know exactly what I’m talking about. When I want something darker I change the brightness settings. Hence Dead Space. Sure, It wont change how bright the flood lights are in the game, but it as I already said it will make the game darker.
>
> The problem isn’t how bright/dark the levels are, the problem is the intensity of the shadows and fog effects. It’s about atmosphere, and the increased light levels have taken something from this atmosphere. The brightness setting controls the black levels of the picture, not the shadow levels. Lowering the brightness will darken the entire image, including areas that need to be bright, resulting in a loss of detail and a less enjoyable experience. The back button should not be necessary to get the full experience.
Look my point is their not going to -Yoinking!- change it. So you’re just going to have to deal with that and change the settings.
> > > > OP has no idea what he is talking about. Many people, myself included, were complaining about changes in the shadow and atmosphere of the remastered levels. The brightness setting will not correct these changes, rather it will simply make everything darker, including the areas that should be lit up, resulting in a loss of detail.
> > > >
> > > > Also, just saying to use the classic graphics is a terrible argument. If we have to play with old graphics to get the full experience what’s the point of buying the game?
> > >
> > > I know exactly what I’m talking about. When I want something darker I change the brightness settings. Hence Dead Space. Sure, It wont change how bright the flood lights are in the game, but it as I already said it will make the game darker.
> >
> > The problem isn’t how bright/dark the levels are, the problem is the intensity of the shadows and fog effects. It’s about atmosphere, and the increased light levels have taken something from this atmosphere. The brightness setting controls the black levels of the picture, not the shadow levels. Lowering the brightness will darken the entire image, including areas that need to be bright, resulting in a loss of detail and a less enjoyable experience. The back button should not be necessary to get the full experience.
>
> Look my point is their not going to Yoink! change it. So you’re just going to have to deal with that and change the settings.
I will deal with it, and it’s really not that big of a deal for me, but all I’m saying is that changing the brightness setting will not fix the problem, and therefore it’s a silly counter argument.
> > > > > OP has no idea what he is talking about. Many people, myself included, were complaining about changes in the shadow and atmosphere of the remastered levels. The brightness setting will not correct these changes, rather it will simply make everything darker, including the areas that should be lit up, resulting in a loss of detail.
> > > > >
> > > > > Also, just saying to use the classic graphics is a terrible argument. If we have to play with old graphics to get the full experience what’s the point of buying the game?
> > > >
> > > > I know exactly what I’m talking about. When I want something darker I change the brightness settings. Hence Dead Space. Sure, It wont change how bright the flood lights are in the game, but it as I already said it will make the game darker.
> > >
> > > The problem isn’t how bright/dark the levels are, the problem is the intensity of the shadows and fog effects. It’s about atmosphere, and the increased light levels have taken something from this atmosphere. The brightness setting controls the black levels of the picture, not the shadow levels. Lowering the brightness will darken the entire image, including areas that need to be bright, resulting in a loss of detail and a less enjoyable experience. The back button should not be necessary to get the full experience.
> >
> > Look my point is their not going to Yoink! change it. So you’re just going to have to deal with that and change the settings.
>
> I will deal with it, and it’s really not that big of a deal for me, but all I’m saying is that changing the brightness setting will not fix the problem, and therefore it’s a silly counter argument.
Well you are entitled to your own opinion so do whatever you want. I know however I’m going to be changing the brightness settings whenever I play 343 Guilty Spark.
> The problem isn’t how bright/dark the levels are, the problem is the intensity of the shadows and fog effects. It’s about atmosphere, and the increased light levels have taken something from this atmosphere. The brightness setting controls the black levels of the picture, not the shadow levels. Lowering the brightness will darken the entire image, including areas that need to be bright, resulting in a loss of detail and a less enjoyable experience. The back button should not be necessary to get the full experience.
This.
There are two problems with the OP’s argument, which you’ve touched. Maybe I’ll reword them:
Firstly, lighting isn’t about how bright and dark things are overall, it’s about the distribution of that light and dark. When people complain about the level being too “bright,” they aren’t really complaining about what we call “brightness;” they’re complaining about the extremely sharp areas of light and shadow which give the player a sense of powerful one-directional lighting streaming through the area, and which will convey that sense regardless of how bright or dark the screen is. The original level wasn’t actually that “dark” in the sense of low light intensity; it’s “dark” in the sense that its lighting is multidirectional, and feels diffused, that is, there’s not a strong single light source. Changing the brightness won’t address the actual problem at all.
Second, a lot of people these days use LCD TV’s with absolutely pathetic static contrast; if you’re playing on a CRT or a plasma, sure, you can drop the brightness and get away with it no problem. But if you’re playing on an LCD, and your go-to solution for everything is to just make it darker, you’re going to end up murdering details and quite possibly dropping a bunch of stuff beneath the black level. Ick.
> You could always play it in Classic mode.
Then what would be the point on buying CE:A?
> You could always play it in Classic mode.
just about to post this but you beat me to it… its helpful for the new people in the game, and you can just switch to classic if you want to get the mysterious experience… problem solved.