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> > > > > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > > > > >
> > > > > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > > > > >
> > > > > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> > > > >
> > > > > Look, you’re never going to get a halo 3 game again as halo is going in a new direction and I’m afraid you just have to accept that. It’s a different take and frankly, halo is being made to appeal to the masses rather then just Bungie purists. You don’t have to like it, but I’m afraid you do have to accept it.
> > > >
> > > > -Yoink!- to focus groups is of no benefit to any game or gamer. appealing to the masses is rather pointless, as it would make halo a generic shooter, which makes it one of many and thereby limits its success. appealing to a specific audience captures this whole audience and may motivate others to try it.
> > > >
> > > > anecdote: if you copy mcdonalds, you will likely go broke. you need to do something different or vastly better.
> > > > <p></p>
> > >
> > > First off, that isn’t an anecdote mate. An anecdote is a story that can be used to make a point (ish) and that is not a story at all.
> > >
> > > Secondly, Halo still has a target audience, I never said it didn’t. But it is trying to appeal to the masses as they have to try and get as many new people into the game as possible and in order to do that, they may have to modernise it a bit. Also you can have a game that appeals to the masses and it not be generic.
> >
> > “analogy” would have been the better thing to say indeed.
> >
> > modernization to not solemly rely on player retention is not the issue. the issue lies with some of the tried modernizations not benefitting the game, as these make the game less distinct which therefore has to compete harder with the original games of the niche they are developing towards. improving and expanding their own niche is more viable. make the players come, insted of making the game wander around.
>
> If you’re referring to sprint, slide, and clamber, these things are what a lot of newer gamers expect in a first person shooter and may be turned off by not being able to go faster when not in combat (like in an open world). In terms of grapple, in the campaign it looks like it may be a permanent ability and, while I understand that it is in other games, it provides a new experience to the halo universe and when you mix it with everything else in the game, such as equipment, weapons, enemy strategy, and overall world, it can provide an experience that you can find no where else. Also, in multiplayer it will be equipment that you can pick up on the map which I don’t believe is in any other multiplayer component of a game.
>
> While I understand that if they try to make the game similar to another one (like 4 did with cod) it will make it generic and lack creativity, but when you take one element from another game, add a slight spin to it, and place it in a different environment, it can create a vastly different experience even if the actual mechanic itself isn’t too different from another game.
only sprint and clamber harm the halo formula. the rest is fine by my understanding.
making clamber have a realy small benefit and making sprint so that it works like the ghost boost (with weapons up) so it is only viable in open spaces might work, but is a hassle to balance. faster bms and a higher maximum crouch jump height would work simpler and better.
