For those Defending the Demo

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> > > First of all in my post I explain that Im aware that it’s a demo and that it’s old. That doesn’t excuse what they showed. If they couldn’t shoe anything better then delay the reveal of gameplay. It’s as simple as that
> > >
> > > Exactly . Where is the CE vibes
> > >
> > > Na blue team should’ve been front and center. The story should’ve been a direct continuation of halo 5.
> > >
> > > Na. again I explained this in my post that idc how good it feels. It’s still not halo. I love new guns but not like this
> > >
> > > I said in campagin that the radar is fine. In multiplayer the radar doesn’t belong. Having free info isn’t competitive .
> > >
> > > Idc how funny or well done the grappling hook is. Idc how cool it is to throw explosions or get to high places. It’s not halo . It belongs in Titanfall. Not halo.
> > > A custom game option to have grapples? I’m all for it. It being the face of halo? Hell no
> > >
> > > Doom eternal has everything to do with this and I’m not even talking about the meat hook. Just the thrusting and jumping alone in doom is well done and it could’ve been what halo is
> > >
> > > I want the thrusters pack to return. Actually HCS SETTINGS should’ve been the future. I like sprint and don’t care if it’s in or not BUT IT NEEDS THE THRUSTER PACK. If you JUST sprint in halo 5 you die.
> > >
> > > Again like I said.
> > > HCS settings is better.
> > > Doom is better
> > > And classic is better BECAUSE I would rather that over what we have now.
> > > Final point. If doom eternal can feel fast without sprint why can’t halo do it
> >
> > Alright. And I agree, the graphics should have been better. But they’re not sole focus of the demo, it was the gameplay. We all know that. But everyone seemingly forgot that graphics don’t make a game and are probably making a larger fuss about it than needed. Steam forums in particular are… let’s say undesirable. Not that they were pleasant to begin with, but nearly every thread is complaining about the graphics.
> >
> > I could ask the same thing about the other Halos. Where’s the whole mystery in them? Only in Halo 3 MP do I get the “mysterious” element again. But not in the campaign.
> >
> > Blue Team was never front and center in any Halo but 5. However, I won’t count because Osiris was also front and center. So Blue Team is NOT required to be front and center, as they were before Halo 5, as they are now with Halo Infinite.
> > I want Blue Team as much as the next guy (that guy probably being you), but you’re just being entitled here.
> > The story will just be a continuation of Halo 5. But if it was direct, then Halo Wars 2 couldn’t have been tied in, and 343i want to. Remember that Halo Wars 2 took place in 2559, while Halo 5 took place in October 2558.
> >
> > Radar was always part of Halo MP as well. Radar adds to competitiveness too. Forces players to be on their toes and aware and enemies to consider how they move to avoid being detected and expected. You’re literally complaining that stuff like grappling hooks and whatsoever isn’t Halo… yet complain about an element that is part of Halo and want it removed for MP.
> >
> > And I agree. I still think 343i should have taken that “DOOM approach”. They, and other companies in the world, were proven by DOOM 2016 that you don’t need a Sprint to make a game fast. Eternal only added to the argument. Unless they change their minds (which probably won’t happen),what we got in the demo is what we’re getting in the final game, and we either grow to like them (regardless if they belong in Halo or not for the sake of a fun experience) or ignore the game altogether.
> >
> > I haven’t played HCS settings. I probably would have if I didn’t live where I do. I can only take your word here.
> > As for Classic… that’s an opinion, but I’m rather curious to know how you portray your own classic version of Halo.
> >
> > Aim Assist doesn’t automatically make Halo less skillful. It only helps you keep a stable aim. Besides, targets in Halo are very agile. An example are the Elites in Halo Reach, which are erratic in their movements and can literally bend physics to strafe at ridiculous speeds, strafing to the right and instantly strafe to the left without any build-up. A better example are the Skirmishers. Without an automatic, I can hardly see how you’d land a shot in their head consistently. Without Aim Assist, Reach would be a nightmare, and Legendary harder than it has the right to be. Besides, lack of Aim Assist in Halo would only increase the skill ceiling and gap, making the game more competitive than it should and, in turn, going in the Halo 5 way, meaning Infinite becomes unfriendly towards newcomers, which, as we all know, is what 343i wants to avoid.
>
> Blue team was always front and center. Blue team is the sole reason the chief even got to where he was. Without blue team you can’t explain the story of halo
> So yes they are important and needed.
>
> Radar reveals information you can get by knowing map knowledge. If you can’t figure out where your enemy is without radar then you deserve to loose the battle. Radar gives you free information. A very simple a example. Your coming around a corner and the enemy is fighting someone. With radar he turns around and shoots easily because he saw you on radar. Without it the guy keeps fighting and isn’t aware that I am approaching. I seen this many times where there’s a playlist with no radar people are just less aware because they didn’t take time to learn the map. What part of knowing where someone is competitive ?
>
> Aim aissit is the se thing as radar. It helps you. This is a first person shooter. Nothing should “help” you because then where is the skill in shooting? Pubg does this so why can’t halo? If people can hit shots in pubg why can’t people hit shots in halo without aim aissit.
>
> Why should the game cater to newcomers? It used to be a hard to play rated M game. Meaning only adults were playing and adults don’t need to be catered to.
> Yes we all played as kids back in the day but that’s not the point. Point is the game shouldn’t be easy. It shouldn’t cater and it shouldn’t hold your hand in any way
>
> You not playing HCS settings shows a lot about what you know is and isn’t competttive because most people actually like HCS and it should’ve been a model for how infinite should’ve been handled

If the game should make new players Adapt why cant a skilled veteren like yourself adapt…very bias ideology

Some people might think the demo is worse than cursed halo

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> > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > >
> > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > >
> > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> >
> > Look, you’re never going to get a halo 3 game again as halo is going in a new direction and I’m afraid you just have to accept that. It’s a different take and frankly, halo is being made to appeal to the masses rather then just Bungie purists. You don’t have to like it, but I’m afraid you do have to accept it.
>
> -Yoink!- to focus groups is of no benefit to any game or gamer. appealing to the masses is rather pointless, as it would make halo a generic shooter, which makes it one of many and thereby limits its success. appealing to a specific audience captures this whole audience and may motivate others to try it.
>
> anecdote: if you copy mcdonalds, you will likely go broke. you need to do something different or vastly better.
> <p></p>

First off, that isn’t an anecdote mate. An anecdote is a story that can be used to make a point (ish) and that is not a story at all.

Secondly, Halo still has a target audience, I never said it didn’t. But it is trying to appeal to the masses as they have to try and get as many new people into the game as possible and in order to do that, they may have to modernise it a bit. Also you can have a game that appeals to the masses and it not be generic.

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> > > > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > > > >
> > > > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > > > >
> > > > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> > > >
> > > > Look, you’re never going to get a halo 3 game again as halo is going in a new direction and I’m afraid you just have to accept that. It’s a different take and frankly, halo is being made to appeal to the masses rather then just Bungie purists. You don’t have to like it, but I’m afraid you do have to accept it.
> > >
> > > No one is asking for Halo 3 again. We are asking for a classic Halo game after 10 years of sprint and -Yoink- abilities.
> >
> > What would make your ideal halo, if you got to make one?
>
> A mix between Halo 2 and Halo 3 with new maps and flood firefight. Also add some bots for offline MP and have a campaign matchmaking system where you can search for people who want to play co op campaign. AI in Forge would also be cool.

While, to be honest, that does sound really cool and imo would be the perfect halo game, that’s not going to happen and you’ll just have to except that halo is going to be modernised at least a bit.

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> > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> >
> > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
>
> Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.

Also halo 5 looked worse after launch. Especially the multiplayer spartans.

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> > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > >
> > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> >
> > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
>
> Also halo 5 looked worse after launch. Especially the multiplayer spartans.

Yeah, the Halo 5 beta was a lot darker.

i totally agree with everything you have said in your post! Im worried that 343 are more concerned about marketing and making money from the halo franchise in other areas such as with the toys/magablocks and are starting to focus aim of halo at children of a young age! Hence why the demo for halo infinite looked like something from fortnite and minecraft! I dont get these people saying i watched it again but in 4k and it looked great or it looked fine… i watched it on 4k and it still doesnt take the fact away the textures on characters, rocks, pillars, weapons etc were none existant! Even if it was old footage its worryimg that there only 4/5 months away from a release and had nothing newer to show! I just cant see that being the case and im not to keen on the look in general i think it looks far to cartoony compare to other halo games also have any of you noticed how things just pop in and out during the demo such as the grass and clouds! Id rather they showed nothing the other day instead of that! It was a very risky move and i think it will cost them big time! I just hope they arent going to rush it out so its released on time with the console launch! instead of doing the right thing and delaying it and holding it back while they make sure its to its highest possible standard and have listened to the feedback from the long term halo fans such as all of us here on waypoint taking the time to discuss the franchise we are all so obviously passionate about!

someone said Doom eternal is better…needs a swift kick in the pants. this is only a demo. DEMO…not the full game

Regarding the ship, Isabel states in HW2 that Atriox raided covenant strongholds and took their vehicles and weapons. There’s no reason why the design should’ve changed for anything. I just don’t understand why people are upset about the Banished being an enemy. All they have to do is present them better than Chief’s “We have to stop the banished” remark so people who didn’t play Halo Wars aren’t confused. Any excuse not to fight bullet sponge prometheans is fine by me.

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> Blue team was always front and center. Blue team is the sole reason the chief even got to where he was. Without blue team you can’t explain the story of halo
> So yes they are important and needed.

No. I’m sorry, but they are not, and I don’t know why you keep pedalling this information. You can easily explain the Halo stories without Blue Team - unless you’ve been absolutely confused by every mainline Halo game released before Halo 5, they already did exactly that for 14 years. Blue Team has never, ever been front and center; that role belongs to the Chief. I don’t understand why you’re acting as if they’re so pivotal to the story when they served to only exist until the end of the first book. The back of Halo CE’s box even explicitly states that “You are the last of your kind”. It was the team’s popularity that caused their fates to be changed, for them to have more stories to tell. If it was stated that in the first novel they died during the glassing of Reach, future stories would have been about other Spartans, but their hanging fates are what allowed for their further inclusion in the universe. This same reason is how Johnson was retconned to be an actual character that survived the destruction of the ring, despite the fact that he was a nameless Sargent capable of dying with the rest of the marines that accompanied the Chief. That’s what story writers do, they take the established lore and find where they can add to it. For some reason, you’re hinging on this one gray area of the book to be the crux for everything to have happened afterwards, as if all the lore existed all this time. Blue team makes no appearance in any game before Guardians and they don’t even exist in every book, and yet somehow you’re diminishing all the accomplishments of the Chief, the protagonist and playable character of every mainline game, as if nothing was possible without this team working behind the scenes. The stories are about the Chief, the novels showcase what happened outside of these stories, but the games exist just fine without them.

I think you have a misunderstanding as to what an extended universe does for a franchise. Yes, the books are canon and explain what happens in between the games, but that’s all that they do - explain what happens in between the games, expand on characters or events within the games, or tell their own stories. I have no idea where you got this impression that the books are the original medium, as if the games are merely based off of them. The games are the primary existence of this universe. The stories of the books connect to the game stories by finding ways to weave in new information, or to add context to information that already exists, but you’re acting as if the developers source the novels before concepting ideas for their next game. They don’t. They look at where the last game ended off and continue from there, but without nullifying aspects established in the novels. It doesn’t matter at all that The Fall of Reach has an earlier release than Halo CE’s, it was written to be a prequel to the game and to fully explain the Master Chief’s existence and capabilities. The fact that it predates the game doesn’t mean that Halo is formerly a book series. If time is an important factor for you, then the game was in development for years before a book was even considered. The book wasn’t written with the intention of being the start of the lore that the games would then come to follow, and it also wasn’t just part one of a gigantic story that was already fully fleshed out. The only reason Halo 2 and “The Flood” exist, along with everything after them, was due to the success of Halo CE and The Fall of Reach. The game was successful, so why not make another game? The book was also successful, so why not write another one? It was never stated that Blue Team died, so that’s why there were more novels written about them, because we got to know them almost as well as we did the Chief, but it was the Chief that saved the galaxy by destroying the rings and ending the Covenant, not Blue Team working behind the scenes.

Assuming you’ve never read a single book and only played the games, you’d find zero reason to be surprised or ecstatic to discover Blue Team’s inclusion because this is the first time any other Spartan IIs are introduced or are even mentioned since Reach fell. They appear out of nowhere with no real introduction or backstory, have no impact on the Chief, and have little relevance to the story. In fact, you could swap Blue Team with Team Majestic, a group of new Spartans, badass ODSTs, or even exclude the Chief having any companions altogether and the plot threads would not change at all (to the same effect, you could remove all but Locke from Osiris as well). Blue Team serves only to exist as fan service, nothing more. You say their potential exclusion from Halo Infinite would be a slap in the face to Halo fans, I think the poor execution of their inclusion in Halo 5 was the real slap. You say 343 doesn’t understand their importance to the overall story, I think you vastly overestimate it. I get that you love Blue Team, and we love them as well, but please, stop letting that blind you on this matter.

All true. Honestly, I think it looks the way it does out of a sad attempt to imitate popular twitch shooters like fortnite and apex. 5 years for that disappointment. What a waste.

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> > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> >
> > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
>
> Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.

Ok for you saying halo didn’t have sprint, did you know bungie was gonna add sprint in all the halo games before they left? If you didn’t look generalkidd videos for that. As they made reach mainly the intro to sprint but as a armor ability. If you all don’t like sprint, YOU DO NOT need to use the sprint, just play through the game with out hitting the sprint. You all should be least glad it is not a 100% of halo 5 which I did hate the story to not be equal amount of missions as chief n locke and was a real fan with just the only ability to use was thruster packs every time. I still have the hopes for this game to better, whether I play a downgrade version or the upgraded version of the new xbox and heck I know I 'll watch some xbox series x official gameplay of infinite. I’m still gonna playy it regardless, and lot of toxic fans don’t realize this or probably didn’t read chris lee post of infinite of what they are trying to do.

Chris lee post "
A RING TO EXPLORE
When I first stepped out onto the ring in Halo: Combat Evolved all those years ago, I was transported and immersed in a mysterious, awe-inspiring alien world extending into the sky. It was a truly magical experience even if the technology of the time limited the extent to which we could traverse the world. With Halo Infinite, we’re now able to give players more freedom than ever before to explore a sprawling Halo ring. This demo shows off just a small section of the open and expansive world we’ve crafted to deliver an epic Master Chief experience. The scale of the environment accessible to players is several times larger than that of the last two Halo games combined with opportunities to discover hidden rewards and assault Banished fortifications in brand new ways." if you want that source in case you all say I’m BS its not true go look then. campaign evolved.
Its a few months away from release and I have hope still that it will get better as this classic halo fan is giving 343 the chance with positive vides towards them that it will turn out to be a great game to play.

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> > > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > > >
> > > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > > >
> > > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> > >
> > > Look, you’re never going to get a halo 3 game again as halo is going in a new direction and I’m afraid you just have to accept that. It’s a different take and frankly, halo is being made to appeal to the masses rather then just Bungie purists. You don’t have to like it, but I’m afraid you do have to accept it.
> >
> > -Yoink!- to focus groups is of no benefit to any game or gamer. appealing to the masses is rather pointless, as it would make halo a generic shooter, which makes it one of many and thereby limits its success. appealing to a specific audience captures this whole audience and may motivate others to try it.
> >
> > anecdote: if you copy mcdonalds, you will likely go broke. you need to do something different or vastly better.
> > <p></p>
>
> First off, that isn’t an anecdote mate. An anecdote is a story that can be used to make a point (ish) and that is not a story at all.
>
> Secondly, Halo still has a target audience, I never said it didn’t. But it is trying to appeal to the masses as they have to try and get as many new people into the game as possible and in order to do that, they may have to modernise it a bit. Also you can have a game that appeals to the masses and it not be generic.

“analogy” would have been the better thing to say indeed.

modernization to not solemly rely on player retention is not the issue. the issue lies with some of the tried modernizations not benefitting the game, as these make the game less distinct which therefore has to compete harder with the original games of the niche they are developing towards. improving and expanding their own niche is more viable. make the players come, insted of making the game wander around.

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> I mean you don’t have to play it if you don’t like it

Does it mean that it is easier for the franchise to lose fans than to do what they want? 343I never got 100% right with Halo that’s the truth. The Bungie who made good stories.

Will I have to stop playing too?

I AM SO DISEPIONTED

To people saying that there’s not enough time to fix or change the graphics, you do understand that not only is this an older already out dated demo, but Gears 5 had similar graphical shortcomings in its beta that where redone and patched out in only two months between it going live and the full games launch. Everything is nit doomed. Stop judging a game that hasn’t even launched yet.

"But everyone seemingly forgot that graphics don’t make a game and are probably making a larger fuss about it than needed. "

I’m going to make a comment on this here as it’s wrong ultimately. Yea there’s more to a game than just the graphics, but truth is ugly graphics will turn people away from games. I mean I can guarantee you most gamers have a harder time playing stuff in general from the early 2000s because they’re used to current day standards of visuals. It’s also 2020 and some people expect better of games to not use outdated looks and such. I’ve seen people say the game won’t look like it’s demo form and that’s fine and dandy if it improves come launch, but it doesn’t change the fact that the demo doesn’t look like a 2020 game when you look at it’s visuals and I won’t drop that criticism just because it’s a demo🤷. Nevermind the fact a lot of games actually launch like what their demos look like and lol, I really won’t just trust or believe it’ll get better because devs are lazy about fixing things pre-launch.

A demo is used as a marketing tool to show your gamers what your game is, I would’ve actually used something up-to-date if I was trying to get my fanbases interest, not something that is supposedly a 6 month old demo.

I was unimpressed with it for many reasons, graphically it was alright but if it looks like this at launch, it’ll be pretty pathetic for a flagship franchise on this new console that people want to think is on par with a PC. Bout all I’ll say, Just wanted to say graphics actually will make or break a game for some people when it comes to them playing it.

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> > > I’ll start with the small stuff
> > > Warthog didn’t have weight to it. Didn’t look like it was actually traveling on dirt. It also looked like a toy
> > > The banished ship that resembles the covenant one is a weird design. Idc if its owned by the banished and that’s why it looks like that. It just looks bad. Like a cube AKA toy like. Plastic
> > >
> > > The HUD doesn’t have the helmet feel that the halo 5 campiagn did. Say what you want about halo 5 but the helmet in the story makes you feel like you were in the helmet rather than just looking at a HUD
> > >
> > > There barely seems to be any textures and whatever does look good looks like plastic anyways. Idc if the demo was from 6 months ago. Or that it isn’t “polished”. This is the first gameplay reveal for a flagship title. A system seller. After 5 years there is no excuse for it to look like this. They should’ve shown what’s to be expected . Not an old demo
> > >
> > > The grappling hook doesn’t belong in halo. The thrusters were in the books that came out before halo CE. Where did the grappling hooks come from? Again say what you want about halo 5 but HCS SETTINGS is better than this. I now would rather take classic over what we have now. That’s how disappointed I am.
> > > Hit markers and radar needs to go. Radar for campgain? Fine everything else no. Watch there be aim assist lock on with the grapples. Basically anything that assists you should not be in the game.
> > > Wheres the grit? This game litterally looks like a pg13 doom eternal. This game used to be M for mature. It used to have a mysterious story and a artstyle that didn’t look plastic.
> > >
> > > Even the story seems forced. I didn’t like the pilot at all even before the gameplay reveal and the brute at the end just felt like a run of the mill enemy . No depth. No amazing action scenes. Just a man yelling in a ship and then a brute yelling at the end.
> > >
> > > BLUE TEAM IS GONE. For the first time in halo 5 even tho the story was bad I was hyped for blue team. Could’ve made an epic return but no they had to remove any callbacks to halo 5. I don’t think 343 realizes how important blue team is to the story
> > >
> > > The new weapons litterally look like they are ripped straight out of call of duty. Idc how good they feel. Idc how many classic weapons come back. Those weapons are not halo
> > >
> > > There was another thread talking about how sprint doesn’t even exsist. That it’s just an animation. I agree. Same with the grapple. It’s just gimmick animations that make you feel like your doing something. Just watch the way he uses the grapple in the demo. He could’ve just kept shooting the brute and punched him . There was no need for a grapple and better yet it didn’t even take you far
> > >
> > > Doom eternal is better than is.
> > > HCS SETTINGS is better than this.
> > > CLASSIC is better than this
> >
> > The warthog is fine. The grappling hooks awesome. The graphics are incredible! Your just being a hater. I’ll bet you were complaining about 4 and 5 after there demos. Just give it a chance!( although, I must admit that your right about the brute. Pretty standard.)
>
> How is the warthog fine. The proof is when he drives it. Tell you see dirt moving correctly . Please tell me because I don’t see it.
>
> Yeah it’s awesome but it doesn’t belong in halo the same way Spartan charge doesn’t belong
>
> No I wasn’t complaining about halo 4 and 5s demo. Take a look at them actually . They look better then what we saw a day ago.
>
> Give it a chance? No. I got slapped in the face

I still say you should play the game first, and complain about it afterwards.(don’t judge a game by its demo!)

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> > > > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > > > >
> > > > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > > > >
> > > > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> > > >
> > > > Look, you’re never going to get a halo 3 game again as halo is going in a new direction and I’m afraid you just have to accept that. It’s a different take and frankly, halo is being made to appeal to the masses rather then just Bungie purists. You don’t have to like it, but I’m afraid you do have to accept it.
> > >
> > > -Yoink!- to focus groups is of no benefit to any game or gamer. appealing to the masses is rather pointless, as it would make halo a generic shooter, which makes it one of many and thereby limits its success. appealing to a specific audience captures this whole audience and may motivate others to try it.
> > >
> > > anecdote: if you copy mcdonalds, you will likely go broke. you need to do something different or vastly better.
> > > <p></p>
> >
> > First off, that isn’t an anecdote mate. An anecdote is a story that can be used to make a point (ish) and that is not a story at all.
> >
> > Secondly, Halo still has a target audience, I never said it didn’t. But it is trying to appeal to the masses as they have to try and get as many new people into the game as possible and in order to do that, they may have to modernise it a bit. Also you can have a game that appeals to the masses and it not be generic.
>
> “analogy” would have been the better thing to say indeed.
>
> modernization to not solemly rely on player retention is not the issue. the issue lies with some of the tried modernizations not benefitting the game, as these make the game less distinct which therefore has to compete harder with the original games of the niche they are developing towards. improving and expanding their own niche is more viable. make the players come, insted of making the game wander around.

If you’re referring to sprint, slide, and clamber, these things are what a lot of newer gamers expect in a first person shooter and may be turned off by not being able to go faster when not in combat (like in an open world). In terms of grapple, in the campaign it looks like it may be a permanent ability and, while I understand that it is in other games, it provides a new experience to the halo universe and when you mix it with everything else in the game, such as equipment, weapons, enemy strategy, and overall world, it can provide an experience that you can find no where else. Also, in multiplayer it will be equipment that you can pick up on the map which I don’t believe is in any other multiplayer component of a game.

While I understand that if they try to make the game similar to another one (like 4 did with cod) it will make it generic and lack creativity, but when you take one element from another game, add a slight spin to it, and place it in a different environment, it can create a vastly different experience even if the actual mechanic itself isn’t too different from another game.

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> > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > >
> > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > >
> > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> >
> > With Infinite there’ll be just as many games with sprint like without, so this statement is factually wrong.
> > Besides from that, I didn’t know that you’ve been the lead game designer for the Halo games, since like, ever.
> > Knowing the “one and only true vision” of what Halo makes Halo and stuff.
> > Very pleased to meet you.
>
> Rumour is in MP Sprint is a power pick up. I know for a fact the hook is a pick up thats been confirmed.

Sources?! I would be absolutely ecstatic to hear sprint is not in multiplayer, but rather a pickup.