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> First of all in my post I explain that Im aware that it’s a demo and that it’s old. That doesn’t excuse what they showed. If they couldn’t shoe anything better then delay the reveal of gameplay. It’s as simple as that
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> Exactly . Where is the CE vibes
>
> Na blue team should’ve been front and center. The story should’ve been a direct continuation of halo 5.
>
> Na. again I explained this in my post that idc how good it feels. It’s still not halo. I love new guns but not like this
>
> I said in campagin that the radar is fine. In multiplayer the radar doesn’t belong. Having free info isn’t competitive .
>
> Idc how funny or well done the grappling hook is. Idc how cool it is to throw explosions or get to high places. It’s not halo . It belongs in Titanfall. Not halo.
> A custom game option to have grapples? I’m all for it. It being the face of halo? Hell no
>
> Doom eternal has everything to do with this and I’m not even talking about the meat hook. Just the thrusting and jumping alone in doom is well done and it could’ve been what halo is
>
> I want the thrusters pack to return. Actually HCS SETTINGS should’ve been the future. I like sprint and don’t care if it’s in or not BUT IT NEEDS THE THRUSTER PACK. If you JUST sprint in halo 5 you die.
>
> Again like I said.
> HCS settings is better.
> Doom is better
> And classic is better BECAUSE I would rather that over what we have now.
> Final point. If doom eternal can feel fast without sprint why can’t halo do it
Alright. And I agree, the graphics should have been better. But they’re not sole focus of the demo, it was the gameplay. We all know that. But everyone seemingly forgot that graphics don’t make a game and are probably making a larger fuss about it than needed. Steam forums in particular are… let’s say undesirable. Not that they were pleasant to begin with, but nearly every thread is complaining about the graphics.
I could ask the same thing about the other Halos. Where’s the whole mystery in them? Only in Halo 3 MP do I get the “mysterious” element again. But not in the campaign.
Blue Team was never front and center in any Halo but 5. However, I won’t count because Osiris was also front and center. So Blue Team is NOT required to be front and center, as they were before Halo 5, as they are now with Halo Infinite.
I want Blue Team as much as the next guy (that guy probably being you), but you’re just being entitled here.
The story will just be a continuation of Halo 5. But if it was direct, then Halo Wars 2 couldn’t have been tied in, and 343i want to. Remember that Halo Wars 2 took place in 2559, while Halo 5 took place in October 2558.
Radar was always part of Halo MP as well. Radar adds to competitiveness too. Forces players to be on their toes and aware and enemies to consider how they move to avoid being detected and expected. You’re literally complaining that stuff like grappling hooks and whatsoever isn’t Halo… yet complain about an element that is part of Halo and want it removed for MP.
And I agree. I still think 343i should have taken that “DOOM approach”. They, and other companies in the world, were proven by DOOM 2016 that you don’t need a Sprint to make a game fast. Eternal only added to the argument. Unless they change their minds (which probably won’t happen),what we got in the demo is what we’re getting in the final game, and we either grow to like them (regardless if they belong in Halo or not for the sake of a fun experience) or ignore the game altogether.
I haven’t played HCS settings. I probably would have if I didn’t live where I do. I can only take your word here.
As for Classic… that’s an opinion, but I’m rather curious to know how you portray your own classic version of Halo.
Aim Assist doesn’t automatically make Halo less skillful. It only helps you keep a stable aim. Besides, targets in Halo are very agile. An example are the Elites in Halo Reach, which are erratic in their movements and can literally bend physics to strafe at ridiculous speeds, strafing to the right and instantly strafe to the left without any build-up. A better example are the Skirmishers. Without an automatic, I can hardly see how you’d land a shot in their head consistently. Without Aim Assist, Reach would be a nightmare, and Legendary harder than it has the right to be. Besides, lack of Aim Assist in Halo would only increase the skill ceiling and gap, making the game more competitive than it should and, in turn, going in the Halo 5 way, meaning Infinite becomes unfriendly towards newcomers, which, as we all know, is what 343i wants to avoid.