For those Defending the Demo

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> > 2533275010817669;76:
> >
>
> First of all in my post I explain that Im aware that it’s a demo and that it’s old. That doesn’t excuse what they showed. If they couldn’t shoe anything better then delay the reveal of gameplay. It’s as simple as that
>
> Exactly . Where is the CE vibes
>
> Na blue team should’ve been front and center. The story should’ve been a direct continuation of halo 5.
>
> Na. again I explained this in my post that idc how good it feels. It’s still not halo. I love new guns but not like this
>
> I said in campagin that the radar is fine. In multiplayer the radar doesn’t belong. Having free info isn’t competitive .
>
> Idc how funny or well done the grappling hook is. Idc how cool it is to throw explosions or get to high places. It’s not halo . It belongs in Titanfall. Not halo.
> A custom game option to have grapples? I’m all for it. It being the face of halo? Hell no
>
> Doom eternal has everything to do with this and I’m not even talking about the meat hook. Just the thrusting and jumping alone in doom is well done and it could’ve been what halo is
>
> I want the thrusters pack to return. Actually HCS SETTINGS should’ve been the future. I like sprint and don’t care if it’s in or not BUT IT NEEDS THE THRUSTER PACK. If you JUST sprint in halo 5 you die.
>
> Again like I said.
> HCS settings is better.
> Doom is better
> And classic is better BECAUSE I would rather that over what we have now.
> Final point. If doom eternal can feel fast without sprint why can’t halo do it

Alright. And I agree, the graphics should have been better. But they’re not sole focus of the demo, it was the gameplay. We all know that. But everyone seemingly forgot that graphics don’t make a game and are probably making a larger fuss about it than needed. Steam forums in particular are… let’s say undesirable. Not that they were pleasant to begin with, but nearly every thread is complaining about the graphics.

I could ask the same thing about the other Halos. Where’s the whole mystery in them? Only in Halo 3 MP do I get the “mysterious” element again. But not in the campaign.

Blue Team was never front and center in any Halo but 5. However, I won’t count because Osiris was also front and center. So Blue Team is NOT required to be front and center, as they were before Halo 5, as they are now with Halo Infinite.
I want Blue Team as much as the next guy (that guy probably being you), but you’re just being entitled here.
The story will just be a continuation of Halo 5. But if it was direct, then Halo Wars 2 couldn’t have been tied in, and 343i want to. Remember that Halo Wars 2 took place in 2559, while Halo 5 took place in October 2558.

Radar was always part of Halo MP as well. Radar adds to competitiveness too. Forces players to be on their toes and aware and enemies to consider how they move to avoid being detected and expected. You’re literally complaining that stuff like grappling hooks and whatsoever isn’t Halo… yet complain about an element that is part of Halo and want it removed for MP.

And I agree. I still think 343i should have taken that “DOOM approach”. They, and other companies in the world, were proven by DOOM 2016 that you don’t need a Sprint to make a game fast. Eternal only added to the argument. Unless they change their minds (which probably won’t happen),what we got in the demo is what we’re getting in the final game, and we either grow to like them (regardless if they belong in Halo or not for the sake of a fun experience) or ignore the game altogether.

I haven’t played HCS settings. I probably would have if I didn’t live where I do. I can only take your word here.
As for Classic… that’s an opinion, but I’m rather curious to know how you portray your own classic version of Halo.

Aim Assist doesn’t automatically make Halo less skillful. It only helps you keep a stable aim. Besides, targets in Halo are very agile. An example are the Elites in Halo Reach, which are erratic in their movements and can literally bend physics to strafe at ridiculous speeds, strafing to the right and instantly strafe to the left without any build-up. A better example are the Skirmishers. Without an automatic, I can hardly see how you’d land a shot in their head consistently. Without Aim Assist, Reach would be a nightmare, and Legendary harder than it has the right to be. Besides, lack of Aim Assist in Halo would only increase the skill ceiling and gap, making the game more competitive than it should and, in turn, going in the Halo 5 way, meaning Infinite becomes unfriendly towards newcomers, which, as we all know, is what 343i wants to avoid.

> 2533274816735326;1:
> I’ll start with the small stuff
> Warthog didn’t have weight to it. Didn’t look like it was actually traveling on dirt. It also looked like a toy
> The banished ship that resembles the covenant one is a weird design. Idc if its owned by the banished and that’s why it looks like that. It just looks bad. Like a cube AKA toy like. Plastic
>
> The HUD doesn’t have the helmet feel that the halo 5 campiagn did. Say what you want about halo 5 but the helmet in the story makes you feel like you were in the helmet rather than just looking at a HUD
>
> There barely seems to be any textures and whatever does look good looks like plastic anyways. Idc if the demo was from 6 months ago. Or that it isn’t “polished”. This is the first gameplay reveal for a flagship title. A system seller. After 5 years there is no excuse for it to look like this. They should’ve shown what’s to be expected . Not an old demo
>
> The grappling hook doesn’t belong in halo. The thrusters were in the books that came out before halo CE. Where did the grappling hooks come from? Again say what you want about halo 5 but HCS SETTINGS is better than this. I now would rather take classic over what we have now. That’s how disappointed I am.
> Hit markers and radar needs to go. Radar for campgain? Fine everything else no. Watch there be aim assist lock on with the grapples. Basically anything that assists you should not be in the game.
> Wheres the grit? This game litterally looks like a pg13 doom eternal. This game used to be M for mature. It used to have a mysterious story and a artstyle that didn’t look plastic.
>
> Even the story seems forced. I didn’t like the pilot at all even before the gameplay reveal and the brute at the end just felt like a run of the mill enemy . No depth. No amazing action scenes. Just a man yelling in a ship and then a brute yelling at the end.
>
> BLUE TEAM IS GONE. For the first time in halo 5 even tho the story was bad I was hyped for blue team. Could’ve made an epic return but no they had to remove any callbacks to halo 5. I don’t think 343 realizes how important blue team is to the story
>
> The new weapons litterally look like they are ripped straight out of call of duty. Idc how good they feel. Idc how many classic weapons come back. Those weapons are not halo
>
> There was another thread talking about how sprint doesn’t even exsist. That it’s just an animation. I agree. Same with the grapple. It’s just gimmick animations that make you feel like your doing something. Just watch the way he uses the grapple in the demo. He could’ve just kept shooting the brute and punched him . There was no need for a grapple and better yet it didn’t even take you far
>
> Doom eternal is better than is.
> HCS SETTINGS is better than this.
> CLASSIC is better than this

I dont think 343 is removing blue team completely. I’m still expecting them and Fireteam osiris to return. They have confirmed that it is still the sequel to halo 5. If they do write out all those characters, than I agree that is just a lazy way to change the story and would be a terrible way to go about halo infinite. Elite and brute textures are the only noticeably bad ones in my opinion I think they will be improved by release.

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> > 2533274816735326;83:
> > > 2533275010817669;76:
> > >
> >
> > First of all in my post I explain that Im aware that it’s a demo and that it’s old. That doesn’t excuse what they showed. If they couldn’t shoe anything better then delay the reveal of gameplay. It’s as simple as that
> >
> > Exactly . Where is the CE vibes
> >
> > Na blue team should’ve been front and center. The story should’ve been a direct continuation of halo 5.
> >
> > Na. again I explained this in my post that idc how good it feels. It’s still not halo. I love new guns but not like this
> >
> > I said in campagin that the radar is fine. In multiplayer the radar doesn’t belong. Having free info isn’t competitive .
> >
> > Idc how funny or well done the grappling hook is. Idc how cool it is to throw explosions or get to high places. It’s not halo . It belongs in Titanfall. Not halo.
> > A custom game option to have grapples? I’m all for it. It being the face of halo? Hell no
> >
> > Doom eternal has everything to do with this and I’m not even talking about the meat hook. Just the thrusting and jumping alone in doom is well done and it could’ve been what halo is
> >
> > I want the thrusters pack to return. Actually HCS SETTINGS should’ve been the future. I like sprint and don’t care if it’s in or not BUT IT NEEDS THE THRUSTER PACK. If you JUST sprint in halo 5 you die.
> >
> > Again like I said.
> > HCS settings is better.
> > Doom is better
> > And classic is better BECAUSE I would rather that over what we have now.
> > Final point. If doom eternal can feel fast without sprint why can’t halo do it
>
> Alright. And I agree, the graphics should have been better. But they’re not sole focus of the demo, it was the gameplay. We all know that. But everyone seemingly forgot that graphics don’t make a game and are probably making a larger fuss about it than needed. Steam forums in particular are… let’s say undesirable. Not that they were pleasant to begin with, but nearly every thread is complaining about the graphics.
>
> I could ask the same thing about the other Halos. Where’s the whole mystery in them? Only in Halo 3 MP do I get the “mysterious” element again. But not in the campaign.
>
> Blue Team was never front and center in any Halo but 5. However, I won’t count because Osiris was also front and center. So Blue Team is NOT required to be front and center, as they were before Halo 5, as they are now with Halo Infinite.
> I want Blue Team as much as the next guy (that guy probably being you), but you’re just being entitled here.
> The story will just be a continuation of Halo 5. But if it was direct, then Halo Wars 2 couldn’t have been tied in, and 343i want to. Remember that Halo Wars 2 took place in 2559, while Halo 5 took place in October 2558.
>
> Radar was always part of Halo MP as well. Radar adds to competitiveness too. Forces players to be on their toes and aware and enemies to consider how they move to avoid being detected and expected. You’re literally complaining that stuff like grappling hooks and whatsoever isn’t Halo… yet complain about an element that is part of Halo and want it removed for MP.
>
> And I agree. I still think 343i should have taken that “DOOM approach”. They, and other companies in the world, were proven by DOOM 2016 that you don’t need a Sprint to make a game fast. Eternal only added to the argument. Unless they change their minds (which probably won’t happen),what we got in the demo is what we’re getting in the final game, and we either grow to like them (regardless if they belong in Halo or not for the sake of a fun experience) or ignore the game altogether.
>
> I haven’t played HCS settings. I probably would have if I didn’t live where I do. I can only take your word here.
> As for Classic… that’s an opinion, but I’m rather curious to know how you portray your own classic version of Halo.
>
> Aim Assist doesn’t automatically make Halo less skillful. It only helps you keep a stable aim. Besides, targets in Halo are very agile. An example are the Elites in Halo Reach, which are erratic in their movements and can literally bend physics to strafe at ridiculous speeds, strafing to the right and instantly strafe to the left without any build-up. A better example are the Skirmishers. Without an automatic, I can hardly see how you’d land a shot in their head consistently. Without Aim Assist, Reach would be a nightmare, and Legendary harder than it has the right to be. Besides, lack of Aim Assist in Halo would only increase the skill ceiling and gap, making the game more competitive than it should and, in turn, going in the Halo 5 way, meaning Infinite becomes unfriendly towards newcomers, which, as we all know, is what 343i wants to avoid.

Blue team was always front and center. Blue team is the sole reason the chief even got to where he was. Without blue team you can’t explain the story of halo
So yes they are important and needed.

Radar reveals information you can get by knowing map knowledge. If you can’t figure out where your enemy is without radar then you deserve to loose the battle. Radar gives you free information. A very simple a example. Your coming around a corner and the enemy is fighting someone. With radar he turns around and shoots easily because he saw you on radar. Without it the guy keeps fighting and isn’t aware that I am approaching. I seen this many times where there’s a playlist with no radar people are just less aware because they didn’t take time to learn the map. What part of knowing where someone is competitive ?

Aim aissit is the se thing as radar. It helps you. This is a first person shooter. Nothing should “help” you because then where is the skill in shooting? Pubg does this so why can’t halo? If people can hit shots in pubg why can’t people hit shots in halo without aim aissit.

Why should the game cater to newcomers? It used to be a hard to play rated M game. Meaning only adults were playing and adults don’t need to be catered to.
Yes we all played as kids back in the day but that’s not the point. Point is the game shouldn’t be easy. It shouldn’t cater and it shouldn’t hold your hand in any way

You not playing HCS settings shows a lot about what you know is and isn’t competttive because most people actually like HCS and it should’ve been a model for how infinite should’ve been handled

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> The game is not even out yet, your basing all of this of a months old demo. If you don’t like the game when it comes out just don’t buy it. Simple

I love how I went in detail about stuff that goes beyond just the demo and this is the only thing you write

Yeah it’s a demo. FOR THE FIRST GAMEPLAY REVEAL AFTER FIVE YEARS MY GUY. If it was a months old demo. Then why did they show it and not what the game looks like now? I don’t think you can answer that question can you

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> > 2535462262823947;100:
> > The game is not even out yet, your basing all of this of a months old demo. If you don’t like the game when it comes out just don’t buy it. Simple
>
> I love how I went in detail about stuff that goes beyond just the demo and this is the only thing you write
> Yeah it’s a demo. FOR THE FIRST GAMEPLAY REVEAL AFTER FIVE YEARS MY GUY. If it was a months old demo. Then why did they show it and not what the game looks like now? I don’t think you can answer that question can you

maybe the most recent build was not stable?

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> Lets work with the assumption that its an older more stable build played on a PC that does not have the ‘blast-processing’ of XSX.
>
> 1) Agree on the Warthog. Either they are made from lighter alloys that can negate gravity or they have some very good tyres. It was a little too easy to handle around corners.
> 2) I assume you are talking about the Banished Phantom. Yes, it looks chunky and its animations were jank. Looks more like an LOD model than a proper thing that we should see.
> 3) Not an objectively bad thing.
> 4) I think Digital Foundry did a good video on this here: YT Link5) The hook might add to the Halo triangle of Gun + Grenade + Melee ; I don’t see this as a bad thing at all. People who adapt to it and learn to use it well, can probably wreck it in campaign. Aside from the hook not being in the lore, what is your actual problem with it?
> 6) I assume they will have an option to disable these hit and kill indicators. I’m all for as much UI adjustments in games as possible. There is no reason not to allow people to tailor the UI to their needs.
> 7) “Basically anything that assists you should not be in the game.” ; There should be options to disable/enable stuff. I don’t see how having accessibility options makes a bad game. The more people who can play and have fun with Halo, the better!
> 8) The grit has been missing for a while. I was wishing for dismemberment in Halo 3 but I don’t think we will ever get that in Halo. I’m with you on the grit. Plasma should melt armor and flesh, grenades should separate bits. Some of the plastic look is explained in the DF video btw.
> 9) The brute at the end did over-indulge in his speech. I wanted him to get on with it. Its like those bully videos “Fite me IRL mate”. They need to cut his monologue by 40% at least. The story overall being ‘forced’ though? Can you elaborate? The pilot has more ‘feel’ than every character of Halo 5 combined. In the first trailer he was happy to find Chief but he didn’t expect to be dragged into the fight and its clear he is not happy about getting involved in this war, he wants to go home to his family. This makes me think that this fight is somewhat personal between Chief and the Banished. Or it could be that he saw what was done to Infinity and wants no part of it. His mission was to recover S117 and return to base.
> As for action scenes. I was waiting for the ‘oomph’ that the Doom gameplay demos had at the end, but instead we got a Brute who likes the sound of his own voice and pulls an equivalent of ‘fite me irl mate’.
> 10) There were no callbacks to Halo 5 in the demo. Infinite will have to connect to the previous game somehow.
> 11) What makes a weapon a ‘Halo’ weapon? If you look at the weapons we had in CE, which of them would fit in for you and why? The Magnum looks out of place, no?
> 12) Like in point 5), the hook will add to the ways you can approach a fight. Enemies on high-rgound will no longer have such an advantage if your ‘hook’ into them and bring yourself up as well. I assume that you can hook weapons towards you as well, so no longer need to run out of cover to get a power weapon as long as you are in range. It has a lot of utility potential.

People said the same thing about Spartan charge right before it was released and look how that turned out. Just because it gives you more options doesn’t mean it’s good.

What makes a halo weapon ? Idk how about a plasma rifle ?

Having accessibility options is what caters to the less skilled. If none of this stuff exsisted then the less skilled would become the more skilled but since they are catered to they will never learn and stay stuck in the low skill

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> > > 2533274816735326;104:
> > > > 2535462262823947;100:
> > > > The game is not even out yet, your basing all of this of a months old demo. If you don’t like the game when it comes out just don’t buy it. Simple
> > >
> > > I love how I went in detail about stuff that goes beyond just the demo and this is the only thing you write
> > > Yeah it’s a demo. FOR THE FIRST GAMEPLAY REVEAL AFTER FIVE YEARS MY GUY. If it was a months old demo. Then why did they show it and not what the game looks like now? I don’t think you can answer that question can you
> >
> > maybe the most recent build was not stable?
>
> Exactly now what does that say to you about the game ? Because to me it says. UNFINSIHED . Not ready to show. Should’ve been delayed
> They really looked at that demo and said. “Yeah this is the best we can do”
> How is that not pathetic to you?

of course its not finished. They still have over 3 months. Maybe they will delay, who knows. Just stop complaining about demos and trailers, you can complain all you want when the final release is out, but complaining about a demo from before January is pointless.

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> > 2533274818084099;96:
> > Lets work with the assumption that its an older more stable build played on a PC that does not have the ‘blast-processing’ of XSX.
> >
> > 1) Agree on the Warthog. Either they are made from lighter alloys that can negate gravity or they have some very good tyres. It was a little too easy to handle around corners.
> > 2) I assume you are talking about the Banished Phantom. Yes, it looks chunky and its animations were jank. Looks more like an LOD model than a proper thing that we should see.
> > 3) Not an objectively bad thing.
> > 4) I think Digital Foundry did a good video on this here: YT Link5) The hook might add to the Halo triangle of Gun + Grenade + Melee ; I don’t see this as a bad thing at all. People who adapt to it and learn to use it well, can probably wreck it in campaign. Aside from the hook not being in the lore, what is your actual problem with it?
> > 6) I assume they will have an option to disable these hit and kill indicators. I’m all for as much UI adjustments in games as possible. There is no reason not to allow people to tailor the UI to their needs.
> > 7) “Basically anything that assists you should not be in the game.” ; There should be options to disable/enable stuff. I don’t see how having accessibility options makes a bad game. The more people who can play and have fun with Halo, the better!
> > 8) The grit has been missing for a while. I was wishing for dismemberment in Halo 3 but I don’t think we will ever get that in Halo. I’m with you on the grit. Plasma should melt armor and flesh, grenades should separate bits. Some of the plastic look is explained in the DF video btw.
> > 9) The brute at the end did over-indulge in his speech. I wanted him to get on with it. Its like those bully videos “Fite me IRL mate”. They need to cut his monologue by 40% at least. The story overall being ‘forced’ though? Can you elaborate? The pilot has more ‘feel’ than every character of Halo 5 combined. In the first trailer he was happy to find Chief but he didn’t expect to be dragged into the fight and its clear he is not happy about getting involved in this war, he wants to go home to his family. This makes me think that this fight is somewhat personal between Chief and the Banished. Or it could be that he saw what was done to Infinity and wants no part of it. His mission was to recover S117 and return to base.
> > As for action scenes. I was waiting for the ‘oomph’ that the Doom gameplay demos had at the end, but instead we got a Brute who likes the sound of his own voice and pulls an equivalent of ‘fite me irl mate’.
> > 10) There were no callbacks to Halo 5 in the demo. Infinite will have to connect to the previous game somehow.
> > 11) What makes a weapon a ‘Halo’ weapon? If you look at the weapons we had in CE, which of them would fit in for you and why? The Magnum looks out of place, no?
> > 12) Like in point 5), the hook will add to the ways you can approach a fight. Enemies on high-rgound will no longer have such an advantage if your ‘hook’ into them and bring yourself up as well. I assume that you can hook weapons towards you as well, so no longer need to run out of cover to get a power weapon as long as you are in range. It has a lot of utility potential.
>
> People said the same thing about Spartan charge right before it was released and look how that turned out. Just because it gives you more options doesn’t mean it’s good.
>
> What makes a halo weapon ? Idk how about a plasma rifle ?
>
> Having accessibility options is what caters to the less skilled. If none of this stuff exsisted then the less skilled would become the more skilled but since they are catered to they will never learn and stay stuck in the low skill

Now since we are talking about campaign demo: I don’t see anyone complaining about spartan charge in CP.
What makes the plasma rifle a Halo weapon? Is anything that is not a plasma rifle, not a Halo weapon? Like the Spnkr or BR?
You’re assuming that all people play games to become an e-sports player. Games are first and foremost - entertainment. We have subtitles / voice dubs for movies for this very reason. Otherwise, the hardcore movie crowd would tell us - learn the language if you want to enjoy a foreign movie.
Also, not all people have the same reaction time or all limbs and these options help them play the same games without feeling left out.

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> > > 2533274814456045;53:
> > > People did this when Halo 3 was revealed back in 2007. They hated it because of the equipment and they said it wasnt something that was supposed to be in Halo and that it ruined the game. Well you know what it was the most popular Halo game to date.
> >
> > ^This 100%. How much self awareness do people have to lack to realize that Halo 3 was hated vehemently by H2 players because “equipment isn’t Halo!!!” and now it’s the golden standard for expanding the sandbox.
> >
> > These are definitely the same people who are going to end up buying the game anyway.
>
> In the billions of years of earth’s existence not one living being has ever said that

Then you’ve clearly know nothing about pre-Halo 3 days.

> 2535460217771091;31:
> IT’S A FRAGGING GAME!
>
> I don’t care if the game is good or not.
> I don’t care if it’s 343i or Bungie.
> I don’t care if it’s Open World or Linear.
>
> Games are supposed to be fun to who love it, and nonexistent to those who don’t like it.
> If you like it, Stick around and enjoy yourself.
> If you don’t like it…
>
> SUCK IT UP, SHUT UP, LEAVE, AND NEVER COME BACK!!!
>
> (And don’t trot out the (over/miss)used excuse of it being constructive criticism.
> There is a difference between constructive criticism, (“The Warthog’s sound could’ve been better”)
> and bratty b**ching. (“This demo sucks”)

a game that has no continuing story may function like this. but with the promise of a continued story comes the promise of a contiued gameplay identity and overall quality, as both are intertwined for creating interest at first. if a story sequel is promised, insted of a new game, then continuity is promised.

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> > 2535448152305431;5:
> > > 2533274923753781;4:
> > > > 2535448152305431;2:
> > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > >
> > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> >
> > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
>
> Look, you’re never going to get a halo 3 game again as halo is going in a new direction and I’m afraid you just have to accept that. It’s a different take and frankly, halo is being made to appeal to the masses rather then just Bungie purists. You don’t have to like it, but I’m afraid you do have to accept it.

-Yoink!- to focus groups is of no benefit to any game or gamer. appealing to the masses is rather pointless, as it would make halo a generic shooter, which makes it one of many and thereby limits its success. appealing to a specific audience captures this whole audience and may motivate others to try it.

anecdote: if you copy mcdonalds, you will likely go broke. you need to do something different or vastly better.
<p></p>

> 2533274816735326;104:
> > 2535462262823947;100:
> > The game is not even out yet, your basing all of this of a months old demo. If you don’t like the game when it comes out just don’t buy it. Simple
>
> I love how I went in detail about stuff that goes beyond just the demo and this is the only thing you write
> Yeah it’s a demo. FOR THE FIRST GAMEPLAY REVEAL AFTER FIVE YEARS MY GUY. If it was a months old demo. Then why did they show it and not what the game looks like now? I don’t think you can answer that question can you

You do know that this time 5 years ago we were setting up for Halo 5’s release. Infinite was nothing more than an idea or even concept art at that point. Plus the criticism Halo 5’s story got I’m pretty sure ideas had to change for Infinite. With a new engine and Halo 5 criticism story I’d bet Infinite had a 2-3 dev cycle. Definitely not 5 years like some are saying.

> 2533274818084099;109:
> > 2533274816735326;106:
> > > 2533274818084099;96:
> > > Lets work with the assumption that its an older more stable build played on a PC that does not have the ‘blast-processing’ of XSX.
> > >
> > > 1) Agree on the Warthog. Either they are made from lighter alloys that can negate gravity or they have some very good tyres. It was a little too easy to handle around corners.
> > > 2) I assume you are talking about the Banished Phantom. Yes, it looks chunky and its animations were jank. Looks more like an LOD model than a proper thing that we should see.
> > > 3) Not an objectively bad thing.
> > > 4) I think Digital Foundry did a good video on this here: YT Link5) The hook might add to the Halo triangle of Gun + Grenade + Melee ; I don’t see this as a bad thing at all. People who adapt to it and learn to use it well, can probably wreck it in campaign. Aside from the hook not being in the lore, what is your actual problem with it?
> > > 6) I assume they will have an option to disable these hit and kill indicators. I’m all for as much UI adjustments in games as possible. There is no reason not to allow people to tailor the UI to their needs.
> > > 7) “Basically anything that assists you should not be in the game.” ; There should be options to disable/enable stuff. I don’t see how having accessibility options makes a bad game. The more people who can play and have fun with Halo, the better!
> > > 8) The grit has been missing for a while. I was wishing for dismemberment in Halo 3 but I don’t think we will ever get that in Halo. I’m with you on the grit. Plasma should melt armor and flesh, grenades should separate bits. Some of the plastic look is explained in the DF video btw.
> > > 9) The brute at the end did over-indulge in his speech. I wanted him to get on with it. Its like those bully videos “Fite me IRL mate”. They need to cut his monologue by 40% at least. The story overall being ‘forced’ though? Can you elaborate? The pilot has more ‘feel’ than every character of Halo 5 combined. In the first trailer he was happy to find Chief but he didn’t expect to be dragged into the fight and its clear he is not happy about getting involved in this war, he wants to go home to his family. This makes me think that this fight is somewhat personal between Chief and the Banished. Or it could be that he saw what was done to Infinity and wants no part of it. His mission was to recover S117 and return to base.
> > > As for action scenes. I was waiting for the ‘oomph’ that the Doom gameplay demos had at the end, but instead we got a Brute who likes the sound of his own voice and pulls an equivalent of ‘fite me irl mate’.
> > > 10) There were no callbacks to Halo 5 in the demo. Infinite will have to connect to the previous game somehow.
> > > 11) What makes a weapon a ‘Halo’ weapon? If you look at the weapons we had in CE, which of them would fit in for you and why? The Magnum looks out of place, no?
> > > 12) Like in point 5), the hook will add to the ways you can approach a fight. Enemies on high-rgound will no longer have such an advantage if your ‘hook’ into them and bring yourself up as well. I assume that you can hook weapons towards you as well, so no longer need to run out of cover to get a power weapon as long as you are in range. It has a lot of utility potential.
> >
> > People said the same thing about Spartan charge right before it was released and look how that turned out. Just because it gives you more options doesn’t mean it’s good.
> >
> > What makes a halo weapon ? Idk how about a plasma rifle ?
> >
> > Having accessibility options is what caters to the less skilled. If none of this stuff exsisted then the less skilled would become the more skilled but since they are catered to they will never learn and stay stuck in the low skill
>
> Now since we are talking about campaign demo: I don’t see anyone complaining about spartan charge in CP.
> What makes the plasma rifle a Halo weapon? Is anything that is not a plasma rifle, not a Halo weapon? Like the Spnkr or BR?
> You’re assuming that all people play games to become an e-sports player. Games are first and foremost - entertainment. We have subtitles / voice dubs for movies for this very reason. Otherwise, the hardcore movie crowd would tell us - learn the language if you want to enjoy a foreign movie.
> Also, not all people have the same reaction time or all limbs and these options help them play the same games without feeling left out.

the plasma rifle was there from the beginning. it had a stronger shield then life gain and was therefore the antithetic twin of the AR. it also had a stun effect that coan be used tacticaly. the shots traveled slow as abalncing act to the ar and to make dodging enemy fire possible. all of this makes the plasma rifle a usefull, history rich and fun weapon that should remain in halo as long as possible.

similarily the spnkr was uniquely halo as a slow projectile multi shot rocket launcher with a goofy design. very memorable ( which helps to market the game) and fun to use.

the br is a very normal weapon, but its burst fire requires measure, shot leading and consistency, making it a usefull but not too easy tool. this fits the easy to learn, hard to master aspect of gameplay halo was known for.

generic weapons are often indistinct from each other, look like everything else on the market and don’t have intriguing features besides damage, firerate, spread and range. no tracking, stunning, exploding, knockback, blinding, pulling, shaking, bleeding, pacing, leading or something else unconventional.

> 2533274816735326;103:
> > 2533275010817669;101:
> > > 2533274816735326;83:
> > > > 2533275010817669;76:
> > > >
>
> Blue team was always front and center. Blue team is the sole reason the chief even got to where he was. Without blue team you can’t explain the story of halo
> So yes they are important and needed.
>
> Radar reveals information you can get by knowing map knowledge. If you can’t figure out where your enemy is without radar then you deserve to loose the battle. Radar gives you free information. A very simple a example. Your coming around a corner and the enemy is fighting someone. With radar he turns around and shoots easily because he saw you on radar. Without it the guy keeps fighting and isn’t aware that I am approaching. I seen this many times where there’s a playlist with no radar people are just less aware because they didn’t take time to learn the map. What part of knowing where someone is competitive ?
>
> Aim aissit is the se thing as radar. It helps you. This is a first person shooter. Nothing should “help” you because then where is the skill in shooting? Pubg does this so why can’t halo? If people can hit shots in pubg why can’t people hit shots in halo without aim aissit.
>
> Why should the game cater to newcomers? It used to be a hard to play rated M game. Meaning only adults were playing and adults don’t need to be catered to.
> Yes we all played as kids back in the day but that’s not the point. Point is the game shouldn’t be easy. It shouldn’t cater and it shouldn’t hold your hand in any way
>
> You not playing HCS settings shows a lot about what you know is and isn’t competttive because most people actually like HCS and it should’ve been a model for how infinite should’ve been handled

That’s wrong in so many levels. If I wasn’t a lore zealot, I wouldn’t care about Blue Team. As such, the people who play and don’t explore Halo’s Universe or don’t read the books also don’t care about Blue Team. Just because they’re Chief’s family doesn’t mean they’re essential to the structure of a story. Heck, if they are so important, why did it take them 15 years to be introduced in Halo 5? Putting it simple: As much as I love them, they’re not essential. Again, you’re just being entitled here.

It should catter because it’s 343’s goal? Are you basically saying that the game should cater to hardcore fans and leave people who have potential to become fans in the dust saying “Go play the other Halos and come back when you have enough skill.”? Besides “newcomers” don’t specifically mean kids. Just people new to Halo. Is DeeBeeGeek a kid because he only got into Halo a couple of months ago? No. He’s a newcomer. So really, the rating matters nothing here.

And there’s the problem. You’re a hardcore over-competitive person, who thinks only veterans have a place within Halo Infinite, and as such, the game should be designed to be as difficult to learn to be “competitive”. As such, given 343i’s goal, your point is moot. Not everyone has the same skill as you, you know?

Yes, it shows. Why? Because I can’t even play properly due to connectivity. In Halo 5, I can only play about 2 or 3 matches before the game literally says “that’s enough” and I’m not allowed to play for a couple of minutes. In MCC, the connection and servers are awful. I can’t even play with someone in my country consistently without period de-syncs.

My theory is blue team, the arbiter, and even Osiris maybe, will show up somewhere along the line. Personally, the less secondary characters the better is what I say.

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> > > > 2535448152305431;5:
> > > > > 2533274923753781;4:
> > > > > > 2535448152305431;2:
> > > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > > >
> > > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > > >
> > > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> > >
> > > Look, you’re never going to get a halo 3 game again as halo is going in a new direction and I’m afraid you just have to accept that. It’s a different take and frankly, halo is being made to appeal to the masses rather then just Bungie purists. You don’t have to like it, but I’m afraid you do have to accept it.
> >
> > No one is asking for Halo 3 again. We are asking for a classic Halo game after 10 years of sprint and -Yoink- abilities.
>
> What would make your ideal halo, if you got to make one?

A mix between Halo 2 and Halo 3 with new maps and flood firefight. Also add some bots for offline MP and have a campaign matchmaking system where you can search for people who want to play co op campaign. AI in Forge would also be cool.

> 2533274824095836;91:
> > 2535448152305431;5:
> > > 2533274923753781;4:
> > > > 2535448152305431;2:
> > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > >
> > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> >
> > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
>
> So every Halo game since Reach is not a Halo game because of sprint?
> So Halo had a grappling hook now… Is it less Halo then?
> Only Halo Reach was dark and gritty because of the athmosphere in the story and setting. I urge you to replay 1-3 and focus on the lack of grit, and enjoy the saturation in those games which made people smile back then.

Yep, Halo is a simple game. Sprint and abilities break the Halo formula and make it less simple. I guess you could say Halo 1-3 weren’t too dark and gritty but they were waaaaay less colorful and bright than Halo Infinite.

> 2535448152305431;81:
> > 2533274845291741;44:
> > > 2535448152305431;5:
> > > > 2533274923753781;4:
> > > > > 2535448152305431;2:
> > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > >
> > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > >
> > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> >
> > Halo was never dark and gritty until Halo: Reach. With flood levels being the only exception, Halos 1-3 were always bright, clean, and colorful. Reach added textures that showed wear and tear in everything and a more realistic “COD” like art style. Everything in Reach looked dark and muddy because of the over-texturing Bungie did trying to make everything more realistic and gritty. 343 continued that with Halo 4 and 5, adding more overly complex textures to everything considered UNSC (however, 343 did make the forunner stuff look too “clean” but at the same time made everything over complicated).
> >
> > A large vocal minority of Halo fans hated the gritty and overly realistic art style 343 had been pursuing, and most other fans either casually agreed with this vocal minority or didn’t say much. So, 343 changed things. I’ll agree it’s not perfect and hopefully the next
> > few months of work will do it some good.
> >
> > They are echoing CE’s art style with a modern twist and they are doing it well. In conclusion, I have absolutely no idea what you’re talking about with all this “classic halo is gritty” talk, especially since Reach, 4, and 5 are so much grittier, detailed, and darker. Please just go look at the difference between Halo 3 and Reach. It’s massive.
>
> Halo 1-3 were not as bright or colorful as Halo Infinite. Halo Infinite looks like a damn Mario game.

A Mario game? Come on man, it’s hard to even take you seriously after a comment like that. Look, you have to compare the the environment shown in the demo to similar environments in past Halo games. So obviously a bad comparison would be Halo 3’s “Crows Nest” because the environment is completely different and we weren’t shown anything like that in the demo.

The best way would be to compare the demo to levels like “Halo” and “Silent Cartographer” in Halo CE, “Delta Halo” in Halo 2, “The Covenant” in Halo 3, “Winter Contingency” in Halo: Reach, and “Requiem” in Halo 4. I’m not really sure what to compare it to in Halo 5, maybe MAYBE “Genesis” but that’s kind of a stretch.

Okay, so we have our levels in past halo games to compare to. The color palette in Halo CE, especially in the levels I mentioned, is bright, colorful, vibrant and simple (partially due to the age of the game, and partly by design. Bungie wanted the player to be surprised by the beauty of the environment.) We see the same vibrant colors and simplicity in design in the demo. They nailed the CE vibes no question.

Now on to Halo 2. I’d say it’s a little bit darker on Delta Halo, and there definitely is more detail. Bungie really pushed the Original Xbox capabilities hard for the final Halo game of that consoles life. It’s kind of why it looks kind of muddy sometimes and the textures look almost overly complicated especially when looking at the ancient temples, hills and mountains. So I can meet you about half way with this comparison and say the demo is brighter and simpler than Halo 2’s art style (not graphics, but art style).

With Halo 3, Bungie seemingly returned to the CE’s simple design and brighter colors to close out the trilogy. Look at screen shots of “The Covenant”, I mean it’s the same as the demo dude as far as the color palette and art style go. It’s meant to be reminiscent of CE, just like the demo we saw.

It’s not until Reach where we finally see a big departure from the classic art style. Bungie was trying to compete with COD and other realistic military shooters and the environments show that. “Winter contingency” has the wide open grassy plains, mountains, trees and rivers, but it’s dark. Like really dark. And they give a very realistic, modern military design to all the UNSC weapons, armors, and vehicles.

“Requiem” in Halo 4 corrected Reach’s course a little bit but of course we all know that much much more was changed in terms of art style that did not please the fans (power ranger Spartans, forerunner tech no longer being ancient and spooky but alive, glowing, and sigh “orange” like never before). Halo 4 kept the over complicated modern shooter vibe that Reach started and mixed it in with SOME brighter CE-like colors to give kind of a hybrid look that I wasn’t a huge fan of, especially since the forerunner tech didn’t match at all.

Halo 5 is too different in my mind to compare the two in my opinion (plus this reply got WAY longer than I anticipated).

343 still has more work to do as far as detailing goes and hopefully the hexagonal pillars under the mountains will get some better texturing and lighting, but I think they nailed it. The level in the demo perfectly captures the same vibes given off by Halo 3 and Halo CE when compared to the same biomes featured In those games. Maybe other explorable areas and environments will be darker and detailed differently like you want. But as far as the grassy plains, pine trees, hills and mountains go, they nailed it man.

> 2533274845291741;119:
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> > > 2533274845291741;44:
> > > > 2535448152305431;5:
> > > > > 2533274923753781;4:
> > > > > > 2535448152305431;2:
> > > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > > >
> > > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > > >
> > > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> > >
> > > Halo was never dark and gritty until Halo: Reach. With flood levels being the only exception, Halos 1-3 were always bright, clean, and colorful. Reach added textures that showed wear and tear in everything and a more realistic “COD” like art style. Everything in Reach looked dark and muddy because of the over-texturing Bungie did trying to make everything more realistic and gritty. 343 continued that with Halo 4 and 5, adding more overly complex textures to everything considered UNSC (however, 343 did make the forunner stuff look too “clean” but at the same time made everything over complicated).
> > >
> > > A large vocal minority of Halo fans hated the gritty and overly realistic art style 343 had been pursuing, and most other fans either casually agreed with this vocal minority or didn’t say much. So, 343 changed things. I’ll agree it’s not perfect and hopefully the next
> > > few months of work will do it some good.
> > >
> > > They are echoing CE’s art style with a modern twist and they are doing it well. In conclusion, I have absolutely no idea what you’re talking about with all this “classic halo is gritty” talk, especially since Reach, 4, and 5 are so much grittier, detailed, and darker. Please just go look at the difference between Halo 3 and Reach. It’s massive.
> >
> > Halo 1-3 were not as bright or colorful as Halo Infinite. Halo Infinite looks like a damn Mario game.
>
> A Mario game? Come on man, it’s hard to even take you seriously after a comment like that. Look, you have to compare the the environment shown in the demo to similar environments in past Halo games. So obviously a bad comparison would be Halo 3’s “Crows Nest” because the environment is completely different and we weren’t shown anything like that in the demo.
>
> The best way would be to compare the demo to levels like “Halo” and “Silent Cartographer” in Halo CE, “Delta Halo” in Halo 2, “The Covenant” in Halo 3, “Winter Contingency” in Halo: Reach, and “Requiem” in Halo 4. I’m not really sure what to compare it to in Halo 5, maybe MAYBE “Genesis” but that’s kind of a stretch.
>
> Okay, so we have our levels in past halo games to compare to. The color palette in Halo CE, especially in the levels I mentioned, is bright, colorful, vibrant and simple (partially due to the age of the game, and partly by design. Bungie wanted the player to be surprised by the beauty of the environment.) We see the same vibrant colors and simplicity in design in the demo. They nailed the CE vibes no question.
>
> Now on to Halo 2. I’d say it’s a little bit darker on Delta Halo, and there definitely is more detail. Bungie really pushed the Original Xbox capabilities hard for the final Halo game of that consoles life. It’s kind of why it looks kind of muddy sometimes and the textures look almost overly complicated especially when looking at the ancient temples, hills and mountains. So I can meet you about half way with this comparison and say the demo is brighter and simpler than Halo 2’s art style (not graphics, but art style).
>
> With Halo 3, Bungie seemingly returned to the CE’s simple design and brighter colors to close out the trilogy. Look at screen shots of “The Covenant”, I mean it’s the same as the demo dude as far as the color palette and art style go. It’s meant to be reminiscent of CE, just like the demo we saw.
>
> It’s not until Reach where we finally see a big departure from the classic art style. Bungie was trying to compete with COD and other realistic military shooters and the environments show that. “Winter contingency” has the wide open grassy plains, mountains, trees and rivers, but it’s dark. Like really dark. And they give a very realistic, modern military design to all the UNSC weapons, armors, and vehicles.
>
> “Requiem” in Halo 4 corrected Reach’s course a little bit but of course we all know that much much more was changed in terms of art style that did not please the fans (power ranger Spartans, forerunner tech no longer being ancient and spooky but alive, glowing, and sigh “orange” like never before). Halo 4 kept the over complicated modern shooter vibe that Reach started and mixed it in with SOME brighter CE-like colors to give kind of a hybrid look that I wasn’t a huge fan of, especially since the forerunner tech didn’t match at all.
>
> Halo 5 is too different in my mind to compare the two in my opinion (plus this reply got WAY longer than I anticipated).
>
> 343 still has more work to do as far as detailing goes and hopefully the hexagonal pillars under the mountains will get some better texturing and lighting, but I think they nailed it. The level in the demo perfectly captures the same vibes given off by Halo 3 and Halo CE when compared to the same biomes featured In those games. Maybe other explorable areas and environments will be darker and detailed differently like you want. But as far as the grassy plains, pine trees, hills and mountains go, they nailed it man.

The colors in Halo 1-3 are not that bright. Look up pics of those missions and compare it too Halo Infinite, I guarantee that Halo 1-3 are not as bright as Halo Infinite.

Here:
file:///C:/Users/Noah/Pictures/Forerunnerthingy.webp
file:///C:/Users/Noah/Pictures/haloin5.webp

Compare those. Halo CE is clearly a bit darker

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> > > 2535448152305431;81:
> > > > 2533274845291741;44:
> > > > > 2535448152305431;5:
> > > > > > 2533274923753781;4:
> > > > > > > 2535448152305431;2:
> > > > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > > > >
> > > > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > > > >
> > > > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> > > >
> > > > Halo was never dark and gritty until Halo: Reach. With flood levels being the only exception, Halos 1-3 were always bright, clean, and colorful. Reach added textures that showed wear and tear in everything and a more realistic “COD” like art style. Everything in Reach looked dark and muddy because of the over-texturing Bungie did trying to make everything more realistic and gritty. 343 continued that with Halo 4 and 5, adding more overly complex textures to everything considered UNSC (however, 343 did make the forunner stuff look too “clean” but at the same time made everything over complicated).
> > > >
> > > > A large vocal minority of Halo fans hated the gritty and overly realistic art style 343 had been pursuing, and most other fans either casually agreed with this vocal minority or didn’t say much. So, 343 changed things. I’ll agree it’s not perfect and hopefully the next
> > > > few months of work will do it some good.
> > > >
> > > > They are echoing CE’s art style with a modern twist and they are doing it well. In conclusion, I have absolutely no idea what you’re talking about with all this “classic halo is gritty” talk, especially since Reach, 4, and 5 are so much grittier, detailed, and darker. Please just go look at the difference between Halo 3 and Reach. It’s massive.
> > >
> > > Halo 1-3 were not as bright or colorful as Halo Infinite. Halo Infinite looks like a damn Mario game.
> >
> > A Mario game? Come on man, it’s hard to even take you seriously after a comment like that. Look, you have to compare the the environment shown in the demo to similar environments in past Halo games. So obviously a bad comparison would be Halo 3’s “Crows Nest” because the environment is completely different and we weren’t shown anything like that in the demo.
> >
> > The best way would be to compare the demo to levels like “Halo” and “Silent Cartographer” in Halo CE, “Delta Halo” in Halo 2, “The Covenant” in Halo 3, “Winter Contingency” in Halo: Reach, and “Requiem” in Halo 4. I’m not really sure what to compare it to in Halo 5, maybe MAYBE “Genesis” but that’s kind of a stretch.
> >
> > Okay, so we have our levels in past halo games to compare to. The color palette in Halo CE, especially in the levels I mentioned, is bright, colorful, vibrant and simple (partially due to the age of the game, and partly by design. Bungie wanted the player to be surprised by the beauty of the environment.) We see the same vibrant colors and simplicity in design in the demo. They nailed the CE vibes no question.
> >
> > Now on to Halo 2. I’d say it’s a little bit darker on Delta Halo, and there definitely is more detail. Bungie really pushed the Original Xbox capabilities hard for the final Halo game of that consoles life. It’s kind of why it looks kind of muddy sometimes and the textures look almost overly complicated especially when looking at the ancient temples, hills and mountains. So I can meet you about half way with this comparison and say the demo is brighter and simpler than Halo 2’s art style (not graphics, but art style).
> >
> > With Halo 3, Bungie seemingly returned to the CE’s simple design and brighter colors to close out the trilogy. Look at screen shots of “The Covenant”, I mean it’s the same as the demo dude as far as the color palette and art style go. It’s meant to be reminiscent of CE, just like the demo we saw.
> >
> > It’s not until Reach where we finally see a big departure from the classic art style. Bungie was trying to compete with COD and other realistic military shooters and the environments show that. “Winter contingency” has the wide open grassy plains, mountains, trees and rivers, but it’s dark. Like really dark. And they give a very realistic, modern military design to all the UNSC weapons, armors, and vehicles.
> >
> > “Requiem” in Halo 4 corrected Reach’s course a little bit but of course we all know that much much more was changed in terms of art style that did not please the fans (power ranger Spartans, forerunner tech no longer being ancient and spooky but alive, glowing, and sigh “orange” like never before). Halo 4 kept the over complicated modern shooter vibe that Reach started and mixed it in with SOME brighter CE-like colors to give kind of a hybrid look that I wasn’t a huge fan of, especially since the forerunner tech didn’t match at all.
> >
> > Halo 5 is too different in my mind to compare the two in my opinion (plus this reply got WAY longer than I anticipated).
> >
> > 343 still has more work to do as far as detailing goes and hopefully the hexagonal pillars under the mountains will get some better texturing and lighting, but I think they nailed it. The level in the demo perfectly captures the same vibes given off by Halo 3 and Halo CE when compared to the same biomes featured In those games. Maybe other explorable areas and environments will be darker and detailed differently like you want. But as far as the grassy plains, pine trees, hills and mountains go, they nailed it man.
>
> The colors in Halo 1-3 are not that bright. Look up pics of those missions and compare it too Halo Infinite, I guarantee that Halo 1-3 are not as bright as Halo Infinite.
>
> Here:
> file:///C:/Users/Noah/Pictures/Forerunnerthingy.webp
> file:///C:/Users/Noah/Pictures/haloin5.webp
>
> Compare those. Halo CE is clearly a bit darker

Can’t get your links to load anything so I’m not too sure what kind of comparison you’re making. I keep trying to see things from your point of view, I’ve looked up a ton of pictures from 1-3 and the only classic game that I can agree is a little dark looking is halo 2. Halo CE is bright and simple by video game shooter standards 20 years ago and Halo Infinite appears to be the same by today’s shooter standards. Same with Halo 3. In my opinion 343 has successfully emulated CE and 3’s art style, especially when I play those games over and over again and looked at countless screenshots to compare. We’re gonna have to agree to disagree here. We’re just seeing two totally different things lol