> 2533275010817669;76:
> Yes. The graphics are underwhelming and unpolished. And, for the first hours, I let that cloud my judgement on Halo Infinite. The gameplay ideas, such as the Brutes picking up and yeeting Grunts at you sounds hilarious and innovative for Halo. We were even told to not be surprised if we see enemies picking up other weapons to fight you. I let the graphics of an old build cloud interesting game mechanics and details. Let’s all remember “Make your game fun before pretty.”
> By the way, that “Banished ship” is called a “Phantom”.
>
> But it is, in fact, a demo. It’s not the most recent build. Chris Lee has confirmed, through interviews with YouTubers (namely HiddenXperia, for my case) that the build used in the demo was old. The age of the build wasn’t specified. Just “old”, which basically means outdated of course.
>
> That “mystery in other Halos” sound more like an opinion. For me, only Halo CE had the “Mysterious” element in the story. The rest of the Halos more or less lacked it, or simply didn’t reach the levels of mystery of the first game. Even today, with all this lore present, Halo CE still feels mysterious in nearly every aspect.
>
> That Blue Team assumption is but that: an empty assumption based on a demo meant to give you a glimpse of what to expect of the release. A LOT of details are purposely left out. And Blue Team’s inclusion is one of them.
> If I may toss my 2 cents, Blue Team’s armor, specifically the helmets, in the cover of Shadows of Reach look different from Halo 5, which gives me hope that they may have some form of appearance in the game.
>
> Sure, the new weapons have questionable design. At least the Human weapons. The Ravager and the Mangler, especially Ravager, look cool. And I expect them to be fun to use.
>
> Why does radar, or rather Motion Tracker, have to go? It’s been here since CE, since the first mission. Cortana herself even says so.
> *“Warning, I’m detecting multiple Covenant troops outside the access ways. Activating Motion Tracker. Let’s find a safe exit.”*You know why Aim Assist is there, don’t you? Without it, it’s difficult to keep a stable aim on a target, especially in an FPS. Halo CE in MCC has a skull that disables Aim Assist. I tried it once and I had a very tough time, because the game wasn’t helping me keep a stable aim on agile enemies. Perhaps you should try it yourself to understand.
>
> You had 3 different instances of Chief using the grapple, and yet you picked the absolute worst just to strengthen your point that the grapple is useless. We were clearly shown Chief getting to a higher platform with it to surprise a Banished party AND using it to pick up a far-away Fusion Coil to toss at the turret. But you purposefully neglected that.
>
> What does DOOM Eternal even have to do with this? Sure the Super Shotgun had the hook. But that’s it. Titanfall 2 had a grappling hook too. Just Cause always had a hook. Many games had a grappling hook. It may be a generic mechanic. But as long as it’s fun and alters combat positively, I won’t complain. After all… Firefight was, by all intents and purposes, a clone of Horde Mode from Gears of War. Many games had done their own Horde Mode too. Yet people still loved Firefight and still want to see it back. Not all that’s generic is inherently bad to Halo. Sure, some things can harm it more than not. But something like a Grappling Hook? I think it’d be fun.
>
> “Classic is better than this.”
> Here’s the thing. I don’t want things like Sprint and associated mechanics. But I also don’t want a full return to classic, and I’d like to see Thrusters return. Whether you’re ok with that opinion of mine, I don’t care. Now, Halo Infinite is doing the exact opposite: features Sprint and no Thrusters. Do you see me angry about it? No. In the end, it’s better to warm up to what the game ultimately gives you and trying to find fun in it (in a positive or neutral mood too. A bad mood won’t help anyone), than complain about it. You can still complain, as I do. But I also enjoy the games for what they are.
>
> From the start, your argument is completely negative, and clearly trying to give the game a bad image. Being negative, right now, won’t solve anything. Let’s all bring criticisms (valuable and relevant criticism, may I add) to try and lead 343i to the right direction, without throwing a hissy fit because they didn’t do what you wanted. Let’s be civilized.
First of all in my post I explain that Im aware that it’s a demo and that it’s old. That doesn’t excuse what they showed. If they couldn’t shoe anything better then delay the reveal of gameplay. It’s as simple as that
Exactly . Where is the CE vibes
Na blue team should’ve been front and center. The story should’ve been a direct continuation of halo 5.
Na. again I explained this in my post that idc how good it feels. It’s still not halo. I love new guns but not like this
I said in campagin that the radar is fine. In multiplayer the radar doesn’t belong. Having free info isn’t competitive .
Idc how funny or well done the grappling hook is. Idc how cool it is to throw explosions or get to high places. It’s not halo . It belongs in Titanfall. Not halo.
A custom game option to have grapples? I’m all for it. It being the face of halo? Hell no
Doom eternal has everything to do with this and I’m not even talking about the meat hook. Just the thrusting and jumping alone in doom is well done and it could’ve been what halo is
I want the thrusters pack to return. Actually HCS SETTINGS should’ve been the future. I like sprint and don’t care if it’s in or not BUT IT NEEDS THE THRUSTER PACK. If you JUST sprint in halo 5 you die.
Again like I said.
HCS settings is better.
Doom is better
And classic is better BECAUSE I would rather that over what we have now.
Final point. If doom eternal can feel fast without sprint why can’t halo do it