For those Defending the Demo

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> > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > >
> > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> >
> > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
>
> Halo was never dark and gritty until Halo: Reach. With flood levels being the only exception, Halos 1-3 were always bright, clean, and colorful. Reach added textures that showed wear and tear in everything and a more realistic “COD” like art style. Everything in Reach looked dark and muddy because of the over-texturing Bungie did trying to make everything more realistic and gritty. 343 continued that with Halo 4 and 5, adding more overly complex textures to everything considered UNSC (however, 343 did make the forunner stuff look too “clean” but at the same time made everything over complicated).
>
> A large vocal minority of Halo fans hated the gritty and overly realistic art style 343 had been pursuing, and most other fans either casually agreed with this vocal minority or didn’t say much. So, 343 changed things. I’ll agree it’s not perfect and hopefully the next
> few months of work will do it some good.
>
> They are echoing CE’s art style with a modern twist and they are doing it well. In conclusion, I have absolutely no idea what you’re talking about with all this “classic halo is gritty” talk, especially since Reach, 4, and 5 are so much grittier, detailed, and darker. Please just go look at the difference between Halo 3 and Reach. It’s massive.

Halo 1-3 were not as bright or colorful as Halo Infinite. Halo Infinite looks like a damn Mario game.

the game

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> Yes. The graphics are underwhelming and unpolished. And, for the first hours, I let that cloud my judgement on Halo Infinite. The gameplay ideas, such as the Brutes picking up and yeeting Grunts at you sounds hilarious and innovative for Halo. We were even told to not be surprised if we see enemies picking up other weapons to fight you. I let the graphics of an old build cloud interesting game mechanics and details. Let’s all remember “Make your game fun before pretty.”
> By the way, that “Banished ship” is called a “Phantom”.
>
> But it is, in fact, a demo. It’s not the most recent build. Chris Lee has confirmed, through interviews with YouTubers (namely HiddenXperia, for my case) that the build used in the demo was old. The age of the build wasn’t specified. Just “old”, which basically means outdated of course.
>
> That “mystery in other Halos” sound more like an opinion. For me, only Halo CE had the “Mysterious” element in the story. The rest of the Halos more or less lacked it, or simply didn’t reach the levels of mystery of the first game. Even today, with all this lore present, Halo CE still feels mysterious in nearly every aspect.
>
> That Blue Team assumption is but that: an empty assumption based on a demo meant to give you a glimpse of what to expect of the release. A LOT of details are purposely left out. And Blue Team’s inclusion is one of them.
> If I may toss my 2 cents, Blue Team’s armor, specifically the helmets, in the cover of Shadows of Reach look different from Halo 5, which gives me hope that they may have some form of appearance in the game.
>
> Sure, the new weapons have questionable design. At least the Human weapons. The Ravager and the Mangler, especially Ravager, look cool. And I expect them to be fun to use.
>
> Why does radar, or rather Motion Tracker, have to go? It’s been here since CE, since the first mission. Cortana herself even says so.
> *“Warning, I’m detecting multiple Covenant troops outside the access ways. Activating Motion Tracker. Let’s find a safe exit.”*You know why Aim Assist is there, don’t you? Without it, it’s difficult to keep a stable aim on a target, especially in an FPS. Halo CE in MCC has a skull that disables Aim Assist. I tried it once and I had a very tough time, because the game wasn’t helping me keep a stable aim on agile enemies. Perhaps you should try it yourself to understand.
>
> You had 3 different instances of Chief using the grapple, and yet you picked the absolute worst just to strengthen your point that the grapple is useless. We were clearly shown Chief getting to a higher platform with it to surprise a Banished party AND using it to pick up a far-away Fusion Coil to toss at the turret. But you purposefully neglected that.
>
> What does DOOM Eternal even have to do with this? Sure the Super Shotgun had the hook. But that’s it. Titanfall 2 had a grappling hook too. Just Cause always had a hook. Many games had a grappling hook. It may be a generic mechanic. But as long as it’s fun and alters combat positively, I won’t complain. After all… Firefight was, by all intents and purposes, a clone of Horde Mode from Gears of War. Many games had done their own Horde Mode too. Yet people still loved Firefight and still want to see it back. Not all that’s generic is inherently bad to Halo. Sure, some things can harm it more than not. But something like a Grappling Hook? I think it’d be fun.
>
> “Classic is better than this.”
> Here’s the thing. I don’t want things like Sprint and associated mechanics. But I also don’t want a full return to classic, and I’d like to see Thrusters return. Whether you’re ok with that opinion of mine, I don’t care. Now, Halo Infinite is doing the exact opposite: features Sprint and no Thrusters. Do you see me angry about it? No. In the end, it’s better to warm up to what the game ultimately gives you and trying to find fun in it (in a positive or neutral mood too. A bad mood won’t help anyone), than complain about it. You can still complain, as I do. But I also enjoy the games for what they are.
>
> From the start, your argument is completely negative, and clearly trying to give the game a bad image. Being negative, right now, won’t solve anything. Let’s all bring criticisms (valuable and relevant criticism, may I add) to try and lead 343i to the right direction, without throwing a hissy fit because they didn’t do what you wanted. Let’s be civilized.

First of all in my post I explain that Im aware that it’s a demo and that it’s old. That doesn’t excuse what they showed. If they couldn’t shoe anything better then delay the reveal of gameplay. It’s as simple as that

Exactly . Where is the CE vibes

Na blue team should’ve been front and center. The story should’ve been a direct continuation of halo 5.

Na. again I explained this in my post that idc how good it feels. It’s still not halo. I love new guns but not like this

I said in campagin that the radar is fine. In multiplayer the radar doesn’t belong. Having free info isn’t competitive .

Idc how funny or well done the grappling hook is. Idc how cool it is to throw explosions or get to high places. It’s not halo . It belongs in Titanfall. Not halo.
A custom game option to have grapples? I’m all for it. It being the face of halo? Hell no

Doom eternal has everything to do with this and I’m not even talking about the meat hook. Just the thrusting and jumping alone in doom is well done and it could’ve been what halo is

I want the thrusters pack to return. Actually HCS SETTINGS should’ve been the future. I like sprint and don’t care if it’s in or not BUT IT NEEDS THE THRUSTER PACK. If you JUST sprint in halo 5 you die.

Again like I said.
HCS settings is better.
Doom is better
And classic is better BECAUSE I would rather that over what we have now.
Final point. If doom eternal can feel fast without sprint why can’t halo do it

Yes, but this is your opinion.

There are many others out there who disagree with almost everything you say, so what is 343i meant to do?
I have played this franchise for almost 20 years now. I have my concerns with what I saw in the demo, but I’m looking forward to playing it.

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> Yes, but this is your opinion.
>
> There are many others out there who disagree with almost everything you say, so what is 343i meant to do?
> I have played this franchise for almost 20 years now. I have my concerns with what I saw in the demo, but I’m looking forward to playing it.

Simple question. Who asked for the grappling hook? Because out of all fourms. The YouTube comments. Everything. I have not seen one person ask for it. So no this is not an opinion. I’m stating genuine concerns

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> > 2533274827080064;84:
> > Yes, but this is your opinion.
> >
> > There are many others out there who disagree with almost everything you say, so what is 343i meant to do?
> > I have played this franchise for almost 20 years now. I have my concerns with what I saw in the demo, but I’m looking forward to playing it.
>
> Simple question. Who asked for the grappling hook? Because out of all fourms. The YouTube comments. Everything. I have not seen one person ask for it. So no this is not an opinion. I’m stating genuine concerns

That’s the thing, we don’t know. It may just be a decision they made. Like how Bungie made the decision to incorporate equipment in H3, that very few H2 fans (me included) liked in the beginning, nor asked for. Bungie was lucky that it worked for them.

And you’re right to state those concerns. The demo was not the home run we needed it to be, but there are a lot of good things that are being overshadowed by blind hate right now. Cooler heads prevail in the end, and there are concerns that we need addressed, so I think we need to go about this without the hate.

> 2533275010817669;76:
> Yes. The graphics are underwhelming and unpolished. And, for the first hours, I let that cloud my judgement on Halo Infinite. The gameplay ideas, such as the Brutes picking up and yeeting Grunts at you sounds hilarious and innovative for Halo. We were even told to not be surprised if we see enemies picking up other weapons to fight you. I let the graphics of an old build cloud interesting game mechanics and details. Let’s all remember “Make your game fun before pretty.”
> By the way, that “Banished ship” is called a “Phantom”.
>
> But it is, in fact, a demo. It’s not the most recent build. Chris Lee has confirmed, through interviews with YouTubers (namely HiddenXperia, for my case) that the build used in the demo was old. The age of the build wasn’t specified. Just “old”, which basically means outdated of course.
>
> That “mystery in other Halos” sound more like an opinion. For me, only Halo CE had the “Mysterious” element in the story. The rest of the Halos more or less lacked it, or simply didn’t reach the levels of mystery of the first game. Even today, with all this lore present, Halo CE still feels mysterious in nearly every aspect.
>
> That Blue Team assumption is but that: an empty assumption based on a demo meant to give you a glimpse of what to expect of the release. A LOT of details are purposely left out. And Blue Team’s inclusion is one of them.
> If I may toss my 2 cents, Blue Team’s armor, specifically the helmets, in the cover of Shadows of Reach look different from Halo 5, which gives me hope that they may have some form of appearance in the game.
>
> Sure, the new weapons have questionable design. At least the Human weapons. The Ravager and the Mangler, especially Ravager, look cool. And I expect them to be fun to use.
>
> Why does radar, or rather Motion Tracker, have to go? It’s been here since CE, since the first mission. Cortana herself even says so.
> *“Warning, I’m detecting multiple Covenant troops outside the access ways. Activating Motion Tracker. Let’s find a safe exit.”*You know why Aim Assist is there, don’t you? Without it, it’s difficult to keep a stable aim on a target, especially in an FPS. Halo CE in MCC has a skull that disables Aim Assist. I tried it once and I had a very tough time, because the game wasn’t helping me keep a stable aim on agile enemies. Perhaps you should try it yourself to understand.
>
> You had 3 different instances of Chief using the grapple, and yet you picked the absolute worst just to strengthen your point that the grapple is useless. We were clearly shown Chief getting to a higher platform with it to surprise a Banished party AND using it to pick up a far-away Fusion Coil to toss at the turret. But you purposefully neglected that.
>
> What does DOOM Eternal even have to do with this? Sure the Super Shotgun had the hook. But that’s it. Titanfall 2 had a grappling hook too. Just Cause always had a hook. Many games had a grappling hook. It may be a generic mechanic. But as long as it’s fun and alters combat positively, I won’t complain. After all… Firefight was, by all intents and purposes, a clone of Horde Mode from Gears of War. Many games had done their own Horde Mode too. Yet people still loved Firefight and still want to see it back. Not all that’s generic is inherently bad to Halo. Sure, some things can harm it more than not. But something like a Grappling Hook? I think it’d be fun.
>
> “Classic is better than this.”
> Here’s the thing. I don’t want things like Sprint and associated mechanics. But I also don’t want a full return to classic, and I’d like to see Thrusters return. Whether you’re ok with that opinion of mine, I don’t care. Now, Halo Infinite is doing the exact opposite: features Sprint and no Thrusters. Do you see me angry about it? No. In the end, it’s better to warm up to what the game ultimately gives you and trying to find fun in it (in a positive or neutral mood too. A bad mood won’t help anyone), than complain about it. You can still complain, as I do. But I also enjoy the games for what they are.
>
> From the start, your argument is completely negative, and clearly trying to give the game a bad image. Being negative, right now, won’t solve anything. Let’s all bring criticisms (valuable and relevant criticism, may I add) to try and lead 343i to the right direction, without throwing a hissy fit because they didn’t do what you wanted. Let’s be civilized.

Aim aissit shouldn’t exsist for the exact reason that you just explained. Without it . Then it’s hard to hit. That’s what makes fps a skillful thing. The fact that it’s free aim and when you land shots it’s your own aim. Pubg does this and people can land shots. Why can’t halo do it

It’s very important that people voice concerns for what is a MS flagship. And it’s not a minority of folk either that have been vocal

I think it’s fair to say that the demo should very much have impressed everyone in graphic terms but it didn’t especially as this was touted as running on the most powerful console. People expected a whole lot more

I’m happy with what I saw but yes there’s certainly truth to the complaints

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> > > > > > > > > People did this when Halo 3 was revealed back in 2007. They hated it because of the equipment and they said it wasnt something that was supposed to be in Halo and that it ruined the game. Well you know what it was the most popular Halo game to date.
> > > > > > > >
> > > > > > > > ^This 100%. How much self awareness do people have to lack to realize that Halo 3 was hated vehemently by H2 players because “equipment isn’t Halo!!!” and now it’s the golden standard for expanding the sandbox.
> > > > > > > >
> > > > > > > > These are definitely the same people who are going to end up buying the game anyway.
> > > > > > >
> > > > > > > I never said equipment was a problem tho. I never had that stance about equipment I do however say that the grappling hook isn’t halo. The bubble shield is and even then it wasnt in MLG so go figure
> > > > > >
> > > > > > There you go. They said in multiplayer the grappling hook will be a pickup equipment item (it might be in campaign as well). The point is people hated something that wasn’t already in Halo and you’re doing the same right now, doesn’t matter if you didn’t back then, you can still learn from the past even if you didn’t partake in it. You haven’t even played the game to be able to tell if you like it or not, you just don’t like it because there’s been no abilities like it in Halo before.
> > > > >
> > > > > It being a pickup makes it worse because it’s a movement mechanic not a power up or power weapon. You don’t have to play to know what it will play like.
> > > >
> > > > Same could be said about Halo 3’s gravity lift pickup. And it being equipment probably means it’s limited use. You do have to play to know what it will play like.
> > >
> > > I’ll give you an example. It’s a tight game. 39 to 40 on Slayer. You pick up the Promethean grenade and just because you picked it up you are able to get a crucial kill with it thus turning the tide and making your team win. The same thing will happen with the grapple hook. That’s why Promethean nades were removed. That’s why Spartan charge was removed . It just doesn’t belong
> >
> > It is equipment, meaning there will be an opportunity for both sides to fight over it and retrieve it.
> >
> > Let me give you a scenario. You’re 39 to 40 on slayer. You pick up a Sniper rifle and just because you picked it up you are able to get a crucial kill with it thus turning the tide and making your team win.
> >
> > Welcome to the Arena FPS.
>
> Difference between the sniper and a Promethean grenade is that one requires skill and the other doesn’t. When you pick up the Promethean nade there are scenarios where you can get an instant kill just by throwing it. Where as in any situation with the sniper if you get an instant kill one shot headshot it took skill.

The point is not that the Promethean grenade is overpowered or isn’t, the point is that it cannot be confidently said that just because something is a map pickup and can turn the tide in a battle it should be removed. The Sniper and Promethean grenades are both map pickups- one was removed, one wasn’t, due to balancing issues. If they purposefully build maps around the grappling hook to make it useful but not overpowered (which it won’t be because it’s literally just a movement mechanic), then there should be no problem.

This is basic -Yoink- dude.

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> > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > >
> > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > >
> > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> >
> > Look, you’re never going to get a halo 3 game again as halo is going in a new direction and I’m afraid you just have to accept that. It’s a different take and frankly, halo is being made to appeal to the masses rather then just Bungie purists. You don’t have to like it, but I’m afraid you do have to accept it.
>
> No one is asking for Halo 3 again. We are asking for a classic Halo game after 10 years of sprint and -Yoink- abilities.

What would make your ideal halo, if you got to make one?

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> > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> >
> > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
>
> Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.

So every Halo game since Reach is not a Halo game because of sprint?
So Halo had a grappling hook now… Is it less Halo then?
Only Halo Reach was dark and gritty because of the athmosphere in the story and setting. I urge you to replay 1-3 and focus on the lack of grit, and enjoy the saturation in those games which made people smile back then.

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> I’ll start with the small stuff
> Warthog didn’t have weight to it. Didn’t look like it was actually traveling on dirt. It also looked like a toy
> The banished ship that resembles the covenant one is a weird design. Idc if its owned by the banished and that’s why it looks like that. It just looks bad. Like a cube AKA toy like. Plastic
>
> The HUD doesn’t have the helmet feel that the halo 5 campiagn did. Say what you want about halo 5 but the helmet in the story makes you feel like you were in the helmet rather than just looking at a HUD
>
> There barely seems to be any textures and whatever does look good looks like plastic anyways. Idc if the demo was from 6 months ago. Or that it isn’t “polished”. This is the first gameplay reveal for a flagship title. A system seller. After 5 years there is no excuse for it to look like this. They should’ve shown what’s to be expected . Not an old demo
>
> The grappling hook doesn’t belong in halo. The thrusters were in the books that came out before halo CE. Where did the grappling hooks come from? Again say what you want about halo 5 but HCS SETTINGS is better than this. I now would rather take classic over what we have now. That’s how disappointed I am.
> Hit markers and radar needs to go. Radar for campgain? Fine everything else no. Watch there be aim assist lock on with the grapples. Basically anything that assists you should not be in the game.
> Wheres the grit? This game litterally looks like a pg13 doom eternal. This game used to be M for mature. It used to have a mysterious story and a artstyle that didn’t look plastic.
>
> Even the story seems forced. I didn’t like the pilot at all even before the gameplay reveal and the brute at the end just felt like a run of the mill enemy . No depth. No amazing action scenes. Just a man yelling in a ship and then a brute yelling at the end.
>
> BLUE TEAM IS GONE. For the first time in halo 5 even tho the story was bad I was hyped for blue team. Could’ve made an epic return but no they had to remove any callbacks to halo 5. I don’t think 343 realizes how important blue team is to the story
>
> The new weapons litterally look like they are ripped straight out of call of duty. Idc how good they feel. Idc how many classic weapons come back. Those weapons are not halo
>
> There was another thread talking about how sprint doesn’t even exsist. That it’s just an animation. I agree. Same with the grapple. It’s just gimmick animations that make you feel like your doing something. Just watch the way he uses the grapple in the demo. He could’ve just kept shooting the brute and punched him . There was no need for a grapple and better yet it didn’t even take you far
>
> Doom eternal is better than is.
> HCS SETTINGS is better than this.
> CLASSIC is better than this

Radar has been in every single halo game

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> > 2533274816735326;1:
> > I’ll start with the small stuff
> > Warthog didn’t have weight to it. Didn’t look like it was actually traveling on dirt. It also looked like a toy
> > The banished ship that resembles the covenant one is a weird design. Idc if its owned by the banished and that’s why it looks like that. It just looks bad. Like a cube AKA toy like. Plastic
> >
> > The HUD doesn’t have the helmet feel that the halo 5 campiagn did. Say what you want about halo 5 but the helmet in the story makes you feel like you were in the helmet rather than just looking at a HUD
> >
> > There barely seems to be any textures and whatever does look good looks like plastic anyways. Idc if the demo was from 6 months ago. Or that it isn’t “polished”. This is the first gameplay reveal for a flagship title. A system seller. After 5 years there is no excuse for it to look like this. They should’ve shown what’s to be expected . Not an old demo
> >
> > The grappling hook doesn’t belong in halo. The thrusters were in the books that came out before halo CE. Where did the grappling hooks come from? Again say what you want about halo 5 but HCS SETTINGS is better than this. I now would rather take classic over what we have now. That’s how disappointed I am.
> > Hit markers and radar needs to go. Radar for campgain? Fine everything else no. Watch there be aim assist lock on with the grapples. Basically anything that assists you should not be in the game.
> > Wheres the grit? This game litterally looks like a pg13 doom eternal. This game used to be M for mature. It used to have a mysterious story and a artstyle that didn’t look plastic.
> >
> > Even the story seems forced. I didn’t like the pilot at all even before the gameplay reveal and the brute at the end just felt like a run of the mill enemy . No depth. No amazing action scenes. Just a man yelling in a ship and then a brute yelling at the end.
> >
> > BLUE TEAM IS GONE. For the first time in halo 5 even tho the story was bad I was hyped for blue team. Could’ve made an epic return but no they had to remove any callbacks to halo 5. I don’t think 343 realizes how important blue team is to the story
> >
> > The new weapons litterally look like they are ripped straight out of call of duty. Idc how good they feel. Idc how many classic weapons come back. Those weapons are not halo
> >
> > There was another thread talking about how sprint doesn’t even exsist. That it’s just an animation. I agree. Same with the grapple. It’s just gimmick animations that make you feel like your doing something. Just watch the way he uses the grapple in the demo. He could’ve just kept shooting the brute and punched him . There was no need for a grapple and better yet it didn’t even take you far
> >
> > Doom eternal is better than is.
> > HCS SETTINGS is better than this.
> > CLASSIC is better than this
>
> The warthog is fine. The grappling hooks awesome. The graphics are incredible! Your just being a hater. I’ll bet you were complaining about 4 and 5 after there demos. Just give it a chance!( although, I must admit that your right about the brute. Pretty standard.)

Don’t ask questions just consume product and then get excited for next product

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> IT’S A FRAGGING GAME!
>
> I don’t care if the game is good or not.
> I don’t care if it’s 343i or Bungie.
> I don’t care if it’s Open World or Linear.
>
> Games are supposed to be fun to who love it, and nonexistent to those who don’t like it.
> If you like it, Stick around and enjoy yourself.
> If you don’t like it…
>
> SUCK IT UP, SHUT UP, LEAVE, AND NEVER COME BACK!!!
>
> (And don’t trot out the (over/miss)used excuse of it being constructive criticism.
> There is a difference between constructive criticism, (“The Warthog’s sound could’ve been better”)
> and bratty b**ching. (“This demo sucks”)

STOP CRITICIZING MY BILLION DOLLAR COMPANY!!!

> 2535460217771091;31:
> IT’S A FRAGGING GAME!
>
> I don’t care if the game is good or not.
> I don’t care if it’s 343i or Bungie.
> I don’t care if it’s Open World or Linear.
>
> Games are supposed to be fun to who love it, and nonexistent to those who don’t like it.
> If you like it, Stick around and enjoy yourself.
> If you don’t like it…
>
> SUCK IT UP, SHUT UP, LEAVE, AND NEVER COME BACK!!!
>
> (And don’t trot out the (over/miss)used excuse of it being constructive criticism.
> There is a difference between constructive criticism, (“The Warthog’s sound could’ve been better”)
> and bratty b**ching. (“This demo sucks”)

STOP

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> > People did this when Halo 3 was revealed back in 2007. They hated it because of the equipment and they said it wasnt something that was supposed to be in Halo and that it ruined the game. Well you know what it was the most popular Halo game to date.
>
> ^This 100%. How much self awareness do people have to lack to realize that Halo 3 was hated vehemently by H2 players because “equipment isn’t Halo!!!” and now it’s the golden standard for expanding the sandbox.
>
> These are definitely the same people who are going to end up buying the game anyway.

In the billions of years of earth’s existence not one living being has ever said that

Lets work with the assumption that its an older more stable build played on a PC that does not have the ‘blast-processing’ of XSX.

  1. Agree on the Warthog. Either they are made from lighter alloys that can negate gravity or they have some very good tyres. It was a little too easy to handle around corners.
  2. I assume you are talking about the Banished Phantom. Yes, it looks chunky and its animations were jank. Looks more like an LOD model than a proper thing that we should see.
  3. Not an objectively bad thing.
  4. I think Digital Foundry did a good video on this here: YT Link
  5. The hook might add to the Halo triangle of Gun + Grenade + Melee ; I don’t see this as a bad thing at all. People who adapt to it and learn to use it well, can probably wreck it in campaign. Aside from the hook not being in the lore, what is your actual problem with it?
  6. I assume they will have an option to disable these hit and kill indicators. I’m all for as much UI adjustments in games as possible. There is no reason not to allow people to tailor the UI to their needs.
  7. “Basically anything that assists you should not be in the game.” ; There should be options to disable/enable stuff. I don’t see how having accessibility options makes a bad game. The more people who can play and have fun with Halo, the better!
  8. The grit has been missing for a while. I was wishing for dismemberment in Halo 3 but I don’t think we will ever get that in Halo. I’m with you on the grit. Plasma should melt armor and flesh, grenades should separate bits. Some of the plastic look is explained in the DF video btw.
  9. The brute at the end did over-indulge in his speech. I wanted him to get on with it. Its like those bully videos “Fite me IRL mate”. They need to cut his monologue by 40% at least. The story overall being ‘forced’ though? Can you elaborate? The pilot has more ‘feel’ than every character of Halo 5 combined. In the first trailer he was happy to find Chief but he didn’t expect to be dragged into the fight and its clear he is not happy about getting involved in this war, he wants to go home to his family. This makes me think that this fight is somewhat personal between Chief and the Banished. Or it could be that he saw what was done to Infinity and wants no part of it. His mission was to recover S117 and return to base.
    As for action scenes. I was waiting for the ‘oomph’ that the Doom gameplay demos had at the end, but instead we got a Brute who likes the sound of his own voice and pulls an equivalent of ‘fite me irl mate’.
  10. There were no callbacks to Halo 5 in the demo. Infinite will have to connect to the previous game somehow.
  11. What makes a weapon a ‘Halo’ weapon? If you look at the weapons we had in CE, which of them would fit in for you and why? The Magnum looks out of place, no?
  12. Like in point 5), the hook will add to the ways you can approach a fight. Enemies on high-rgound will no longer have such an advantage if your ‘hook’ into them and bring yourself up as well. I assume that you can hook weapons towards you as well, so no longer need to run out of cover to get a power weapon as long as you are in range. It has a lot of utility potential.

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> > 2533274809687497;8:
> > > 2535448152305431;5:
> > > > 2533274923753781;4:
> > > > > 2535448152305431;2:
> > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > >
> > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > >
> > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> >
> > Halo has only been dark and gritty in halo 2 and reach. Halo CE and halo 3 were not dark… Also blame reach for adding sprint and causing this fuss. If Bungie made halo 4 it’s guaranteed they would have added sprint
>
> Yeah Reach added sprint but 343 could’ve listened to the community and scrapped it and made Halo 4 like Halo 2 Anniversary but no, they chose to ignore the community and copy COD. Halo 3 wasn’t bright nor did everything look like plastic toys like this trash.

I understand everyone concerns but your argument about sprint isn’t valid. I also do not like sprint but you do realize halo 4 came out well before halo 2A. Like don’t you know that halo 2A was on Xbox one and halo 4 was on 360.

Also halo 3 the characters looked almost like toys. I was in second year university when it came out and I remember my dad saying why does everyone look like an action figure?

Honestly halo has never been known for graphics. It’s known for its gameplay. In the end we will see the final product when infinite comes out

> 2533274816735326;1:
> I’ll start with the small stuff
> Warthog didn’t have weight to it. Didn’t look like it was actually traveling on dirt. It also looked like a toy
> The banished ship that resembles the covenant one is a weird design. Idc if its owned by the banished and that’s why it looks like that. It just looks bad. Like a cube AKA toy like. Plastic
>
> The HUD doesn’t have the helmet feel that the halo 5 campiagn did. Say what you want about halo 5 but the helmet in the story makes you feel like you were in the helmet rather than just looking at a HUD
>
> There barely seems to be any textures and whatever does look good looks like plastic anyways. Idc if the demo was from 6 months ago. Or that it isn’t “polished”. This is the first gameplay reveal for a flagship title. A system seller. After 5 years there is no excuse for it to look like this. They should’ve shown what’s to be expected . Not an old demo
>
> The grappling hook doesn’t belong in halo. The thrusters were in the books that came out before halo CE. Where did the grappling hooks come from? Again say what you want about halo 5 but HCS SETTINGS is better than this. I now would rather take classic over what we have now. That’s how disappointed I am.
> Hit markers and radar needs to go. Radar for campgain? Fine everything else no. Watch there be aim assist lock on with the grapples. Basically anything that assists you should not be in the game.
> Wheres the grit? This game litterally looks like a pg13 doom eternal. This game used to be M for mature. It used to have a mysterious story and a artstyle that didn’t look plastic.
>
> Even the story seems forced. I didn’t like the pilot at all even before the gameplay reveal and the brute at the end just felt like a run of the mill enemy . No depth. No amazing action scenes. Just a man yelling in a ship and then a brute yelling at the end.
>
> BLUE TEAM IS GONE. For the first time in halo 5 even tho the story was bad I was hyped for blue team. Could’ve made an epic return but no they had to remove any callbacks to halo 5. I don’t think 343 realizes how important blue team is to the story
>
> The new weapons litterally look like they are ripped straight out of call of duty. Idc how good they feel. Idc how many classic weapons come back. Those weapons are not halo
>
> There was another thread talking about how sprint doesn’t even exsist. That it’s just an animation. I agree. Same with the grapple. It’s just gimmick animations that make you feel like your doing something. Just watch the way he uses the grapple in the demo. He could’ve just kept shooting the brute and punched him . There was no need for a grapple and better yet it didn’t even take you far
>
> Doom eternal is better than is.
> HCS SETTINGS is better than this.
> CLASSIC is better than this

Talk about hitting the nail on the head dead on, I totally agree Halo Infinite was very very underwhelming.

> 2533274816735326;1:
> I’ll start with the small stuff
> Warthog didn’t have weight to it. Didn’t look like it was actually traveling on dirt. It also looked like a toy
> The banished ship that resembles the covenant one is a weird design. Idc if its owned by the banished and that’s why it looks like that. It just looks bad. Like a cube AKA toy like. Plastic
>
> The HUD doesn’t have the helmet feel that the halo 5 campiagn did. Say what you want about halo 5 but the helmet in the story makes you feel like you were in the helmet rather than just looking at a HUD
>
> There barely seems to be any textures and whatever does look good looks like plastic anyways. Idc if the demo was from 6 months ago. Or that it isn’t “polished”. This is the first gameplay reveal for a flagship title. A system seller. After 5 years there is no excuse for it to look like this. They should’ve shown what’s to be expected . Not an old demo
>
> The grappling hook doesn’t belong in halo. The thrusters were in the books that came out before halo CE. Where did the grappling hooks come from? Again say what you want about halo 5 but HCS SETTINGS is better than this. I now would rather take classic over what we have now. That’s how disappointed I am.
> Hit markers and radar needs to go. Radar for campgain? Fine everything else no. Watch there be aim assist lock on with the grapples. Basically anything that assists you should not be in the game.
> Wheres the grit? This game litterally looks like a pg13 doom eternal. This game used to be M for mature. It used to have a mysterious story and a artstyle that didn’t look plastic.
>
> Even the story seems forced. I didn’t like the pilot at all even before the gameplay reveal and the brute at the end just felt like a run of the mill enemy . No depth. No amazing action scenes. Just a man yelling in a ship and then a brute yelling at the end.
>
> BLUE TEAM IS GONE. For the first time in halo 5 even tho the story was bad I was hyped for blue team. Could’ve made an epic return but no they had to remove any callbacks to halo 5. I don’t think 343 realizes how important blue team is to the story
>
> The new weapons litterally look like they are ripped straight out of call of duty. Idc how good they feel. Idc how many classic weapons come back. Those weapons are not halo
>
> There was another thread talking about how sprint doesn’t even exsist. That it’s just an animation. I agree. Same with the grapple. It’s just gimmick animations that make you feel like your doing something. Just watch the way he uses the grapple in the demo. He could’ve just kept shooting the brute and punched him . There was no need for a grapple and better yet it didn’t even take you far
>
> Doom eternal is better than is.
> HCS SETTINGS is better than this.
> CLASSIC is better than this

I don’t agree with everything in there, but I hear you! And I think this half of the community needs to be taken more seriously.

I do agree with a lot of it though, hopefully some of it will be fixed. One thing that I hadn’t thought about is the helmet not showing, I actually did like that in Halo 4 and 5, but it’s not too importants to me in infinite.
And I want to mention that we don’t know yet if Blue Team will be in Infinite or not, I hope they are but not as a gameplay-squad.

The game is not even out yet, your basing all of this of a months old demo. If you don’t like the game when it comes out just don’t buy it. Simple