For those Defending the Demo

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> > I’ll start with the small stuff
> > Warthog didn’t have weight to it. Didn’t look like it was actually traveling on dirt. It also looked like a toy
> > The banished ship that resembles the covenant one is a weird design. Idc if its owned by the banished and that’s why it looks like that. It just looks bad. Like a cube AKA toy like. Plastic
> >
> > The HUD doesn’t have the helmet feel that the halo 5 campiagn did. Say what you want about halo 5 but the helmet in the story makes you feel like you were in the helmet rather than just looking at a HUD
> >
> > There barely seems to be any textures and whatever does look good looks like plastic anyways. Idc if the demo was from 6 months ago. Or that it isn’t “polished”. This is the first gameplay reveal for a flagship title. A system seller. After 5 years there is no excuse for it to look like this. They should’ve shown what’s to be expected . Not an old demo
> >
> > The grappling hook doesn’t belong in halo. The thrusters were in the books that came out before halo CE. Where did the grappling hooks come from? Again say what you want about halo 5 but HCS SETTINGS is better than this. I now would rather take classic over what we have now. That’s how disappointed I am.
> > Hit markers and radar needs to go. Radar for campgain? Fine everything else no. Watch there be aim assist lock on with the grapples. Basically anything that assists you should not be in the game.
> > Wheres the grit? This game litterally looks like a pg13 doom eternal. This game used to be M for mature. It used to have a mysterious story and a artstyle that didn’t look plastic.
> >
> > Even the story seems forced. I didn’t like the pilot at all even before the gameplay reveal and the brute at the end just felt like a run of the mill enemy . No depth. No amazing action scenes. Just a man yelling in a ship and then a brute yelling at the end.
> >
> > BLUE TEAM IS GONE. For the first time in halo 5 even tho the story was bad I was hyped for blue team. Could’ve made an epic return but no they had to remove any callbacks to halo 5. I don’t think 343 realizes how important blue team is to the story
> >
> > The new weapons litterally look like they are ripped straight out of call of duty. Idc how good they feel. Idc how many classic weapons come back. Those weapons are not halo
> >
> > There was another thread talking about how sprint doesn’t even exsist. That it’s just an animation. I agree. Same with the grapple. It’s just gimmick animations that make you feel like your doing something. Just watch the way he uses the grapple in the demo. He could’ve just kept shooting the brute and punched him . There was no need for a grapple and better yet it didn’t even take you far
> >
> > Doom eternal is better than is.
> > HCS SETTINGS is better than this.
> > CLASSIC is better than this
>
> It’s funny, all this hate and you are still gonna end up playing it alot and still complain about how you hate it after that. Then you are gonna play it some more and end up admitting that you like it in a couple years. People did this when Halo 3 was revealed back in 2007. They hated it because of the equipment and they said it wasnt something that was supposed to be in Halo and that it ruined the game. Well you know what it was the most popular Halo game to date. People said the same thing about Reach and the armor abilities making it not Halo. It still ended up being a ton of people’s favorite game.
>
> Point is you will give it time and you will end up liking it.

All this hate? You calling facts hate? When halo 3 came out I didn’t complain about equipment. Never have I said in any of these posts that I hated equipment and that it wasn’t halo . And it’s funny you mention reach because thats the game where MLG DROPPED IT. Halo 5 after HCS settings was perfect mlg picked it back up. Loadouts ruined the mp and dont tellmeyou forgot the jetpack and amour lock and how cancer that is

I liked every halo since launch . This is THE FIRST halo that I’m making these statements about.

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> > > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > > >
> > > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > > >
> > > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> > >
> > > Halo has only been dark and gritty in halo 2 and reach. Halo CE and halo 3 were not dark… Also blame reach for adding sprint and causing this fuss. If Bungie made halo 4 it’s guaranteed they would have added sprint
> >
> > Bruh the story of Halo is based around mass genocide and yet you’re here saying only halo 2 and reach were dark, are you serious? Halo 3 had missions like floodgate and Cortana and CE had quotes like “nothing but dust and echos” and missions like Keyes. Are you even aware of the games which you talk about? Halo 5 was literally power rangers in comparison and Halo 4 was nothing more than a sob story. Now we got infinite looking like fortnite. The flood will never be back in a first person 343 game because that will upset their teen rating same as blood on the floor.
>
> I didn’t even talk about halo 4 and 5. I’m making an argument about the dark and gritty art style which halo CE didn’t have most of the time and halo 3 didn’t have at all. What are you talking about? Tell me when did I mention halo 4 or 5? Halo 4 was darker than halo 3 for example I. Terms of both art and the composer… Infinite looks nothing like fortnight and I’d like you to look at halo 3 again and see the bright vibrant colors.

Halo 1 has elites chests ripped open in CE so I’m shutting that down and also you gotta remember it was made in 2001, how real and gritty can something look while still being stylised back then. Halo 3 has people being consumed by flood in real time which you can then smash apart. What isn’t dark about Halo 3? It’s colour pallet is nowhere near as vibrant as Infinite’s. I mentioned Halo 4 and 5 as a comparison between Bungie and 343. Infinite looks way more like Halo 4 crossed with fortnite than actual Halo to me. Look at all the blocky designs and smoothness of everything, halo has never looked like that. If you can find me a screenshot of any halo looking like infinite I’ll concede.

Halo 3 https://i.ytimg.com/vi/HXkr-qQodBs/maxresdefault.jpgHalo Infinite https://pbs.twimg.com/media/EdokG9VU0AE2gOs.jpg:largeObviously you could get more comparable images so here is one of the brute lit similarly with bright light to Infinites with the same kind of armor shorturl.at/nAC47The difference to me is night and day, especially when you factor in that Halo 3 is limited in its gritty realism by 2007 graphics.

And here is fortnite https://i.ytimg.com/vi/p7_YSfxhkSQ/maxresdefault.jpg With its flat over saturated blocky colour pallet. Looks very similar at its core if you ask me.

We get into nit picking when talking about art style but I really hate what they have done to the grunts in terms of proportions in the screen shot I linked. All I’m trying to say is that I don’t think the new style does anything better over the old. Not a lot is even different from Halo 5 with things like the warthog staying the same and the guns still looking generic.

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> > > > > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > > > > >
> > > > > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> > > > >
> > > > > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
> > > >
> > > > Halo has only been dark and gritty in halo 2 and reach. Halo CE and halo 3 were not dark… Also blame reach for adding sprint and causing this fuss. If Bungie made halo 4 it’s guaranteed they would have added sprint
> > >
> > > Bruh the story of Halo is based around mass genocide and yet you’re here saying only halo 2 and reach were dark, are you serious? Halo 3 had missions like floodgate and Cortana and CE had quotes like “nothing but dust and echos” and missions like Keyes. Are you even aware of the games which you talk about? Halo 5 was literally power rangers in comparison and Halo 4 was nothing more than a sob story. Now we got infinite looking like fortnite. The flood will never be back in a first person 343 game because that will upset their teen rating same as blood on the floor.
> >
> > I didn’t even talk about halo 4 and 5. I’m making an argument about the dark and gritty art style which halo CE didn’t have most of the time and halo 3 didn’t have at all. What are you talking about? Tell me when did I mention halo 4 or 5? Halo 4 was darker than halo 3 for example I. Terms of both art and the composer… Infinite looks nothing like fortnight and I’d like you to look at halo 3 again and see the bright vibrant colors.
>
> Halo 1 has elites chests ripped open in CE so I’m shutting that down and also you gotta remember it was made in 2001, how real and gritty can something look while still being stylised back then. Halo 3 has people being consumed by flood in real time which you can then smash apart. What isn’t dark about Halo 3? It’s colour pallet is nowhere near as vibrant as Infinite’s. I mentioned Halo 4 and 5 as a comparison between Bungie and 343. Infinite looks way more like Halo 4 crossed with fortnite than actual Halo to me. Look at all the blocky designs and smoothness of everything, halo has never looked like that. If you can find me a screenshot of any halo looking like infinite I’ll concede.
>
> Halo 3 https://i.ytimg.com/vi/HXkr-qQodBs/maxresdefault.jpgHalo Infinite https://pbs.twimg.com/media/EdokG9VU0AE2gOs.jpg:largeObviously you could get more comparable images so here is one of the brute lit similarly to Infinites with the same kind of armor shorturl.at/nAC47
> The difference to me is night and day, especially when you factor in that Halo 3 is limited in its gritty realism by 2007 graphics.
>
> We get into nit picking when talking about art style but I really hate what they have done to the grunts in terms of proportions in the screen shot I linked. All I’m trying to say is that I don’t think the new style does anything better over the old. Not a lot is even different from Halo 5 with things like the warthog staying the same and the guns still looking generic.

THANK YOU. THANK YOU. I feel like I’m going crazy with all these people trying to defend this demo
Even if it gets polished the artstyle itself looks like a toy. Looks like Legos. It’s looks like fortnite. It looks like a pg13 doom eternal

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> > > > People did this when Halo 3 was revealed back in 2007. They hated it because of the equipment and they said it wasnt something that was supposed to be in Halo and that it ruined the game. Well you know what it was the most popular Halo game to date.
> > >
> > > ^This 100%. How much self awareness do people have to lack to realize that Halo 3 was hated vehemently by H2 players because “equipment isn’t Halo!!!” and now it’s the golden standard for expanding the sandbox.
> > >
> > > These are definitely the same people who are going to end up buying the game anyway.
> >
> > I never said equipment was a problem tho. I never had that stance about equipment I do however say that the grappling hook isn’t halo. The bubble shield is and even then it wasnt in MLG so go figure
>
> There you go. They said in multiplayer the grappling hook will be a pickup equipment item (it might be in campaign as well). The point is people hated something that wasn’t already in Halo and you’re doing the same right now, doesn’t matter if you didn’t back then, you can still learn from the past even if you didn’t partake in it. You haven’t even played the game to be able to tell if you like it or not, you just don’t like it because there’s been no abilities like it in Halo before.

It being a pickup makes it worse because it’s a movement mechanic not a power up or power weapon. You don’t have to play to know what it will play like.

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> > > > > People did this when Halo 3 was revealed back in 2007. They hated it because of the equipment and they said it wasnt something that was supposed to be in Halo and that it ruined the game. Well you know what it was the most popular Halo game to date.
> > > >
> > > > ^This 100%. How much self awareness do people have to lack to realize that Halo 3 was hated vehemently by H2 players because “equipment isn’t Halo!!!” and now it’s the golden standard for expanding the sandbox.
> > > >
> > > > These are definitely the same people who are going to end up buying the game anyway.
> > >
> > > I never said equipment was a problem tho. I never had that stance about equipment I do however say that the grappling hook isn’t halo. The bubble shield is and even then it wasnt in MLG so go figure
> >
> > There you go. They said in multiplayer the grappling hook will be a pickup equipment item (it might be in campaign as well). The point is people hated something that wasn’t already in Halo and you’re doing the same right now, doesn’t matter if you didn’t back then, you can still learn from the past even if you didn’t partake in it. You haven’t even played the game to be able to tell if you like it or not, you just don’t like it because there’s been no abilities like it in Halo before.
>
> It being a pickup makes it worse because it’s a movement mechanic not a power up or power weapon. You don’t have to play to know what it will play like.

Same could be said about Halo 3’s gravity lift pickup. And it being equipment probably means it’s limited use. You do have to play to know what it will play like.

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> > > > > > People did this when Halo 3 was revealed back in 2007. They hated it because of the equipment and they said it wasnt something that was supposed to be in Halo and that it ruined the game. Well you know what it was the most popular Halo game to date.
> > > > >
> > > > > ^This 100%. How much self awareness do people have to lack to realize that Halo 3 was hated vehemently by H2 players because “equipment isn’t Halo!!!” and now it’s the golden standard for expanding the sandbox.
> > > > >
> > > > > These are definitely the same people who are going to end up buying the game anyway.
> > > >
> > > > I never said equipment was a problem tho. I never had that stance about equipment I do however say that the grappling hook isn’t halo. The bubble shield is and even then it wasnt in MLG so go figure
> > >
> > > There you go. They said in multiplayer the grappling hook will be a pickup equipment item (it might be in campaign as well). The point is people hated something that wasn’t already in Halo and you’re doing the same right now, doesn’t matter if you didn’t back then, you can still learn from the past even if you didn’t partake in it. You haven’t even played the game to be able to tell if you like it or not, you just don’t like it because there’s been no abilities like it in Halo before.
> >
> > It being a pickup makes it worse because it’s a movement mechanic not a power up or power weapon. You don’t have to play to know what it will play like.
>
> Same could be said about Halo 3’s gravity lift pickup. And it being equipment probably means it’s limited use. You do have to play to know what it will play like.

I’ll give you an example. It’s a tight game. 39 to 40 on Slayer. You pick up the Promethean grenade and just because you picked it up you are able to get a crucial kill with it thus turning the tide and making your team win. The same thing will happen with the grapple hook. That’s why Promethean nades were removed. That’s why Spartan charge was removed . It just doesn’t belong

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> > > > > > > People did this when Halo 3 was revealed back in 2007. They hated it because of the equipment and they said it wasnt something that was supposed to be in Halo and that it ruined the game. Well you know what it was the most popular Halo game to date.
> > > > > >
> > > > > > ^This 100%. How much self awareness do people have to lack to realize that Halo 3 was hated vehemently by H2 players because “equipment isn’t Halo!!!” and now it’s the golden standard for expanding the sandbox.
> > > > > >
> > > > > > These are definitely the same people who are going to end up buying the game anyway.
> > > > >
> > > > > I never said equipment was a problem tho. I never had that stance about equipment I do however say that the grappling hook isn’t halo. The bubble shield is and even then it wasnt in MLG so go figure
> > > >
> > > > There you go. They said in multiplayer the grappling hook will be a pickup equipment item (it might be in campaign as well). The point is people hated something that wasn’t already in Halo and you’re doing the same right now, doesn’t matter if you didn’t back then, you can still learn from the past even if you didn’t partake in it. You haven’t even played the game to be able to tell if you like it or not, you just don’t like it because there’s been no abilities like it in Halo before.
> > >
> > > It being a pickup makes it worse because it’s a movement mechanic not a power up or power weapon. You don’t have to play to know what it will play like.
> >
> > Same could be said about Halo 3’s gravity lift pickup. And it being equipment probably means it’s limited use. You do have to play to know what it will play like.
>
> I’ll give you an example. It’s a tight game. 39 to 40 on Slayer. You pick up the Promethean grenade and just because you picked it up you are able to get a crucial kill with it thus turning the tide and making your team win. The same thing will happen with the grapple hook. That’s why Promethean nades were removed. That’s why Spartan charge was removed . It just doesn’t belong

It is equipment, meaning there will be an opportunity for both sides to fight over it and retrieve it.

Let me give you a scenario. You’re 39 to 40 on slayer. You pick up a Sniper rifle and just because you picked it up you are able to get a crucial kill with it thus turning the tide and making your team win.

Welcome to the Arena FPS.

Hey look! Another one of these threads :smiley:

I agree with you 100%.
This demo is just a Halo-skinned DOOM game, it feels no halo and looks no halo. Honestly Halo 5 story is not that good, but what we want is continue this story rather than start telling a new story. I love Master Chief to be the main character, but where is Lock? HE just pop in Halo 5 and pop out?

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> > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> >
> > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
>
> Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.

Look, you’re never going to get a halo 3 game again as halo is going in a new direction and I’m afraid you just have to accept that. It’s a different take and frankly, halo is being made to appeal to the masses rather then just Bungie purists. You don’t have to like it, but I’m afraid you do have to accept it.

Sound’s like a lot complaining from someone who has zero experience in game development/design. We’re at least 4 months away from launch. Lot’s of development time left.

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> > > > > > > > People did this when Halo 3 was revealed back in 2007. They hated it because of the equipment and they said it wasnt something that was supposed to be in Halo and that it ruined the game. Well you know what it was the most popular Halo game to date.
> > > > > > >
> > > > > > > ^This 100%. How much self awareness do people have to lack to realize that Halo 3 was hated vehemently by H2 players because “equipment isn’t Halo!!!” and now it’s the golden standard for expanding the sandbox.
> > > > > > >
> > > > > > > These are definitely the same people who are going to end up buying the game anyway.
> > > > > >
> > > > > > I never said equipment was a problem tho. I never had that stance about equipment I do however say that the grappling hook isn’t halo. The bubble shield is and even then it wasnt in MLG so go figure
> > > > >
> > > > > There you go. They said in multiplayer the grappling hook will be a pickup equipment item (it might be in campaign as well). The point is people hated something that wasn’t already in Halo and you’re doing the same right now, doesn’t matter if you didn’t back then, you can still learn from the past even if you didn’t partake in it. You haven’t even played the game to be able to tell if you like it or not, you just don’t like it because there’s been no abilities like it in Halo before.
> > > >
> > > > It being a pickup makes it worse because it’s a movement mechanic not a power up or power weapon. You don’t have to play to know what it will play like.
> > >
> > > Same could be said about Halo 3’s gravity lift pickup. And it being equipment probably means it’s limited use. You do have to play to know what it will play like.
> >
> > I’ll give you an example. It’s a tight game. 39 to 40 on Slayer. You pick up the Promethean grenade and just because you picked it up you are able to get a crucial kill with it thus turning the tide and making your team win. The same thing will happen with the grapple hook. That’s why Promethean nades were removed. That’s why Spartan charge was removed . It just doesn’t belong
>
> It is equipment, meaning there will be an opportunity for both sides to fight over it and retrieve it.
>
> Let me give you a scenario. You’re 39 to 40 on slayer. You pick up a Sniper rifle and just because you picked it up you are able to get a crucial kill with it thus turning the tide and making your team win.
>
> Welcome to the Arena FPS.

Difference between the sniper and a Promethean grenade is that one requires skill and the other doesn’t. When you pick up the Promethean nade there are scenarios where you can get an instant kill just by throwing it. Where as in any situation with the sniper if you get an instant kill one shot headshot it took skill.

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> Sound’s like a lot complaining from someone who has zero experience in game development/design. We’re at least 4 months away from launch. Lot’s of development time left.

It’s funny you say this because behind closed doors these companies discuss how to get people to keep playing their games and the HITMARKERS ARE ONE OF THEM

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> > Sound’s like a lot complaining from someone who has zero experience in game development/design. We’re at least 4 months away from launch. Lot’s of development time left.
>
> It’s funny you say this because behind closed doors these companies discuss how to get people to keep playing their games and the HITMARKERS ARE ONE OF THEM

Halo 4 had hit markers. Nothing new.

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> > > Sound’s like a lot complaining from someone who has zero experience in game development/design. We’re at least 4 months away from launch. Lot’s of development time left.
> >
> > It’s funny you say this because behind closed doors these companies discuss how to get people to keep playing their games and the HITMARKERS ARE ONE OF THEM
>
> Halo 4 had hit markers. Nothing new.

And that makes them ok? Why is it needed. Like no one can seem to answer the question. Why . Is
It. Needed

Yes. The graphics are underwhelming and unpolished. And, for the first hours, I let that cloud my judgement on Halo Infinite. The gameplay ideas, such as the Brutes picking up and yeeting Grunts at you sounds hilarious and innovative for Halo. We were even told to not be surprised if we see enemies picking up other weapons to fight you. I let the graphics of an old build cloud interesting game mechanics and details. Let’s all remember “Make your game fun before pretty.”
By the way, that “Banished ship” is called a “Phantom”.

But it is, in fact, a demo. It’s not the most recent build. Chris Lee has confirmed, through interviews with YouTubers (namely HiddenXperia, for my case) that the build used in the demo was old. The age of the build wasn’t specified. Just “old”, which basically means outdated of course.

That “mystery in other Halos” sound more like an opinion. For me, only Halo CE had the “Mysterious” element in the story. The rest of the Halos more or less lacked it, or simply didn’t reach the levels of mystery of the first game. Even today, with all this lore present, Halo CE still feels mysterious in nearly every aspect.

That Blue Team assumption is but that: an empty assumption based on a demo meant to give you a glimpse of what to expect of the release. A LOT of details are purposely left out. And Blue Team’s inclusion is one of them.
If I may toss my 2 cents, Blue Team’s armor, specifically the helmets, in the cover of Shadows of Reach look different from Halo 5, which gives me hope that they may have some form of appearance in the game.

Sure, the new weapons have questionable design. At least the Human weapons. The Ravager and the Mangler, especially Ravager, look cool. And I expect them to be fun to use.

Why does radar, or rather Motion Tracker, have to go? It’s been here since CE, since the first mission. Cortana herself even says so.
“Warning, I’m detecting multiple Covenant troops outside the access ways. Activating Motion Tracker. Let’s find a safe exit.”
You know why Aim Assist is there, don’t you? Without it, it’s difficult to keep a stable aim on a target, especially in an FPS. Halo CE in MCC has a skull that disables Aim Assist. I tried it once and I had a very tough time, because the game wasn’t helping me keep a stable aim on agile enemies. Perhaps you should try it yourself to understand.

You had 3 different instances of Chief using the grapple, and yet you picked the absolute worst just to strengthen your point that the grapple is useless. We were clearly shown Chief getting to a higher platform with it to surprise a Banished party AND using it to pick up a far-away Fusion Coil to toss at the turret. But you purposefully neglected that.

What does DOOM Eternal even have to do with this? Sure the Super Shotgun had the hook. But that’s it. Titanfall 2 had a grappling hook too. Just Cause always had a hook. Many games had a grappling hook. It may be a generic mechanic. But as long as it’s fun and alters combat positively, I won’t complain. After all… Firefight was, by all intents and purposes, a clone of Horde Mode from Gears of War. Many games had done their own Horde Mode too. Yet people still loved Firefight and still want to see it back. Not all that’s generic is inherently bad to Halo. Sure, some things can harm it more than not. But something like a Grappling Hook? I think it’d be fun.

“Classic is better than this.”
Here’s the thing. I don’t want things like Sprint and associated mechanics. But I also don’t want a full return to classic, and I’d like to see Thrusters return. Whether you’re ok with that opinion of mine, I don’t care. Now, Halo Infinite is doing the exact opposite: features Sprint and no Thrusters. Do you see me angry about it? No. In the end, it’s better to warm up to what the game ultimately gives you and trying to find fun in it (in a positive or neutral mood too. A bad mood won’t help anyone), than complain about it. You can still complain, as I do. But I also enjoy the games for what they are.

From the start, your argument is completely negative, and clearly trying to give the game a bad image. Being negative, right now, won’t solve anything. Let’s all bring criticisms (valuable and relevant criticism, may I add) to try and lead 343i to the right direction, without throwing a hissy fit because they didn’t do what you wanted. Let’s be civilized.

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> > > > Sound’s like a lot complaining from someone who has zero experience in game development/design. We’re at least 4 months away from launch. Lot’s of development time left.
> > >
> > > It’s funny you say this because behind closed doors these companies discuss how to get people to keep playing their games and the HITMARKERS ARE ONE OF THEM
> >
> > Halo 4 had hit markers. Nothing new.
>
> And that makes them ok? Why is it needed. Like no one can seem to answer the question. Why . Is
> It. Needed

Better question is why does it matter? It’s a marker on screen. It provides zero advantages/disadvantages to gameplay. It is purely visual and most likely tied into the hepatic feedback of the Xbox controller.

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> > 2535448152305431;5:
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> > > > 2535448152305431;2:
> > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > >
> > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> >
> > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
>
> Wait, sprint is what makes halo less dark and gritty? We are talking about a super solider here, he can sprint. People need to get over this. If we were still with the same design and mechanics of Halo 3, it’d be 100 posts a day about how halo need to revolutionise itself because it’s getting boring. Just chill, and enjoy the ride, man. We are getting AN OPEN WORLD HALO GAME? I’m down man, give me the grappling hook, give me the ‘crappy’ graphics, this. Game. Looks. Hella fun.

That’s not what I said. Sprint isn’t making this game less dark and gritty, it’s the colorful and bright atmosphere and guess what? We are talking about a damn super soldier, why can’t he run with his weapon up?

No. I will not just sit here and “enjoy the ride”. That’s how you keep on getting effed over by companies by keeping quiet and not speaking up. If you don’t like something a company is doing you should always be vocal about it because that’s how you get change.

> 2533274809687497;8:
> > 2535448152305431;5:
> > > 2533274923753781;4:
> > > > 2535448152305431;2:
> > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > >
> > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> >
> > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
>
> Halo has only been dark and gritty in halo 2 and reach. Halo CE and halo 3 were not dark… Also blame reach for adding sprint and causing this fuss. If Bungie made halo 4 it’s guaranteed they would have added sprint

Yeah Reach added sprint but 343 could’ve listened to the community and scrapped it and made Halo 4 like Halo 2 Anniversary but no, they chose to ignore the community and copy COD. Halo 3 wasn’t bright nor did everything look like plastic toys like this trash.

> 2535472162796694;70:
> > 2535448152305431;5:
> > > 2533274923753781;4:
> > > > 2535448152305431;2:
> > > > I agree with you 100%. This game looks nothing like Halo. I wouldn’t be surprised if this game was rated E10+.
> > >
> > > It clearly does Look like Halo. And graphics can change just go and look at Halo 5 in Beta then at Launch. Stop complaining about nonsense what can be easily fixed.
> >
> > Halo doesn’t have sprint, Halo doesn’t have a grappling hook, Halo is dark and gritty and this game comes out in 5 months which is barely enough time to fix anything.
>
> Look, you’re never going to get a halo 3 game again as halo is going in a new direction and I’m afraid you just have to accept that. It’s a different take and frankly, halo is being made to appeal to the masses rather then just Bungie purists. You don’t have to like it, but I’m afraid you do have to accept it.

No one is asking for Halo 3 again. We are asking for a classic Halo game after 10 years of sprint and -Yoink- abilities.