For the millionth time, please buff Anti-Air...

A guy who had a max pop of Hornets wrecked my team. I had to stop what I was doing and straight make 20 Reavers to stop him…and he still beat my Reavers😑 I mean Christ, bruh. It shouldn’t take 20 Reavers to somewhat deal with 20-25 Hornets mixed in with Nightingales…

In HW1, all you needed were 8 Wolves to beat mass air… AA needs a big buff.

yeah there pretty terrible and have consistently been so.

Anti-Air fills more of a support vehicle role, and shouldn’t be directly engaging air units. It’s most effective when kept in the back, as far from the air units as possible. Wolverines can do this by being very fast, and Reavers with their jump ability. If you have anti-air directly under an air swarm, it will lose, simply because of the rock-paper-scissors mechanics in play. If someone has full pop of air units, you will need about 1/4 of that pop devoted to AA (if your vehicles are on the same level as their air). You shouldn’t be able to counter an all-in army with only a couple of units. AA is in a fine spot at the moment. Air is already practically unplayable, and only really built in secret for a surprise attack. It doesn’t need more of an indirect nerf in the form of a buff to AA. Micro your AA and you will beat mass air 100% of the time.

> 2533274924073601;3:
> Anti-Air fills more of a support vehicle role, and shouldn’t be directly engaging air units. It’s most effective when kept in the back, as far from the air units as possible. Wolverines can do this by being very fast, and Reavers with their jump ability. If you have anti-air directly under an air swarm, it will lose, simply because of the rock-paper-scissors mechanics in play. If someone has full pop of air units, you will need about 1/4 of that pop devoted to AA (if your vehicles are on the same level as their air). You shouldn’t be able to counter an all-in army with only a couple of units. AA is in a fine spot at the moment. Air is already practically unplayable, and only really built in secret for a surprise attack. It doesn’t need more of an indirect nerf in the form of a buff to AA. Micro your AA and you will beat mass air 100% of the time.

Bruh, what the -Yoink- do you think I was doing. Do you think I was sitting with my thumb up my -Yoink- while he flew by my AA? OF -Yoinking!- COURSE I MICRO’D!!! They were sitting outside of range and all that -Yoink-. "Oh, AA works best when it’s used in a support role":thinking: okkaaaayyyy… Not sure wtf that does when he has Healers and Hornets and knows how to micro​:expressionless:

Funny how having AA as support is better than having mass AA even if the mass AA is being micro’d😑… 20 Reavers couldn’t beat 20 Hornets with like 5 Nightingales…

Not sure how that’s not broken…

Reavers suck!!!:-1: Yep they make me angry :rage:

> 2535471149170617;1:
> A guy who had a max pop of Hornets wrecked my team. I had to stop what I was doing and straight make 20 Reavers to stop him…

You’re a dirty liar. I checked your build order…

You made TWENTY TWO Reavers!

Before you report me, it’s a joke.

> 2535471149170617;1:
> A guy who had a max pop of Hornets wrecked my team. I had to stop what I was doing and straight make 20 Reavers to stop him…and he still beat my Reavers😑 I mean Christ, bruh. It shouldn’t take 20 Reavers to somewhat deal with 20-25 Hornets mixed in with Nightingales…
>
> In HW1, all you needed were 8 Wolves to beat mass air… AA needs a big buff.

Please don’t anti air is fine.

> 2535471149170617;4:
> > 2533274924073601;3:
> > Anti-Air fills more of a support vehicle role, and shouldn’t be directly engaging air units. It’s most effective when kept in the back, as far from the air units as possible. Wolverines can do this by being very fast, and Reavers with their jump ability. If you have anti-air directly under an air swarm, it will lose, simply because of the rock-paper-scissors mechanics in play. If someone has full pop of air units, you will need about 1/4 of that pop devoted to AA (if your vehicles are on the same level as their air). You shouldn’t be able to counter an all-in army with only a couple of units. AA is in a fine spot at the moment. Air is already practically unplayable, and only really built in secret for a surprise attack. It doesn’t need more of an indirect nerf in the form of a buff to AA. Micro your AA and you will beat mass air 100% of the time.
>
> Bruh, what the -Yoink- do you think I was doing. Do you think I was sitting with my thumb up my -Yoink- while he flew by my AA? OF -Yoinking!- COURSE I MICRO’D!!! They were sitting outside of range and all that -Yoink-. "Oh, AA works best when it’s used in a support role":thinking: okkaaaayyyy… Not sure wtf that does when he has Healers and Hornets and knows how to micro​:expressionless:
>
> Funny how having AA as support is better than having mass AA even if the mass AA is being micro’d😑… 20 Reavers couldn’t beat 20 Hornets with like 5 Nightingales…
>
> Not sure how that’s not broken…

If your 20 reavers couldn’t beat 20 hornets, you did something very, very wrong. Reavers shaft air. Either you were way behind on global tech upgrades or you got pegged by a leader power.

AA is perfectly fine. Leave it as is.

Straight -Yoink- horse -Yoink-.

Well? What upgrades did you have?

> 2533274809541057;11:
> Well? What upgrades did you have?

Vehicle 2 iirc.

> 2535471149170617;1:
> A guy who had a max pop of Hornets wrecked my team. I had to stop what I was doing and straight make 20 Reavers to stop him…and he still beat my Reavers😑 I mean Christ, bruh. It shouldn’t take 20 Reavers to somewhat deal with 20-25 Hornets mixed in with Nightingales…
>
> In HW1, all you needed were 8 Wolves to beat mass air… AA needs a big buff.

Upgrades ? + leader powers ? Was there any of those things ?

Well either ur micro is bad or ur units werent tbe same teir as the air or both… air is garbage. (Most of the time)

in no way 20 hornets will kick 20 reavers. if you add in engineers and shrouds, even 10 reavers will kill a full air army of 20+ hornets

Reavers could use a boost. As is, air is probably the best way to overwhelm banished. Reavers cost a lot, use 5 pop each, and cost so much to upgrade. All that, and they’re pretty slow. An air spam can just move from base to base, and reavers won’t always keep up.

I mean all of this about 3v3 mostly. Players don’t normally air spam in 1v1, as it just wouldn’t work if you’re paying attention. In 3v3 though, it’s super easy for one player to just spam air and healers. If you notice it, yes you can stop it by hitting early. But, you also have to contend with what the other 2 players are doing, which will wreck you if you’re going just all AA. Wolverines are a good counter because of their speed, but reavers seem to be at a disadvantage. Just my opinion.

Manually targeting with anti air is infinitely more effective.

> 2533274796391115;16:
> Reavers could use a boost. As is, air is probably the best way to overwhelm banished. Reavers cost a lot, use 5 pop each, and cost so much to upgrade. All that, and they’re pretty slow. An air spam can just move from base to base, and reavers won’t always keep up.
>
> I mean all of this about 3v3 mostly. Players don’t normally air spam in 1v1, as it just wouldn’t work if you’re paying attention. In 3v3 though, it’s super easy for one player to just spam air and healers. If you notice it, yes you can stop it by hitting early. But, you also have to contend with what the other 2 players are doing, which will wreck you if you’re going just all AA. Wolverines are a good counter because of their speed, but reavers seem to be at a disadvantage. Just my opinion.

Again, If you read a lot of the high-level player’s comments here the suggestion is not to go all anti-air. I find it frustrating that these forums are very active with high-level players trying to help people get better but they are constantly ignored in their advice. People just have a hard time accepting that the loss might be their fault and not the games fault, teammates fault, a units fault, or etc.

Like for example here. I think there are 4 champion players saying DON’T BUILD ALL ANTI AIR and your solution is to go all anti-air. Anti-air is in a fine spot. The Reaver is stronger than wolverines because of the Y ability. I just had a game (I think it was two games ago on my profile right now) that the enemy team tried to air span us. I added a few wolverines and had some upgraded infantry and it worked just fine. Air also will kill bases slower than ground forces so you could always just base trade.

Guys most of the time a loss is caused by human error. This is the case for me and YOU. When I lose to players it is usually because I made a mistake, got out microed, didn’t scout correctly, etc. It is very rare that I lost to something completely OP (especially this season). Please instead of complaining try to listen and learn. At least pretend you are reading our posts because we spend time trying to explain how to get better and frankly it is getting annoying.

I love it when I get placed against a top player like Aykonz. I usually lose but I almost always learn something and nothing increases my skill faster than seeing how a better player plays the game. It’s fine to have your own opinion but when all of the high-level players in this thread are saying THE SAME THING on how to stop a strategy that we feel is UP you should probably listen.

> 2674682457271996;18:
> > 2533274796391115;16:
> > Reavers could use a boost. As is, air is probably the best way to overwhelm banished. Reavers cost a lot, use 5 pop each, and cost so much to upgrade. All that, and they’re pretty slow. An air spam can just move from base to base, and reavers won’t always keep up.
> >
> > I mean all of this about 3v3 mostly. Players don’t normally air spam in 1v1, as it just wouldn’t work if you’re paying attention. In 3v3 though, it’s super easy for one player to just spam air and healers. If you notice it, yes you can stop it by hitting early. But, you also have to contend with what the other 2 players are doing, which will wreck you if you’re going just all AA. Wolverines are a good counter because of their speed, but reavers seem to be at a disadvantage. Just my opinion.
>
> Again, If you read a lot of the high-level player’s comments here the suggestion is not to go all anti-air. I find it frustrating that these forums are very active with high-level players trying to help people get better but they are constantly ignored in their advice. People just have a hard time accepting that the loss might be their fault and not the games fault, teammates fault, a units fault, or etc.
>
> Like for example here. I think there are 4 champion players saying DON’T BUILD ALL ANTI AIR and your solution is to go all anti-air. Anti-air is in a fine spot. The Reaver is stronger than wolverines because of the Y ability. I just had a game (I think it was two games ago on my profile right now) that the enemy team tried to air span us. I added a few wolverines and had some upgraded infantry and it worked just fine. Air also will kill bases slower than ground forces so you could always just base trade.
>
> Guys most of the time a loss is caused by human error. This is the case for me and YOU. When I lose to players it is usually because I made a mistake, got out microed, didn’t scout correctly, etc. It is very rare that I lost to something completely OP (especially this season). Please instead of complaining try to listen and learn. At least pretend you are reading our posts because we spend time trying to explain how to get better and frankly it is getting annoying.
>
> I love it when I get placed against a top player like Aykonz. I usually lose but I almost always learn something and nothing increases my skill faster than seeing how a better player plays the game. It’s fine to have your own opinion but when all of the high-level players in this thread are saying THE SAME THING on how to stop a strategy that we feel is UP you should probably listen.

He was rampaging through us…Whst the -Yoink- else was I supposed to do? Make 8 AA and put them behind some tanks just so he can chase down my AA and take them out…?

> 2535471149170617;19:
> > 2674682457271996;18:
> > > 2533274796391115;16:
> > >
> >
> > Again, If you read a lot of the high-level player’s comments here the suggestion is not to go all anti-air. I find it frustrating that these forums are very active with high-level players trying to help people get better but they are constantly ignored in their advice. People just have a hard time accepting that the loss might be their fault and not the games fault, teammates fault, a units fault, or etc.
> >
> > Like for example here. I think there are 4 champion players saying DON’T BUILD ALL ANTI AIR and your solution is to go all anti-air. Anti-air is in a fine spot. The Reaver is stronger than wolverines because of the Y ability. I just had a game (I think it was two games ago on my profile right now) that the enemy team tried to air span us. I added a few wolverines and had some upgraded infantry and it worked just fine. Air also will kill bases slower than ground forces so you could always just base trade.
> >
> > Guys most of the time a loss is caused by human error. This is the case for me and YOU. When I lose to players it is usually because I made a mistake, got out microed, didn’t scout correctly, etc. It is very rare that I lost to something completely OP (especially this season). Please instead of complaining try to listen and learn. At least pretend you are reading our posts because we spend time trying to explain how to get better and frankly it is getting annoying.
> >
> > I love it when I get placed against a top player like Aykonz. I usually lose but I almost always learn something and nothing increases my skill faster than seeing how a better player plays the game. It’s fine to have your own opinion but when all of the high-level players in this thread are saying THE SAME THING on how to stop a strategy that we feel is UP you should probably listen.
>
> He was rampaging through us…Whst the -Yoink- else was I supposed to do? Make 8 AA and put them behind some tanks just so he can chase down my AA and take them out…?

Well if you just got overwhelmed with units then you lost for another reason. Without me watching the game it is impossible for me to know the reasons why you lost the game. The only thing I know is anti-air always works fine for me and air seems very weak to me (and other high-level players). Maybe the issue is your build order. Maybe you don’t build an army early enough. Maybe you aren’t taking map control properly. Maybe you have trouble microing your units and your base. Maybe your overall game knowledge is lacking. Maybe you let resources pile up. Maybe you take extra bases too early, too soon, or not at all.

But yes making 8 AA and putting them behind tanks with Nightingales and some infantry thrown in would counter that easily with a little micro.