For the love of Halo

Please …

  1. return camo as a power up on map as it just works 100% better.

  2. remove the Jetpack altogether as well it does more bad then good and glitched spots without soft kill spot will always be found and abused.

Well what do u think

Camo can work as an AA. People camp with it because you cant do much else with it due to how heavily its been nerfed causing lots more problems. If camo was boosted then this would encourage stealth and movement thus making gameplay work well.

Jetpack could be made to be a simple jump pack thus keeping its awesome feature without ruining map flow entirely.

> Camo can work as an AA. People camp with it because you cant do much else with it due to how heavily its been nerfed causing lots more problems. If camo was boosted then this would encourage stealth and movement thus making gameplay work well.
>
> Jetpack could be made to be a simple jump pack thus keeping its awesome feature without ruining map flow entirely.

If the nerfs were removed you would frequently have a good working active camo.

> > Camo can work as an AA. People camp with it because you cant do much else with it due to how heavily its been nerfed causing lots more problems. If camo was boosted then this would encourage stealth and movement thus making gameplay work well.
> >
> > Jetpack could be made to be a simple jump pack thus keeping its awesome feature without ruining map flow entirely.
>
> If the nerfs were removed you would frequently have a good working active camo.

And thus people wouldn’t camp as much. It should resemble the arbiter’s camo from halo 2

Agreed.

I wouldn’t mind having jet pack as a AA that is Pick Up Only like the Power Ups.

JetPack is great for getting around maps quicker. But breaks everything.

If having a single Jet Pack on the map, which when activated could only be used for 30-60 seconds. This would be much better than having JetPack as a AA that is a loadout.

If Camo was to return as a powerup, needs to be the same as Halo 3. Completely Invisible. halo 3 is the best.

> > > Camo can work as an AA. People camp with it because you cant do much else with it due to how heavily its been nerfed causing lots more problems. If camo was boosted then this would encourage stealth and movement thus making gameplay work well.
> > >
> > > Jetpack could be made to be a simple jump pack thus keeping its awesome feature without ruining map flow entirely.
> >
> > If the nerfs were removed you would frequently have a good working active camo.
>
> And thus people wouldn’t camp as much. It should resemble the arbiter’s camo from halo 2

Yeah. But that was campaign. Everyone would use active camo if it was actually good. That would be really boring.

Camo can work as an AA if they directly reverse the ability.

Make it so that it only works if you are moving. The faster you’re moving, the better your camo.

This could simply be explained by the Spartan visor being able to pick up the energy given off by a cloaking field if the target stands still for too long. The faster the target moves, the less time the equipment has to pick up the radiation from it.

Now it’s an Infiltration ability instead of a Camping ability.

As for jetpack, it needs to be removed from the standard matchmaking gametypes. It should stay in customs/forge.

Aside from damaging map design and all the other gameplay flaws, it has single handedly destroyed jumping and taken all the skill from hiding.

EDIT: Never mind that camo idea, it would still be pretty broken.

> > > > Camo can work as an AA. People camp with it because you cant do much else with it due to how heavily its been nerfed causing lots more problems. If camo was boosted then this would encourage stealth and movement thus making gameplay work well.
> > > >
> > > > Jetpack could be made to be a simple jump pack thus keeping its awesome feature without ruining map flow entirely.
> > >
> > > If the nerfs were removed you would frequently have a good working active camo.
> >
> > And thus people wouldn’t camp as much. It should resemble the arbiter’s camo from halo 2
>
> Yeah. But that was campaign. Everyone would use active camo if it was actually good. That would be really boring.

It would be balanced for its length and the other abilities have there benefits. Making camo weaker promotes all the problems associated with it. Just because something is suddenly on oar with its competition doesn’t mean everyone will use after all people have preferences.

I will agree that Camo is better off as a powerup, but I don’t think Jetpack needs to go to the chopping block…

I’d rather have the Jetpack return as a map pickup, I consider it to be the powerweapon of the Armor Abilities. And I think that removing it would destroy a lot of Custom Games abilities.

> I will agree that Camo is better off as a powerup, but I don’t think Jetpack needs to go to the chopping block…
>
> I’d rather have the Jetpack return as a map pickup, I consider it to be the powerweapon of the Armor Abilities. And I think that <mark>removing it would destroy a lot of Custom Games abilities</mark>.

Same could be said for camo even with it being an option, the AA version allows for several game-modes to work in customs too.

Ah FUNZBOB i never get tired of how direct you approach with your ideas ;D

I agree that Camo should return as a Power up indeed. It feels a bit… How shall i put this? Like Crysis in Halo 4 sometimes. I merely await a bunch of beefed up suits of armor charing at me… Yikes!

As for the jetpack, i don’t mind it so much. It got dumped down alot from Reach’s version. I guess i’m neutral tho… I don’t mind it being there, and wouldn’t care if it went out the window.

Armor Abilities need to be rethought.

HOLY wow i forgot about this thread i made…

-Sorry if its to old to bring back-

> Camo can work as an AA. People camp with it because you cant do much else with it due to how heavily its been nerfed causing lots more problems. If camo was boosted then this would encourage stealth and movement thus making gameplay work well.

people camp with it because it’s reusable and unlike HALO 3 camo were you had to make a smart timed play to make it worth wild u can just wait a few seconds and BOOM u have camo again. As long as its a spawn able thing it will be broken. [ side note its even worse in Big Team Battle ]

> Jetpack could be made to be a simple jump pack thus keeping its awesome feature without ruining map flow entirely.

Jet pack is one of the worst things for MM as it brakes all maps and map flow + well in both HALO Reach and Halo 4 there have been to many spots that were abused by people jet packing and NO ONE that works for 343i has the time to go and fix all of them - It cant be nerfed enough in my mind

Sounds good

> > > > > Camo can work as an AA. People camp with it because you cant do much else with it due to how heavily its been nerfed causing lots more problems. If camo was boosted then this would encourage stealth and movement thus making gameplay work well.
> > > > >
> > > > > Jetpack could be made to be a simple jump pack thus keeping its awesome feature without ruining map flow entirely.
> > > >
> > > > If the nerfs were removed you would frequently have a good working active camo.
> > >
> > > And thus people wouldn’t camp as much. It should resemble the arbiter’s camo from halo 2
> >
> > Yeah. But that was campaign. Everyone would use active camo if it was actually good. That would be really boring.
>
> It would be balanced for its length and the other abilities have there benefits. Making camo weaker promotes all the problems associated with it. Just because something is suddenly on oar with its competition doesn’t mean everyone will use after all people have preferences.

I disagree. The ability to move at normal speed AND be invisible is overpowered. As the thread creator said, just make it a map powerup.

-Double Post-

> people camp with it because it’s reusable and unlike HALO 3 camo were you had to make a smart timed play to make it worth wild u can just wait a few seconds and BOOM u have camo again. As long as its a spawn able thing it will be broken. [ side note its even worse in Big Team Battle ]

I wouldn’t say that. I only camp with it to recharge shields which really isn’t camping at all and tbh, if camo stayed effective when I walked, I totally take that over crouch walking (although I’d want a shorter timer on it to keep balance).

There’s no need to shoot down a reasonable idea based on your opinion/experience with a previous iteration. There are better suggestions to make than to just scrap something a lot of people like. For example a classic/infinity divided multiplayer. :slight_smile:

> I disagree. The ability to move at normal speed AND be invisible is overpowered. As the thread creator said, just make it a map powerup.

That’s cool and all, but why not just shorten the timer and give it Reach’s radar jammer to prevent imbalance?

> HOLY wow i forgot about this thread i made…
>
>
> -Sorry if its to old to bring back-
>
>
>
>
>
>
> > Camo can work as an AA. People camp with it because you cant do much else with it due to how heavily its been nerfed causing lots more problems. If camo was boosted then this would encourage stealth and movement thus making gameplay work well.
>
> people camp with it because it’s reusable and unlike HALO 3 camo were you had to make a smart timed play to make it worth wild u can just wait a few seconds and BOOM u have camo again. As long as its a spawn able thing it will be broken. [ side note its even worse in Big Team Battle ]
>
>
>
>
> > Jetpack could be made to be a simple jump pack thus keeping its awesome feature without ruining map flow entirely.
>
> Jet pack is one of the worst things for MM as it brakes all maps and map flow + well in both HALO Reach and Halo 4 there have been to many spots that were abused by people jet packing and NO ONE that works for 343i has the time to go and fix all of them - It cant be nerfed enough in my mind

Jetpack would be fine as a powerup also. It’s just too fun of a feature to remove entirely, and I’ve seen some amazing custom gametypes that use jetpack.

(Example: Vertical Avalanche, Sanctum)

Active camo to being a power up again- yes yes yes.
Jetpack removed- YES YES YES

Only other way I can see this working is if all AAs are on map pickup and there would be 2 options;

  1. Jetpack and camo are both ‘technically’ AAs and only available on the map

  2. If they removed weapons from ordnance and just use the ordnance system for the power ups I will be in heaven, but if not, they can still put camo in the ordnance regardless while AAs are a map pick-up

In the end jetpack tends to ruin alot mm fun and it feels like too many maps are built around the jetpack than anything else, and the ones that aren’t get abused to high hell coughhavencough

> > > > > > Camo can work as an AA. People camp with it because you cant do much else with it due to how heavily its been nerfed causing lots more problems. If camo was boosted then this would encourage stealth and movement thus making gameplay work well.
> > > > > >
> > > > > > Jetpack could be made to be a simple jump pack thus keeping its awesome feature without ruining map flow entirely.
> > > > >
> > > > > If the nerfs were removed you would frequently have a good working active camo.
> > > >
> > > > And thus people wouldn’t camp as much. It should resemble the arbiter’s camo from halo 2
> > >
> > > Yeah. But that was campaign. Everyone would use active camo if it was actually good. That would be really boring.
> >
> > It would be balanced for its length and the other abilities have there benefits. Making camo weaker promotes all the problems associated with it. Just because something is suddenly on oar with its competition doesn’t mean everyone will use after all people have preferences.
>
> I disagree. The ability to move at normal speed AND be invisible is overpowered. As the thread creator said, just make it a map powerup.

Your forgetting the time limit and how long the recharge works thus balancing it and making camo camping almost pointless for more than 5 seconds with a 30 second full recharge.

Do this and remove the jammer since it doesnt promote stealthy movement which is what I like about it, the jammer simply negates the stealthy bit its basically saying ‘right I’m over here’

The main problem with camo is that movement is not encouraged and nearly pointless so camping is the only option.