343i, if you find yourself reading this post, you’ll know that several have requested camo to take the form of a pick-up once again and remove it as an armor ability. There’s a reason camo pick-ups worked so well in the old trilogy, yet the camo armor ability ultimately failed to resonate with many Halo fans in Halo Reach.
It’s not unlike the armor lock armor ability in terms of frustration, lost, and just doesn’t feel right as something you should spawn with. As much as I am frustrated by the concept of armor abilities in general, there are some pick-ups and abilities that should never make their way into an ability the player spawns with. But giving the player camo on spawn, despite the red warnings on your radar, is just a terrible idea in terms of gameplay design. I honestly had no idea what was going through Bungie’s heads as they added armor lock and camo as armor abilities during their development of Halo Reach.
343i, please don’t make the same mistake and continue that tradition. Continue the decade-old tradition of fair and sensible design choices and restore camo to its proper and rightful place as a pick-up.
343 has confirmed classic playlist, so hopefully they don’t have AA’s.
> 343i, if you find yourself reading this post, you’ll know that several have requested camo to take the form of a pick-up once again and remove it as an armor ability. There’s a reason camo pick-ups worked so well in the old trilogy, yet the camo armor ability ultimately failed to resonate with many Halo fans in Halo Reach.
>
> It’s not unlike the armor lock armor ability in terms of frustration, lost, and just doesn’t feel right as something you should spawn with. Sure, jetpacks and holograms as armor abilities work fine and don’t have any quite overwhelming advantages over your opponents. But giving the player camo on spawn, despite the red warnings on your radar, is just a terrible idea in terms of gameplay design. I honestly had no idea what was going through Bungie’s heads as they added armor lock and camo as armor abilities during their development of Halo Reach.
>
> 343i, please don’t make the same mistake and continue that tradition. Continue the decade-old tradition of fair and sensible design choices and restore camo to its proper and rightful place as a pick-up.
Why doesn’t it feel right? What’s the reason they should reverse their descision for allowing Active Camo to be removed, or even nerf it? Why is it bad for gameplay design?
If I was 343i, those would be the questions I’d be asking. If I was your english teacher, this would be a rather poor essay.
> > 343i, if you find yourself reading this post, you’ll know that several have requested camo to take the form of a pick-up once again and remove it as an armor ability. There’s a reason camo pick-ups worked so well in the old trilogy, yet the camo armor ability ultimately failed to resonate with many Halo fans in Halo Reach.
> >
> > It’s not unlike the armor lock armor ability in terms of frustration, lost, and just doesn’t feel right as something you should spawn with. Sure, jetpacks and holograms as armor abilities work fine and don’t have any quite overwhelming advantages over your opponents. But giving the player camo on spawn, despite the red warnings on your radar, is just a terrible idea in terms of gameplay design. I honestly had no idea what was going through Bungie’s heads as they added armor lock and camo as armor abilities during their development of Halo Reach.
> >
> > 343i, please don’t make the same mistake and continue that tradition. Continue the decade-old tradition of fair and sensible design choices and restore camo to its proper and rightful place as a pick-up.
>
> Why doesn’t it feel right? What’s the reason they should reverse their descision for allowing Active Camo to be removed, or even nerf it? Why is it bad for gameplay design?
>
> If I was 343i, those would be the questions I’d be asking. If I was your english teacher, this would be a rather poor essay.
First of all, you’re not an english teacher and don’t pretend like you know superior writing skills, grammar, persuasive strategies over anyone here.
Second, spawning with camo…um…let’s see…allows you to be INVISIBLE on the spot whenever you want. That’s something that shouldn’t be given to the player so easily. That’s what separates armor abilities from pick-ups. Armor abilities are supposed to be fair in use. Pick-ups are what give the player an overwhelming, and usually unchallenged advantage, in a firefight between two players. I would elaborate further, but it’s the morning and I haven’t had my coffee yet. Though, when I’m all caffeined up, I’ll expand.
> > 343i, if you find yourself reading this post, you’ll know that several have requested camo to take the form of a pick-up once again and remove it as an armor ability. There’s a reason camo pick-ups worked so well in the old trilogy, yet the camo armor ability ultimately failed to resonate with many Halo fans in Halo Reach.
> >
> > It’s not unlike the armor lock armor ability in terms of frustration, lost, and just doesn’t feel right as something you should spawn with. Sure, jetpacks and holograms as armor abilities work fine and don’t have any quite overwhelming advantages over your opponents. But giving the player camo on spawn, despite the red warnings on your radar, is just a terrible idea in terms of gameplay design. I honestly had no idea what was going through Bungie’s heads as they added armor lock and camo as armor abilities during their development of Halo Reach.
> >
> > 343i, please don’t make the same mistake and continue that tradition. Continue the decade-old tradition of fair and sensible design choices and restore camo to its proper and rightful place as a pick-up.
>
> Why doesn’t it feel right? What’s the reason they should reverse their descision for allowing Active Camo to be removed, or even nerf it? Why is it bad for gameplay design?
>
> If I was 343i, those would be the questions I’d be asking. If I was your english teacher, this would be a rather poor essay.
AAs should have always been pick ups with Halo 3’s movement being the default movement for Reach.
The Camo AA with Halo 3’s attributes and as a pick up would have forced people to make an initial push to Camo like in older games, like they do for power weapons.
Bringing Camo back as an AA is going to be horrible, especially if it is on the level of Reach’s Camo, Camo sniping was a big problem as well as simply sitting in a corner with a Sword or Shotgun, kill an enemy, let camo recharge, rinse and repeat.
30 second camo was perfect.
Jet pack is a million times worse than camo. Camo is hilariously underpowered in Reach, you would have to be partially blind to ever be troubled by it, not to mention the radar jammar effect gives away their position. But jet pack… So much rage, I’m appalled 343 felt it had any place in the game whatsoever. Map designs are invalidated by it and it’s just really stupid.
> Jet pack is a million times worse than camo. Camo is hilariously underpowered in Reach, you would have to be partially blind to ever be troubled by it, not to mention the radar jammar effect gives away their position. But jet pack… So much rage, I’m appalled 343 felt it had any place in the game whatsoever. Map designs are invalidated by it and it’s just really stupid.
Yeah, jetpacks are annoying too and really don’t belong. But look on the bright side, the enemies with jetpacks are fools and are easy to shoot down. 
> First of all, you’re not an english teacher and don’t pretend like you know superior writing skills, grammar, persuasive strategies over anyone here.
>
> Second, spawning with camo…um…let’s see…allows you to be INVISIBLE on the spot whenever you want. That’s something that shouldn’t be given to the player so easily. That’s what separates armor abilities from pick-ups. Armor abilities are supposed to be fair in use. Pick-ups are what give the player an overwhelming, and usually unchallenged advantage, in a firefight between two players. I would elaborate further, but it’s the morning and I haven’t had my coffee yet. Though, when I’m all caffeined up, I’ll expand.
First,I may not be an english teacher, but even in college, you won’t pursuade ANYONE with such a terribly weak statement.
Second, What’s hard about:
A) In Smaller maps, looking at your MT to tell when a person IS invisible to either
-Locate the person using situational awareness and common sense
–Yoink- and into a location that is better for YOU or your team?
B) In BTB maps, sending your vehicles to destroy the camo’d target?
C) Communicating with your team with a Mic, to make it harder for the person to use Active Camo effectively?
I’ve had teams who were dumb as hell when against Active Camo, and would make a terrible mistake of ignoring me. I’ve also had teams where they would NOT give me a chance to use it effectively by either taking over the map aggressively and by using the vehicles to deal with me. 
Armor Abilities are just bad in general.
Camo is not underpowered like a guy above states. Ever been sniped by a guy sitting in
a corner with camo? Yeah, so fair.
Jetpack is not underpowered. Ever been needle raped by a guy jetpacking with a needler?
I don’t want to have a classic playlist. I just want it balanced across all playlists.
As soon as there is a need for a classic playlist, I worry.
> Armor Abilities are just bad in general.
>
> Camo is not underpowered like a guy above states. Ever been sniped by a guy sitting in
> a corner with camo? Yeah, so fair.
>
> Jetpack is not underpowered. Ever been needle raped by a guy jetpacking with a needler?
>
> I don’t want to have a classic playlist. I just want it balanced across all playlists.
> As soon as there is a need for a classic playlist, I worry.
Thats it. I never really thought about it that way. A classic playlist shouldn’t be needed. The game shouldn’t have features so offensive to certain players that we have to play a play list adjusted to our tastes. I also think any element that doesn’t work across all game types is bad for the game. example: Jetpack and CTF.
> > First of all, you’re not an english teacher and don’t pretend like you know superior writing skills, grammar, persuasive strategies over anyone here.
> >
> > Second, spawning with camo…um…let’s see…allows you to be INVISIBLE on the spot whenever you want. That’s something that shouldn’t be given to the player so easily. That’s what separates armor abilities from pick-ups. Armor abilities are supposed to be fair in use. Pick-ups are what give the player an overwhelming, and usually unchallenged advantage, in a firefight between two players. I would elaborate further, but it’s the morning and I haven’t had my coffee yet. Though, when I’m all caffeined up, I’ll expand.
>
> First,I may not be an english teacher, but even in college, you won’t pursuade ANYONE with such a terribly weak statement.
>
>
>
> Second, What’s hard about:
>
> A) In Smaller maps, looking at your MT to tell when a person IS invisible to either
> -Locate the person using situational awareness and common sense
> -Yoink! and into a location that is better for YOU or your team?
>
> B) In BTB maps, sending your vehicles to destroy the camo’d target?
>
> C) Communicating with your team with a Mic, to make it harder for the person to use Active Camo effectively?
>
>
> I’ve had teams who were dumb as hell when against Active Camo, and would make a terrible mistake of ignoring me. I’ve also had teams where they would NOT give me a chance to use it effectively by either taking over the map aggressively and by using the vehicles to deal with me. 
Sips coffee I’ll get back to you as soon as I’m finished.
Camo should be a pickup, like in Halo1 to 3. Its bad that people simply press a buttin and they are in camo. I dont like that. And the way reach has it done was pooly done. Radar jammer with Camo is a deadly and fail balanced AA.
Agrees to OP, it really does not make sense at all. It’s more fair as a pick-up and earn in a firefight against two people, plus how can it be balanced when using the “rock-paper-scissor” mentality for the AAs use in Halo 4?
> 343 has confirmed classic playlist, so hopefully they don’t have AA’s.
if halo 4 needs classic playlist it failed
> > 343 has confirmed classic playlist, so hopefully they don’t have AA’s.
>
> if halo 4 needs classic playlist it failed
I would like to think slayer needs only a ranked and “unranked” playlist.
Unranked should still have a rank in the background so that players are matched up properly.
> Armor Abilities are just bad in general.
>
> Camo is not underpowered like a guy above states. Ever been sniped by a guy sitting in
> a corner with camo? Yeah, so fair.
>
> Jetpack is not underpowered. Ever been needle raped by a guy jetpacking with a needler?
>
> I don’t want to have a classic playlist. I just want it balanced across all playlists.
> <mark>As soon as there is a need for a classic playlist, I worry</mark>.
I’m right there with ya.
> Armor Abilities are just bad in general.
>
> Camo is not underpowered like a guy above states. Ever been sniped by a guy sitting in
> a corner with camo? Yeah, so fair.
>
> Jetpack is not underpowered. Ever been needle raped by a guy jetpacking with a needler?
>
> I don’t want to have a classic playlist. I just want it balanced across all playlists.
> As soon as there is a need for a classic playlist, I worry.
I agree, besides the point that camo should be a pick-up instead of an AA, if you have to implement a classic playlist, it means you have failed to apply the essence of Halo to the game.
> > Armor Abilities are just bad in general.
> >
> > Camo is not underpowered like a guy above states. Ever been sniped by a guy sitting in
> > a corner with camo? Yeah, so fair.
> >
> > Jetpack is not underpowered. Ever been needle raped by a guy jetpacking with a needler?
> >
> > I don’t want to have a classic playlist. I just want it balanced across all playlists.
> > As soon as there is a need for a classic playlist, I worry.
>
> I agree, besides the point that camo should be a pick-up instead of an AA, if you have to implement a classic playlist, it means you have failed to apply the essence of Halo to the game.
Too bad 343i fail to understand this. ;(
I agree, Camo seems to be pushing it. All it does is cause trouble. It somehow manages to work badly for both the player using it, and the player it is being used on.
The player using it cannot move or they become visible. This creates camping opportunities for the player using it, much to the disdain of the other player. The other player is also screwed by the motion sensor malfunctioning.
Camouflage is definitely not worth keeping unless it was severely tweaked to somehow work. It’s much better off as a pickup though. It’s essentially the equivalent of making the Overshield an Armor Ability (Armor Lock).
But I really don’t think being able to spawn with insta-invisibility can ever be tweaked to be fair and balanced. Remove it, 343.
> > 343 has confirmed classic playlist, so hopefully they don’t have AA’s.
>
> if halo 4 needs classic playlist it failed
Really? That argument again?