for real what's the point of the wasp?

seems like just an introverted hornet. the 2 passenger seats on the hornet allowed for creative teamplay and was a big part of what made the vehicle fun. the banshee already serves the role of a faster, more agile solo craft. was the ability to transport players overpowered or something?

I’ve always preferred the idea of human vehicles being tougher, but requiring multiple players, and covenant vehicles being weaker ones a single player can make the most of.

Which is why I’m pro-falcon over hornet and very anti-wasp. And I’ve been hoping for a Scorpion rework that separates the main cannon and the driver, giving the driver the machinegun (unless you are playing the single player campaign, in which case it would work like the Halo 1/2 scorpion. But in Coop it would be the multiplayer version)

No idea, to begin it was just a reskinned Phaeton which was already treading ground that was well worn by the Banshee with Light weapon/heavy weapon plus a dodge button.

I’d still much rather see a Falcon again. For me the Hornet isn’t much better, though if we got some tandem seat with a pilot and gunner I would be more open to the Hornet returning.

If we are stuck with the Wasp I wish they would give it some sort of unique feature, active camo, anything.

The falcon was a vehicle that requires 3 people to operate at full power, while the wasp serves as a vehicle that needs only one person to function. While the banshee does exist the wasp is faster at going left and right whereas the banshee goes straight. This means greater r air control and more diversity.

> 2533274907398117;4:
> The hornet was a vehicle that requires 3 people to operate at full power, while the wasp serves as a vehicle that needs only one person to function. While the banshee does exist the wasp is faster at going left and right whereas the banshee goes straight. This means greater r air control and more diversity.

Being able to strafe while the competition can only go straight is literally the relationship between the Warthog and Ghost, one of which is a multi-manned vehicle.

> 2533274810177460;5:
> > 2533274907398117;4:
> > The hornet was a vehicle that requires 3 people to operate at full power, while the wasp serves as a vehicle that needs only one person to function. While the banshee does exist the wasp is faster at going left and right whereas the banshee goes straight. This means greater r air control and more diversity.
>
> Being able to strafe while the competition can only go straight is literally the relationship between the Warthog and Ghost, one of which is a multi-manned vehicle.

The ghost is related to the gungoose whereas the warthog was related to the specter in halo 2.

> 2533274810177460;2:
> Which is why I’m pro-falcon over hornet and very anti-wasp. And I’ve been hoping for a Scorpion rework that separates the main cannon and the driver, giving the driver the machinegun (unless you are playing the single player campaign, in which case it would work like the Halo 1/2 scorpion. But in Coop it would be the multiplayer version)

I like the idea of balancing SP and co-op/MP differently when it comes to UNSC vehicles. never been a fan of meandering around in a warthog while an AI marine fires in short bursts at the enemy.

> 2533274907398117;6:
> > 2533274810177460;5:
> > > 2533274907398117;4:
> > > The hornet was a vehicle that requires 3 people to operate at full power, while the wasp serves as a vehicle that needs only one person to function. While the banshee does exist the wasp is faster at going left and right whereas the banshee goes straight. This means greater r air control and more diversity.
> >
> > Being able to strafe while the competition can only go straight is literally the relationship between the Warthog and Ghost, one of which is a multi-manned vehicle.
>
> The ghost is related to the gungoose whereas the warthog was related to the specter in halo 2.

And where’s the Spectre now? It’s gone because it was just a Warthog clone. Even the Gungoose isn’t comparable to the Ghost, as it’s never been useful enough to be more than a meme. It’s just a “plan C” escape vehicle for the objective holder.

Yeah it’s weird that the Wasp returned.
The Hornet is basically the same thing but it looks cooler and has 2 passenger seats.

> 2533274953195665;7:
> > 2533274810177460;2:
> > Which is why I’m pro-falcon over hornet and very anti-wasp. And I’ve been hoping for a Scorpion rework that separates the main cannon and the driver, giving the driver the machinegun (unless you are playing the single player campaign, in which case it would work like the Halo 1/2 scorpion. But in Coop it would be the multiplayer version)
>
> I like the idea of balancing SP and co-op/MP differently when it comes to UNSC vehicles. never been a fan of meandering around in a warthog while an AI marine fires in short bursts at the enemy.

I also think a more coop oriented Scorpion would help out it’s balance issues with the Wraith significantly. It’s always been purely better than the Wraith for everything except ramming. If it required a second player to man the cannon, they would never need to address that balance issue. And taking down a fully operational tank would always result in a double kill, which it really should be worth considering how easy it is to go on a 10+ spree with it.

> 2533274810177460;8:
> > 2533274907398117;6:
> > > 2533274810177460;5:
> > > > 2533274907398117;4:
> > > > The hornet was a vehicle that requires 3 people to operate at full power, while the wasp serves as a vehicle that needs only one person to function. While the banshee does exist the wasp is faster at going left and right whereas the banshee goes straight. This means greater r air control and more diversity.
> > >
> > > Being able to strafe while the competition can only go straight is literally the relationship between the Warthog and Ghost, one of which is a multi-manned vehicle.
> >
> > The ghost is related to the gungoose whereas the warthog was related to the specter in halo 2.
>
> And where’s the Spectre now? It’s gone because it was just a Warthog clone. Even the Gungoose isn’t comparable to the Ghost, as it’s never been useful enough to be more than a meme. It’s just a “plan C” escape vehicle for the objective holder.

What’s your point? Just because it has competition means it should be removed? Im saying it has a purpose and its not a clone plus we don’t even know if the falcon is not in infinite. You can operate the wasp by yourself which doesn’t mean you need a squad to operate it and allows people to do what they want with the vehicle.

> 2533274810177460;10:
> > 2533274953195665;7:
> > > 2533274810177460;2:
> > > Which is why I’m pro-falcon over hornet and very anti-wasp. And I’ve been hoping for a Scorpion rework that separates the main cannon and the driver, giving the driver the machinegun (unless you are playing the single player campaign, in which case it would work like the Halo 1/2 scorpion. But in Coop it would be the multiplayer version)
> >
> > I like the idea of balancing SP and co-op/MP differently when it comes to UNSC vehicles. never been a fan of meandering around in a warthog while an AI marine fires in short bursts at the enemy.
>
> I also think a more coop oriented Scorpion would help out it’s balance issues with the Wraith significantly. It’s always been purely better than the Wraith for everything except ramming. If it required a second player to man the cannon, they would never need to address that balance issue. And taking down a fully operational tank would always result in a double kill, which it really should be worth considering how easy it is to go on a 10+ spree with it.

You guys need to stop trying to force others to use “Teamwork” and “co-op” in literally every circumstance. People are better at the game than others. We don’t need to, nor want to, have people weighing us down in their Scorpion or wraith.

Many average players are obsessed with carrier-type vehicles because it lets them feel like they are contributing. Meanwhile, elite players are able to do things solo and help carry the team.

Teamwork is great, but not good when forced. It can easily make it to where elite players are being weighed down by bad players.

Heads up: it is realllllllllly easy to kill a scorpion if you know what you’re doing

Edit: the response of “Then don’t get in the vehicle when you know the driver or gunner isn’t up to snuff. You’ve got friends for a reason. And if you still want the raw power fantasy of being an “Elite player who don’t need no team” there’d always be the Wraith. Not that you need to be “elite” to farm a spawn with the tanks in Halo.” is pretty out of this world tbh lol. I honestly don’t even know what to say because even though we are all grown adults, I have to walk on eggshells and can’t tell you like it is or the mods will get mad

> 2533274947805189;9:
> Yeah it’s weird that the Wasp returned.
> The Hornet is basically the same thing but it looks cooler and has 2 passenger seats.

2 passenger seats are irrelevant. Not everyone wants to play with other people all the time. Most elite players don’t like relying on others.

Edit: I was thinking of the Falcon lol

> 2535410017197749;12:
> > 2533274810177460;10:
> > > 2533274953195665;7:
> > > > 2533274810177460;2:
> > > > Which is why I’m pro-falcon over hornet and very anti-wasp. And I’ve been hoping for a Scorpion rework that separates the main cannon and the driver, giving the driver the machinegun (unless you are playing the single player campaign, in which case it would work like the Halo 1/2 scorpion. But in Coop it would be the multiplayer version)
> > >
> > > I like the idea of balancing SP and co-op/MP differently when it comes to UNSC vehicles. never been a fan of meandering around in a warthog while an AI marine fires in short bursts at the enemy.
> >
> > I also think a more coop oriented Scorpion would help out it’s balance issues with the Wraith significantly. It’s always been purely better than the Wraith for everything except ramming. If it required a second player to man the cannon, they would never need to address that balance issue. And taking down a fully operational tank would always result in a double kill, which it really should be worth considering how easy it is to go on a 10+ spree with it.
>
> You people need to stop trying to force others to use “Teamwork” and “co-op” in literally every circumstance. People are better at the game than others. We don’t need to, nor want to, have people weighing us down in their Scorpion or wraith.
>
> Average or bad players are obsessed with carrier-type vehicles because it lets them feel like they are contributing. Meanwhile, elite players are able to do things solo and help carry the team.
>
> Teamwork is great, but not good when forced. It can easily make it to where elite players are being weighed down by bad players.
>
> Heads up: if you are good at the game, or even a little bit above average, it is realllllllllly easy to kill a scorpion lmao

Then don’t get in the vehicle when you know the driver or gunner isn’t up to snuff. You’ve got friends for a reason. And if you still want the raw power fantasy of being an “Elite player who don’t need no team” there’d always be the Wraith. Not that you need to be “elite” to farm a spawn with the tanks in Halo.

> 2533274810177460;10:
> > 2533274953195665;7:
> > > 2533274810177460;2:
> > > Which is why I’m pro-falcon over hornet and very anti-wasp. And I’ve been hoping for a Scorpion rework that separates the main cannon and the driver, giving the driver the machinegun (unless you are playing the single player campaign, in which case it would work like the Halo 1/2 scorpion. But in Coop it would be the multiplayer version)
> >
> > I like the idea of balancing SP and co-op/MP differently when it comes to UNSC vehicles. never been a fan of meandering around in a warthog while an AI marine fires in short bursts at the enemy.
>
> I also think a more coop oriented Scorpion would help out it’s balance issues with the Wraith significantly. It’s always been purely better than the Wraith for everything except ramming. If it required a second player to man the cannon, they would never need to address that balance issue. And taking down a fully operational tank would always result in a double kill, which it really should be worth considering how easy it is to go on a 10+ spree with it.

One thing I really liked about Halo 5 Warzone is that the maps were big enough that you could actually use the Wraith as a mortar, which I think is what it’s always been going for. Was hoping with BTB being the same player count it could continue like this, but looking at leaks they made the projectile arc way less and travel much faster. :confused:

> 2535410017197749;13:
> > 2533274947805189;9:
> > Yeah it’s weird that the Wasp returned.
> > The Hornet is basically the same thing but it looks cooler and has 2 passenger seats.
>
> 2 passenger seats are irrelevant. Not everyone wants to play with other people all the time. Most elite players don’t like relying on others.

You don’t have to play with others to use it. And definately not rely on them.
The Hornet’s machine gun and rockets are controlled by the driver.
You might be mixing it together with Reach’s falcon?

I love the Wasp, it’s an air version of the Ghost. Small, light and with its high maneuverability good for hit and run tactics or support.

Multi person air verhicles are still awesome too to get that teamwork feeling from the Warthog in the air, in a manner of speaking.

I’d just love to have a flyable pelican that people can stand in the back of tbh

Only good thing about 5’s forge mode was being able to slap a pelican model over a banshee, standing in the back while it flies was a bit sketchy though lol

Gawd I miss the falcon, had some great times with that vehicle. I think one of the reasons were getting the wasp is the same as the razorback. Think those vehicles are more focused on campaign. The wasp would be good in campaign but idea for having it in multiplayer feels meh. Same with the razorback, sure its a good idea to be able to put weapons or objects on the back but i feel thats more for campaign than multiplayer. Personally ill never hop on on the razorback in multiplayer because i look at it like a overkill medal on wheels.

to push one man killing machines. 343 has been scared of team play vehicles for awhile with the razor back hopefully we can get the team based flying vehicles.