There are a lot of things that Halo 6 needs to be successful and put Halo back at the top of the FPS genre. If all these are in the game at launch, Halo 6 will be a huge hit. What Halo 6 needs to be a huge hit is
- Classic Artstyel(a mix of Halo 3 and Halo Reach’s artstyles. Basically how the art is in Halo Wars 2).
- Classic Gameplay(Halo 3’s where you have no sprint or abilities. You can pick up equipment and you have to try your best to control the map.)
- Dual Wielding(Only for Social Modes and Custom Games. Keep it out of Ranked since a lot of people didn’t like it for Ranked.)
- Halo Reach’s Armor Abilities and Loadouts(Only for Social Modes and Custom Games. You can make amazing unique game modes with them.)
- The 1 to 50 Ranking System from Halo 2 and 3(It was the best ranking system, it took the most skill, and it was a real accomplishment getting to Level 50).
- Halo 5’s Forge(but improved on)
- Weapon and Vehicle Variants(for example the Hannibal Scorpion and Nornfang)
- Playable Elites.
- Halo Reach’s Armor Customization.
- Halo Reach’s Firefight(with full customization and all it’s gametypes).
- Invasion.
- All gametypes Halo 3 and Halo Reach had at launch.
- Black Undersuits(or to take it a step further, customizable undersuits where you can make them any color. But they’ll be black in online multiplayer)
- A great campaign.
- Proximity Chat(It was so funny hearing your enemies talk when you were near them)
- Partying Up from Halo 3.
- The Funny Screams from Halo 3(I just love how funny they were. It’d be great if Halo 6 had some death screams so funny, you’d laugh your butt off like in Halo 3)
- Forge World(I really hope it does come back in Halo 6. To this day, the greatest Forge Canvas)
- Halo Reach’s Level of UI.
- Great maps on the level of Halos CE-3 and Halo Reach.
21: Offline Custom Games and Forge. - Custom Game Browser.