For all you ar crybabies

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*Original post. Click at your own discretion.

You all whine like a little kid whose Twinkie got smashed at lunch over the power of the ar. If the ar were to be worthless like h3,h5 and reach then how would half the majority of players be able to defend themselves? Oh that’s right, you don’t care about them. You know the basement dwelling sweats are going to grab all the tier up weapons so therefore they only have an ar and maybe can grab a needler.
I don’t see you all crying with how powerful it was in halo ce. When 343 took over with 4 they actually made it a viable weapon. But then the salty tears flowed because you were getting wrecked while trying to triple tap the br and once again like h3 it became the nerf gun. Those of you who didn’t play the first flight don’t even know the power it had. Far better than the past weekend flight whereas I was still getting wrecked after shooting someone before they even knew it. So no it’s not too powerful, it was weakened I could tell.
Quit yer whine’in and let the devs drop the game first then post launch you can have halo 3 all over again.

Some wants BR starts. But most are not crying about not wanting AR starts, it’s about the effectiveness of the weapon. I like the AR as a start and to make the BR/Commando a tactical pickup on the map, but the problem is the AR is very effective even at range, making the other rifles not worth picking up most of the time. The precision and range (+ headshot modifier which I feel shouldn’t be there) can eliminate a player extremely quickly.

Also, what powerful AR in CE? It wasn’t bad, no, but compared to the 3-shot pistol, you rarely even see it.

Now if 343i is intending this AR to be meta for now only to change up the meta-game later through updates, I’d be down with that too to create some variety. I’ve always wanted rotational weapon balance patches to keep shifting the meta around but that never really happened in any Halo title to my knowledge.

I’d rather die by someone using a skilled precision weapon than a person on Instagram and kind of paying attention to the game and holding down the trigger of the AR.

I am all for having two separate playlists, just like H2 and H3 had, where you can have AR/Pistol start or BR starts. Most of us who want BR starts just want to be reassured this is going to be a thing, instead of being forced into AR/Pistol start.

> 2533274797696615;1:
> If the ar were to be worthless like h3,h5 and reach then how would half the majority of players be able to defend themselves?

we want the halo 4 AR. we don’t need an assault rifle that kills fast across the map.

Ar is a CQB/borderline mid gun not a mid range gun. A op ar would cater to casuals instead of focusing on good burst or semi weapons

L take. AR starts should stay, but remove the headshot multiplier, so, up close the dmg is slightly lower since headshots only count on unshielded opponents. As well as make the range lower, that way in CQB the bulldog and heatwave can beat the AR, and at long range the BR and Commando. That way you’re encouraged to pick up weapons since the spawn loadout isn’t OP like H2-H3-Reach, but you can still defend yourself with the AR and Sidekick being “good enough”

The maps we’ve had so far are so small coupled with the ARs insane range I’ve passed over BRs and definitely Commandos when I have an AR. I don’t want the AR to useless, but they definitely can tone down the range a tad to make longer range weapons even worth it.

On top of that, a BR can be deacoped a AR cannot.

You act as though the AR is either strong like it is now or crap like in Halo 3. There are many more shades of gray than those two. Some of us just want it to go back either to a more Halo 4 style (no headshot multiplier, slightly less damage) or at least tweak the headshot and spread values to make it a bit less consistent in the longer part of ‘midrange.’ I don’t mind it being strong, but right now it’s almost hilariously easy to use.

I also kind of chuckled when you said the H5 assault rifle is worthless.

> 2533274796513846;2:
> Some wants BR starts. But most are not crying about not wanting AR starts, it’s about the effectiveness of the weapon. I like the AR as a start and to make the BR/Commando a tactical pickup on the map, but the problem is the AR is very effective even at range, making the other rifles not worth picking up most of the time. The precision and range (+ headshot modifier which I feel shouldn’t be there) can eliminate a player extremely quickly.
>
> Also, what powerful AR in CE? It wasn’t bad, no, but compared to the 3-shot pistol, you rarely even see it.
>
> Now if 343i is intending this AR to be meta for now only to change up the meta-game later through updates, I’d be down with that too to create some variety. I’ve always wanted rotational weapon balance patches to keep shifting the meta around but that never really happened in any Halo title to my knowledge.

This is exactly correct. The OP is more interested in putting people down than actually helping with pertinent information.

Certain people really don’t want to give up their mindless bullet hoses. Either that or they don’t like when fresh spawns actually have the ability to fight back.

BR starts or something similar will more than likely make its way back into the game, because they always do. Because its actually better for the health of the game as a whole. Its funny OP mentions how powerful the AR can be in CE despite the CE Pistol being so notoriously powerful and that’s because the AR was better balanced in CE then the AR was in Halo 3.

Why its almost like it was specific instances of the AR that were the problem not the BR(or insert precision weapon scapegoat here.) Curious how that works out

The range for the AR should not change! On smaller maps it might be a little to far but while playing the flight I never died once to an AR when I had the BR at range. The AR only out shot the BR at close range. If they nerf the range the AR would be useless on BTB maps or even larger arena maps like behemoth. When we started playing in behemoth the first thing I would do is trade out the AR unless I was fighting Inside the buildings, because with the open spaces any commando or BR would for sure outgun me.

I use the AR as back up. I prefer using Commando for my main weapon.
The AR kills someone at mid range with one whole clip. I felt that it didn’t need any changing.
The BR though could use a slight increase to damage. One match i got 12 assists cause I couldn’t finish off the enemy before my teammate.

> 2533274969977277;11:
> The range for the AR should not change! On smaller maps it might be a little to far but while playing the flight I never died once to an AR when I had the BR at range. The AR only out shot the BR at close range. If they nerf the range the AR would be useless on BTB maps or even larger arena maps like behemoth. When we started playing in behemoth the first thing I would do is trade out the AR unless I was fighting Inside the buildings, because with the open spaces any commando or BR would for sure outgun me.

The AR should be useless on large open maps. That’s not its intended use. It’s a medium to close quarters weapon. It’s range needs to be nerfed.

AR are my favorites, I like them when they are very useful. And it needs to have a mode just for ARs.

Ok, Twinky I will bite.

The Ar and Sidekick should NOT have faster TTKs than some of the power weapons and BR. That’s not right it’s ridiculous.

> 2700819419400084;13:
> > 2533274969977277;11:
> > The range for the AR should not change! On smaller maps it might be a little to far but while playing the flight I never died once to an AR when I had the BR at range. The AR only out shot the BR at close range. If they nerf the range the AR would be useless on BTB maps or even larger arena maps like behemoth. When we started playing in behemoth the first thing I would do is trade out the AR unless I was fighting Inside the buildings, because with the open spaces any commando or BR would for sure outgun me.
>
> The AR should be useless on large open maps. That’s not its intended use. It’s a medium to close quarters weapon. It’s range needs to be nerfed.

It isn’t useless in Infinite and how do you know the devs want the AR to be useless in large maps? Halo infinite has changed the game. The AR according to lore is a long range weapon. So who are you to say what’s its “intended” purpose is.

currently the are is a close to medium range weapon. If they nerfed the range it would only be short range. Right now the BR vs the AR at medium/long range the BR would win every time (maybe the AR guy only winning if he lands a grenade) everything else being equal. Which is how it should be. Nerfing the range would just make that gap even worse.

I’ve always been a fan of precision weapons over automatics, but having the AR be a solid contender in the sandbox is a nice change. No longer do I feel like I’m outgunned the second I spawn. And even better yet, it gives this Halo some identity amongst other installments. I’ve been playing BR starts since Halo 2 on Xbox. I’m ready for a change.

Starting off by insulting people doesn’t indicate you’re interested in an actual conversation.