> For all those people who claim that sprint destroys game-play because you get away too easily etc.
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> I have recently started getting into Halo 3 again because Reach is too bland for my liking and not having sprint did not determine weather someone got away or not, it is a matter of how well you aim, all of this rubbish about it lets you run away from mistakes is way to exaggerated and it’s getting really tedious, yes sprint makes players feel that they need to flunk out earlier, meaning battles aren’t as intense and people don’t rely on their pure skill to make kills, but it does not ruin game-play in the way people are describing.
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> A number of other things did that, with a little contribution from sprint, yes. But it was the whole Reach mechanics that created that feeling, the fact that Reach mechanics are naturally slow makes an ability like sprint stand out even more, becuase it is needed to get around in Halo Reach. If Halo 4 is a much more fast paced game than any of the previous Halos, then sprint should only be used to cover huge distances to aid teammates in a hot spot, I honestly believe that.
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> Yes, sprint does not belong in any previous Halos because of their play-ability, but I believe that sprint has a place in Halo 4 and I know 343 will make it work. I just wish these words were enough to suffice all the people who hate sprint. All I can ask is that you guys just give it a chance and don’t write it off just yet.
90% of us who want sprint out have near flawless aim. Just because you can’t hit them/kill before they sprint away and it doesn’t make a difference to you, doesn’t mean it’s true for everyone (and I am hear to tell you that it isn’t that way for everyone).
And no, “flunking out earlier” has no relevance to the problems with sprint, nor the intensity of battles.
If you don’t rely on skill for kills what do you rely on? Luck? Randomness?
Again, you clearly have very little knowledge about how better players play the game, meaning that your opinion on the matter is invalid.
Part of the problem with sprint is that you can “aid teammates in a hot spot”. Your team mate should die because of your poor positioning, not be saved because you could move at 150% speed to come save him. Now, this is one of the lesser problems with sprint, and this really only applies to the highest tier of competitive play, but that doesn’t mean it isn’t factual.
No one is writing it off, we are voicing our concerns and making sure that 343 knows that if they do what we think they’re going to do that the game is going to suck.
Also, if you care enough to further understand WHY sprint is detrimental to competitive play, please see this post.
> Don’t make it a privilege via AA, make it standard issue.
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This makes it more of a problem, it doesn’t alleviate it.
> > Well first, the simple fix for the “getting away easily,” problem (which isn’t a real problem,) is simply to lower the kill times. Faster kill times is something which should be implemented anyway.
> >
> > But I think people would be alright with sprint once they saw it integrated well rather than clumsily as it was in Reach. Don’t make it a privilege via AA, make it standard issue.
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> Faster kill times…
> You do realize this is a HALO forum, right?
> Halo’s known for slow-kill times…
No one is saying CoD kill times are what we need. We saying that battles need to be restored to their 2-5 second lengths, not the 3-10 second times of Reach. And that’s at mid range, go long range and things get even worse.