I love to play agressive. So it’s very fast paced! But there is the occasional game that slows to a crawl, whether it’s due to a slayer standoff or tied flag caps. 
Depends on what you mean. A lot of factors go into the game’s overall “speed”, such as movement speed, kill times, effective combat range, and so on. Halo CE hit a sweet spot and seems to be just fast enough with decent engagement ranges and potentially quick but fair kill times. Halo 2 had much more fluid, responsive movement with longer engagement ranges and more consistently faster kill times. Of the 3 originals, Halo 3 is the slowest and no it’s not the FOV. It had the closest effective engagement ranges due to the projectile/bullet spread issue, the slowest walking speed and somehow the platforming felt less responsive. Halo 3 had more standoffs in my experience due to any kind of ranged combat being a game of Whack a Spartan; no one could kill anyone before they got into cover at range because of the relatively crappy aiming.
In terms of speed, from fastest to slowest, Halo 2>CE>3
Were they “slow” though? To answer that question we’d have to look at other shooters to gain a point of reference. All Halo games are both slower and faster than Quake due to game speed being determined exclusively by player skill in Quake–a 5 kill 1v1 can last 10+ minutes simply because both players are just that good, despite the fact that next to a Quake character, Spartans might as well be standing still in terms of movement speed. At the same time, a 25 kill 5v5 TDM can be over in less time than a 5 kill 1v1 because the player skill determines the pace of the game. Relative to other high-skill shooters, Halo has a more consistent speed rather than being either faster or slower. But on the grounds of combat speed, Halo has historically been rather ponderous compared to the likes of Quake. So with regards to high-skill shooters, Halo is pretty slow and some might even say bland due to health management simply not being a thing.
Compared to a modern shooter, Halo isn’t as comparable, which is why I cringe whenever I see someone pretend Halo is becoming CoD. I’ve played CoD for years as the “turn my brain off and blow -Yoink- up” kinda game, and let me tell you, that game is all over the place. The game deliberately incentivizes camping due to kills being all about who sees who first, meaning any kind of balanced game, between two equally matched teams, always ends in a stalemate where no one gains any real ground. At the same time, the very next game can be blindingly fast due the game basically being a cluster -Yoink-. It is inconsistency classified due to being a bloated mess of custom loadouts, kill streaks and near instant kill times. Far, far too many variables to account for in determining “speed” as a whole. Other more intelligent modern games like Battlefield are dramatically slower as a result of their design, but again they’re so fundamentally different from a Halo game that they can be hardly compared. They have not only more variables, but completely different ones as well.
So compared to games of the arena genre like Quake and Unreal (which I haven’t personally played), Halo is a more ponderous, slower game. It’s essentially a cut down, calmer version of Quake-like games without the health and armor factor. Whether that’s good or bad is a toss up. I personally don’t like feeling like a slug when moving across the map, but I grew up on Quake so my perspective is geared towards higher movement speed.
> and somehow the platforming felt less responsive
I believe there’s a delay between pressing the jump button and actually jumping in Halo 3 that doesn’t exist in other Halo’s.
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> > 8+ million people didn’t buy and play Halo CE, 2, or 3 because they were slow games.
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> Not really what I was getting at specifically but alright.
If classic Halo was as slow as certain people make it out to be, the games wouldn’t have taken off in popularity the way they did. That’s what I was trying to get at. “Slow” video games generally don’t generate mass appeal. Therefore, classic Halo can’t be slow.
Here’s an interesting and relevant video showing how much faster base movement speed in classic Halo is (yes, even Halo 3) compared to Reach:
I would love to see someone repeat this same test for Halo 4 and eventually Halo 5 to compare the base movement speeds of each game. While there’s absolutely no evidence either way, I suspect that Halo 4 and 5’s base movement speeds are lower, mainly to compensate for the second movement speed that is present through sprint. Like I said though, it’s all speculation, there’s no proof either way.
At it’s core, I think Halos a slower paced game, compared to other generic shooters, and I like it. In another thread, I said Halo’s pace is midway between Gears and Cod. But certain maps do make for fast paced play, like Warlord and Onslaught. I think they need to quit focusing on making Halo faster, it just doesn’t need to happen, and again, makes it more generic.
When you think about the Classic games, H1-H3 it was very fast paced at the time of its reception. But, as game size started getting larger, they had to make an easier way to cross the map and not feel as slow, and the solution was sprint. If you think about it, Classic Halo speed would be terrible for the size of the current Halo maps, especially in BTB. Could you imagine trying to trek across the big maps and die? And repeat that over and over? It would get annoying fast and not be worth the time. When you add sprint, you add the versatility to move across the larger maps that are in today’s Halo. When they added the consequences to sprint, I think that it will change a lot of peoples minds. The Beta proved that you can’t get out of everything and it has helped the concept of adding sprint. So, yes Halo was fast paced in 1-3, but now those games are slow for the size of the maps.
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> > and somehow the platforming felt less responsive
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> I believe there’s a delay between pressing the jump button and actually jumping in Halo 3 that doesn’t exist in other Halo’s.
If Halo 3 has a delay when jumping I’ve never noticed it, so I don’t believe that’s the case. And Halo 1 has a very noticeable jump delay.
And to answer the OP, no, classic Halo is not slow, though the pace of the game varies from map to map and what gametype is being played, of course.
i’ll preface this by saying my examples are assuming the game is an even skill match-up and slayer. some are faster than others, either way i feel ce, 2, 3 mlg settings and reach v7 all had a broader range of pace, by pace i mean both the amount of interactions and the speed of completion of the game (eg soccer/football and field hockey are low scoring but quick paced games because there are always engagements, cricket is high scoring but slow paced because there is a lot of downtime between interactions, basketball is both) . the average games are around the same time as h5, probably a bit quicker, but that’s where the similarities end. in halo 4 and the halo 5 beta i didn’t play 1 lightning fast game, in classic halo it was a common occurrence (except on lockout and guardian). in halo 4 and the halo 5 beta the average time ~7 minutes doesn’t often go under that. in older halo it could go the full time limit or it could be completed in nearly 4 minutes. halo ce a 2v2 game first to 50 can be done in less than 8 minutes. i’ll withhold judgement for halo 5 but in halo reach with sprint and 4, objective modes were really slow in comparison to the games i mentioned at the start of the paragraph.
i will say that old halo would be horrendously slow for people who don’t perform actions with a sense of purpose and can’t read or fully understand what some people are doing. No i don’t mean just noobs either, only when you have an answer for every action you see other people do, as well as predict what people are doing that you can’t see does classic halo really speed up to the point it feels much different to the game you thought you were playing. with sprint i’m sure covering more of the vital parts of the map faster you’ll comes across encounters easier and not have that “get back into the battlefield” feeling.
though that can be curbed by raising move speed, reducing acceleration time, upping fov and designing maps more efficiently.
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> > and somehow the platforming felt less responsive
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> I believe there’s a delay between pressing the jump button and actually jumping in Halo 3 that doesn’t exist in other Halo’s.
HCE has a huge delay lol.
Classic Halo isnt too fast or too slow in my opinion,it is honestly the best blend for a arena shooter
Compared to Halo 3, Halo CE, 2, and Reach seem fast. Halo 3 is truly the snail of the halo games.
Compared to 4 and 5, they all feel slow
Classic Halo is not Slow. I think it is just right!
Halo1, Halo2 and MLG Halo3 play faster than Halo4 and 5 from my experience.
> HCE has a huge delay lol.
Yeah that’s probably the one I was thinking of. I remember someone saying one of them had a delay. I just never really noticed it.
> If you think about it, Classic Halo speed would be terrible for the size of the current Halo maps, especially in BTB. Could you imagine trying to trek across the big maps and die? And repeat that over and over?
I don’t think I’ll ever agree with this argument. For starters teleporters are almost an endangered species in Halo 4.
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> This is a new type of thing that I might be posting every now and then. Just things that are bouncing around in my head, thinking out loud, etc. There’s no real stance in here or anything like that. No right or wrong, just thinking out loud for the whole world to see (and for some to inevitably judge).
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> So here’s some food for thought: Is Classic Halo slow?
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> Movement speed itself has never been really fast. It’s just a normal speed but we find opponents pretty quickly and action is never too far away on 4v4 maps. Can we say that Halo is a fast game based off of our movement? I think (for the moment) that Halo’s fast paced gameplay is held responsible by the maps and weapons. Maps like Midship make for some hectic and nonstop action but isn’t it more likely that it’s that way because Midship is small enough to easily throw a grenade across the map? I mean, if you hold up on the left stick for a few seconds from your base it will take you only a few seconds to be halfway across the map.
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> What about maps that are way bigger like Colossus? Isn’t it because we have a weapon that is capable of shooting accurately at longer distances, the Battle Rifle? If we played on a map that was big with long sight lines while using a BR, movement speed wouldn’t be the primary cause for fast-paced gameplay anymore would it?
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> I suppose the main question here is this: Is Halo, at it’s core, a fast-paced shooter? Or does it’s speed come primarily from map design and weapons?
I think its speed comes from map design. For me sometimes the pacing is perfect and hectic. Other times it is slow and unbearable. But really it is really hard to determine if a game is too slow or to fast as it really just comes down to individuals opinion. It is subjective at the very best.
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> > If you think about it, Classic Halo speed would be terrible for the size of the current Halo maps, especially in BTB. Could you imagine trying to trek across the big maps and die? And repeat that over and over?
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> I don’t think I’ll ever agree with this argument. For starters teleporters are almost an endangered species in Halo 4.
The thing that is twisted about that argument is that it is always the complaint about crossing the map and getting killed while doing this. And this happens over and over and it has to be because of slow movement speed apparently. The point that they were trying to cross an oversized deadzone gets somehow always forgotten though.
Hence: could you imagine trying to sprint across the big maps and die over and over again? Because that is exactly what happened in Reach on Blood Gulch. That is what happened in H4 on Valhalla. That is what happened in H5 on the E3 Warzone map. (just to pick some examples)
Eventually classic Halo speed is not terrible/unfitting for the size and pace of BTB maps. BTB, the interaction/flow between infantry and vehicle gameplay, the maps in specific, etc, etc, have been just not well designed quite often or rather I would say the devs haven’t found the right approach to BTB gameplay yet contrary to 4v4 what I’d argue Bungie nailed quite well from the beginning.
And I assume you just wanted to keep the reply short Ramir3z77 but just replacing sprint with teleporters, man cannons, etc. isn’t the solution either when the fundamentals/concepts are the issue; like for (extreme) example the teleporters on Blood Gulch do -Yoink- in my opinion.
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> People underestimate just how fast the movement speed is, and that annoys me. Even ignoring the +10% buffs given to it in competitive settings, Halo 4, and so on, it’s still much, much faster than walking in CoD, Battlefield, etc. I’d even go so far as to say I walk as fast in Ce as I sprint in some other games.
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> “Is Classic Halo slow?”
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> That depends on which title, which map, which settings, so on. Halo 3 is a lot slower than Halo Ce is for a wide range of reasons. Faster killtimes, smaller maps, more frequent weapon spawns, the fact you can actually hit someone when you see them…
faster kill times… ‘rolls a pistol snipe on blood gulch’ yep, killtimes were much slower in CE
H2 is my love man, the speed of the gameplay is perfect. It might just depend on what you’re used to but H2 is my favorite game of all time. I joke with my friends and tell them, “when I die, just make sure there’s a copy of Halo 2 in my casket.”
Best game and best times ever.
Halo CE’s speed ranged from moderate to fast-paced. I find H2 and H3 to be much slower, especially H3.
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> > People underestimate just how fast the movement speed is, and that annoys me. Even ignoring the +10% buffs given to it in competitive settings, Halo 4, and so on, it’s still much, much faster than walking in CoD, Battlefield, etc. I’d even go so far as to say I walk as fast in Ce as I sprint in some other games.
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> > “Is Classic Halo slow?”
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> > That depends on which title, which map, which settings, so on. Halo 3 is a lot slower than Halo Ce is for a wide range of reasons. Faster killtimes, smaller maps, more frequent weapon spawns, the fact you can actually hit someone when you see them…
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> faster kill times… ‘rolls a pistol snipe on blood gulch’ yep, killtimes were much slower in CE
He’s saying CE had faster kill-times.