Food for thought: Is Classic Halo slow?

> 2533274833600810;1:
> This is a new type of thing that I might be posting every now and then. Just things that are bouncing around in my head, thinking out loud, etc. There’s no real stance in here or anything like that. No right or wrong, just thinking out loud for the whole world to see (and for some to inevitably judge).
>
> So here’s some food for thought: Is Classic Halo slow?
>
> Movement speed itself has never been really fast. It’s just a normal speed but we find opponents pretty quickly and action is never too far away on 4v4 maps. Can we say that Halo is a fast game based off of our movement? I think (for the moment) that Halo’s fast paced gameplay is held responsible by the maps and weapons. Maps like Midship make for some hectic and nonstop action but isn’t it more likely that it’s that way because Midship is small enough to easily throw a grenade across the map? I mean, if you hold up on the left stick for a few seconds from your base it will take you only a few seconds to be halfway across the map.
>
> What about maps that are way bigger like Colossus? Isn’t it because we have a weapon that is capable of shooting accurately at longer distances, the Battle Rifle? If we played on a map that was big with long sight lines while using a BR, movement speed wouldn’t be the primary cause for fast-paced gameplay anymore would it?
>
> I suppose the main question here is this: Is Halo, at it’s core, a fast-paced shooter? Or does it’s speed come primarily from map design and weapons?

I think its speed comes from map design. For me sometimes the pacing is perfect and hectic. Other times it is slow and unbearable. But really it is really hard to determine if a game is too slow or to fast as it really just comes down to individuals opinion. It is subjective at the very best.

> 2533274819302824;34:
> >
>
>
>
>
> > If you think about it, Classic Halo speed would be terrible for the size of the current Halo maps, especially in BTB. Could you imagine trying to trek across the big maps and die? And repeat that over and over?
>
>
> I don’t think I’ll ever agree with this argument. For starters teleporters are almost an endangered species in Halo 4.

The thing that is twisted about that argument is that it is always the complaint about crossing the map and getting killed while doing this. And this happens over and over and it has to be because of slow movement speed apparently. The point that they were trying to cross an oversized deadzone gets somehow always forgotten though.

Hence: could you imagine trying to sprint across the big maps and die over and over again? Because that is exactly what happened in Reach on Blood Gulch. That is what happened in H4 on Valhalla. That is what happened in H5 on the E3 Warzone map. (just to pick some examples)

Eventually classic Halo speed is not terrible/unfitting for the size and pace of BTB maps. BTB, the interaction/flow between infantry and vehicle gameplay, the maps in specific, etc, etc, have been just not well designed quite often or rather I would say the devs haven’t found the right approach to BTB gameplay yet contrary to 4v4 what I’d argue Bungie nailed quite well from the beginning.

And I assume you just wanted to keep the reply short Ramir3z77 but just replacing sprint with teleporters, man cannons, etc. isn’t the solution either when the fundamentals/concepts are the issue; like for (extreme) example the teleporters on Blood Gulch do -Yoink- in my opinion.

> 2533274819302824;9:
> People underestimate just how fast the movement speed is, and that annoys me. Even ignoring the +10% buffs given to it in competitive settings, Halo 4, and so on, it’s still much, much faster than walking in CoD, Battlefield, etc. I’d even go so far as to say I walk as fast in Ce as I sprint in some other games.
>
> “Is Classic Halo slow?”
>
> That depends on which title, which map, which settings, so on. Halo 3 is a lot slower than Halo Ce is for a wide range of reasons. Faster killtimes, smaller maps, more frequent weapon spawns, the fact you can actually hit someone when you see them…

faster kill times… ‘rolls a pistol snipe on blood gulch’ yep, killtimes were much slower in CE

H2 is my love man, the speed of the gameplay is perfect. It might just depend on what you’re used to but H2 is my favorite game of all time. I joke with my friends and tell them, “when I die, just make sure there’s a copy of Halo 2 in my casket.”

Best game and best times ever.

Halo CE’s speed ranged from moderate to fast-paced. I find H2 and H3 to be much slower, especially H3.

> 2533274927141670;37:
> > 2533274819302824;9:
> > People underestimate just how fast the movement speed is, and that annoys me. Even ignoring the +10% buffs given to it in competitive settings, Halo 4, and so on, it’s still much, much faster than walking in CoD, Battlefield, etc. I’d even go so far as to say I walk as fast in Ce as I sprint in some other games.
> >
> > “Is Classic Halo slow?”
> >
> > That depends on which title, which map, which settings, so on. Halo 3 is a lot slower than Halo Ce is for a wide range of reasons. Faster killtimes, smaller maps, more frequent weapon spawns, the fact you can actually hit someone when you see them…
>
>
> faster kill times… ‘rolls a pistol snipe on blood gulch’ yep, killtimes were much slower in CE

He’s saying CE had faster kill-times.

CE is absolutely faster than any other Halo game.

Halo is Very Fast Paced I have played other mainstream FPS games and halo is fast paced because when you are in a fight you are in the fight for longer, not to mention the maps are generally free from clutter and are quite spacious this leads to seeing your enemy quicker and the fight taking place quicker…

Halo is not slow paced at all.
Maybe in tournaments its slow but it is still fun to watch

The only halo that seems slow to me is Halo 3

Undoubtedly. After playing titanfall and even battlefield 4 (Though Battlefield would be considerably more boring if you couldn’t choose your spawn point), I can’t bear playing Halo. Spawning on one side of the map as far from the fighting as I can get isn’t fun; I like being able to spawn where I choose and get to a suitable location as quick as possible.

I’m liking the fast-paced way the games are going.

Halo CE isn’t as slow as it seems. but that’s mostly because of the insanely imbalanced guns and grenade spam. Barely have to move before you’re sent sky high. the big maps though, terribly slow.

Halo 2, is arguably slower. The big maps again, super slow.

With Halo 3 being the slowest. I call Halo 3 Halo-dominos. most matches devolve into a ludicrously slow kill chain. Guy 1 kills guy 0, guy 2 kills guy 1, guy 3 kills guy 2. so on and so on. But the big maps see a very big change in map pacing as weapons work better in Halo 3 overall.

yes. yes it is.

> 2533274848599184;46:
> yes. yes it is.

Maybe they feel slower to you, but like I said, they are objectively faster. Well, CE and 2 at least, 3 is a different story…

> 2533274822366750;47:
> > 2533274848599184;46:
> > yes. yes it is.
>
>
> Maybe they feel slower to you, but like I said, they are objectively faster. Well, CE and 2 at least, 3 is a different story…

I wanted to write it, but you did. This distinction is crucial for this thread.

Short answer: yes

Long answer: yeeees

> 2533274822366750;47:
> > 2533274848599184;46:
> > yes. yes it is.
>
>
> Maybe they feel slower to you, but like I said, they are objectively faster. Well, CE and 2 at least, 3 is a different story…

Objectively as in base movement speed?

I would imagine that traversing the map Coagulation from one side to the other would qualify as cardiovascular exercise, because jogging at that pace would elevate your heart rate and it takes 20 minutes to cross.

Jokes aside, yes, classic Halo is pretty slow. Especially outside of combat in BTB.

At it’s core (classic) halo isn’t a fast paced shooter, as it’s TTK creates slower more tactical gameplay.

Just like anything else, it’s not the game, it’s the map, if the map’s too big, of course it’ll be sluggish.

> 2533274848599184;50:
> > 2533274822366750;47:
> > > 2533274848599184;46:
> > > yes. yes it is.
> >
> >
> > Maybe they feel slower to you, but like I said, they are objectively faster. Well, CE and 2 at least, 3 is a different story…
>
>
> Objectively as in base movement speed?

As in, objectively faster paced in general. CE in particular is faster due to simplistic, but efficient map design, coherent physics, balanced sandbox, smooth progression, fast engagement rates, and high FOV. There are likely several other factors that make it faster than the newer Halo’s, but I’m not the expert on it.