Following COD's footsteps

Ok so first of all by looking at the title you may think that this is just another post about blah blah blah more complaining. This is my first post due to me not being one of them people that will post a complaint when hundreds of other people are. Anyway this introduces me to my first post and a constructive and hopeful one.

So since Halo is taking the approach of following in COD’s footsteps gameplay wise (I am personally not a fan of the mechanics in COD) why not also follow their lead competitive wise. Halo will always be fun for the noobies to run around and have a good time whether there is sprint or not (now that’s a different argument haha) but the competitive side of COD is so huge and catered for that is pleases everyone and if something is wrong it will be pointed out by the community and addressed ASAP. So why rebuild Halo like the old days and cater for the competitive side of the community GLOBALLY. Not just the NA scene and tiny bit of EU but get the hype around the globe like COD delivers. COD champs is right around the corner and teams from around the globe are amped and keen to try and qualify. Halo may not have the same budget you could argue, but I beg for something like this to happen to Halo.

Whether this get noticed or not I have said my part and will continue to stick by Halo with the decisions 343 makes and turns it into.

I hope the dream doesn’t end here.

  • Seduce

Wait, I’m confused a little, do you want the game to be like the classics or do you want it to be more modern? I have no problem with the game going modern as long as 343i does it right, which they sort of are; that said, classic Halo is definitely the best/ worst. It is the best because it is so satisfying when you get the rocket launcher and pwn the enemy team, but it is the worst when you’re getting pwned by the enemy team with the rocket launcher.

> 2533274915643658;2:
> Wait, I’m confused a little, do you want the game to be like the classics or do you want it to be more modern? I have no problem with the game going modern as long as 343i does it right, which they sort of are; that said, classic Halo is definitely the best/ worst. It is the best because it is so satisfying when you get the rocket launcher and pwn the enemy team, but it is the worst when you’re getting pwned by the enemy team with the rocket launcher.

The only issue I have with people saying that Halo needs to modernize is flawed because they were never repetitive, every Halo felt different, and clearly by the backlash 343 has gotten they are NOT modernizing it correctly. Modernizing is just a short way of saying make play like other shooters. This was not completely directed at you Daffier, I just hate seeing Halo modernizing a good thing.

> 2533274915643658;2:
> Wait, I’m confused a little, do you want the game to be like the classics or do you want it to be more modern? I have no problem with the game going modern as long as 343i does it right, which they sort of are; that said, classic Halo is definitely the best/ worst. It is the best because it is so satisfying when you get the rocket launcher and pwn the enemy team, but it is the worst when you’re getting pwned by the enemy team with the rocket launcher.

To simplify what I meant:
I want Halo to remain the way it was with static weapons spawns, no thruster packs, no jetpacks, no armour abilities, no ADS, no sprint, no loadouts and many other things that I am not going to go into because it will make no difference. So would like them to remain classic and I feel if H2A wasn’t a fail at launch it would have been a huge game if it got sold seperately and functioned. I feel like they have got back on track by creating H2A but now with H5 they’re changing it again which doesn’t overly bother me but I would just prefer the old school Halo. But what I meant by this thread is not about modernising Halo but modernise the events that happen with it. Make the competitive community the core of the community and cater for their needs like COD does. That’s all I meant. Particularly by making a Global Halo Championship so foreign countries all get a shot at qualifying for the big league.

CoD doesn’t cater to self-proclaimed pros, it caters to casuals. The one time it tried to cater to self-proclaimed pros (Ghosts), it was a disaster.

> 2535425310804235;5:
> CoD doesn’t cater to self-proclaimed pros, it caters to casuals. The one time it tried to cater to self-proclaimed pros (Ghosts), it was a disaster.

COD Champs is a great example, to be honest I have no idea what you’re talking about lol. Can’t remember the exact event but there was one where throwing a grenade would freeze the lobby and this was at the start of the tournament. It was addressed and 15 minutes later they had a patch out for it.

> 2535449665894532;3:
> > 2533274915643658;2:
> > Wait, I’m confused a little, do you want the game to be like the classics or do you want it to be more modern? I have no problem with the game going modern as long as 343i does it right, which they sort of are; that said, classic Halo is definitely the best/ worst. It is the best because it is so satisfying when you get the rocket launcher and pwn the enemy team, but it is the worst when you’re getting pwned by the enemy team with the rocket launcher.
>
>
> The only issue I have with people saying that Halo needs to modernize is flawed because they were never repetitive, every Halo felt different, and clearly by the backlash 343 has gotten they are NOT modernizing it correctly. Modernizing is just a short way of saying make play like other shooters. This was not completely directed at you Daffier, I just hate seeing Halo modernizing a good thing.

Yeah but, in some cases, isn’t modernization a good thing? I mean, if you keep the same mechanics game after game, it gets stale; just look at CoD. There are flaws with the Halo 5 game currently, such as flinch and the overpowered AR, but it still feels like a new Halo game. CoD AW still feels and plays like CoD, and it’s rather stale. Halo 5 plays like a Halo game, just with extra features.

> 2535405769020232;4:
> > 2533274915643658;2:
> > Wait, I’m confused a little, do you want the game to be like the classics or do you want it to be more modern? I have no problem with the game going modern as long as 343i does it right, which they sort of are; that said, classic Halo is definitely the best/ worst. It is the best because it is so satisfying when you get the rocket launcher and pwn the enemy team, but it is the worst when you’re getting pwned by the enemy team with the rocket launcher.
>
>
> To simplify what I meant:
> I want Halo to remain the way it was with static weapons spawns, no thruster packs, no jetpacks, no armour abilities, no ADS, no sprint, no loadouts and many other things that I am not going to go into because it will make no difference. So would like them to remain classic and I feel if H2A wasn’t a fail at launch it would have been a huge game if it got sold seperately and functioned. I feel like they have got back on track by creating H2A but now with H5 they’re changing it again which doesn’t overly bother me but I would just prefer the old school Halo. But what I meant by this thread is not about modernising Halo but modernise the events that happen with it. Make the competitive community the core of the community and cater for their needs like COD does. That’s all I meant. Particularly by making a Global Halo Championship so foreign countries all get a shot at qualifying for the big league.

You know what, how about this: Halo 5 and any subsequent Halo games that contribute to the post-war narrative and Master Chief’s story, they get the super powers and other crap. But, Halo: ODST 2 and Halo: The Game Where You Finally Play as a Marine and Halo: Another Game Where You Play As A Spartan During the War, those can play similarly to the original games.

So you don’t want a “New” Halo… You want a remake of the same game as before???

> 2535405769020232;4:
> > 2533274915643658;2:
> > Wait, I’m confused a little, do you want the game to be like the classics or do you want it to be more modern? I have no problem with the game going modern as long as 343i does it right, which they sort of are; that said, classic Halo is definitely the best/ worst. It is the best because it is so satisfying when you get the rocket launcher and pwn the enemy team, but it is the worst when you’re getting pwned by the enemy team with the rocket launcher.
>
>
> To simplify what I meant:
> I want Halo to remain the way it was with static weapons spawns, no thruster packs, no jetpacks, no armour abilities, no ADS, no sprint, no loadouts and many other things that I am not going to go into because it will make no difference. So would like them to remain classic and I feel if H2A wasn’t a fail at launch it would have been a huge game if it got sold seperately and functioned. I feel like they have got back on track by creating H2A but now with H5 they’re changing it again which doesn’t overly bother me but I would just prefer the old school Halo. But what I meant by this thread is not about modernising Halo but modernise the events that happen with it. Make the competitive community the core of the community and cater for their needs like COD does. That’s all I meant. Particularly by making a Global Halo Championship so foreign countries all get a shot at qualifying for the big league.

Well honestly we may never get another Halo like that, but if you played the Halo 5 beta, you would know that the game has static weapon spawns and it doesn’t have loadouts (yet…). I like Halo 2, I really do, but Halo 2 and the other classic Halo games are almost a decade old. Everyone who was 18 when Halo 2 came out is now 28 and doesn’t really care about games anymore cause they have responsibilities. 343i want to pander to the new demographic, the demographic that grew up playing CoD and Battlefield, games with ridiculously high kill times and easy game mechanics. The hardcore fans do not make up a sizable percentage of that demographic, therefore 343i will listen more to the casuals and the new gamers more than the old timers.

> 2533274873954403;9:
> So you don’t want a “New” Halo… You want a remake of the same game as before???

New doesn’t mean they have to drastically alter the game’s core fundamentals every time.
Look at Halo 1,2 and 3. All 3 games had new innovations but ultimately stuck to a core formula with new gameplay elements. I guess you could argue the change from H1 to CE was very significant but ultimately they still play quite similar, just with different guns.

Everything past Halo 3 has strayed further and further from Halo’s core formula and that is also why Halo’s popularity decreased with each installment.
Reach remained quite popular but ultimately couldn’t hold a candle to the previous games. Everyone knows Halo 4 was a complete disaster and the population died in 3 months. Notice a trend?

Many common issues with H4 was loadouts, amd ordnance drops, and abilIties. This will be the first Halo in a long time to have everyone start out equal on the field, abilities and all. If people really wanted a reskinned Halo 3 or something, theyd be playing it online on the 360. The problem is people want a compelling and new campaign with the same multiplayer that worked on consoles in 2001. I personally seriously dislike CE.

> 2533274805989038;11:
> > 2533274873954403;9:
> > So you don’t want a “New” Halo… You want a remake of the same game as before???
>
>
> New doesn’t mean they have to drastically alter the game’s core fundamentals every time.
> Look at Halo 1,2 and 3. All 3 games had new innovations but ultimately stuck to a core formula with new gameplay elements. I guess you could argue the change from H1 to CE was very significant but ultimately they still play quite similar, just with different guns.
>
> Everything past Halo 3 has strayed further and further from Halo’s core formula and that is also why Halo’s popularity decreased with each installment.
> Reach remained quite popular but ultimately couldn’t hold a candle to the previous games. Everyone knows Halo 4 was a complete disaster and the population died in 3 months. Notice a trend?

And so what changes would you make from 3 to 4 then? The innovations you speak of are equipment in H3, and dualwielding in H2. Not to mention they left leading shots in the past. Essentially, all those games multiplayer play the same, so they are all just map packs of each other with a campaign. Halo Reach and 4 do not play anything like 2,3, so all the hardcore fabs left it as they werent “top dog” anymore, and the casuals still had a huge learning curve to deal with.

> 2533274848599184;13:
> > 2533274805989038;11:
> > > 2533274873954403;9:
> > > So you don’t want a “New” Halo… You want a remake of the same game as before???
> >
> >
> >
> >
> > New doesn’t mean they have to drastically alter the game’s core fundamentals every time.
> > Look at Halo 1,2 and 3. All 3 games had new innovations but ultimately stuck to a core formula with new gameplay elements. I guess you could argue the change from H1 to CE was very significant but ultimately they still play quite similar, just with different guns.
> >
> > Everything past Halo 3 has strayed further and further from Halo’s core formula and that is also why Halo’s popularity decreased with each installment.
> > Reach remained quite popular but ultimately couldn’t hold a candle to the previous games. Everyone knows Halo 4 was a complete disaster and the population died in 3 months. Notice a trend?
>
>
>
> And so what changes would you make from 3 to 4 then? The innovations you speak of are equipment in H3, and dualwielding in H2. Not to mention they left leading shots in the past. Essentially, all those games multiplayer play the same, so they are all just map packs of each other with a campaign. Halo Reach and 4 do not play anything like 2,3, so all the hardcore fabs left it as they werent “top dog” anymore, and the casuals still had a huge learning curve to deal with.

How I would of innovative Halo 5.

Armour abilities be on map pick ups with limited use.

Power boost, and Speed boost as new power ups to compliment Invis, and Overshield.

Allow team members to trade weapons without dropping them on the ground.

Add innovative reacting maps like Gears Of War. How cool would a remake of avalanche be where there are actually avalanches.
Of course these things can be toggled off.

Allow new ways to obtain the objective. Imagine riding in the passenger seat of a warthog, and the flag is out in the open where your teammate died. You don’t have time to jump out, and get back in. So instead your Driver slides by the flag, and your spartan reaches out, and grabs it. This would be a cool game play element that doesn’t effect core mechanics.

Add special new game types like Scarab CTF, where scarabs circle the map with each teams flag on top. Gravity lifts in the middle of the map give you a quick opportunity to get on top quickly without cover. Or take the ground where It’s littered with destroyed buildings, and vehicles that allow ample cover to reach it from the bottom to ascend up.

Time of day cycles in Forge. Also colored forge pieces, and custom terrain building.

Custom Controller Layouts.

New infected game type where you can actually be the flood, and try to take Spartans out.

Bring back Elites, and introduce Brutes as playable characters. Getting the hit boxes even, and fair may be tough in normal matchmaking. So we can have varinces in Invasion game types where we have Spartan Vs Elite or Brute. Vise verse, and even Brute’s Vs Elites.

Add wildlife to campaign. Interactive environments also.

Have spartan ops, and Firefight with matchmaking.

Have a Sabre playlist where we can battle in space like in the campaign mission in Reach.

I can literally continue for awhile… This is just my Opinion though. I have no problems with Halo 5. I find it very enjoyable. This is just what I would of done to innovate without changing core mechanics.

> 2533274805989038;11:
> > 2533274873954403;9:
> > So you don’t want a “New” Halo… You want a remake of the same game as before???
>
>
> New doesn’t mean they have to drastically alter the game’s core fundamentals every time.
> Look at Halo 1,2 and 3. All 3 games had new innovations but ultimately stuck to a core formula with new gameplay elements. I guess you could argue the change from H1 to CE was very significant but ultimately they still play quite similar, just with different guns.
>
> Everything past Halo 3 has strayed further and further from Halo’s core formula and that is also why Halo’s popularity decreased with each installment.
> Reach remained quite popular but ultimately couldn’t hold a candle to the previous games. Everyone knows Halo 4 was a complete disaster and the population died in 3 months. Notice a trend?

100% Agreed. Its just hard to get that point across since a majority on the forums are the noob friendly die hard halo fans that will play the game whether it has sprint or not and all the other things mentioned above. That is why the competitive community needs to step up and voice their opinion.

> 2533274805989038;11:
> > 2533274873954403;9:
> > So you don’t want a “New” Halo… You want a remake of the same game as before???
>
>
> New doesn’t mean they have to drastically alter the game’s core fundamentals every time.
> Look at Halo 1,2 and 3. All 3 games had new innovations but ultimately stuck to a core formula with new gameplay elements. I guess you could argue the change from H1 to CE was very significant but ultimately they still play quite similar, just with different guns.
>
> Everything past Halo 3 has strayed further and further from Halo’s core formula and that is also why Halo’s popularity decreased with each installment.
> Reach remained quite popular but ultimately couldn’t hold a candle to the previous games. Everyone knows Halo 4 was a complete disaster and the population died in 3 months. Notice a trend?

To be fair, Reach was Bungie’s last Halo before they sold themselves to the other video game publishing devil ( I’m talking about Activision, not EA or Microsoft) and they wanted to go out with a bang, so to speak. Reach introduced mechanics that were not well received with the competitive scene, such as bloom and Armor Abilities, but it did give us a much better Forge than Halo 3, and drastically increased the amount of armor permutations, and also let us use those armor permutations in the Campaign. Unfortunately, those mechanics carried over to Halo 4 and ruined the game, along with ordinance drops, loadouts and universal sprint. The H4 Campaign was one of the best, but the Multiplayer was a let down, for sure. Weirdly though, I’m starting to play it again in the MCC.