> 2533274848599184;13:
> > 2533274805989038;11:
> > > 2533274873954403;9:
> > > So you don’t want a “New” Halo… You want a remake of the same game as before???
> >
> >
> >
> >
> > New doesn’t mean they have to drastically alter the game’s core fundamentals every time.
> > Look at Halo 1,2 and 3. All 3 games had new innovations but ultimately stuck to a core formula with new gameplay elements. I guess you could argue the change from H1 to CE was very significant but ultimately they still play quite similar, just with different guns.
> >
> > Everything past Halo 3 has strayed further and further from Halo’s core formula and that is also why Halo’s popularity decreased with each installment.
> > Reach remained quite popular but ultimately couldn’t hold a candle to the previous games. Everyone knows Halo 4 was a complete disaster and the population died in 3 months. Notice a trend?
>
>
>
> And so what changes would you make from 3 to 4 then? The innovations you speak of are equipment in H3, and dualwielding in H2. Not to mention they left leading shots in the past. Essentially, all those games multiplayer play the same, so they are all just map packs of each other with a campaign. Halo Reach and 4 do not play anything like 2,3, so all the hardcore fabs left it as they werent “top dog” anymore, and the casuals still had a huge learning curve to deal with.
How I would of innovative Halo 5.
Armour abilities be on map pick ups with limited use.
Power boost, and Speed boost as new power ups to compliment Invis, and Overshield.
Allow team members to trade weapons without dropping them on the ground.
Add innovative reacting maps like Gears Of War. How cool would a remake of avalanche be where there are actually avalanches.
Of course these things can be toggled off.
Allow new ways to obtain the objective. Imagine riding in the passenger seat of a warthog, and the flag is out in the open where your teammate died. You don’t have time to jump out, and get back in. So instead your Driver slides by the flag, and your spartan reaches out, and grabs it. This would be a cool game play element that doesn’t effect core mechanics.
Add special new game types like Scarab CTF, where scarabs circle the map with each teams flag on top. Gravity lifts in the middle of the map give you a quick opportunity to get on top quickly without cover. Or take the ground where It’s littered with destroyed buildings, and vehicles that allow ample cover to reach it from the bottom to ascend up.
Time of day cycles in Forge. Also colored forge pieces, and custom terrain building.
Custom Controller Layouts.
New infected game type where you can actually be the flood, and try to take Spartans out.
Bring back Elites, and introduce Brutes as playable characters. Getting the hit boxes even, and fair may be tough in normal matchmaking. So we can have varinces in Invasion game types where we have Spartan Vs Elite or Brute. Vise verse, and even Brute’s Vs Elites.
Add wildlife to campaign. Interactive environments also.
Have spartan ops, and Firefight with matchmaking.
Have a Sabre playlist where we can battle in space like in the campaign mission in Reach.
I can literally continue for awhile… This is just my Opinion though. I have no problems with Halo 5. I find it very enjoyable. This is just what I would of done to innovate without changing core mechanics.