Focusing on the wrong changes

343 are focusing on the wrong types of changes, from what I have heard of them so far.

I would firstly like to point out that there is one thing which a Halo player will hold dear to them about the original Halos, and makes Halo arguably better than other games because of this. It’s that everyone starts equal.

That being said, Halo consists of players fighting with the tools given to them on maps. Bungie have exhausted the evolution of players to a point where people are happy with that. 343 are trying to really focus on changing the tools given to the players, such as perks, sprint, weapons, etc. However Bungie too reached a point in which there was no more room to develop the individual Spartan’s tools without it seeming clustered. So 343 are having to split these tools across different classes of Spartans so that overall there’s a wide variety of tools for the player to use, but these aren’t necessarily all usable at the same time.

Now to me there’s an obvious flaw here, is that firstly this goes against the main fundamentals of Halo (excluding Reach, because that was considered not a Halo game by many). And secondly, they’re missing out on a huge opportunity for development in another field of play which doesn’t affect these fundamentals since it is inherently universal across everyone playing.

Maps.

Aside from the static basic geometry of maps, in Halo there are 4 other components. Teleporters, Man-cannons, explosives and shields.

In Reach only man-cannons and shields were really used at all, teleporters were pretty much limited to custom games and explosives never served a purpose, only to fill in the blanks on boring maps.

Think about it, we’re in the sci-fi genre, with a HUGE room for alien technology to do whatever the hell we like in terms of non-competitive attracting additions.

So. firstly, do you agree with this?
Secondly, please post some ideas of what could be added to maps to differentiate them from the boring stuff we see in literally every shooter. (A common complaint from casuals about Reach was that the maps were bad, and this would definitely attract them in my opinion.)

Nobody?

Though we don’t know too much, I think the new changes will be implemented well and with balance. The changes 343i is bringing seem promising, to me.

Who are you to say that these changes are wrong? Did you create and mantain the Halo franchise for almost 10 years?

> Who are you to say that these changes are wrong? Did you create and mantain the Halo franchise for almost 10 years?

Who am I? Open your eyes, look at the community my friend. They are the ones saying these changes are bad, not just me.

And, if you didn’t know. Halo has always prided itself on everyone starting equally, with the exclusion of Reach. Going a step beyond what Reach dared to do and failed is simply illogical.

I don’t care how well these perks are balanced, I don’t want an encounter between me and an enemy to be decided based at ALL on what he or I chose outside of the gameplay.

> > Who are you to say that these changes are wrong? Did you create and mantain the Halo franchise for almost 10 years?
>
> Who am I? Open your eyes, look at the community my friend. They are the ones saying these changes are bad, not just me.
>
> And, if you didn’t know. Halo has always prided itself on everyone starting equally, with the exclusion of Reach. Going a step beyond what Reach dared to do and failed is simply illogical.
>
> I don’t care how well these perks are balanced, I don’t want an encounter between me and an enemy to be decided based at ALL on what he or I chose outside of the gameplay.

This poor excuse for a community is no where near the size of the actual amount of people that play Halo

Its illogical to say that Reach failed, its also illogical to consider your opinion fact and someone elses as “illogical”

> > > Who are you to say that these changes are wrong? Did you create and mantain the Halo franchise for almost 10 years?
> >
> > Who am I? Open your eyes, look at the community my friend. They are the ones saying these changes are bad, not just me.
> >
> > And, if you didn’t know. Halo has always prided itself on everyone starting equally, with the exclusion of Reach. Going a step beyond what Reach dared to do and failed is simply illogical.
> >
> > I don’t care how well these perks are balanced, I don’t want an encounter between me and an enemy to be decided based at ALL on what he or I chose outside of the gameplay.
>
> This poor excuse for a community is no where near the size of the actual amount of people that play Halo
>
> Its illogical to say that Reach failed, its also illogical to consider your opinion fact and someone elses as “illogical”

Illogical to say Reach failed? Look at the population! Halo 3 dominated and Reach just flopped.

> > > > Who are you to say that these changes are wrong? Did you create and mantain the Halo franchise for almost 10 years?
> > >
> > > Who am I? Open your eyes, look at the community my friend. They are the ones saying these changes are bad, not just me.
> > >
> > > And, if you didn’t know. Halo has always prided itself on everyone starting equally, with the exclusion of Reach. Going a step beyond what Reach dared to do and failed is simply illogical.
> > >
> > > I don’t care how well these perks are balanced, I don’t want an encounter between me and an enemy to be decided based at ALL on what he or I chose outside of the gameplay.
> >
> > This poor excuse for a community is no where near the size of the actual amount of people that play Halo
> >
> > Its illogical to say that Reach failed, its also illogical to consider your opinion fact and someone elses as “illogical”
>
> Illogical to say Reach failed? Look at the population! Halo 3 dominated and Reach just flopped.

Reach doesnt “fail”, people fail at Reach. Reach sold just as well as Halo 3

> > > > > Who are you to say that these changes are wrong? Did you create and mantain the Halo franchise for almost 10 years?
> > > >
> > > > Who am I? Open your eyes, look at the community my friend. They are the ones saying these changes are bad, not just me.
> > > >
> > > > And, if you didn’t know. Halo has always prided itself on everyone starting equally, with the exclusion of Reach. Going a step beyond what Reach dared to do and failed is simply illogical.
> > > >
> > > > I don’t care how well these perks are balanced, I don’t want an encounter between me and an enemy to be decided based at ALL on what he or I chose outside of the gameplay.
> > >
> > > This poor excuse for a community is no where near the size of the actual amount of people that play Halo
> > >
> > > Its illogical to say that Reach failed, its also illogical to consider your opinion fact and someone elses as “illogical”
> >
> > Illogical to say Reach failed? Look at the population! Halo 3 dominated and Reach just flopped.
>
> Reach doesnt “fail”, people fail at Reach. Reach sold just as well as Halo 3

50,000 online at any time compared with 300,000. Yes. Reach flops.

Agreed.

While new features add new perspectives on the game and different ways to play it, it should still be a fairly simple game at it’s core. Simple, but highly competitive and balanced.

Less is more

> > > > > > Who are you to say that these changes are wrong? Did you create and mantain the Halo franchise for almost 10 years?
> > > > >
> > > > > Who am I? Open your eyes, look at the community my friend. They are the ones saying these changes are bad, not just me.
> > > > >
> > > > > And, if you didn’t know. Halo has always prided itself on everyone starting equally, with the exclusion of Reach. Going a step beyond what Reach dared to do and failed is simply illogical.
> > > > >
> > > > > I don’t care how well these perks are balanced, I don’t want an encounter between me and an enemy to be decided based at ALL on what he or I chose outside of the gameplay.
> > > >
> > > > This poor excuse for a community is no where near the size of the actual amount of people that play Halo
> > > >
> > > > Its illogical to say that Reach failed, its also illogical to consider your opinion fact and someone elses as “illogical”
> > >
> > > Illogical to say Reach failed? Look at the population! Halo 3 dominated and Reach just flopped.
> >
> > Reach doesnt “fail”, people fail at Reach. Reach sold just as well as Halo 3
>
> <mark>50,000 online at any time compared with 300,000</mark>. Yes. Reach flops.

This just proves how ignorant you are.

Just because everyone that plays Reach isnt online at the EXACT SAME TIME, doesnt mean that there isnt a lot of people that play it. There is a HELL OF A LOT MORE PEOPLE that play Reach than you think

You see 50,000 people playing Reach at the same moment you are, so you assume that thats the exact amount of people that play it. Think about the people that have lives, jobs, go to school, etc. They are not going to be playing all day every day, let alone at the same time.

It doesn’t matter if you like what 343i is adding to the game or not. It’s still a halo game and will have a rich story behind it like all the other games. Yes some people didn’t like reach and some didn’t like halo 3 and guess what some won’t like halo 4. So people that argue that one add on is better or worse should shut the hell up cause guess what u both are going to get the game any way. A real fan would trust 343i with this game. They are all fans of halo and know what halo could be, so trust in what their doing.

> > > > > > > Who are you to say that these changes are wrong? Did you create and mantain the Halo franchise for almost 10 years?
> > > > > >
> > > > > > Who am I? Open your eyes, look at the community my friend. They are the ones saying these changes are bad, not just me.
> > > > > >
> > > > > > And, if you didn’t know. Halo has always prided itself on everyone starting equally, with the exclusion of Reach. Going a step beyond what Reach dared to do and failed is simply illogical.
> > > > > >
> > > > > > I don’t care how well these perks are balanced, I don’t want an encounter between me and an enemy to be decided based at ALL on what he or I chose outside of the gameplay.
> > > > >
> > > > > This poor excuse for a community is no where near the size of the actual amount of people that play Halo
> > > > >
> > > > > Its illogical to say that Reach failed, its also illogical to consider your opinion fact and someone elses as “illogical”
> > > >
> > > > Illogical to say Reach failed? Look at the population! Halo 3 dominated and Reach just flopped.
> > >
> > > Reach doesnt “fail”, people fail at Reach. Reach sold just as well as Halo 3
> >
> > <mark>50,000 online at any time compared with 300,000</mark>. Yes. Reach flops.
>
> This just proves how ignorant you are.
>
> Just because everyone that plays Reach isnt online at the EXACT SAME TIME, doesnt mean that there isnt a lot of people that play it. There is a HELL OF A LOT MORE PEOPLE that play Reach than you think
>
> You see 50,000 people playing Reach at the same moment you are, so you assume that thats the exact amount of people that play it. Think about the people that have lives, jobs, go to school, etc. They are not going to be playing all day every day, let alone at the same time.

Compare that with Halo 3, it would have had a far larger community since it would have a larger amount of people at any time.

> > > > > > Who are you to say that these changes are wrong? Did you create and mantain the Halo franchise for almost 10 years?
> > > > >
> > > > > Who am I? Open your eyes, look at the community my friend. They are the ones saying these changes are bad, not just me.
> > > > >
> > > > > And, if you didn’t know. Halo has always prided itself on everyone starting equally, with the exclusion of Reach. Going a step beyond what Reach dared to do and failed is simply illogical.
> > > > >
> > > > > I don’t care how well these perks are balanced, I don’t want an encounter between me and an enemy to be decided based at ALL on what he or I chose outside of the gameplay.
> > > >
> > > > This poor excuse for a community is no where near the size of the actual amount of people that play Halo
> > > >
> > > > Its illogical to say that Reach failed, its also illogical to consider your opinion fact and someone elses as “illogical”
> > >
> > > Illogical to say Reach failed? Look at the population! Halo 3 dominated and Reach just flopped.
> >
> > Reach doesnt “fail”, people fail at Reach. Reach sold just as well as Halo 3
>
> <mark>50,000 online at any time compared with 300,000. Yes. Reach flops</mark>.

Bungie stated numerous times that the counter for Halo 3 was a 24-hour period of unique players while the Reach one was/is an <mark>immediate number</mark> of unique players. So theoretically, Reach could be more popular than H3.

Also, the shooter market has gotten more crowded and competitive since Halo 3 so you can’t even think of comparing the two games- they are in very different markets.

> > > > > > Who are you to say that these changes are wrong? Did you create and mantain the Halo franchise for almost 10 years?
> > > > >
> > > > > Who am I? Open your eyes, look at the community my friend. They are the ones saying these changes are bad, not just me.
> > > > >
> > > > > And, if you didn’t know. Halo has always prided itself on everyone starting equally, with the exclusion of Reach. Going a step beyond what Reach dared to do and failed is simply illogical.
> > > > >
> > > > > I don’t care how well these perks are balanced, I don’t want an encounter between me and an enemy to be decided based at ALL on what he or I chose outside of the gameplay.
> > > >
> > > > This poor excuse for a community is no where near the size of the actual amount of people that play Halo
> > > >
> > > > Its illogical to say that Reach failed, its also illogical to consider your opinion fact and someone elses as “illogical”
> > >
> > > Illogical to say Reach failed? Look at the population! Halo 3 dominated and Reach just flopped.
> >
> > Reach doesnt “fail”, people fail at Reach. Reach sold just as well as Halo 3
>
> 50,000 online at any time compared with 300,000. Yes. Reach flops.

Well, Halo 3 listed the amount of people that have played in the last 24 hours. Reach only shows the amount of players at that moment.