Personally, I like Hemorrhage because it is the only map that has true vehicular combat since we get a variety of vehicles to wreak havoc with. However, the vehicles, and this should really be known by now, have the resilience of cardboard. Almost any weapon can take them out now, but the sniper seems to be the worst out of them all.
On a field that is as open as Hemorrhage, the vehicles are too vulnerable and do not have any sort of protection in any manner unless they hide behind red or blue base.
Now for the infantry, the sniper wouldn’t have been a huge issue if the map was the same size as the original Blood Gulch, but since it isn’t, the infantry are usually screwed over and have to resort to hugging the canyon walls, but even then, it is no problem to snipe them whatsoever, especially since there are little to no spots to use as cover.
We can all also agree that since Red Team gets more cover and has height advantage, this leads to the fact that Blue Team can only go through one maybe two places without being noticed.
-The rocks by the teleporter.
It’s horrible and no one can progress without taking an excessive amount of damage whether it be to the vehicle or to their own character or even worse, dying.
So to change this, maybe the Sniper can be replaced with the Focus Rifle, therefore not only making it a bit more balanced for both teams, but lowering the amount of betrayals that would usually occur when the sniper is on the map.
These are just my thoughts on the matter. Feel free to discuss. ^^