Floor Master remade in Halo 5

Floor Master uses the infection gamemode. At the start of each round 1 player will be chosen to be the infected, the infected player will spawn in a small box and have to wait 10 seconds before a teleporter spawns. The player will be teleported into a larger room and above him a floor made of smaller blocks, The Survivors will be waiting on top of the floor.

The infected players job is to get all the players above him to fall to their death. He does this by simply running around because the tile above him will disappear until he moves to another one. Some blocks are “colored”, what I mean is say there are 3 red blocks, if the infected player stands below one of them it will cause all red blocks to disappear until he moves. I only did this due to scripting limitations of 26 channels, grey blocks will only collapse one at a time.

Waypoints should be over all non infected players as long as there are less than 12 survivors. If you have more than 11 survivors waypoints should be place over everyone at the 90 second mark (rounds only last 2 minutes).

For some reason waypoint glitches when trying to view any map made in the new canvases so if you want to give the map a try you’re going to unfortunately have to get it the old fashion way and get it directly off me by adding my GT. Make sure to get the gamemode that comes with it.