Station Zulu:
Hello. SirenianPilot44 here to showcase a upcoming map that will be available in the days to come that I wish to discuss about. It is called “Station Zulu.” I thought that a station that is in space would be a pretty nice feature for players to look at the abandonment environment of the station itself whilst in space, going through tunnels connected to the station, taking objectives (there is three) while the Flood try and stop you from doing so. Let’s get on talking about it then.
Backstory:
The United Nations Space Command has built a floating station in the middle of gravity consisted of scientific technology and research teams with the assistance of Spartans defending the area from a threat but what kind of threat exactly? The Spartans are deployed there due to recent flybys of Pelicans encountering Covenant threats but their activity is quite low but it is said they detected unknown signals in the middle of their expedition have been sighted on the radars and some shipments haven’t been received by inbound Pelicans.
“Help… they are tearing us apart! We need immediate evacuation and assistance! Oh #$%&! Ru-!”
A few Spartans aboard the Space Station and set up defenses, although their fate is unknown as a second distress call is made. Most of the distress call says they encountered… the Flood.
A few days later on planet Earth, one of the nearby stations had orders to launch a pelican within space. They have received the distress call and ordered a few Spartans - one of you ofcourse - to get aboard a Pelican and fly to the floating station near the asteroid belt. Hours pass as you look at the space station and notice it is black. As the Pelican lands on the roof of the station, you are deployed feet first with other unknown soldiers and your objective is simple. Neutralize this unknown threat. Investigate the area. Take key locations (probably). It’s that simple right?
This backstory is only related to the map and isn’t involved with the official Halo canon itself. Just for fun that’s all.
What I) aim for:
I aim to create a map that allows the player to have the goal to survive using the environment, strategy, weaponry and other players in order to increase their chance of surviving against the Flood. While surviving, they must complete goals such as taking a keypoint capture point or extracting the device (if possible in Flood gamemode) and if it ain’t available, then defending in locations that the previous Spartans left behind is what you need.
Curiosity surrounds me as I create this map. I wanted to create a map in space and that’s what I am aiming for. As a Spartan and Flood, you can jump around in zero gravity on the roof of the Space station or run around the corridor tunnels of itself… or just have fun as you -Yoink!- that flood player you just killed. Vehicles aren’t available because I thought it was too mainstream. not really
The survival between the Spartans and Flood is more difficult and challenging than to that in the official gamemode. The Flood have to team up instead of going lonewolf due to the fact that it takes three hits in order to kill one Spartan but they also have more health, able to take more shotgun hits. Something close to that of zombies. Spartans on the other hand have numerous weaponry but some are rare to come across. Flood have unlimited lives and Spartans have five lives with a timer of 5 to 8 minutes. Worth the fun if you ask me.
Did I not say that the Flood also carry either Assault Rifles (which doesn’t do alot of damage) too? Energy sword is better though but… I might not put that in the game.
I’ll try my best to put up fixes on issues with the map, try not making more advantages for one team but instead trying to balance both the Flood and Spartan teams and so forth.
Download coming soon.