> 2533274907200114;9:
> > 2533274817408735;7:
> > This concept confuses me. A Flood “weapon” would be made out of Flood cells, which is an extremely dangerous bioweapon in its own right. Running around with weapons that could potentially turn on you wouldn’t make sense in terms of gameplay or story. I only see this as a benefit for people who really enjoy the Flood, so essentially fanservice.
>
> Yes, lets willingly wield something thats actively trying to convert you into more of itself…
As mentioned in this YouTube Video from HiddenXperia it can be done so it should be.
> 2666640315087182;10:
> > 2533274907200114;9:
> > > 2533274817408735;7:
> > > This concept confuses me. A Flood “weapon” would be made out of Flood cells, which is an extremely dangerous bioweapon in its own right. Running around with weapons that could potentially turn on you wouldn’t make sense in terms of gameplay or story. I only see this as a benefit for people who really enjoy the Flood, so essentially fanservice.
> >
> > Yes, lets willingly wield something thats actively trying to convert you into more of itself…
>
> As mentioned in this YouTube Video from HiddenXperia it can be done so it should be.
> https://www.youtube.com/watch?v=pxLZGJBidAA
Still way too dangerous for any Spartan to even THINK about doing it.
Standard UNSC orders for encountering any Flood biomass of any kind is BURN IT.
> 2666640315087182;8:
> > 2533274817408735;7:
> > This concept confuses me. A Flood “weapon” would be made out of Flood cells, which is an extremely dangerous bioweapon in its own right. Running around with weapons that could potentially turn on you wouldn’t make sense in terms of gameplay or story. I only see this as a benefit for people who really enjoy the Flood, so essentially fanservice.
>
> That is why there is a risk of the weapon literally backfiring. In terms of gameplay it is the epitome of risk-reward. Such mechanics can be competitive as well as being fun. Take the Orks from 40k for example. There you have a competitive game that uses malfunctions that can hurt the player employing them as much as the opponent. The key is to make it so that it is more of a mastery of the weapon and not just random chance. There is way to mitigate the risk so when it does turn back on you then it isn’t bad luck but the fault of the user and they are getting punished for it.
>
> In terms of lore, it is just another way for the flood to evolve as we have seen the flood do so with each halo game they were in. Heck they could even be a splinter group of the flood, the Primordials a faction seeking to reclaim what was taken from them by the forerunners and even the Graveminds. After all if the other 3 factions have been broken into splinter groups then why not should the Flood. The flood may be collective in their hunger but since each swarm seeks to make a grave mind they are not purely collective in species. I could do another whole thread on the splinter factions of the big 4 but that is going off on a tangent.
>
> So what about the weapon concepts. What do you think of them, any ideas on what stats you would put on them or other weapon ideas?
What I meant about it not making sense in the lore is that no living being from any race would risk wielding a Flood weapon if there was even a chance that it could infect them. That would be incredibly irresponsible. From a gameplay perspective, a weapon that can backfire on you doesn’t sound more competitive to me. To me, it sounds less competitive. And given that Warhammer 40k is a RPG game, I don’t see things that work in 40k working in Halo. The closest thing to “Malfunctions” in Halo I can think of were campaign skulls that took away HUD elements, or that Yappening gametype in MCC (a social playlist) where you spawned with a random HUD element disabled. In both scenarios, these mallfunctions were in non-competitive areas of the game
Also the Flood is purely collective. While multiple Graveminds can exist at once, they share the same mind. It’s a single hivemind; Graveminds just serve as nodes which the mind uses for processing power. The idea of a splinter group of Flood goes against the nature of the Flood.
I won’t critique the weapon concepts because I vehemently disagree with the idea of Flood-based weaponry and would not like to see such a thing in Halo in any form, beyond the Flood sword-arm in Halo 4’s Flood mode. I see the idea of introducing Flood weapons as purely fanservice to bring more Flood into the game, which is something I’m actually against.
> 2666640315087182;10:
> As mentioned in this YouTube Video from HiddenXperia it can be done so it should be.
> https://www.youtube.com/watch?v=pxLZGJBidAA
Just because HiddenXperia has an idea doesn’t mean its a good one.
The Flood IS a weapon in itself, it doesn’t produce “wieldable” weapons nor has it ever had the need to produce weapons made of themselves.
Not trying to be rude, but this is beyond fanservice, it just doesn’t make any sense.
> 2533274817408735;12:
> > 2666640315087182;8:
> > > 2533274817408735;7:
> > > This concept confuses me. A Flood “weapon” would be made out of Flood cells, which is an extremely dangerous bioweapon in its own right. Running around with weapons that could potentially turn on you wouldn’t make sense in terms of gameplay or story. I only see this as a benefit for people who really enjoy the Flood, so essentially fanservice.
> >
> > That is why there is a risk of the weapon literally backfiring. In terms of gameplay it is the epitome of risk-reward. Such mechanics can be competitive as well as being fun. Take the Orks from 40k for example. There you have a competitive game that uses malfunctions that can hurt the player employing them as much as the opponent. The key is to make it so that it is more of a mastery of the weapon and not just random chance. There is way to mitigate the risk so when it does turn back on you then it isn’t bad luck but the fault of the user and they are getting punished for it.
> >
> > In terms of lore, it is just another way for the flood to evolve as we have seen the flood do so with each halo game they were in. Heck they could even be a splinter group of the flood, the Primordials a faction seeking to reclaim what was taken from them by the forerunners and even the Graveminds. After all if the other 3 factions have been broken into splinter groups then why not should the Flood. The flood may be collective in their hunger but since each swarm seeks to make a grave mind they are not purely collective in species. I could do another whole thread on the splinter factions of the big 4 but that is going off on a tangent.
> >
> > So what about the weapon concepts. What do you think of them, any ideas on what stats you would put on them or other weapon ideas?
>
> What I meant about it not making sense in the lore is that no living being from any race would risk wielding a Flood weapon if there was even a chance that it could infect them. That would be incredibly irresponsible. From a gameplay perspective, a weapon that can backfire on you doesn’t sound more competitive to me. To me, it sounds less competitive. And given that Warhammer 40k is a RPG game, I don’t see things that work in 40k working in Halo. The closest thing to “Malfunctions” in Halo I can think of were campaign skulls that took away HUD elements, or that Yappening gametype in MCC (a social playlist) where you spawned with a random HUD element disabled. In both scenarios, these mallfunctions were in non-competitive areas of the game
>
> Also the Flood is purely collective. While multiple Graveminds can exist at once, they share the same mind. It’s a single hivemind; Graveminds just serve as nodes which the mind uses for processing power. The idea of a splinter group of Flood goes against the nature of the Flood.
>
> I won’t critique the weapon concepts because I vehemently disagree with the idea of Flood-based weaponry and would not like to see such a thing in Halo in any form, beyond the Flood sword-arm in Halo 4’s Flood mode. I see the idea of introducing Flood weapons as purely fanservice to bring more Flood into the game, which is something I’m actually against.
>
>
> > 2666640315087182;10:
> > As mentioned in this YouTube Video from HiddenXperia it can be done so it should be.
> > https://www.youtube.com/watch?v=pxLZGJBidAA
>
> Just because HiddenXperia has an idea doesn’t mean its a good one.
Just to clarify it wasn’t an idea in the video, but just an oration on the Flood doing some impressively intelligent things not of what we would consider from space zombie parasites, especially when their drones are so mindless.
As for malfunctions I was hoping we could finally see the broken visor from lone wolf the last level of halo reach. But that is off on a tangent. Promethain weapons seem a little more like fan service, but they are not going to be absent in the next game nor should they be (they still need some mechanical tweaks to separate them from UNSC). Flood Weapons have more potential, and I say that potential is worth enough to explore in both game play and story.
> 2666640315087182;14:
> Promethain weapons seem a little more like fan service, but they are not going to be absent in the next game nor should they be (they still need some mechanical tweaks to separate them from UNSC). Flood Weapons have more potential, and I say that potential is worth enough to explore in both game play and story.
I disagree. Forerunners were always known as a technological race, even back in the Bungie era of Halo. It is a natural assumption that Forerunners had their own types of weapons; Sentinel beams being usable after detaching from the Sentinels is proof of this. It’s also less fanservice because Prometheans were introduced as a full faction, complete with their own technology, just as the Covenant had once been introduced. Flood weapons would be more fanservice because we’d already been introduced to the Flood and they didn’t have such weapons, not to mention they aren’t a technological race; they’ve always co-opted other races’ tech to suit their needs instead of making their own. Any natural weaponry a Flood unit could employ (bone spikes, spore bombs, etc.) should only be usable by a live Flood unit. I personally don’t see the idea of Flood Weapons having potential worth exploring.
> 2533274817408735;15:
> > 2666640315087182;14:
> > Promethain weapons seem a little more like fan service, but they are not going to be absent in the next game nor should they be (they still need some mechanical tweaks to separate them from UNSC). Flood Weapons have more potential, and I say that potential is worth enough to explore in both game play and story.
>
> I disagree. Forerunners were always known as a technological race, even back in the Bungie era of Halo. It is a natural assumption that Forerunners had their own types of weapons; Sentinel beams being usable after detaching from the Sentinels is proof of this. It’s also less fanservice because Prometheans were introduced as a full faction, complete with their own technology, just as the Covenant had once been introduced. Flood weapons would be more fanservice because we’d already been introduced to the Flood and they didn’t have such weapons, not to mention they aren’t a technological race; they’ve always co-opted other races’ tech to suit their needs instead of making their own. Any natural weaponry a Flood unit could employ (bone spikes, spore bombs, etc.) should only be usable by a live Flood unit. I personally don’t see the idea of Flood Weapons having potential worth exploring.
Well I expected some to disagree, but instead of quote pyramids to defense I am going back to talk about how flood weapons could be added in.
> 2533275031939856;2:
> This would be so cool. I’d love to see some fleshy, gross, seemingly alive weapons.
> 2533275013832713;3:
> This is really well thought out. I like the concept honestly.
So here is a question, if you were to design a Flood Weapon what would your concept be and what purpose would it be used for?
I feel like flood weapons don’t work lore wise. Why haven’t we seen them all this time? Also, like others have said, a weapon that could immediately turn on you would draw a lot of complicated mechanics into the gameplay, and would still make no sense. If it can discern between a flood infected being and a regular organism, why would it even let you operate it at all? Finally, in my opinion, one of the core horrors of the flood is how they infect anything they can, and use whatever weapons there are. They attack indiscriminately and like a flood, overwhelming anything and everything. Flood weapons would have to be used by the flood (obviously), but this makes them feel less horrifying and infiltrative. What next? A flood vehicle? Space vessel?
Cool concept though.
> 2666640315087182;16:
> > 2533274817408735;15:
> > > 2666640315087182;14:
> > > Promethain weapons seem a little more like fan service, but they are not going to be absent in the next game nor should they be (they still need some mechanical tweaks to separate them from UNSC). Flood Weapons have more potential, and I say that potential is worth enough to explore in both game play and story.
> >
> > I disagree. Forerunners were always known as a technological race, even back in the Bungie era of Halo. It is a natural assumption that Forerunners had their own types of weapons; Sentinel beams being usable after detaching from the Sentinels is proof of this. It’s also less fanservice because Prometheans were introduced as a full faction, complete with their own technology, just as the Covenant had once been introduced. Flood weapons would be more fanservice because we’d already been introduced to the Flood and they didn’t have such weapons, not to mention they aren’t a technological race; they’ve always co-opted other races’ tech to suit their needs instead of making their own. Any natural weaponry a Flood unit could employ (bone spikes, spore bombs, etc.) should only be usable by a live Flood unit. I personally don’t see the idea of Flood Weapons having potential worth exploring.
>
> Well I expected some to disagree, but instead of quote pyramids to defense I am going back to talk about how flood weapons could be added in.
>
>
> > 2533275031939856;2:
> > This would be so cool. I’d love to see some fleshy, gross, seemingly alive weapons.
>
>
>
> > 2533275013832713;3:
> > This is really well thought out. I like the concept honestly.
>
> So here is a question, if you were to design a Flood Weapon what would your concept be and what purpose would it be used for?
How about a proximity nade launcher. Instead of nades, it shoots sacks that can stick to any surface and explode when a enemy is close enough. You can shoot them to trigger an explosion. Another weapon could be a gas launcher. Fire a gas bomb that let’s out poisonous gas, slowly melting at your armour when you stand in it. Both those weapons could make for some handy area denial plays.
Oh man they could really do a lot with this.
might be op but once you shoot a enemy with a flood weapon they get all zombie once you killed them and they attack their own team. But to make it far the rouge player could easily be killed.
Yes. Make a forerunner infected gun. And and a flood infected warthog.
> 2533275031939856;18:
> > 2666640315087182;16:
> > > 2533274817408735;15:
> > > > 2666640315087182;14:
> > > > Promethain weapons seem a little more like fan service, but they are not going to be absent in the next game nor should they be (they still need some mechanical tweaks to separate them from UNSC). Flood Weapons have more potential, and I say that potential is worth enough to explore in both game play and story.
>
> How about a proximity nade launcher. Instead of nades, it shoots sacks that can stick to any surface and explode when a enemy is close enough. You can shoot them to trigger an explosion. Another weapon could be a gas launcher. Fire a gas bomb that let’s out poisonous gas, slowly melting at your armour when you stand in it. Both those weapons could make for some handy area denial plays.
A poison cloud might be interesting. One that does little damage to shields but plenty of damage to health.
Of course a Halo Bio Rifle could have some interesting effects, but that was my least favorite weapon in Unreal (I know, I’m a heretic).
the flood doesnt make anything. that is not how they operate. they take whatever form they infect, even the memories of the beings to a certain extent are kept and used by the flood. thats why they are so terrifying.
this is impossible because although the flood are incredibly intelligent (for each thing they consume they gain that persons knowledge ) although they do not have the capabilities or resources to make weapons the only thing that has been seen is one of the flood pure forms in halo 3 but it shoots bone shards at the player
> 2535424205143164;23:
> this is impossible because although the flood are incredibly intelligent (for each thing they consume they gain that persons knowledge ) although they do not have the capabilities or resources to make weapons the only thing that has been seen is one of the flood pure forms in halo 3 but it shoots bone shards at the player
Well you said it yourself, the Pure forms shoot bone shards so they do make bio weapons. Granted the Flood are only in 3 of the primary Halo games (not including the spinoff games where there would be more flood with projectiles). Thing is in every game the Flood were different, Halo CE was just the tip of the iceberg. Halo 2 showed their ability to assimilate intelligence, Halo 3 showed that there was still a lot more to what the Flood could become.
Still this idea came mostly out of a frustration with fighting Pure forms in H3 and not receiving any weapon or ammo drops for them. So that is where I got the idea for my weapons, and it would fit with both the ludo-logical and narrative mechanics. But if you have a different suggestion (other than don’t put pure forms in) then I would like to hear it.
> 2666640315087182;24:
> > 2535424205143164;23:
> > this is impossible because although the flood are incredibly intelligent (for each thing they consume they gain that persons knowledge ) although they do not have the capabilities or resources to make weapons the only thing that has been seen is one of the flood pure forms in halo 3 but it shoots bone shards at the player
>
> Well you said it yourself, the Pure forms shoot bone shards so they do make bio weapons. Granted the Flood are only in 3 of the primary Halo games (not including the spinoff games where there would be more flood with projectiles). Thing is in every game the Flood were different, Halo CE was just the tip of the iceberg. Halo 2 showed their ability to assimilate intelligence, Halo 3 showed that there was still a lot more to what the Flood could become.
>
> Still this idea came mostly out of a frustration with fighting Pure forms in H3 and not receiving any weapon or ammo drops for them. So that is where I got the idea for my weapons, and it would fit with both the ludo-logical and narrative mechanics. But if you have a different suggestion (other than don’t put pure forms in) then I would like to hear it.
you have proven and persuaded me that i am wrong
Yeah,let’s use a weapon that spreads the infection we’re actively trying to crush.
Makes total sense.
Actually the thing I like about the flood most is they have the widest array of weapons to fight you with as they access all other weapon types plus after halo 3, the pureform in limited amounts. Its what made it feel odd how 343 keeps expanding the human sandbox while leaving the promethean one relatively bare bones. In bungie games, any expansion of the human sandbox (or any sandbox) was an expansion of the flood sandbox.
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> 2533275031939856;2:
> This would be so cool. I’d love to see some fleshy, gross, seemingly alive weapons.
It could either be an actual weapon, or even a skin would suffice for me. A Halo CE shotgun with a Library flood theme would be a great Easter Egg IMO.
> 2535422626142909;28:
> > 2533275031939856;2:
> > This would be so cool. I’d love to see some fleshy, gross, seemingly alive weapons.
>
> It could either be an actual weapon, or even a skin would suffice for me. A Halo CE shotgun with a Library flood theme would be a great Easter Egg IMO.
Flood skins would be awesome