Imagine a destroyed, overgrown, and really dark warzone map with flood running rampant? To me that would definitely freshen up warzone a lot. Instead of a warden final boss, it would be some kind of grave mind.
I guess what I am really trying to get to, is that they have a great foundation in warzone, but are definitely not using it to its full potential. I would still love for some 24pve games or some 3 teams of 8 variants. I just want them to do more with it.
Thanks. Assuming they are planning a return of the flood in Halo 6, they could also use the opportunity as a way to test their flood coding for their future games.
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> Imagine Infection, but with more players, AI and player Flood/humans. Now that would be fun. None of that team PvP crap from Warzone.
I have talked before about a 24 player infection game. Start out with 4 flood and 20 humans. I think it would be pretty sweet.
I would throw money at the screen if 343i managed it. i imagine a food hive with multiple levels, tight corridors, vast rooms, and ominous ambiance set within a derelict UNSC Frigate. We need a Warzone map similar to the Cortana level in Halo 3.
> 2533274840818990;15:
> I would throw money at the screen if 343i managed it. i imagine a food hive with multiple levels, tight corridors, vast rooms, and ominous ambiance set within a derelict UNSC Frigate. We need a Warzone map similar to the Cortana level in Halo 3.
> 2533274808945466;14:
> > 2533274874817568;13:
> > Liking the idea, but one step at a time please. PvE warzone first, then flood mode.
>
>
> I do agree with you, however I feel that the steps between the two do not need be very long.
Yeah… You have no idea how hard it is to build new assets like that. Just plain PvE only requires a bit of scripting. Adding a whole new environment and creatures would require months for a small team to pull off.
They would need to build a solid environment from the ground up in the engine. Debug it. Create all the textures. Debug that. Create enemy models and textures. Debug them. Build a new AI for them. Lots of debugging. And make all the animations and audio files for them. Then debug. THEN they have to put all that stuff together then keep debugging it until it finally operates. Then it has to be tuned up some more to make sure it runs smoothly. Then the tuning needs debugging!
Technology is a jerk like that.
> 2533274874817568;17:
> > 2533274808945466;14:
> > > 2533274874817568;13:
> > > Liking the idea, but one step at a time please. PvE warzone first, then flood mode.
> >
> >
> > I do agree with you, however I feel that the steps between the two do not need be very long.
>
>
> Yeah… You have no idea how hard it is to build new assets like that. Just plain PvE only requires a bit of scripting. Adding a whole new environment and creatures would require months for a small team to pull off.
> They would need to build a solid environment from the ground up in the engine. Debug it. Create all the textures. Debug that. Create enemy models and textures. Debug them. Build a new AI for them. Lots of debugging. And make all the animations and audio files for them. Then debug. THEN they have to put all that stuff together then keep debugging it until it finally operates. Then it has to be tuned up some more to make sure it runs smoothly. Then the tuning needs debugging!
> Technology is a jerk like that.
It would be awesome and I’d play warzone again if it existed but Halo 5 is just too child friendly to include the flood (not that they were really bad to begin with). Maybe if Halo returns to an M rating, we can see cool stuff like this.