Flood inspired Warzone?

Imagine a destroyed, overgrown, and really dark warzone map with flood running rampant? To me that would definitely freshen up warzone a lot. Instead of a warden final boss, it would be some kind of grave mind.

I guess what I am really trying to get to, is that they have a great foundation in warzone, but are definitely not using it to its full potential. I would still love for some 24pve games or some 3 teams of 8 variants. I just want them to do more with it.

NOW THIS IS A COOL IDEA!!

> 2745051201462131;2:
> NOW THIS IS A COOL IDEA!!

Thanks. Assuming they are planning a return of the flood in Halo 6, they could also use the opportunity as a way to test their flood coding for their future games.

Imagine Infection, but with more players, AI and player Flood/humans. Now that would be fun. None of that team PvP crap from Warzone.

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> Imagine Infection, but with more players, AI and player Flood/humans. Now that would be fun. None of that team PvP crap from Warzone.

I have talked before about a 24 player infection game. Start out with 4 flood and 20 humans. I think it would be pretty sweet.

Flood juggernaut instead of warden

Am I the only one who actually doesn’t miss the Flood in this Halo?

I am all for this idea but if they use the crap character models they used for infection in H4 I will flip my sheet

Yes! I have always been fascinated with The Flood! Having a Flood Warzone map (and thus NEW BOSSES!) would be so much fun.

As much as I hate the Flood, this sounds like an amazing idea. It would really shake things up. If we don’t get it in 5, maybe in 6?

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> If we don’t get it in 5, maybe in 6?

I guess Flood bosses would be better then Wardens. I think I hate them more then I hate the Flood.

200% YES!!! maybe use the player models that were used in halo 4s flood(so much worse,infection was way better)

Liking the idea, but one step at a time please. PvE warzone first, then flood mode.

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> Liking the idea, but one step at a time please. PvE warzone first, then flood mode.

I do agree with you, however I feel that the steps between the two do not need be very long.

I would throw money at the screen if 343i managed it. i imagine a food hive with multiple levels, tight corridors, vast rooms, and ominous ambiance set within a derelict UNSC Frigate. We need a Warzone map similar to the Cortana level in Halo 3.

> 2533274840818990;15:
> I would throw money at the screen if 343i managed it. i imagine a food hive with multiple levels, tight corridors, vast rooms, and ominous ambiance set within a derelict UNSC Frigate. We need a Warzone map similar to the Cortana level in Halo 3.

Hit the nail on the head with this. Love it.

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> > 2533274874817568;13:
> > Liking the idea, but one step at a time please. PvE warzone first, then flood mode.
>
>
> I do agree with you, however I feel that the steps between the two do not need be very long.

Yeah… You have no idea how hard it is to build new assets like that. Just plain PvE only requires a bit of scripting. Adding a whole new environment and creatures would require months for a small team to pull off.
They would need to build a solid environment from the ground up in the engine. Debug it. Create all the textures. Debug that. Create enemy models and textures. Debug them. Build a new AI for them. Lots of debugging. And make all the animations and audio files for them. Then debug. THEN they have to put all that stuff together then keep debugging it until it finally operates. Then it has to be tuned up some more to make sure it runs smoothly. Then the tuning needs debugging!
Technology is a jerk like that.

Great idea, but let’s leave it to 343i to ignore it. Lazy, incompetent company… can’t even acknowledge out many outcries.

> 2533274874817568;17:
> > 2533274808945466;14:
> > > 2533274874817568;13:
> > > Liking the idea, but one step at a time please. PvE warzone first, then flood mode.
> >
> >
> > I do agree with you, however I feel that the steps between the two do not need be very long.
>
>
> Yeah… You have no idea how hard it is to build new assets like that. Just plain PvE only requires a bit of scripting. Adding a whole new environment and creatures would require months for a small team to pull off.
> They would need to build a solid environment from the ground up in the engine. Debug it. Create all the textures. Debug that. Create enemy models and textures. Debug them. Build a new AI for them. Lots of debugging. And make all the animations and audio files for them. Then debug. THEN they have to put all that stuff together then keep debugging it until it finally operates. Then it has to be tuned up some more to make sure it runs smoothly. Then the tuning needs debugging!
> Technology is a jerk like that.

Wait…

It would be awesome and I’d play warzone again if it existed but Halo 5 is just too child friendly to include the flood (not that they were really bad to begin with). Maybe if Halo returns to an M rating, we can see cool stuff like this.