Flood Firefight.

Now, I know that a lot of people want flood for Firefight (Myself included) but I think that if they are introduced, they wouldn’t be very numerous. Like the ODST on Instillation 04. Maybe they could be the maps hazards, like a lot of combat and infection forms spilling over the map boundries. Because, (I’m not an expert, so I don’t KNOW) but I don’t think the Reach engine could support flood now. The game was used with the skeleton of the Halo 3 engine, but I think the flood was removed so the game could be expanded more. That and flood didn’t join the fight until a few days after Halo: Reach.

So, they would be AMAZING, but if they are added now, I’m not too sure that they would be that amazing, seeing as they are, more then likely, not at all supported.

Sad, I know. But hey! There’s halo 4 coming next year, there’s nothing to suggest that the flood won’t be in Firefight then!

I would like to see this, but make it feel more scary. Less mowing through enemies with ease, and more strategic thinking and survival tactics. Like Odst’s firefight on legendary.

It’s been brought up many times, but I still think it’s a great idea.

I wouldn’t mind seeing a FF that was a mix of flood and covies. The flood could take over the covies once they fall, and you could play against a variety of different flood forms…

there is zero chance of it being added to Reach, but Halo 4 on the other hand…

If you want to play against The Flood in Fire Fight, just play The Library on Legendary WITHOUT skulls turned on.