Hi. This is a link to a thread on b.net about an idea that just EXPLODED into our heads. I would be the user, ODSTbag.
Basically, we want to create a possible plot or at least future gametype for Halo 4, should it come out (please x 7)!
Basics.
Firefight is an AWESOME gametype, the customization options in Halo Reach are impressive. But how about even more options? Fight the flood!
Possibilities
We can be elites who defend High Charity, fighting in the Quarantine zone, Sacred Icon, the Gas mine, the Pillar of Autumn, the swamps of installation 04, and more. We can have more skins available. For example, before, all infected marines/brutes/elites looked alike. Here though, we can have infected marines, ODST’s, pilots, and more. Infected species that were never shown to be infected before may be included as well such as Buggers (Yanme’e) or Skirmishirs. We can re0use Halo CE, Halo 2, Halo 3 maps if we need to. Old flood models may be re-used. The return of the mighty flood juggernaut would be VERY interesting.
Entrance
Flood spawning can be through a variety of ways depending on the map and canon. In maps like the infested High Charity, Sacred icon, the Quarantine Zone, they can simple jump really high into the air and into the map. In maps like high charity and the pillar of autumn, we can have “monster closets” much like in Halo 3 ODST/Reach. Flood dispersal pods can also be put in one way or another. Also, we can have some maps like the infected sector of Voi, and the flood constantly climb from the cliffs.
Style
The flood mist effect can be put in to add fear and anxiety among the players. Depending on the map, players may be elites and/or spartans. Custom setting can also be manipulated just like in Halo Reach. In some cases, we wondered if the infection forms can infect the player WHILE still alive. Also, since we have assassinations, we can save players from INFECTIONS.
I’m new here, also used to B.net, so what are your views on this? Halo 4, please 343, you can do this!
