Hi there guys!
I am trying to make a Flood map on Impact. All is going well until now.
I noticed the lack of good lighting in MP than in the campaign. Why can’t Forge and MP have the lighting that was in the campaign. It was so beautiful!
In forge and MP you as spartan stand out very much in dark areas. This sucks! In campaign when you go in dark areas as the Chief he will become darker too and you will only see him slightly and the weapon lights.
I expected more of dynamic lighting in this game in Forge and MP. Not as good as I thought. And the objects on Impact also aren’t really nice and cool.
When I walked trough Forerunner halls, main halls, tunnels and buldings I was amazed by how good it looks. I thought to myself “Wow, having such items and objects in Forge mode would’ve been awesome!!!”
But in Forge on Impact you only have these bland white buildings with brown stains here and there.
UGLY!
Why not have beautfil items and objects like you can see in the campaign?
I tried to make things darker in my buildings with the FX and that helps. But then my spartan still glows up like hell.
I tried to make survivors black in the game but I can’t make them black, they will always appear green. Does anyone know how to change survivor armor colors?
It also sucks that we can only place 4 lights down. 
I hope for Halo 5 we can have effects. Like smoke coming out of tubes. Or beig able to place electric sparks. Like you can do in Trials Evolution.
I know they couldn’t do a lot because of old 360 hardware but I think they could have done better. I think they paid more attention to the newer stuff like Spartan ops.
Infection and Forge are my favorite modes in Halo. I just want them to be improved more and made better and bigger for an awesome experience!
I have high hopes for Halo 5 around this area since Halo 5 will be next gen! 