Flood based Simulation Game

I know many have asked about 343i creating a Flood horror game and have placed a thread of the same name shortly after my reading of Halo: Mona Lisa (if you havent read it, i highly recommend it). Now this came from a question that had popped into my head, and what i thought was: since both the UNSC and ONI have come into contact with the Flood, shouldnt they have come up with some contingencies for encountering it in the future?
One thought i had on the subject was to train their soldiers to not only combat the flood as best they can but also to evac civilians in response to an outbreak in a populated center such as a city.

One way of doing this was imo a training simulater made from info gathered from the various encounters with the flood starting with Alpha halo (not including the flood encounters with the SoF due to them still being isolated and not apart of the main storyline yet).
For this i was thinking of the Mombasa City-scape such as in H3:ODSTs night mission as the rookie.
Your objectives would include evacing civies, gathering surviving soldiers, and ultimatly quelling or evacuating your own self.

Thoughts?
(Sorry for the boring rant)

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> since both the UNSC and ONI have come into contact with the Flood, shouldnt they have come up with some contingencies for encountering it in the future?

Yes, I believe they have, at least, as of 2557/58. In Spartan Assault, Roland mentions that Spartans are now the first line of defense against the Flood and they do in fact use a TACSIM (tactical simulator) to train–this is the in-universe explanation for how you as the player operate. The use of Spartans against the Flood is further expanded upon in the recently-released Official Spartan Field Manual. But biohazard procedures have been in place as early as '52/‘53, when Spartan teams reconnoitered the surface of Installation 03 to watch out for Flood, and also during Operation: JOINT MONITOR, which took place following the Flood’s invasion of Voi, Kenya. I’m assuming both of these earlier instances were precautions gleaned from intel on Installation 04. God knows Jenkins’ helmet cam is just a taste.

The Halo 4 Flood mode, H2A and H5 Infection modes are simulations to train Spartans against the Flood.

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> > 2533274926575406;1:
> > since both the UNSC and ONI have come into contact with the Flood, shouldnt they have come up with some contingencies for encountering it in the future?
>
> Yes, I believe they have, at least, as of 2557/58. In Spartan Assault, Roland mentions that Spartans are now the first line of defense against the Flood and they do in fact use a TACSIM (tactical simulator) to train–this is the in-universe explanation for how you as the player operate. The use of Spartans against the Flood is further expanded upon in the recently-released Official Spartan Field**Manual. But biohazard procedures have been in place as early as '52/‘53, when Spartan teams reconnoitered the surface of Installation 03 to watch out for Flood, and also during Operation: JOINT MONITOR, which took place following the Flood’s invasion of Voi, Kenya. I’m assuming both of these earlier instances were precautions gleaned from intel on Installation 04. God knows Jenkins’ helmet cam is just a taste.

Ok good to know thanks

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> The Halo 4 Flood mode, H2A and H5 Infection modes are simulations to train Spartans against the Flood.

On that i am aware but what i was more referring to was a worst case senario style game and not necessarily just a minor outbreak as what the infection game modes entail.

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>
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> > The Halo 4 Flood mode, H2A and H5 Infection modes are simulations to train Spartans against the Flood.
>
> On that i am aware but what i was more referring to was a worst case senario style game and not necessarily just a minor outbreak as what the infection game modes entail.

You have Spartan Assault’s Co-op mode which takes place in highly-infected areas.

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> >
> >
> > > 2533275010817669;3:
> > > The Halo 4 Flood mode, H2A and H5 Infection modes are simulations to train Spartans against the Flood.
> >
> > On that i am aware but what i was more referring to was a worst case senario style game and not necessarily just a minor outbreak as what the infection game modes entail.
>
> You have Spartan Assault’s Co-op mode which takes place in highly-infected areas.

Ok, cool!
But…how do i say this so i dont come off as a whiney jerk…
What in trying for is something more… visceral… Down n’ dirty, that gritty feeling we had when we faught the Flood in previous games. Something in 1st person as is traditional with the series, but a multi objective scenario almost like a campaign but doesnt necessarily has to be.
Think the night mission on ODST.
Its dark, the city lights are on and many are flickering as a light rain drizzles down. The clouds above aglow, reflecting the light below of dozens of fires dotting the ravaged city scape.
Civilians and soldiers alike running frantically here and there, desperate to escape to safty. Sporadic gun fire in the distance. The screams of innocents fill the warm night air as an ancient nightmare is set upon them, consuming and destroying all in its path.
You the player would be a S-IV recruit in a simulater to learn how to best combat a flood infestation in a sizable population center such as a city or an outpost somewhere. The Spartan would gain points for saving soldiers, evacuating Civilians, and killing flood forms.
As time progressed the difficulty would increase as the floods numbers increase. Making the player want to rush, but there would be enough content in the game to delay that. The more objectives you complete and people you save the higher your end score.
Maybe as in the night mission (could use a similar map to add complexity and decrease cost of production) it could be kind of open world to an extent. Big enough to where the player could still use vehicles such as goose’, hogs, and scorpions when needed as well as short range small aircraft such as falcons, hornets, ans wasps.

To be honest I was thinking of something dark and terrifying. Like the events of the Mona Lisa. The player would often find themselves in a pitch black corridor with the flashlight at the end be their only light source for example.
Id want it to show us the reason why the flood was/is a nightmare made real, ya know?

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> > >
> > >
> > >
> > > > 2533275010817669;3:
> > > > The Halo 4 Flood mode, H2A and H5 Infection modes are simulations to train Spartans against the Flood.
> > >
> > > On that i am aware but what i was more referring to was a worst case senario style game and not necessarily just a minor outbreak as what the infection game modes entail.
> >
> > You have Spartan Assault’s Co-op mode which takes place in highly-infected areas.
>
> Ok, cool!
> But…how do i say this so i dont come off as a whiney jerk…
> What in trying for is something more… visceral… Down n’ dirty, that gritty feeling we had when we faught the Flood in previous games. Something in 1st person as is traditional with the series, but a multi objective scenario almost like a campaign but doesnt necessarily has to be.
> Think the night mission on ODST.
> Its dark, the city lights are on and many are flickering as a light rain drizzles down. The clouds above aglow, reflecting the light below of dozens of fires dotting the ravaged city scape.
> Civilians and soldiers alike running frantically here and there, desperate to escape to safty. Sporadic gun fire in the distance. The screams of innocents fill the warm night air as an ancient nightmare is set upon them, consuming and destroying all in its path.
> You the player would be a S-IV recruit in a simulater to learn how to best combat a flood infestation in a sizable population center such as a city or an outpost somewhere. The Spartan would gain points for saving soldiers, evacuating Civilians, and killing flood forms.
> As time progressed the difficulty would increase as the floods numbers increase. Making the player want to rush, but there would be enough content in the game to delay that. The more objectives you complete and people you save the higher your end score.
> Maybe as in the night mission (could use a similar map to add complexity and decrease cost of production) it could be kind of open world to an extent. Big enough to where the player could still use vehicles such as goose’, hogs, and scorpions when needed as well as short range small aircraft such as falcons, hornets, ans wasps.

Flood Firefight mode basically… with curious objectives. I’m picturing an interesting concept in execution. Oh, oh, I’m LOVING this.

  • So, a team of S-IVs (maximum of 6 or 8) are dispatched to help on evacuation from a simulation of Mombasa Streets with the atmosphere of Floodgate. S-IVs must work together cooperatively to save civilians. Covenant CCS battlecruisers would be found in the sky, belonging to the Swords of Sanghelios who would glass the surface to prevent further expansion. Maybe even the Shadow of Intent too. Spartans must reach the LZ before the time limit is exceeded, in which the SoS ships would glass that area. If the players fail, the area would be glassed nonetheless. Flood infestation must be stopped at all costs. - The map would be huge. A bit linear but with open areas for multiple choices of engagement, containing all sorts of power weapons, including REQ variants. Transition between sections would be done ODST-style: Opening the gate; - One section in particular could include a player piloting a Pelican and getting the civis from point A to point B. The section would be highly guarded by Flood forms (especially aerial) and hijacked AA batteries who would prioritize the Pelican (to avoid speedrunning) and they would be effective in destroying it. Other players are given Hornets, Wasps, etc, and even Banshees. These players simply have to destroy the hostile presence but still need to be careful as AA defenses would be effective against them. Players can hijack an AA defense and use them on them on the airborne Flood forms (very effective). Once the Pelican reaches point B, the player would lose control and your passengers would exit your vehicle. Players must then abandon their vehicles as they can’t go to the next section; - Another section could include a re-iteration of Data Hive. You’re forced to use the tunnels below and must protect the civilians with sharp awareness. An objective would include to scout the area, checking for Flood presence and ESPECIALLY infected oxygen; - Each section has an RNG objective that varies between: Holdout, Find Survivors, Destroy the Proto-Gravemind (once per game), Clear the Area, Assault (Destroy the closed powerless gate blocking your path), etc.; - Allies would be occasionally present, be it Marines, Police or Elites (rare) (The player could have be an Elite). They would aid in your evacuation efforts until they’re killed; - The LZ section would be holdout, where players must wait for the civilians to enter the evacuation vehicles (Pelicans, Phantoms, etc.) while the Flood attacks you with everything they have. If successful, players can see the vehicles flying at full speed away from the city, followed by the SoS ship glassing it.In any case, the Spartan Assault simulations is as close to a huge Flood infestation simulation as we can possibly get unless 343 considers in adding something like this or anything, really.

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> > > > > The Halo 4 Flood mode, H2A and H5 Infection modes are simulations to train Spartans against the Flood.
> > > >
> > > > On that i am aware but what i was more referring to was a worst case senario style game and not necessarily just a minor outbreak as what the infection game modes entail.
> > >
> > > You have Spartan Assault’s Co-op mode which takes place in highly-infected areas.
> >
> > Ok, cool!
> > But…how do i say this so i dont come off as a whiney jerk…
> > What in trying for is something more… visceral… Down n’ dirty, that gritty feeling we had when we faught the Flood in previous games. Something in 1st person as is traditional with the series, but a multi objective scenario almost like a campaign but doesnt necessarily has to be.
> > Think the night mission on ODST.
> > Its dark, the city lights are on and many are flickering as a light rain drizzles down. The clouds above aglow, reflecting the light below of dozens of fires dotting the ravaged city scape.
> > Civilians and soldiers alike running frantically here and there, desperate to escape to safty. Sporadic gun fire in the distance. The screams of innocents fill the warm night air as an ancient nightmare is set upon them, consuming and destroying all in its path.
> > You the player would be a S-IV recruit in a simulater to learn how to best combat a flood infestation in a sizable population center such as a city or an outpost somewhere. The Spartan would gain points for saving soldiers, evacuating Civilians, and killing flood forms.
> > As time progressed the difficulty would increase as the floods numbers increase. Making the player want to rush, but there would be enough content in the game to delay that. The more objectives you complete and people you save the higher your end score.
> > Maybe as in the night mission (could use a similar map to add complexity and decrease cost of production) it could be kind of open world to an extent. Big enough to where the player could still use vehicles such as goose’, hogs, and scorpions when needed as well as short range small aircraft such as falcons, hornets, ans wasps.
>
> Flood Firefight mode basically… with curious objectives. I’m picturing an interesting concept in execution. Oh, oh, I’m LOVING this.
> - So, a team of S-IVs (maximum of 6 or 8) are dispatched to help on evacuation from a simulation of Mombasa Streets with the atmosphere of Floodgate. S-IVs must work together cooperatively to save civilians. Covenant CCS battlecruisers would be found in the sky, belonging to the Swords of Sanghelios who would glass the surface to prevent further expansion. Maybe even the Shadow of Intent too. Spartans must reach the LZ before the time limit is exceeded, in which the SoS ships would glass that area. If the players fail, the area would be glassed nonetheless. Flood infestation must be stopped at all costs. - The map would be huge. A bit linear but with open areas for multiple choices of engagement, containing all sorts of power weapons, including REQ variants. Transition between sections would be done ODST-style: Opening the gate; - One section in particular could include a player piloting a Pelican and getting the civis from point A to point B. The section would be highly guarded by Flood forms (especially aerial) and hijacked AA batteries who would prioritize the Pelican (to avoid speedrunning) and they would be effective in destroying it. Other players are given Hornets, Wasps, etc, and even Banshees. These players simply have to destroy the hostile presence but still need to be careful as AA defenses would be effective against them. Players can hijack an AA defense and use them on them on the airborne Flood forms (very effective). Once the Pelican reaches point B, the player would lose control and your passengers would exit your vehicle. Players must then abandon their vehicles as they can’t go to the next section; - Another section could include a re-iteration of Data Hive. You’re forced to use the tunnels below and must protect the civilians with sharp awareness. An objective would include to scout the area, checking for Flood presence and ESPECIALLY infected oxygen; - Each section has an RNG objective that varies between: Holdout, Find Survivors, Destroy the Proto-Gravemind (once per game), Clear the Area, Assault (Destroy the closed powerless gate blocking your path), etc.; - Allies would be occasionally present, be it Marines, Police or Elites (rare) (The player could have be an Elite). They would aid in your evacuation efforts until they’re killed; - The LZ section would be holdout, where players must wait for the civilians to enter the evacuation vehicles (Pelicans, Phantoms, etc.) while the Flood attacks you with everything they have. If successful, players can see the vehicles flying at full speed away from the city, followed by the SoS ship glassing it.In any case, the Spartan Assault simulations is as close to a huge Flood infestation simulation as we can possibly get unless 343 considers in adding something like this or anything, really.

Thats pretty damn close to what i was going for, didnt think about adding Sangheili to the mix, would be a good addition!
It could be done like Objective firefight, but i think it would be to big for that the way its going. Maybe going as far as like Spartan Ops on H4. As someone who loves that kind of thing, Id want something a little more immersive, but it doesnt necessarily have to.

Wasnt the SoI lost in the battle of 00 when the flood came? Or was she just hurt pretty badly?
I remember her taking a pretty nasty hit but dont remember if we lost her…

Either way, i like where your heads at! Im still wanting to delve into more Flood based combat, to me it feels like we’ve only brushed against a good flood interaction outside of a few things.
Hell with this we could see some new Flood forms too!

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> > > > > > The Halo 4 Flood mode, H2A and H5 Infection modes are simulations to train Spartans against the Flood.
> > > > >
> > > > > On that i am aware but what i was more referring to was a worst case senario style game and not necessarily just a minor outbreak as what the infection game modes entail.
> > > >
> > > > You have Spartan Assault’s Co-op mode which takes place in highly-infected areas.
>
> Thats pretty damn close to what i was going for, didnt think about adding Sangheili to the mix, would be a good addition!
> It could be done like Objective firefight, but i think it would be to big for that the way its going. Maybe going as far as like Spartan Ops on H4. As someone who loves that kind of thing, Id want something a little more immersive, but it doesnt necessarily have to.
>
> Wasnt the SoI lost in the battle of 00 when the flood came? Or was she just hurt pretty badly?
> I remember her taking a pretty nasty hit but dont remember if we lost her…
>
> Either way, i like where your heads at! Im still wanting to delve into more Flood based combat, to me it feels like we’ve only brushed against a good flood interaction outside of a few things.
> Hell with this we could see some new Flood forms too!

I thought of this gamemode to be more like Warzone Firefight than Spartan Ops. The depth in this gamemode is what would make it interesting. The Sangheili however mainly come from how I would make Spartan Ops for Halo Infinite. I’d figure that if we could play as them in (my) Spartan Ops, why not in this gamemode?

Who’s Sol? Is she that commander from the Mona Lisa?

Awakening the Nightmare brought new interesting forms. I’d nail to fight them in first person (some).

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> > > > > > > The Halo 4 Flood mode, H2A and H5 Infection modes are simulations to train Spartans against the Flood.
> > > > > >
> > > > > > On that i am aware but what i was more referring to was a worst case senario style game and not necessarily just a minor outbreak as what the infection game modes entail.
> > > > >
> > > > > You have Spartan Assault’s Co-op mode which takes place in highly-infected areas.
> >
> > Thats pretty damn close to what i was going for, didnt think about adding Sangheili to the mix, would be a good addition!
> > It could be done like Objective firefight, but i think it would be to big for that the way its going. Maybe going as far as like Spartan Ops on H4. As someone who loves that kind of thing, Id want something a little more immersive, but it doesnt necessarily have to.
> >
> > Wasnt the SoI lost in the battle of 00 when the flood came? Or was she just hurt pretty badly?
> > I remember her taking a pretty nasty hit but dont remember if we lost her…
> >
> > Either way, i like where your heads at! Im still wanting to delve into more Flood based combat, to me it feels like we’ve only brushed against a good flood interaction outside of a few things.
> > Hell with this we could see some new Flood forms too!
>
> I thought of this gamemode to be more like Warzone Firefight than Spartan Ops. The depth in this gamemode is what would make it interesting. The Sangheili however mainly come from how I would make Spartan Ops for Halo Infinite. I’d figure that if we could play as them in (my) Spartan Ops, why not in this gamemode?
>
> Who’s Sol? Is she that commander from the Mona Lisa?
>
> Awakening the Nightmare brought new interesting forms. I’d nail to fight them in first person (some).

I’d like to see that too, love to have more character options!

The SoI is the abbreviation for the Shadow of Intent.

Agreed on both accounts!

If they did it in the form of Spartan Ops. The different chapters could be different scenarios that the player(s) could work through, each one more difficult and would challange you in different ways than the one before, maybe unlock an incredibly hard one like finding a way to kill the proto-Gravemind thats forming near the cities Superintendent.

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> > > > > > > > The Halo 4 Flood mode, H2A and H5 Infection modes are simulations to train Spartans against the Flood.
> > > > > > >
> > > > > > > On that i am aware but what i was more referring to was a worst case senario style game and not necessarily just a minor outbreak as what the infection game modes entail.
> > > > > >
> > > > > > You have Spartan Assault’s Co-op mode which takes place in highly-infected areas.
> > >
> > > Thats pretty damn close to what i was going for, didnt think about adding Sangheili to the mix, would be a good addition!
> > > It could be done like Objective firefight, but i think it would be to big for that the way its going. Maybe going as far as like Spartan Ops on H4. As someone who loves that kind of thing, Id want something a little more immersive, but it doesnt necessarily have to.
> > >
> > > Wasnt the SoI lost in the battle of 00 when the flood came? Or was she just hurt pretty badly?
> > > I remember her taking a pretty nasty hit but dont remember if we lost her…
> > >
> > > Either way, i like where your heads at! Im still wanting to delve into more Flood based combat, to me it feels like we’ve only brushed against a good flood interaction outside of a few things.
> > > Hell with this we could see some new Flood forms too!
> >
> > I thought of this gamemode to be more like Warzone Firefight than Spartan Ops. The depth in this gamemode is what would make it interesting. The Sangheili however mainly come from how I would make Spartan Ops for Halo Infinite. I’d figure that if we could play as them in (my) Spartan Ops, why not in this gamemode?
> >
> > Who’s Sol? Is she that commander from the Mona Lisa?
> >
> > Awakening the Nightmare brought new interesting forms. I’d nail to fight them in first person (some).
>
> I’d like to see that too, love to have more character options!
>
> The SoI is the abbreviation for the Shadow of Intent.
>
> Agreed on both accounts!
>
> If they did it in the form of Spartan Ops. The different chapters could be different scenarios that the player(s) could work through, each one more difficult and would challange you in different ways than the one before, maybe unlock an incredibly hard one like finding a way to kill the proto-Gravemind thats forming near the cities Superintendent.

Remember the tribute cutscene in Halo 3? There’s a CAS Assault Carrier. It’s the Shadow of Intent. It was repaired and is currently under command of Rtas who’s in pursue of the Prophets. I’m glad such a majestic ship with such an history wasn’t just destroyed but heavily crippled. Warfleet revealed it’s been in commission since around 2135 and now even has the War Games technology from the Infinity.

It could work.

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> > > > > > > > > The Halo 4 Flood mode, H2A and H5 Infection modes are simulations to train Spartans against the Flood.
> > > > > > > >
> > > > > > > > On that i am aware but what i was more referring to was a worst case senario style game and not necessarily just a minor outbreak as what the infection game modes entail.
> > > > > > >
> > > > > > > You have Spartan Assault’s Co-op mode which takes place in highly-infected areas.
> > > >
> > > > Thats pretty damn close to what i was going for, didnt think about adding Sangheili to the mix, would be a good addition!
> > > > It could be done like Objective firefight, but i think it would be to big for that the way its going. Maybe going as far as like Spartan Ops on H4. As someone who loves that kind of thing, Id want something a little more immersive, but it doesnt necessarily have to.
> > > >
> > > > Wasnt the SoI lost in the battle of 00 when the flood came? Or was she just hurt pretty badly?
> > > > I remember her taking a pretty nasty hit but dont remember if we lost her…
> > > >
> > > > Either way, i like where your heads at! Im still wanting to delve into more Flood based combat, to me it feels like we’ve only brushed against a good flood interaction outside of a few things.
> > > > Hell with this we could see some new Flood forms too!
> > >
> > > I thought of this gamemode to be more like Warzone Firefight than Spartan Ops. The depth in this gamemode is what would make it interesting. The Sangheili however mainly come from how I would make Spartan Ops for Halo Infinite. I’d figure that if we could play as them in (my) Spartan Ops, why not in this gamemode?
> > >
> > > Who’s Sol? Is she that commander from the Mona Lisa?
> > >
> > > Awakening the Nightmare brought new interesting forms. I’d nail to fight them in first person (some).
> >
> > I’d like to see that too, love to have more character options!
> >
> > The SoI is the abbreviation for the Shadow of Intent.
> >
> > Agreed on both accounts!
> >
> > If they did it in the form of Spartan Ops. The different chapters could be different scenarios that the player(s) could work through, each one more difficult and would challange you in different ways than the one before, maybe unlock an incredibly hard one like finding a way to kill the proto-Gravemind thats forming near the cities Superintendent.
>
> Remember the tribute cutscene in Halo 3? There’s a CAS Assault Carrier. It’s the Shadow of Intent. It was repaired and is currently under command of Rtas who’s in pursue of the Prophets. I’m glad such a majestic ship with such an history wasn’t just destroyed but heavily crippled. Warfleet revealed it’s been in commission since around 2135 and now even has the War Games technology from the Infinity.
>
> It could work.

Good to know!
I was gonna say, even were she destroyed in H3 theres still Thel Vadame’es vessel the Sosa Rafumee which is a vessel of the same class as i understand it