Floaty vehicles, projectile speed+"ranged" weapons

I have noticed that the vehicles feel floaty and too easy to accelerate. Their acceleration almost feels like a shortcut is being taken to get them to handle a specific way. I have noticed that even when going very fast in the warthog for example, the wheels are barely turning, and it feels like an invisible force is pushing the warthog, like how a kid would play with a toy car.

The human machine guns now have bullet travel time, compared to the instant hit of the other halo titles. This feels really odd.

Bloom has severely hindered this weapon sandbox, to a point where ranged battles hardly exist if the players fighting are not using a sniper rifle, this feels very boring to myself, as nearly all engagements are now spam fests on who got the RNG bloom to work for them when they round a corner. Controller aiming is still severely underpowered as well. I hope that this is being called a flight and not a beta for a reason, because I hate to complain, but this game feels like alpha material. I strongly believe that in 2 months they cannot adress these issues properly, and that this game will need another year delay in order to fix the many issues here, and the ones I did not mention. Hopefully 343 can do its best, and I know they cannot make everyone happy, either way, I will probably pop in and play some.

Have a nice day

It is funny that a lot of ppl defending a game that was “Ready” last year. This game needs a ton more work before launch, more than 2 months worth lol. I will play just because it cost me nothing but time, but most likely be playing Splitgate(aka the real Halo 6).

The unsc weapons are all hitscan, like Halo 2, Reach, 4 and 5. You may be experiencing some hit registration issues if it feels like theirs travel time, but it’s not a feature like it was in Halo 3, the moment you pull the trigger if you’re aiming at an enemy you should be hitting them.

> 2533274855648543;3:
> The unsc weapons are all hitscan, like Halo 2, Reach, 4 and 5. You may be experiencing some hit registration issues if it feels like theirs travel time, but it’s not a feature like it was in Halo 3, the moment you pull the trigger if you’re aiming at an enemy you should be hitting them.

yes I am talking about the machine guns, as in the turrets on the hog and emplaced detachable turret, their bullets now have travel time.

> 2533274806718820;2:
> It is funny that a lot of ppl defending a game that was “Ready” last year. This game needs a ton more work before launch, more than 2 months worth lol. I will play just because it cost me nothing but time, but most likely be playing Splitgate(aka the real Halo 6).

Lemme’ know how that goes when it gets reduced to portal peeking lmao. (it does that.)