> But that just eliminates skill according to your logic. If your spartan is hopping into a vehicle and becoming a badass because of an ability that gives him that power, then you are just creating newb-friendly abilities.
Except that Spartan is only a badass when they’re in a vehicle. Sans vehicle, that Spartan has to work harder to survive than most others would. If they succeed, they’re actually more skillful, not less.
For example, let’s say that the re-tooled version of Wheelman halves the amount of time you remain stunned after being hit with an EMP, and doubles the amount of health each vehicle you pilot has. Pretty sweet, right? In exchange for those buffs, however, any time you are successfully hijacked, you are killed, and your shields take 20% longer to recover than normal. Suddenly, you’re no longer a guy who’s good at everything, but especially piloting vehicles. Now you’re a guy who’s really good with vehicles, but kind of crap otherwise. If you manage to overcome this handicap, you’re better at the game, not worse.
> Wait… 343i is making more grenade spamming by creating an optional ability to allow players to be able to pick up grenades when base player traits prevent that from happening? So if 343i didn’t put resupply in the game, should they have just not allowed players to pick up enemy grenades at all in multiplayer? You did say after all “A lot of the perks available to players in Halo 4 come from abilities their Spartans used to possess - by default - in previous games (I’m lookin’ at you Resupply).”, so based on the information from your quote, I’m pretty sure you’d rather resupply be a base player trait which means more grenade spamming. Explosives doesn’t encourage grenade spamming, it just buffs each grenade you throw and Grenadier just gives you one extra grenade, which kind of encourages spamming, but you still can’t pick up enemy grenades.
The rules governing the use of grenades in Halo 4 - as I’ve seen - are as follows:
1.) You may only carry two of each of the three grenade types (frag, plasma, pulse).
2.) You may only start each match with two frag, two plasma, or one pulse grenade.
3.) You may not loot grenades off corpses.
4.) Grenades may only be picked up off the map or gained through personal ordnance.
5.) Grenades are not powerful enough to be used on their own, and must be used in combination with firearms and melee to yield maximum benefit.
Left alone, these rules make grenades a valuable asset, something you’re not liable to throw at the first red blip you spot on your radar. Left alone, these rules would’ve rid the game of grenade spamming. As with much of Halo 4 though, 343i couldn’t leave well enough alone and brought two mechanics into the game that break these rules.
The first is perks. Don’t like being limited to two grenades of each type? Grenadier bumps that limit up to three. Don’t like waiting for grenades to spawn on the map, or for that Killing Spree that’ll net you an ordnance drop? Resupply allows you to loot grenades from corpses. Don’t like how grenades are supposed to be used in tandem with your other abilities? Explosives turns each pineapple and blueberry into a miniature nuke.
All three of these perks make grenade spamming worse by giving players access to both more grenades, and more powerful grenades. The more grenades a player has, and the more powerful those grenades are, the more often they’re going to use 'em, and the bigger the problem of grenade spamming becomes.
The second mechanic is instant respawn. Yes, you do get your grenades back every time you respawn regardless of how much time it takes to do so. The problem with instant respawn is that it keeps grenade spam from stopping, especially on smaller maps. Before instant respawn, grenade spamming was still a problem, but it had a lull about every ten seconds or so. It was still annoying, but it came and went fairly quickly. In Halo 4, you’ll be lucky to encounter a lull every minute. It. Never. Stops.
So yes, 343i should have followed through with their decision to remove the ability for Spartans to loot grenades from corpses and NOT made Resupply, Grenadier, or Explosives perks, nor should they have ever implemented instant respawning. The game would have been better for it.
As for my earlier comment on how most of the perks in Halo 4 are abilities your Spartan used to possess by default in previous games, I meant for that to be a statement on how uninspired the design of perks in Halo 4 is. It almost seems like 343i couldn’t come up with anything more interesting for players to mess around with, and decided to carve out all the abilities they used to have and tell players they can only equip two at a time. Does that mean the perks aren’t useful? No, but that’s only because your Spartan is kinda crap without them. Would I like to see most of them return as default abilities? Yes, but with certain exceptions.