Just throwing my two cents out there…
For the most part, I really enjoyed playing. The game handles smoothly, there weren’t many bugs identified, and its generally fun to play.
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Too much loading - Loading to get into the game, loading to sign in, loading to start the networking, loading the networking, loading the intro, loading the map… way too many load screens. This needs optimising. - Hit registration - This feels both good, and cheap. Bullet-sponging wasn’t enjoyable in the days of Halo 2 and Halo 3, there are a lot better technologies available today and a lot better internet connections in the world to ensure this doesn’t happen, but even playing with bots results in a lot of bullet-sponging. Aside from this single negative, I feel like the hit-reg system is really nice - its especially nice when you get that no-scope headshot. - Damage confirmations - I’m not 100% sure if grenades should come with hit-markers, especially when you’re bouncing them around corners etc. If you can’t see the player being damaged, it shouldn’t tell you that you’ve hit them unless they’ve died. - Power Weapon/Item Announcements - This shouldn’t be in the game, at least in ranked anyway. Part of the skill is knowing when/where a power weapon will spawn, and that’s what contributes to the skill curve. Knowledge is power - Don’t take knowledge away. - Red vs Blue - I really, really don’t understand this bit. Why are players running around in Purple/White/Red etc colours when they’re on the Blue team? In my first game, I was blue team, and our whole team were in Grey armour, except for one, in White. The enemy team “Red” team, were all in Blue. This made it very difficult to determine who was friend/foe. This isn’t traditional Halo, and honestly, this needs reverting. - Pixelated screen bleed - I don’t get this in any other game (and my GPU is brand new) but in Halo Infinite, I get these purple/pink boxes everywhere on load screens / scoreboards like graphic tearing. Not sure what the cause is. - Limited Display options - I play on a 6900XT and have a Samsung SuperUltrawide monitor (5120x1440). I only play on max resolution for cinematic games like RDR2. For competitive shooters, I play on a segment of my screen (central) at 3840x1440 and use ‘Windows Borderless Gaming’ to remove the frames of the game. This works in every other game, even New World which is also in Beta, but Halo Infinite crashes as soon as the game is full-screened borderless. Please either add support for Windows Borderless Gaming, or add the option natively in game to go Windowed Borderless at a specific resolution anchored in the centre of the screen. - Join in progress - I joined one game in progress that had already started, and as a result the sound bugged out. I don’t know if this occurs frequently or not as I’ve only JIP’d one game, but nearly all audio was muted save for the odd sound effects. - Map sizes - I feel like most maps are too small. Map control was easily established by one, or two, players, and the other two or three players could easily free-roam and spawn kill. This shouldn’t be happening in a Halo game. The maps should require at least three players to maintain map control and dominance. - Scoreboards - One of the key things in Halo was at the end of the game, you could see how well you did, reviewing your stats - Kills, assists, deaths, grenade kills, melee kills, weapon kills, power weapon kills etc etc. and comparing them to other players. This isn’t possible anymore, even though there is a simplified version during the game. The odd choice of removing this post-match I’m assuming is because you don’t want competitive players to be ‘toxic’ towards casual players - and if this is the reason, then you should simply remove ranked play altogether and advertise it as the casual game you want it to be.
Statistics and analysis help players to improve, especially in a ranked environment - seeing how YOU stack up against others at this rank helps you understand where YOUR peak is. Blizzard’s Overwatch tried this casual strategy of not revealing stats to other players, and honestly its created an even more toxic environment because people can’t see other people’s contributions which in turn starts arguments based on simply who picks what hero.
Bottom line for this one; _put the scoreboard back!_And that’s about it.
While there are 10 negative points here that I’d like to see improvement on, that doesn’t mean to say my experience of the game is negative. I’ve played a limited number of games, and I’ve enjoyed them, but as it stands I’m not interested in customising a spartan, or playing through a battlepass because I don’t know what that’s going to look like in the end-game when it’s released.