I’m very interested in how the aim assist changes will play out. I hated playing with a controller in the flights, but I don’t have regular access to a good PC right now. I’m not too worried in the long run, because I’m convinced 343 understands just how important this is and will adjust things as needed over time. You really can’t afford to screw this sort of thing up in a Halo title. Especially if you want it to last 10 years.
I can’t agree with the Ghost not needing a damage nerf. It’s supposed to be a scouting vehicle for fast hit and run attacks against 1 or 2 light targets, and was never intended to be a hard hitting or tanky vehicle. It definitely needs less durability, but keeping its damage output high makes it too effective against infantry and makes it encroach on Warthog territory. It should take 1 or 2 more shots to kill, or they could reduce rate of fire, or decrease projectile speed.
Still not a fan of many of the sound effects, like the Plasma Grenade for example. The explosion sound is very generic instead of the almost staticky, electrical splash sound that made it stand out, and the detonation timer sound lacks that short sine sweep that was very satisfying to hear. I don’t want to sound ungrateful, but I actually think many of the sounds should just be scrapped and redone from the ground up.
Weapons should be extremely easy to tell apart just from how they sound, but they should also have a very distinct sound that’s memorable and just a joy to listen to on its own. Every weapon’s sound should have a joyful/pleasant little gimmick to it. Any sort of grating sound effects need to be used very sparingly to not become obnoxious. For example, the Plasma Pistol’s primary fire sound effect in the first flight was hard on the ears. Whereas in the second flight, it’s easier on the ears and close to right for a “Halo” sound effect.
Time to kill wasn’t addressed, and that has me a bit worried. Perhaps 343 will slowly adjust the sandbox over time to be a touch slower overall? And when I say “slower” don’t think I’m talking about several seconds of a difference. I’m talking in the fractions of a second to 1 second differences in non-theoretical (Average, real-world) kill times. Most people would hardly notice this as more than a minor “inconvenience” at best. I still hold firm to the idea that Halo Infinite should be faster than Halo 3, but a touch slower than where it is now, as far as real gameplay TTK goes. I just don’t think it gives you enough time to react, and takes the chill factor right out of the game.
Still no mention of particle effects being changed to better match the rest of the art style (Especially the plasma weapons), but I’m not surprised at this point because that’s a fairly major change that would require a lot of time to address. If changes were even put into motion today, it would take months and months to get things into a presentable state. In other words: If it ever happens, it will happen a fairly long time after release.