Flame Pistol?

Just thought the UNSC could use it’s own charged pistol. You charge it up and a burst of flames spill out, simple enough.

What are your thoughts on the possibility of a weapon like this and what are your own ideas for a new charged weapon?

I have to disagree with you here. Sticking in yet another charged pistol would ruin the uniqueness of the Plasma Pistol, and would seem like it was only done for the sake of “coolness” rather than to fill a specific role.

Let the UNSC keep the Magnum as their pistol, and let the aliens have their special tech.

Flamethrowers don’t work very well in Halo. We saw this in Halo 3. It’s difficult, perhaps impossible, to balance the flame’s unique damage-over-time property with its fastest time-to-kill potential. A Flame Pistol would be like a Boltshot without the OP charged shot: useless and no one would use it.

> Flamethrowers don’t work very well in Halo. We saw this in Halo 3. It’s difficult, perhaps impossible, to balance the flame’s unique damage-over-time property with its fastest time-to-kill potential. A Flame Pistol would be like a Boltshot without the OP charged shot: useless and no one would use it.

It worked just fine in Halo PC.

> It worked just fine in Halo PC.

I didn’t think so. When I upgraded from dial-up to DSL, I never touched the flamethrower again.

> > It worked just fine in Halo PC.
>
> I didn’t think so. When I upgraded from dial-up to DSL, I never touched the flamethrower again.

Works fine on just about any small map, and makes enemies have to think when you’re protecting your base in CTF with one. It’s just as good, if not better than the shotty.

> I have to disagree with you here. Sticking in yet another charged pistol would ruin the uniqueness of the Plasma Pistol, and would seem like it was only done for the sake of “coolness” rather than to fill a specific role.
>
> Let the UNSC keep the Magnum as their pistol, and let the aliens have their special tech.

I don’t see what wouldn’t be unique about it. We didn’t have any flame based weapons in Halo 4 so it’d be filling it’s own niche and wouldn’t have anything to do with the PP.

And I just want to clarify that I’m not suggesting that this should replace the Magnum.

Also what do you mean by special tech? We know the UNSC has Incendiary grenades from Spartan assault and they’ve also already got charged weaponry in the form of the Spartan lazer. What special tech are you talking about?

And no one seems to be coming up with their own ideas for charged weapons. :frowning:

Oh and Vector, no one said the Flame pistol would have to have the damage over time traits that the old fire weapons had. The GEN2 armor could be designed to resist fire a lot more effectively.

I don’t think we necessarily need a flaming pistol but I think we should have a dot gun of some type.

I would rather they improve upon the existing charge weapons. Specifically the plasma pistol… matching the EMP power to the charge time could prevent serious overuse and encourage tactical use.

The flames are a cool idea, but I never really liked fire in Halo. Any canonical backstory would be interesting, if suspicious… I guess I prefer my UNSC sidearms to be pistol-like :slight_smile:

Let’s discuss what the concept of a flame weapon actually does.

DoT Weapon
Slower Killtime compared to other options.
Damage Over Time.

Essentially, you’ve made a weapon that is more useful for poking in and out of cover, but less useful in direct combat. I.e. better at defense, worse at offense. Why is this? The damage over time allows you to damage enemies without being in combat with them.

Here is the problem: Does such a weapon remove from the skillgap of the game? Surely it’s less punishing to use, but does punishment = skillgap, or is skillgap derived from difficulty of use?

Perhaps if it required some additional skillset other than “aim and shoot” it would be balanced, such as projectile leading, or charging, or etc.

I would like more unique weapons, not weapons that mimic the likeness of other weapons from other species’. This is why I think the Binary Rifle, Scattershot, and possibly even the Light Rifle should be done away with, or at least modified to be more unique to the lineup.

Despite my bitter feelings for it, Reach really accomplished this well.

How bout a blowtorch for the hog? Can we use that?

Like a flare gun ?

> I would like more unique weapons, not weapons that mimic the likeness of other weapons from other species’. This is why I think the Binary Rifle, Scattershot, and possibly even the Light Rifle should be done away with, or at least modified to be more unique to the lineup.
>
> Despite my bitter feelings for it, Reach really accomplished this well.

What weapon would it be mimicking? I assure you that’s not the intention.

I like the idea of a flamethrower in halo 5!

It could be a unique gun and have distinct properties. What I’m thinking is make the damage start low, but quickly increase the longer you keep your enemy in the fire stream! Also it can do a bit of damage afterwards when you stop burning, so targets who appear to have just escaped may not, and you could even get from the grave kills.

The flamethrower like this I would like to see in loadouts, as a short range primary weapon.

> What weapon would it be mimicking? I assure you that’s not the intention.

It would be mimicking both the Bolt Shot and Plasma Pistol. Both of these weapons, along with your recommendation, produce a specific, special effect when charged. Judging by the specific detail of “a burst of flames spill out”, it sounds like it would be more similar to the Bolt Shot, producing a shotgun-like effect.

I simply think that the variety of weapons offered has to consist of unique weapons. Quality is better than quantity. A good example is the Carbine, DRM, and Light Rifle’s similarities. All three fire single rounds, with only one, the Carbine, having a smaller shots-per-second difference. A good reason I believe this was done was to accommodate for the custom loadout system.

If custom loadouts return, your idea may indeed be more relevant.

> > What weapon would it be mimicking? I assure you that’s not the intention.
>
> It would be mimicking both the Bolt Shot and Plasma Pistol. Both of these weapons, along with your recommendation, produce a specific, special effect when charged. Judging by the specific detail of “a burst of flames spill out”, it sounds like it would be more similar to the Bolt Shot, producing a shotgun-like effect.
>
> I simply think that the variety of weapons offered has to consist of unique weapons. Quality is better than quantity. A good example is the Carbine, DRM, and Light Rifle’s similarities. All three fire single rounds, with only one, the Carbine, having a smaller shots-per-second difference. A good reason I believe this was done was to accommodate for the custom loadout system.
>
> If custom loadouts return, your idea may indeed be more relevant.

Think of it more as the flame washing over your opponent as if it were a liquid.

I intend the weapon to be more focused on medium range unlike the Bolt shot, using it in close quarters would probably result in user getting burned as well.

I’d like a medium range secondary like this so that the BR will have something that would work well as a secondary to it.

Think of it like this.

The AR goes really well with a Magnum.

The DMR goes really well with an SMG.

The Carbine goes really with a PP.

And other such combos but the BR is kinda left high and dry and there’s nothing that particularly goes well with it. The PP kinda works but I find that the Carbine is a better option to go with over all.

Secondaries should work as compensation for the weaknesses of your primary. While the BR has few weakness it can quite often be defeated in close and long range battles by other weapons. The Flame pistol could create a little havoc and even the odds for the BR user.

That’s not to say that the Flame pistol couldn’t help out other medium range rifles like the Carbine but I think the ideal combo should be the BR and FP.

So I’d like to see the best combos being:

Automatics and scoped pistols.

Long range rifles and small automatics.

And Medium range rifles with charged pistols.

This was the kinda role that I was hoping that the FP could fill.