Flag Juggling needs to return

With Sprint being a default ability it’ll be even easier to run up to the flag carrier when you respawn. If we’re slowed down and flag cooldown returns, it wont take much to stop them. With juggling we’ll be able to move the flag around quickly at the cost of stealth (which may allow it to be intercepted via a flank). Or you could choose to remain slower for the sneaky approach. I don’t see what’s wrong with having the option.

In a 4v4 or 5v5 scenario, you only really need 1 person to worry about the flag. The rest should be set up on the map slaying the other team to prevent them from intercepting the flag. BTB is different, and unless the map is small (Sandbox, Rat’s Nest), it’s impractical to juggle.

The annoying voice was fixed in Reach and 343 will likely repeat that in H4LO. Besides that issue, I’m curious to see somebody come up with a legitimate argument against juggling.

I’ve juggled in Reach…

flag captured! gained the lead!

If they take Jeff Stietzer’s voice out for flag juggling then yes i will be fine with it

Your supposed to move slower with the flag, but since sprint is a default ability can’t they just increase the movement speed for the flag carrier?

> If they take Jeff Stietzer’s voice out for flag juggling then yes i will be fine with it

They patched it up fine in Reach

> Your supposed to move slower with the flag, but since sprint is a default ability can’t they just increase the movement speed for the flag carrier?

This would be a good alternative. My OP is more directed towards reinstating it if they were to keep the mentality that we should move slower with the objective. If we move normal speed then juggling doesn’t need to return.

Team work. Learn it.

> Team work. Learn it.

Have you never played a competitive gametype? The option to either move the flag stealthily at the cost of speed, or visibly but with higher speed actually means that more teamwork is needed.

Think about it, a solo flag carrier can be a sneaky ninja and not require anyone to back him up, since he won’t be getting shot. A visible flag carrier is constantly shown to the enemy, and so teamwork is required to keep him alive.

Just remove the “Flag dropped! Flag stolen! Flag dropped! Flag stolen!” deal and I’m game for it.

> > Team work. Learn it.
>
> Have you never played a competitive gametype? The option to either move the flag stealthily at the cost of speed, or visibly but with higher speed actually means that more teamwork is needed.
>
> Think about it, a solo flag carrier can be a sneaky ninja and not require anyone to back him up, since he won’t be getting shot. A visible flag carrier is constantly shown to the enemy, and so teamwork is required to keep him alive.

If you want to play lonewolf, don’t expect bugs/exploits to aid you. You didn’t need a team to help you on Avalanche when juggling the flag.

> > > Team work. Learn it.
> >
> > Have you never played a competitive gametype? The option to either move the flag stealthily at the cost of speed, or visibly but with higher speed actually means that more teamwork is needed.
> >
> > Think about it, a solo flag carrier can be a sneaky ninja and not require anyone to back him up, since he won’t be getting shot. A visible flag carrier is constantly shown to the enemy, and so teamwork is required to keep him alive.
>
> If you want to play lonewolf, don’t expect bugs/exploits to aid you.

???

Who said anything about playing lonewolf? I was claiming that flag-juggling requires more teamwork. If you’re playing lonewolf, then a sneakier tactic might be more valid. Since when on Avalanche was flag juggling the normal tactic? Never. People used warthogs.

> > > Team work. Learn it.
> >
> > Have you never played a competitive gametype? The option to either move the flag stealthily at the cost of speed, or visibly but with higher speed actually means that more teamwork is needed.
> >
> > Think about it, a solo flag carrier can be a sneaky ninja and not require anyone to back him up, since he won’t be getting shot. A visible flag carrier is constantly shown to the enemy, and so teamwork is required to keep him alive.
>
> If you want to play lonewolf, don’t expect bugs/exploits to aid you.

Of course, since juggling the flag by yourself when the whole other team is alive secures a capture.

In MLG if you don’t juggle the flag your pretty much screwed because they can easily intercept you before you make it back. Now that Halo 4 has default sprint, this will happen even more often, and makes the need to get to your base faster even more present.

I really think you should try rethinking your argument. Flag juggling is no longer a bug or an exploit. They didn’t take it away from Halo 3, and it’s even more present in the MLG playlist. Team work is essential to capturing the flag at all times, so I don’t understand where you get the idea of being a lone wolf.

Flag juggling should definitely return. NO FLAG CARRIER COOLDOWN. The only thing that I am curious about is the flag seems to be able to pass through solid objects when you juggle in Reach. Asylum, when moving through ring 1 for example, you can throw the flag at the top of the doorway and it will not get stopped rather it will pass through like it didn’t hit anything. I am wondering if this is intentional, unintentional or a side effect of forge world maps.

I’ve said it before and I’ll say it again. I’d love, love, love Halo 2-style juggling to come back.

I miss that risk-reward element it once had. Juggle at risk of having my position known to the entire enemy team but with the ability to move the flag along faster, or hold on to it and move slower but the other team won’t know my location until they physically spot me. Plus you could actually throw the flag quite far, so you could throw to a strategically good area (for example, Beaver Creek’s roof) or to a teammate.

Puts more thought into how you play. Halo could do with that now more than ever.

I just do not get the love of flag juggling. It was totally annoying even after the announcer was removed. Its just a glitch from the uberglitchy halo 2 that has somehow made it all the way through to now.

I mean they could officially implement the effect of juggling, move faster but all enemies see the marker, but the actual controller gymnastics required is nothing except yet another awkward barrier between regular players and competitive ones, as if you needed any more…and no juggling is not a skill lol.

You know the ONE time i played MLG flag on countdown, i got the flag and didnt juggle it because i wanted to go for a stealth route, and prefer not having carpal-tunnel syndrome in my hands…my entire team got SO angry at me for being a ‘bad kid’ that they gave up the game and started a betrayal party. And thats why i dont play mlg…

> If they take Jeff Stietzer’s voice out for flag juggling then yes i will be fine with it

Umm… no, we kind of need to know when someone takes the flag…

> I just do not get the love of flag juggling. It was totally annoying even after the announcer was removed. Its just a glitch from the uberglitchy halo 2 that has somehow made it all the way through to now.
>
> I mean they could officially implement the effect of juggling, move faster but all enemies see the marker, but the actual controller gymnastics required is nothing except yet another awkward barrier between regular players and competitive ones, as if you needed any more…and no juggling is not a skill lol.
>
> You know the ONE time i played MLG flag on countdown, i got the flag and didnt juggle it because i wanted to go for a stealth route, and prefer not having carpal-tunnel syndrome in my hands…my entire team got SO angry at me for being a ‘bad kid’ that they gave up the game and started a betrayal party. And thats why i dont play mlg…

It’s a skill, it’s just an easy skill with a very low skill gap. It’s no where near the skill of strafing or aiming, but it is definately a skill.

> the actual controller gymnastics required is nothing except yet another awkward barrier between regular players and competitive ones, as if you needed any more…and no juggling is not a skill lol.

A barrier, performing a button press combination, that some players can perform and others can’t. Yeah that’s definitely not a skill. Oh yeah, lol.

I like the idea of a trade off between stealth and mobility, but I’d rather have a toggle between faster movement speed with possition being given away or slower movement speed with no waypoint to the flag carrier. This could possibly be done with the AA button since people can’t use AA’s while holding objectives. The premise of throwing a flag and picking it up over and over and over and over and over is just… Stupid. It really is. It makes no sense from a logical perspective.