Waypoint Community,
I’m sure we are all aware by now of the changes to Halo 4 CTF, but for those of you who are not, I will list them:
-You cannot drop the flag
-It’s automatically picked up when you walk over it
-You can wield a Magnum (6sk/8rpc) with infinite ammo while you carry the flag
-You have a waypoint over you at all times while you carry the flag
-Music plays when you pick up the flag, similar to the phase transitions from Invasion
-The flag now shows a countdown to being reset as opposed to requiring you to manually return it
These are major deviations from the original CTF formula fans of Halo have grown accustomed to. I have reason to believe this change was fueled by the outcry of a portion of the community in regards to Flag Juggling. This seems to be 343’s remedy to the Flag Juggling dilemma, but I must say that this is not the best route to go.
I will not share my opinions on Flag Juggling in the OP, but I will offer an alternative.
In order to appease both those who were unsatisfied with Flag Juggling, as well as those who do not like this new system, I think the following should occur instead:
-Bring back the ability to drop the flag, however
-When you drop the flag, it stays where you dropped it. You can no longer throw the flag, thus eliminating ‘flag juggling’.
-Remove cooldown from dropping the flag, and keep the flag carrier at default speed
This will eliminate the need for flag juggling because now you’ll walk at normal speed and be able to drop the flag.
This is my opinion of course, but I feel this would have been a much more appropriate way around the Flag Juggling ‘issue’. If this isn’t what 343 has in mind for Infinity gametypes, I hope this alternative makes it into the classic gametypes at the very least.
Or we could just retain the flag carrier cooldown from Halo Reach. which prevents you from picking it up immediately afterwards.
You’re welcome to agree or disagree.