Flag Capture

The flag return rate is too fast. Especially in the larger maps. It discourages engagements and power struggles over the flag. The flag can be returned faster than you can respawn. The game just devolves into whoever makes the most mistakes.

Agreed, especially with the overly high respawn timer. There’s almost no way a flag is getting picked up again if it’s dropped in the open or near the enemy.

> 2533274926527272;2:
> Agreed, especially with the overly high respawn timer. There’s almost no way a flag is getting picked up again if it’s dropped in the open or near the enemy.

Exactly my point. It makes playing a completely matchmade lobby’s a -Yoink- show due to lack communication and coordination. I makes clutch lone wolf captures a pain in the -Yoink-.