Greetings.
Yesterday we were shown the changes to flag and oddball, and naturally there have been heated debates on both subjects. These debates have confused me.
It was announced the dropping the flag was no longer possible, and many people believe that this will increase teamwork. No longer can the flag carrier rely on his primary weapons; once he touches the flag he is committed to running it and his teammates must commit to protecting him in order to capture the flag.
Now it has been announced that throwing the oddball is possible, and many people believe that this will increase teamwork. Throwing the ball to teammates will lead to new strategies and add more depth to the game.
Whether or not I agree with these opinions is not the point of this thread. Instead I pose the following questions:
If forcing the flag carrier to carry the flag until death promotes teamwork, why does this not apply to oddball? Shouldn’t committing the player to carrying the ball until death and forcing his teammates to protect him increase teamwork the same way it does in flag?
And if dropping and throwing the oddball promotes teamwork, shouldn’t dropping the flag also promote teamwork?
Why can we not apply the same logic to both gametypes? Why does the logic change from oddball to flag?
because it makes no sense. and they no it makes no sense but they dont care because they know they can make you carry a chicken instead of a ball or a flag and people will say WOW awesome this will make the game better and force people to play together
> because it makes no sense. and they no it makes no sense but they dont care because they know they can make you carry a chicken instead of a ball or a flag and people will say WOW awesome this will make the game better and force people to play together
But surely people must have a reason? Unless people are saying “343 put it in so it must make the gametype better and promote teamwork”.
I just don’t get how being forced to hold onto a flag until death promotes teamwork while being allowed to drop and throw the ball at will also promotes teamwork. The same logic should apply to both gametypes. (except maybe throwing the flag across the map)
It creates a different type of teamwork and changes things up, why make it the same when you can have more variety. I love these new features and I think that they will work very well in halo. 
> Greetings.
>
> Yesterday we were shown the changes to flag and oddball, and naturally there have been heated debates on both subjects. These debates have confused me.
>
> It was announced the dropping the flag was no longer possible, and many people believe that this will increase teamwork. No longer can the flag carrier rely on his primary weapons; once he touches the flag he is committed to running it and his teammates must commit to protecting him in order to capture the flag.
>
> Now it has been announced that throwing the oddball is possible, and many people believe that this will increase teamwork. Throwing the ball to teammates will lead to new strategies and add more depth to the game.
>
> Whether or not I agree with these opinions is not the point of this thread. Instead I pose the following questions:
>
> If forcing the flag carrier to carry the flag until death promotes teamwork, why does this not apply to oddball? Shouldn’t committing the player to carrying the ball until death and forcing his teammates to protect him increase teamwork the same way it does in flag?
>
> And if dropping and throwing the oddball promotes teamwork, shouldn’t dropping the flag also promote teamwork?
>
> Why can we not apply the same logic to both gametypes? Why does the logic change from oddball to flag?
Because the goal is different in ctf compared to oddball once you are holding the objective:
In ctf the goal is to carry the flag from point A to point B. Since you can’t drop the flag now you will likely require teammate assistance to reach point B.
In oddball the goal is to keep the ball away from the other team for as long as possible. Since you can throw the ball now you can work better as a team to achieve this goal.
I’m not saying I agree with this but it seems this was the logic 343 used when making these changes. Seems like they are trying to promote more teamwork.
> > Greetings.
> >
> > Yesterday we were shown the changes to flag and oddball, and naturally there have been heated debates on both subjects. These debates have confused me.
> >
> > It was announced the dropping the flag was no longer possible, and many people believe that this will increase teamwork. No longer can the flag carrier rely on his primary weapons; once he touches the flag he is committed to running it and his teammates must commit to protecting him in order to capture the flag.
> >
> > Now it has been announced that throwing the oddball is possible, and many people believe that this will increase teamwork. Throwing the ball to teammates will lead to new strategies and add more depth to the game.
> >
> > Whether or not I agree with these opinions is not the point of this thread. Instead I pose the following questions:
> >
> > If forcing the flag carrier to carry the flag until death promotes teamwork, why does this not apply to oddball? Shouldn’t committing the player to carrying the ball until death and forcing his teammates to protect him increase teamwork the same way it does in flag?
> >
> > And if dropping and throwing the oddball promotes teamwork, shouldn’t dropping the flag also promote teamwork?
> >
> > Why can we not apply the same logic to both gametypes? Why does the logic change from oddball to flag?
>
> Because the goal is different in ctf compared to oddball once you are holding the objective:
> In ctf the goal is to carry the flag from point A to point B. Since you can’t drop the flag now you will likely require teammate assistance to reach point B.
> In oddball the goal is to keep the ball away from the other team for as long as possible. Since you can throw the ball now you can work better as a team to achieve this goal.
>
> I’m not saying I agree with this but it seems this was the logic 343 used when making these changes. Seems like they are trying to promote more teamwork.
Well I suppose that makes sense, although I am definitely of the opinion that dropping the flag promotes more teamwork. Have they confirmed if dropping the bomb is possible? Bomb requires going from A to B as well, so shouldn’t the logic for teamwork be similar to flag?
I wish 343 would explain these changes.
> > > Greetings.
> > >
> > > Yesterday we were shown the changes to flag and oddball, and naturally there have been heated debates on both subjects. These debates have confused me.
> > >
> > > It was announced the dropping the flag was no longer possible, and many people believe that this will increase teamwork. No longer can the flag carrier rely on his primary weapons; once he touches the flag he is committed to running it and his teammates must commit to protecting him in order to capture the flag.
> > >
> > > Now it has been announced that throwing the oddball is possible, and many people believe that this will increase teamwork. Throwing the ball to teammates will lead to new strategies and add more depth to the game.
> > >
> > > Whether or not I agree with these opinions is not the point of this thread. Instead I pose the following questions:
> > >
> > > If forcing the flag carrier to carry the flag until death promotes teamwork, why does this not apply to oddball? Shouldn’t committing the player to carrying the ball until death and forcing his teammates to protect him increase teamwork the same way it does in flag?
> > >
> > > And if dropping and throwing the oddball promotes teamwork, shouldn’t dropping the flag also promote teamwork?
> > >
> > > Why can we not apply the same logic to both gametypes? Why does the logic change from oddball to flag?
> >
> > Because the goal is different in ctf compared to oddball once you are holding the objective:
> > In ctf the goal is to carry the flag from point A to point B. Since you can’t drop the flag now you will likely require teammate assistance to reach point B.
> > In oddball the goal is to keep the ball away from the other team for as long as possible. Since you can throw the ball now you can work better as a team to achieve this goal.
> >
> > I’m not saying I agree with this but it seems this was the logic 343 used when making these changes. Seems like they are trying to promote more teamwork.
>
> Well I suppose that makes sense, although I am definitely of the opinion that dropping the flag promotes more teamwork. Have they confirmed if dropping the bomb is possible? Bomb requires going from A to B as well, so shouldn’t the logic for teamwork be similar to flag?
>
> I wish 343 would explain these changes.
I don’ t think they have talked about the assault game type yet but if you apply the same logic then we can expect that the bomb cannot be dropped either. This is a good point I hadn’t considered…I guess we will have to wait and see.