> First Bungie took off the tank off of Hemorrhage, I don’t understand why you guys don’t put them back if you guys love the classic settings so much an its not even classic IF WRAITHS WEREN’T EVEN ON COAGULATION IN THE FIRST PLACE. Just face it, Wraiths are a complete joke on that map. An for the people that say, “oh the tank spawn kills me yada yada.” Just don’t die, if you don’t like the map then vote for something else then.
RED: Hasty generalization regarding where and how we want things to be “classic”.
BLUE: Unsupported and vague claim.
GREEN: Ad hominem and appeal to motive – both unsubstantiated.
> Second you guys took off the Banshee off of Breakpoint, why would you put one on there in the first place if your just going to end up taking it off??? If people are really going to cry about it, they should shoot at it in the game an take it down instead of coming on here an crying about ohhhh I can’t take down the Banshee wah wah. Whenever you know they just can’t aim with the DMR to save there little video game characters life.
RED: Appeal to tradition. “That’s how it always was; therefore that’s the best way.”
BLUE: Ad hominem, appeal to ridicule, appeal to motive.
Literally nothing logical in those first two paragraphs.
> Then last off Breakneck, why would you guys take off the freakin Banshee off of there? People actually team shot it down, the Revi isn’t really that much of a game changer compared to a Banshee. I honestly don’t see the point of running to the middle of the map just to get a little better version of the Ghost.
You’ve made some good points here. At the same time, the map is too segmented for the side that spawns with the Gauss. The moment the Gauss spawns, the Banshee can bomb it to death or into the sea; meanwhile, that team’s only paths out of their spawn building are a long, narrow, and uncovered catwalk; and open ground – both highly vulnerable to Banshee bombs as well as cross-mapping by ground forces.
> No I am not the type of guy that exploits these either, an just because someone exploits it an over uses that certain vehicle doesn’t mean you need to take it out. Just means you tell people to adapt to it cause its not changing or you could add something else on the map that can blow it up.
“Just because there is X problem doesn’t mean you need to apply Y solution. Just tell people to adapt because you’re not applying Y solution!”
I’m fairly sure that’s some form of circular logic, but I don’t know the precise term for it. The bit about adding another anti-vehicle power weapon is a good idea, though.
> All the reason why I want all these back is because I actually like having a wide variety of vehicles to play with. There is only one map with the tank an that’s Boneyard, an its in the middle so by the time you get it, someone is already on the back of it blowing it up. An the Banshee is only on maps now that make it harder to shoot such as Paradiso, Spire and that one map where its in the middle its kinda similar to Paradiso, but yeah that’s terrible. It was on actual maps you could team shoot it on, the other maps you can basically hide it on your side an that’s the end of it for the other team.
This is a valid point and I agree here. However, if the choice is between blatantly-overpowered vehicles that grant even the noobiest of noobs a good five to eight free kills… and a lack of variety, the obvious choice is the latter.
I’ve done well with a Banshee, against players that were clearly better than me. I’m not “crying” because I die from it; I want it gone because it’s legitimately overpowered. It’s a fast-moving vehicle that can disable aim assist (which, on an imprecise console joystick, is absolutely necessary) and break weapon lock-ons on a whim, infinitely, with no penalty. Its bomb has a low cooldown, a massive blast radius that far exceeds the visible size of the explosion, and it homes in on targets. Being an air vehicle, the thing can pretty much see over nearly all cover on the map, and Reach’s bass-ackward spawning algorithm loves nothing more than to spawn the team without the Banshee out in the open, outside of all buildings and protective cover, when the enemy has the Banshee and is using it. And worse yet – if your team is firing on the Banshee, then they’re not firing on the enemy ground players that now have free reign to move around the map while you and your guys are trapped in a small area, where all attempts at leaving are punished with instantaneous burning green death.
People want it gone because it’s a badly-designed glass cannon. It’s not those people’s fault. It’s not even the fault of those using the vehicle. The only people who are at fault for the Banshee being powerful to the point of being broken are Bungie.