Although that I am very pleased that 343 added the Pelican and Broadsword to a couple Halo 4 maps in the MCC, I do think that they may need a slight rebalance to actually make them work a little bit better in gameplay in comparison to other vehicles. I think that, for this , there should be two variants of the Pelican and Broadsword. One of the variants for both should be the one labelled as ‘default’ (exactly the same to the ones that we currently have now) and the other variants should be labelled ‘debuffed’. Perhaps the debuffed versions should have their weapons replaced by equivalents from the normal gameplay. So the machine guns on both the Debuffed Pelican and Broadsword could be the regular machine gun turret, the splazer on the Pelican could be the regular splazer and the rockets on the broadsword could be just regular rockets from the spankr. I’d also say the the debuffed versions should have less health, possibly more in suit with the scorpion and how much heath that vehicle has. I think that this would be a nice fix to properly introduce them into gameplay.
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I just wish they’d replace the Spartan Laser with the Cut Disintegrator Laser for the Pelican, the blue beam seems more proper since it matches the Hannibal weapons from Halo 5 somewhat if that makes sense.
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