Fixing the GrifBall Map

There is an issue with the map where players get out of the map with the ball and jump up onto the walls and just simply walk around a score. I dont think Grifball is supposed to be played like that. So could anyone tell me why this ability is so legit people say? Because in my eyes it ruins Grifball.
(I have picture proof)

They need to make the walls higher or close them off (KILL BOXES). I’ve seen the videos. Its pretty cool but definitely a game breaker if it becomes more common

> 2533274884088942;1:
> There is an issue with the map where players get out of the map with the ball and jump up onto the walls and just simply walk around a score. I dont think Grifball is supposed to be played like that. So could anyone tell me why this ability is so legit people say? Because in my eyes it ruins Grifball.
> (I have picture proof)

This is what you can do! Inever do it in matchmaking because it ruins the game.

How bout on an indoor court? For the love of god its so hard to see the ball waypoint in the middle of a bunch of hammers/swords/spartan charges going off with the snow colored ground. It all blends in together and my buddies and I are always scrambling to find it.

> 2598282106450095;4:
> How bout on an indoor court? For the love of god its so hard to see the ball waypoint in the middle of a bunch of hammers/swords/spartan charges going off with the snow colored ground. It all blends in together and my buddies and I are always scrambling to find it.

Yeah, I had that thought the other day. Way too much white, especially when it comes to the ball blending in.

The maps in Halo 4 were great, I recently played a grifball map by somebody, which looked amazing