Fixing / Refining Halo 4

so a lot of people like or even love halo 4. i am one of those people, but i, just like many others, have a few nit picks and problems with the game. i’m gonna list these things below.

  1. Secondary Weapon Icon: now this is something that i know has been in halo since halo2. it was an improvement, so why has it been removed/left out? this is something that 343i MUST put in a TU. i have had times that i forget what my secondary weapon is thinking it’s a pistol/boltshot/plasma pistol and not have the right tool for the job.

  2. Auto Objective Pickup: this feature is nice and can make the game more fluid, but i find it annoying at times when you’re trying to fight off the guys around the flag and all of a sudden you’re stuck with a flagnum instead of that shotgun and rocket launcher.

  3. Inablity to Drop Objective Objects: i tend to have problems with tryin to get a full/good team of buds to play with so most of the time i get suck with Randies. most of the time those randies don’t know what the word Teamwork means. so i’m left assuating/defending on my own. now if i run in on my own and grab the flag and start runnin back for the cap and have a power weapon, i would like to be able to use that weapon (or armor ability) to be able to carry my terrible team to victory like i could in all the other Halo games. i’m not saying that Halo 4 needs to be just like all the old halos, but there are some things that shouldn’t be changed.

  4. Boltshot: … broken. shotgun range is to long and single fire sots are too weak. it should not take a full clip to pop the shields of an enemy player. Debuff shotgun and Buff single fire shots.

  5. Plasma Pistol: if it’s gonna burn through its ammo so fast then it should pack a bigger punch in single shot form. i think the current plasma pistol works fine in evey way minus the single fire damage. so buff the single fire shots.

  6. Plasma Grenades: i love stickies, but the old stickies were so much better. these H4 sticks just suck balls. it only kills if it’s at point blank range. wtf? i could get over kills with one sicky in halo 3 and reach. i know plasmas are ment more for 1on1 to make it a more percise grenade and have it fall more into that roll it’s ment for, but by doin that it just makes them suck.

  7. Thruster Pack: buff it. it needs to be slightly stronger. not much just enough so that you move faster and farther than when you would be sprinting somewhere. i’ve looked at it and tested it, you move the same speed and distance as someone in full sprint. maybe make it be 20% stronger, that might just do it.

Added:

  1. Armor Mods: some of them are okay and don’t affect the game very much, like shielding and mobility, but some of them change it big time like the wheelman mod. the wheelman mod makes vehicles slightly tougher and it drasticly reduces the emp time. i do a lot of driving, but i don’t think this mod should exist, the emp time should just be between the unmoded and moded versions.

  2. Emblem Unlocks: this is just pure bull. i was a volcano of anger when i got home and started up halo 4 for the first time. i went in to change my emblem and… i have border line nothing to use and none of the stuff i want to use. next time get it right 343i, full emblem unlock on day 1.

  3. Challenges: i hate it when one of the dailies is to get like 18 kills in one game with an automatic loadout weapon. by doin this 343i is strongly encourage people to just spawn with an AR and run head on into battle with a terrible chance at winning, which means if you’d like to win that game you better be able to make up for at least half your team goin -10 or more. i like challenges, but some fo them just encourage bad game play choices or boosting.

  4. Weapons on Map: how many times have you been in a BTB game and ran out of ammo? for me this happen almost every game. and it’s because i try to use the range weapons at range. with all the kills i’m getting being half way across the map in the wide open i can’t resupply any ammo or scavenge weapons. if there were some weapons setting on the map however, i would not have this problem. i could just walk back to base and refill my DMR, but no, 343i says we have random drops and custom loadouts so weapons on map are pointless… no they’re not. why can’t we have both weapons on map and ordence drops? seems to work fine on the forge maps i’ve made so far.

  5. Skill Rank System: i (like many other people) want to see the return of a skill ranking system. now i hated that in Halo 3 i was stuck at Field Major because i couldn’t go past 30, but it doesn’t have to work that way. if the system tracks your performance and wins and then auto updates your skill rank after every game, but doesn’t require a certian skill rank to be able to reach a higher spartan rank then it will work fine. please 343i if not in Halo 4, try it in Halo 5.

so that will do it for now. i’m sure i will most likely come up with a few more things and i will post them then. untill that time please share ur thoughts by commentng below.

Though I don’t agree with your first 3 points myself, I do agree with pretty much the rest.

The grenades should get people to scatter, much like a hand grenade in a room would make all of the occupants run out. The range of damage for the frags and stickies are quite lame and have little deterring power (except for sticks).

My one true gripe for the game thus far is how overly COD it is. I don’t mind a loadout system, but I bought a Halo game… not a COD. Let me explain…

Armor Unlocks: Completely fine with that, been around.

Weapon Unlocks: I’m kind of ambivalent on this. I like some personalization to your start without overpowered weapons. Needing to work for the weapons… eh, fine… I’ll earn them. Both the primary and secondary…

Grenades: Well… yea, I’ll need those.

Armor Abilities: I’m cool with these since almost all of them have been in Halo before via power-ups or whatever.

Tactical and Support Packages: Do these count as yellow and blue… or red and blue perks… idk. I would kill these columns as it copies COD too much at this point. Unnecessary to do that as Halo is a more iconic title for X-box.

Sprint for all: Fine by me. Most soldiers can run.

Emblem and Background unlocks: This is the thing that pisses me off the most and just blatantly says “WE MADE A CALL OF DUTY: UNSC!!” In every single Halo game you at least get to choose an icon to distinguish you from all the other noobs for free, right from the start. That is a big Halo thing in my book. You get to make your icon represent you and then give that icon some prestige, respect, and power as you unlock armor and weapons. Stripping and selling me that identity was a slap in the face.

Stances: Cool, nice addition. Charge me points, whatever… it is your show.

Spartan Ops: Completely fine with, and think it is an awesome addition. Nice way to keep the story going.

With all that said, I otherwise think the game is a fantastic pickup from where it left off. Good job to 343. I would like to see some of the old school maps get released for free, maybe make some DLC. The Firefight and Invasion game types make their way into the mix would be cool too.

There’s my assessment. You may now refill your scotches.

> Though I don’t agree with your first 3 points myself, I do agree with pretty much the rest.
>
> The grenades should get people to scatter, much like a hand grenade in a room would make all of the occupants run out. The range of damage for the frags and stickies are quite lame and have little deterring power (except for sticks).
>
> My one true gripe for the game thus far is how overly COD it is. I don’t mind a loadout system, but I bought a Halo game… not a COD. Let me explain…
>
> Armor Unlocks: Completely fine with that, been around.
>
> Weapon Unlocks: I’m kind of ambivalent on this. I like some personalization to your start without overpowered weapons. Needing to work for the weapons… eh, fine… I’ll earn them. Both the primary and secondary…
>
> Grenades: Well… yea, I’ll need those.
>
> Armor Abilities: I’m cool with these since almost all of them have been in Halo before via power-ups or whatever.
>
> Tactical and Support Packages: Do these count as yellow and blue… or red and blue perks… idk. I would kill these columns as it copies COD too much at this point. Unnecessary to do that as Halo is a more iconic title for X-box.
>
> Sprint for all: Fine by me. Most soldiers can run.
>
> Emblem and Background unlocks: This is the thing that pisses me off the most and just blatantly says “WE MADE A CALL OF DUTY: UNSC!!” In every single Halo game you at least get to choose an icon to distinguish you from all the other noobs for free, right from the start. That is a big Halo thing in my book. You get to make your icon represent you and then give that icon some prestige, respect, and power as you unlock armor and weapons. Stripping and selling me that identity was a slap in the face.
>
> Stances: Cool, nice addition. Charge me points, whatever… it is your show.
>
> Spartan Ops: Completely fine with, and think it is an awesome addition. Nice way to keep the story going.
>
> With all that said, I otherwise think the game is a fantastic pickup from where it left off. Good job to 343. I would like to see some of the old school maps get released for free, maybe make some DLC. The Firefight and Invasion game types make their way into the mix would be cool too.
>
> There’s my assessment. You may now refill your scotches.

I’m not trying to be hostile, but I’m not sure what you’re talking about with the emblems. There are a fair amount of emblems available at SR1, and leveling up just unlocks some more.

I like the magnum, and I’m glad it has it’s scope back, but I feel it’s a bit weak as is. The fire rate is nice, but doesn’t make it all that much better than the dmr in close quarters. I’m not looking for ce levels of damage, but a minor buff would be nice.

OP, a quick “Y-Y” solves your first problem, by letting you see your secondary icon.

The rest of these points, I agree with, except buffing the stickies. I don’t like them as they are (because anyone can spawn with a nearly skill-less one hit kill. The Boltshot takes more skill to use than those things, and they wreck vehicle combat in general. I know that, since the game is out, it’s stupid to ask Plasma Nades to be removed from loadouts, but they shouldn’t be spawned with in the first place.

> > Though I don’t agree with your first 3 points myself, I do agree with pretty much the rest.
> >
> > The grenades should get people to scatter, much like a hand grenade in a room would make all of the occupants run out. The range of damage for the frags and stickies are quite lame and have little deterring power (except for sticks).
> >
> > My one true gripe for the game thus far is how overly COD it is. I don’t mind a loadout system, but I bought a Halo game… not a COD. Let me explain…
> >
> > Armor Unlocks: Completely fine with that, been around.
> >
> > Weapon Unlocks: I’m kind of ambivalent on this. I like some personalization to your start without overpowered weapons. Needing to work for the weapons… eh, fine… I’ll earn them. Both the primary and secondary…
> >
> > Grenades: Well… yea, I’ll need those.
> >
> > Armor Abilities: I’m cool with these since almost all of them have been in Halo before via power-ups or whatever.
> >
> > Tactical and Support Packages: Do these count as yellow and blue… or red and blue perks… idk. I would kill these columns as it copies COD too much at this point. Unnecessary to do that as Halo is a more iconic title for X-box.
> >
> > Sprint for all: Fine by me. Most soldiers can run.
> >
> > Emblem and Background unlocks: This is the thing that pisses me off the most and just blatantly says “WE MADE A CALL OF DUTY: UNSC!!” In every single Halo game you at least get to choose an icon to distinguish you from all the other noobs for free, right from the start. That is a big Halo thing in my book. You get to make your icon represent you and then give that icon some prestige, respect, and power as you unlock armor and weapons. Stripping and selling me that identity was a slap in the face.
> >
> > Stances: Cool, nice addition. Charge me points, whatever… it is your show.
> >
> > Spartan Ops: Completely fine with, and think it is an awesome addition. Nice way to keep the story going.
> >
> > With all that said, I otherwise think the game is a fantastic pickup from where it left off. Good job to 343. I would like to see some of the old school maps get released for free, maybe make some DLC. The Firefight and Invasion game types make their way into the mix would be cool too.
> >
> > There’s my assessment. You may now refill your scotches.
>
> I’m not trying to be hostile, but I’m not sure what you’re talking about with the emblems. There are a fair amount of emblems available at SR1, and leveling up just unlocks some more.

Don’t worry about this guy I think he is 343 employee son. The other day he said this game took more skill then halo 2. I’m.pretty sure when post has a complaint about halo 4 a alarm sounds on the CPU.

Anyway, your right about emblems. Everyone rocking the same emblem on day one was lame.

  1. I never have that issue though in a MP setting, I can understand how switching guns can leave you open.

I’m fine with it but I think it’s ludicrous to give ‘it’s clutter’ as a reason when there’s a bunch of other HUD elements that take up much more space…

  1. I was hoping 343 does not make the TUs affect all game modes but it’d seem that is going to be the case. So unless they stop this practice, I think it should remain as it is (it’s not very practical in SP compared to the plasma pistol. Nerfing it will just make it obsolete in SP).

  2. Agreed, at least against unshielded enemies. I think it does decent damage against shielded enemies. It was possible to overkill Grunts in CE Legendary. Now I’m finding that’s not the case, either because it overheats too quickly or it just doesn’t pack much of a punch.

  3. I’ve adjusted to them but I wish they didn’t bounce so much.

  4. Yeah in MP (that includes Spartan Ops), it’s nerfed hard.

> Though I don’t agree with your first 3 points myself, I do agree with pretty much the rest.
>
> The grenades should get people to scatter, much like a hand grenade in a room would make all of the occupants run out. The range of damage for the frags and stickies are quite lame and have little deterring power (except for sticks).
>
> My one true gripe for the game thus far is how overly COD it is. I don’t mind a loadout system, but I bought a Halo game… not a COD. Let me explain…
>
> Armor Unlocks: Completely fine with that, been around.
>
> Weapon Unlocks: I’m kind of ambivalent on this. I like some personalization to your start without overpowered weapons. Needing to work for the weapons… eh, fine… I’ll earn them. Both the primary and secondary…
>
> Grenades: Well… yea, I’ll need those.
>
> Armor Abilities: I’m cool with these since almost all of them have been in Halo before via power-ups or whatever.
>
> Tactical and Support Packages: Do these count as yellow and blue… or red and blue perks… idk. I would kill these columns as it copies COD too much at this point. Unnecessary to do that as Halo is a more iconic title for X-box.
>
> Sprint for all: Fine by me. Most soldiers can run.
>
> Emblem and Background unlocks: This is the thing that pisses me off the most and just blatantly says “WE MADE A CALL OF DUTY: UNSC!!” In every single Halo game you at least get to choose an icon to distinguish you from all the other noobs for free, right from the start. That is a big Halo thing in my book. You get to make your icon represent you and then give that icon some prestige, respect, and power as you unlock armor and weapons. Stripping and selling me that identity was a slap in the face.
>
> Stances: Cool, nice addition. Charge me points, whatever… it is your show.
>
> Spartan Ops: Completely fine with, and think it is an awesome addition. Nice way to keep the story going.
>
> With all that said, I otherwise think the game is a fantastic pickup from where it left off. Good job to 343. I would like to see some of the old school maps get released for free, maybe make some DLC. The Firefight and Invasion game types make their way into the mix would be cool too.
>
> There’s my assessment. You may now refill your scotches.

i agree with pretty much all of what you said. i also think that the armor mod are more game breaking of the traditional halo structure. i too was supper pissed when i couldn’t make the emblem i wanted. i’m gonna add those into my list now, thnx.

oh and the invasion gametype more or less is in via dominion.

me and my buds were talkin 2day and we came up with a few more things, but i think that this one is the most important. weapons on map. i’ll add more info on the list for this one.

i know that this isn’t something 343i can really do and that’s why i’m just comenting on it instead of listing it.

forge pallete verity- i now on each of the forge maps we have right now that they all have there differences of looks for the forge peices and they have map unique pieces, but al the peices have the same… “Portal” styled txture. you know, that off white. what we need in foge is the ability to change the over all skin of the object to make it a different look than the others so it’s easier to differencate floors from walls. trust me this would help so much.

we need a visable true skill rank system like halo 3! i do not want it to tie into the spartan rank like it did in halo 3, but i want to be able to see that some guy on my team is a 35 and know he is and not worry about if he sucks or if he’s a halo god. i get so tired of being paired up at random with both noobs and pros. i never know if i’m gonna be enjoiying the match because it will be a breeze or if i’m gonna break my controller because i keep spwaning into gun fire. seriously 343i, put in a skill rank that runs next to your spartan rank. then use that syatem to match people up that are similar in skill.