Fixing Multiplayer and Challenging Players

Gamers want to be rewarded, but they also want to know how to get rewarded. Not only does this improve performance, but this also increases a player’s drive towards the game. Knowing that if you unlock a Battle Rifle skin after you get 200 headshots with the BR will task players, and reward them properly. However, 343 is using a “lottery” to give players items. Players will play for hours and hours and gamble their hard earned req points on chance. This will unlegitimise any legendary or incredibly awesome items as players will obtain these items purely on chance, but of course everybody knows that buying more lottery tickets will always help your chances! However, the chances are still slim to insignificant.

Players need to be tasked and challenged while playing the game, or else they will be struck with boredom. If there is a certain armor piece or emblem that somebody wants, he/she should be allowed to earn it. Imagine if you could only earn money by spending hours working, instead, you aren’t paid an hourly wage, you were paid a random amount at the end of each week. Depending on the random amount, that would be fine, but you had a 1 to 1000 chance of getting paid what you wanted, would you still work? Well, Halo 5 has over a thousand unlockable items, so this odd is even worse.

Halo 5 is set up to be a long and painful trip. There are hundreds of unlockable armor pieces, helmets, and visors, yet only 3 of them can be worn at a time. #Genius. Instead of making child customization options, 343 should add more parent customization options. What I mean by that is that 343 shouldnt make 500 helmets and 500 armor pieces, but instead should make 100 helmets, 100 chest pieces, 100 fore arms, 100 utilities, 100 visors, and so on.

Setting goals and rewarding players stands true for what the competitive community wants as well. Instead of playing a random amount of games to get from a diamond 1 to a diamond 2, players should know what they need to do in order to achieve such ranks. This will set goals, which, once again, increases performance and drive. Have you ever had an Onyx with a 1750 CSR, and wanted to know what you had to do to get to a champions? Well, if you knew, I bet that you would be trying more for that champions rank because it’s within sight on top of a ladder that you need to climb, instead of being somewhere hidden on the ocean floor. If players know what they need to do, they will feel more confident, comfortable, and driven.

Say that you’re about to take a test, but you don’t know what the test is on, or how to get a good grade. All of the sudden, your body gets tensed and you start to panic. You know if you do the best that you can that you will succeed, but you aren’t sure if one slip up will cause you to fail. Now, try imagining that you’re taking another test. This time, you know the subject of the test and the reward for passing it (for example, $200). Now you are feeling more confident and driven towards that test than you were with the other test.

In conclsion, 343 needs to set goals for us players. That way we can challenge ourselves and feel the satisfactory of accomplishing said goals.

P.S. Adding a file share, more game types, and adding more “parent” customization options would be phenomenal. :slight_smile:

I’ve seen so many other games do the same thing. When your rewards are left purely up to chance and with such a small chance at getting it, it feels like you can’t see the light at the end of the tunnel and people don’t even want to try.

A mix between luck and skill/ commedation based rewards would be a good thing.

I cant understand how they took all the good things in the previous halo’s out in halo 5.

UI/ medals/ playlists/ commedation rewards…