Halo 4 brought a lot of new features with it’s core Slayer mode. However, with it’s features are a couple of problems, which I will list and propose solutions.
Instant Respawn
The solution to this is quite simple: remove it. It adds nothing to the game and only makes attempting to control the map annoying. Not to mention those times when you kill a guy, become 1-shot, only for him to instant spawn, sprint, and kill you when you are weak.
Global Ordnance
There are many problems with Global Ordnance, the first of which is the actual resupply time itself.
Here’s what it is for Slayer: 120-320 seconds
And BTB: 200-320 seconds
In previous Halo games, Rockets spawned every 180 seconds, and Snipers spawned from 120-180 seconds, but in this Halo, teams will have to wait as much as 5 minutes for the game to drop 1 weapon. Even worse is the fact that the weapon AND which marker it will drop on is random.
With, on average, so much time between drops, games quickly devolve into dull camp-fests, especially in BTB. This also makes Vehicles even less effective as they are not capable of killing players in the little nooks and crannies or will have to move much closer, where they can be EMP’d, stuck, or hijacked (discussed later).
There is a fix to this though. First of all, the timers should be condensed to 200 seconds minimum and maximum. Next, the maps should only have 1 or 2 locations to drop the weapon. Third, the weapon awarded can change, as long as it’s not too extreme.
Sub-tier power weapons should be initial ordnance that resupplies.
Personal Ordnance
Personal Ordnance allows players the ability to call down any weapon they wish wherever they are on the map. Since weapons on the map hardly spawn, there is little to no incentive to push up a decent amount, promoting camping.
Additionally, the strongest weapons in the entire game can be randomly awarded to players.
Change it to this:
Left: DMR, Light Rifle, BR, Carbine, AR
Middle: Concussion Rifle, SAW, Needler, Railgun, Sticky Detonator, Scattershot, Shotgun, Gravity Hammer, Energy Sword
Right: Speed Boost, Overshield, Damage Boost
Blue is BTB only, Red is Infinity Slayer only, Default is both.
No Weapons on Map
Having weapons on the map is not only unique to Halo in today’s FPS market, but it is also a requirement, especially with the speed that weapons despawn in this game (12 seconds). Let me ask you: How many times did you run out of ammo in past games? Now how about in this one?
Loadouts
Personally, I’m mostly satisfied with loadouts, as I always hated having to start with a weapon I don’t like in past games. As primary weapons are being worked on already, I’ll discuss other things.
DMR: Here I go contradicting myself, but aside from as discussed in other threads, it should do significantly less damage to vehicles.
Plasma Pistol: Should EMP vehicles for one second less, and should also not track vehicles. This keeps vehicles viable in the game.
Plasma Grenades: These grenades are a thorn in many players sides, and with good reason. They are VERY good against vehicles and also can be panic spammed to kill a player in close range. You should only be able to spawn with 1 of them, which helps vehicles and also weakens panic spam significantly. They also should do less damage to vehicles.
Pulse Grenades: There’s practically no punishment for walking right through them and you only get 1. Fix both of these.
Camo and Jetpack: The ability to to turn invisible or fly at will is just fundamentally impossible to balance without making them worthless. Ultimately, Camo should just go back to being a classic power-up on the map in Halo 5 and should function like the Arbiter’s Camo did in Halo 2 in this game. Jetpack should only be a pick-up in Halo 5. Honestly, customs and campaign are the only reason why it should come back.
EDIT: Game Types
Add a new gametype called “Infinity Lite” to replace “Slayer Pro”. It would be the same as Infinity Slayer except for the following…
-No Personal Ordnance at all
-Secondary weapon in base player traits set to Magnum
-Grenades in base player traits set to Frags