> 2533274823601925;16:
> > 2533274929479318;15:
> > > 2533274823601925;14:
> > > > 2533274929479318;12:
> > > > > 2533274846700578;10:
> > > > > > 2533275004372869;9:
> > > > > > Halo had Armor Abilities before COD had exosuits. Who’s copying who?
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > The original AAs from Reach were based off of/influenced by perks from CoD.
> > > > >
> > > > > Unnecessary fluff that prolongs and drags out the engagements and the game overall.
> > > >
> > > >
> > > >
> > > >
> > > > I don’t remember cod perks letting me fly or shield myself.
> > > >
> > > > to the op: the real problem that SAs have right now is that they separate combat and movement. I can’t thrust and shoot, or clamber and shoot, or sprint and shoot, this means that using them offensively is not as viable as using them defensively. This effectively takes power away from the player.
> > > >
> > > > In in order to correct this, the philosophy needs to change, power needs to be given to the player.
> > > >
> > > > thruster needs to not restrict shooting and have a shorter distance, making it more offensively viable, encouraging smarter, more skillful gameplay.
> > > >
> > > > clamber shouldn’t restrict shooting either, but also shouldn’t force the player to look a certain direction. This gives power to the player and makes them more flexible, and not vulnerable.
> > > >
> > > > Being able to engage a target that is behind you or beside you while climbing coupled with the modified thruster gives power to the player, helps place an importance on individual skill(like halo ce) instead of an emphasis on team shot like later games.
> > >
> > >
> > >
> > >
> > > You could simply change the climbing animation to a short thruster up and over animation, or a step up.
> > > On truth when inside red or blue base you think a step up would work? You want to be able to thrust up now? So essentially a double jump like in COD:AW.
> > >
> > > no not a double jump, it’s an animation at the press of a button, just take the one we have now and allow me to shoot while doing it, and not have to look at the ledge while doing it, and add a thruster sound effect, basically you’d float over a ledge.
> > >
> > > Never brought up sprinting and shooting, I want sprint gone entirely, and you’re demonstrating the thing wrong with clamber, it’s move or fight, rather than fight and move, try to explain how shooting and clambering is actually a bad thing. If The player can’t be offensive all the time, they’re going to be defensive more than they should leading to shallow gameplay.
> > > You said , “I can’t thrust and shoot, or clamber and shoot, or sprint and shoot”. Clamber isn’t meant to replace crouch jumping (maybe it was at first, but now that it’ll be back in the final release) so you have two ways to perform your jumps which is giving power to the player. In all of the Halos, a player was never offensive all the time. You have to choose which stance you want to take. While I played the beta, there wasn’t any “shallow gameplay”. There was constant action going on and nothing felt drawn out or
> > > Right, you can’t shoot and sprint, I’m not saying you should, I want sprint removed. There aren’t really two different ways to jump in reality, there are two ways of jumping that accomplish literally the same thing, accept one weakens you while the other empowers you. That’s what’s called redundancy, not empowerment, it would empower the player if they acted the same but didn’t accomplish the same goal, making clamber more flexible like I’ve stated adds fluidity to movement and combat, while having skill jumps that can’t be clambered gives purpose to crouch jumping or GP floating making them valuable and much more skillful tools that raise the skill gap. And yes the player was offensive all the time, I guess you missed the part where the player could shoot at all times, they had the power to be offensive at any given time. Also brilliant anecdote, it’s not an argument, just because you never experienced shallow gameplay doesn’t mean that others didn’t due to the nature of the mechanics that are in the game.
> > >
> > > only a good player would be able to actually get a kill while chaining
> > > So anyone who plays COD is a good player?
> > > anyone who has good aim, coordination, and map awareness, will use it to its max effectiveness, get cod out of your head
> > >
> > > How so? I’ll say this, it wouldn’t make the game cat and mouse anymore
> > > Explain how it wouldn’t.
> > > because players wouldn’t be encouraged to run away, the problem is that all these abilities are more practical defensively than offensively, taking way needless restrictions encourages players to be smarter, and fight instead of flee, speeding up the game.
> > >
> > > Lol what?! map size wouldn’t be influenced at all, how could you possibly think that? You also didn’t explain how any of this game breaking, or why movement needs to be penalized At all, you do realize that arena shooters are built upon movement combat being one thing right? This is literally how it was for the first 3 halo games.
> > > Maps would have to increase in size and the amount of open space if all players can infinitely sprint and shoot at the same time. Performing actions/abilities in the game that benefit the player yet don’t have any risks/penalties associated to them can break the game. Think about a player sprinting around wielding the shotgun. They basically can sprint then 1 shot you and run away in a fluid motion. Does that sound fair? No. Halo still has movement combat. You have the choice of sprinting, thrusting etc. You don’t have to use those and can still play the game the same way. You also have tactical combat.
> > > FORGET ABOUT SPRINT, I DONT WANT IT IN THE GAME. Taking it away shrinks down the maps, because scaling is based on distance traveled not whether or not I can shoot, thruster already has a cool down time, and a small radius, adding the ability to shoot doesn’t increase map size at all. you’re not getting it, the player literally can’t be offensively capable at all times, meaning when I sprint, I can’t shoot, or when I thruster I can’t shoot. It’s shoot or move, that’s a fact. I want thruster and clamber to not restrict that because it actually benefits the game by placing importance on individual skill, and encouraging the player to fight and move at the same time, you know, like halo ce, 2 and 3.